DM Log Entries

Total Hours:
10

Total GP:
70446
Unused GP:
80

Total Downtime:
0
Unused Downtime:
0
Total Renown:
0
Unused Renown:
0
Campaign Rewards:
0
Unused CR:
0
Date Adventure Title Session Reward Magic Items Character ▲
2025-12-04 15:48 Assignment 7. Season 2025 Version 2 advancement Shahana Lómelindë, Lómea Aurë-Lókë Show

Shahana Lómelindë, Lómea Aurë-Lókë a Tier 3 adventure reward (Purple Wyvernhide Belt (+3 Dragonhide Belt with Guardian Property)) + 10,000 gp


Purple Wyvernhide Belt (+3 Dragonhide Belt with Guardian Property)
Wondrous item, very rare (requires attunement by a monk)

This finely detailed belt is made of dragonhide. While wearing it, you gain a +3 bonus to the saving throw DCs of your ki features. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can't use this action again until the next dawn.

Flavor: This dragonhide belt is made from the scales of then ‘Purple Dragon Reborn’. Whenever a creature is stunned by the wearer, the scales flare purple and a dragon roar booms proudly.

Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition.


2023-12-14 18:05 Assignment 1. Season 12 c advancement Kish Loneheart Akannathi Show

+250 gp und 1 Lvl Up von Tier 1 Service Reward


2024-02-06 19:08 Assignment 8. Season 12 c advancement Khara Nyn Show

Khara Nyn gets a Tier 1 adventure reward (Weapon of Warning, Whip)+ 10 downtime days and lvl up


Pleasure (Whip of Warning)
Weapon, uncommon (requires attunement)

This whip is an exceptional piece. The hilt appears to be one that would fit a rapier and the whip cord is decorated with stylized silver rose petals that curve artfully outwards. This special decoration only becomes more prominent when it begins to glow reddish and a soft female voice whispers warnings of danger to the wearer. When the whip rolls up again, the stylized rose petals quickly form a wreath of precious silver.

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Reach.

This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.


2024-03-04 23:29 Assignment 2. Season 13 (50?) 1 advancement Aora Cinnamae Show

Aora Cinnamae gets a Tier 1 adventure reward (= Staff of Flowers) + 250gp


Staff of Flowers
Staff, weapon, common

This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mildscented daisy. The flower is harmless and nonmagical, and it grows or withers as a normal flower would. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever.
Versatile.

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.


2025-11-30 17:18 Assignment 5. Season 2025 Version 2 advancement Layra Luresong Show

Lyra Luresong gets a Tier 2 adventure reward (Barrier Tattoo - Rare) +2500 gp


Barrier Tattoo (Rare)
Wondrous item (tattoo), rare (requires attunement)

Produced by a special needle, this magic tattoo depicts protective imagery and uses ink that resembles liquid metal.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Protection. While you aren't wearing armor, the tattoo grants you an Armor Class of 15 + your Dexterity modifier (maximum of +2). You can use a shield and still gain this benefit.

AC: 15 + Dex modifier (max 2)


2024-01-30 23:48 Assignment 4 Season 12 c advancement Yoake (no Sone) Show

gets a Tier 2 adventure reward (Glamoured Studded Leather) + 2500 gp an Lvl Up


Glamoured Studded Leather
Armor (studded leather), rare

While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

This armor is made of salmon leather that has been dyed midnight black. While wearing this armor, you cannot become wet unless fully immersed in a liquid.


2024-01-06 08:01 Assignment 2. Season 12 c advancement Yūgure (no Tsuki) Show

gets a Tier 1 reward (Insignia of Claws), lvl up und + 250 gp


Amarok´s Favor (Insignia of Claws)
Wondrous item, uncommon

This Insignia Earring is made of black stone and depicts a Wolf with its mouth agape as its eyes glow ice blue as you enter battle, empowering your natural fists or natural weapons.

While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.


2024-02-06 19:03 Assignment 7. Season 12 c magic_item Viper "Giant Python" Show

Viper "Giant Python" gets a Tier 1 adventure reward (Pyrite Pleisosarus) + 10 downtime days


Prehistoric Figurine of Wondrous Power, Pyrite Plesiosaurus
Wondrous item, uncommon

Larger and more roughly hewn than typical figurines of wondrous power, these statuettes depict dinosaurs and related creatures from the earliest days of the world.

As an action, you can throw a prehistoric figurine of wondrous power to a point on the ground within 60 feet of yourself while speaking a command word, whereupon the figurine magically transforms into a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. See the Monster Manual for the creature's statistics.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its statuette form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Pyrite Plesiosaurus.

This figurine becomes a plesiosaurus for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 4 days have passed.

While you are riding the plesiosaurus, you can use it to cast water breathing at will.


2025-09-09 20:04 Assignment 4. Season 2025 Version 2 advancement Yildrash Lorarann Show

Yildrash Lorarann gets a Tier 3 adventure reward (Chase (Energie Bow)) + 10,000 gp


Chase (Energie Bow)
Weapon (Longbow), Very Rare (Requires Attunement)

At first glance, the weapon looks like a sniper rifle, but the flickering energy streams betray its true nature. Luminous lines run like veins across the stock, while bright flashes shoot out from the barrel—as if it weren't technology, but a storm encased in metal.

You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon, which has no string. Each time you pull your arm back in a firing motion, a magical arrow made of golden energy appears nocked and ready to fire. An arrow produced by this weapon deals Force damage instead of Piercing damage on a hit, and it disappears after it hits or misses its target. Until it disappears, the arrow emits Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.

This weapon has the following additional properties.

Arrow of Restraint. Whenever you use this weapon to make a ranged attack against a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target must succeed on a DC 15 Strength saving throw or have the Restrained condition for 1 minute. As an action, a creature Restrained by an arrow can make a DC 20 Strength (Athletics) check to try to break the restraint, ending the effect on itself on a successful check.

Arrow of Transport. As a Magic action, you can fire one energy arrow from this weapon at a target you can see within 60 feet of yourself. The target can be either a willing Medium or smaller creature or an object that isn’t being worn or carried, provided the object is small enough to fit inside a 5-foot Cube. The arrow teleports the target to an unoccupied space you can see within 10 feet of you.

Energy Ladder. As a Magic action, you can loose a flurry of energy arrows from this weapon at a wall up to 60 feet away from yourself. The arrows become glowing rungs that stick out of the wall, forming a magical ladder up to 60 feet long on the wall. This ladder lasts for 1 minute before disappearing.


2025-09-11 22:43 Assignment 5. Season 2025 Version 2 advancement Yildrash Lorarann Show

Yildrash Lorarann gets a Tier 1 adventure reward ((=Liriod (Compass Pole of Collapsing) + 10 Downtime Days


Liriod (Compass Pole of Collapsing)
Wondrous Item, Common

This item functions as a Pole. While holding it, you can take a Magic action to collapse it into a 1-foot-long rod for ease of storage (the pole’s weight doesn’t change) or cause the 1-foot-long rod to revert to a Pole. The rod elongates only as far as the surrounding space allows.

Sculpted along the shaft of this 1-foot-long rod made of gray marble are two blue dragon wyrmlings fighting. When this magic item reverts to a 10-foot pole, the rod splits in half horizontally as it elongates, and a magical 9-foot long crackling, harmless, black lightning connects both ends of the pole.

Compass. The Wielder can use an action to learn which way is north.


2025-05-27 18:02 Assignment 1. Season 2025 Version 2 advancement Vela’vexyn "Vex" Cryomyrran'Thir Show

Vela’vexyn "Vex" Cryomyrran'Thir gets a Tier 1 adventure reward (=Amarantha’s Heart (Dark Shard Amulet) ) + 250 gp


Amarantha’s Heart (Dark Shard Amulet)
Wondrous Item, common (requires attunement by a warlock)

While you are wearing it, you gain the following benefits:

• You can use the amulet as a spellcasting focus for your warlock spells

• You can try to cast a cantrip you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.

This amulet is shaped like a stylized heart – the heart seems to absorb all light into it, and is always pitch dark. When in dim light, the heart seems to have mists swirling around in it. The amulet is supported by a thin gold chain.

This item can be found in the Xanathar’s Guide to Everything.


2025-11-01 18:00 Assignment 6. Season 2025 Version 2 advancement Vela’vexyn "Vex" Cryomyrran'Thir Show

Vela’vexyn "Vex" Cryomyrran'Thir a Tier 3 adventure reward (Staff of Fire) + 10,000 gp


Staff of Fire
Staff, Very Rare (Requires Attunement by a Druid, Sorcerer, Warlock, or Wizard)

You have Resistance to Fire damage while you hold this staff.

Spells. The staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.
Spell Charge Cost
Burning Hands 1
Fireball 3
Wall of Fire 4

Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff crumbles into cinders and is destroyed.


2025-05-28 02:41 Assignment 2. Season 2025 Version 2 advancement Vaeranya Nightraven Show

Vaeranya Nightraven gets a Tier 1 adventure reward (=Brooch of Shielding) + 250 gp


Brooch of Shielding
Wondrous Item, uncommon (requires attunement)

While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.

This brooch is made out of tarnished silver which no amount of cleaning changes.
It’s in the shape of a stylized crow, its wings spread in a half-circle and its eyes dark purple amethysts.
The pin looks like a broken femur which it holds in its claws.
It’s unnatural cold to touch regardless of the surrounding warmth.


2025-10-31 01:02 First Test Run: Angeboten: DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward) advancement Calythra Twinveil Show

DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward)


Loot: 100gp
1x Tear of Selûne (Gem of Brightness)


Dark Dancer's Raiment (Smoldering Breastplate)
Armor (breastplate), common

This armor looks more like a stage or dance garment than armor. Made of fine lunar moth silk, it drapes itself in flowing layers over the body. The fabric shimmers dark blue to black, crisscrossed with tiny star dots, as if the firmament itself were woven into it.

A mantle of lighter panels frames the silhouette, like the moon illuminating the night sky. Delicate silver ornaments and bracelets are attached to the hips and arms, appearing more like jewelry than armor. A single rose at the waist changes color depending on the phases of the moon—from midnight black to glistening lunar silver.

Optical Effect (Smoldering): A soft veil of shimmering mist rises from the silk, almost like stardust. In motion, it appears as if tiny sparks of light dance to the rhythm of the footsteps.

Special features:

Half the weight of a regular breastplate, made from elven weaving and lunar moth silk.

Minor Property – Songcraft:

When the wearer begins to dance or fight while dancing, a soft, ethereal melody sounds nearby. The song changes with the wearer's movements—sometimes rhythmic and wild, sometimes gentle and flowing.


Bracers of the Night Sky (Sentinel Shield)

Wondrous Item, uncommon (functions as Sentinel Shield)
Elven craftsmanship – half the weight

While holding this Shield, you have Advantage on Initiative rolls and Wisdom (Perception) checks. The Shield is emblazoned with a symbol of an eye.

"These polished silver bracers appear simple, almost unadorned, at first glance. They consist of three interlocking, wide rings that protect the forearm. At the center of each bracer rests a midnight-blue gemstone, so deep blue it appears almost black.

If the wearer is attacked in battle, the stone begins to glow, and a crack-like pattern spreads from it. From this shimmer emerges a shield the size of a tower's shield – as if the night sky itself had burst open.

Countless tiny stars twinkle in the cracks, while a single, larger star shines especially brightly, like the eye of a goddess watching over the wearer."

Visual Effect in Use:

With every attack that hits or is aimed at the wearer, the "crack pattern" briefly flares up.

The starry sky within the gemstone appears alive—stars twinkle and change their position as if they were real celestial bodies.

The light slowly fades once the danger has passed.

Special Features:

Half the weight of a normal Bracers, due to Elven craftsmanship and mithral.

Minor Property – Guardian: The wearer subconsciously senses dangers in their surroundings, as if a watchful star were shining in the sky above.


🕊Story Award: Frozen Beauty

You didn't break the ice, but you saw the beauty beneath.
For a moment, you felt your surroundings scrutinizing you—coldly, appreciatively, yet approvingly.
The wind carries the scent of fresh snow.

You are being watched; you have shown respect for beauty and silence. This respect is met with compassion.
Your footsteps leave barely a trace in the snow.


🩵Story Award: Explorer of the Rime

You touched the cold—and turned away.
Auril's frosty power tested you, but you did not accept it.
Instead, you chose knowledge and reason—the weapons that defy madness.

Bryn Shander, Luskan, and perhaps even the Arcane Brotherhood know that you challenged the ice itself.

When you hear the word "Auril," the air around you seems to grow colder for a moment—not as a threat, but as a reminder.


🌙 Story Award: The Last Dance in the Snow

You witnessed an ancient miracle—and the pain that lies within it.

In the ruins of the frozen Moon Grove, you found her: a dancer of the Eilistraee, frozen amidst an eternal dance. Her body had long since been encased in frost, but her soul had endured—hovering between prayer and oblivion.

As your battle against the Harpies of Cold raged, she sensed your courage, your resistance against Auril's cruel silence. Then her spirit awoke—a ghostly silhouette of silver light, dancing in the snow. Her sword glided like a beam of moonlight, her footsteps leaving traces of sparkling frost.

She fought at your side, not as a warrior, but as a song of movement—an embodiment of her goddess's grace and freedom.

And as the final cry faded, as silence enveloped the cauldron once more, she began her final dance.

Slowly, gracefully, carried by a wind that sounded like a forgotten melody. The snow glittered as if starlight were falling from the sky. Then it dissolved – a veil of silvery mist, drifting away into the darkness.

And as the last scream faded, as silence enveloped the cauldron once more, she began her final dance.

Slowly, gracefully, carried by a wind that sounded like a forgotten melody. The snow glittered as if starlight were falling from the sky. Then she dissolved—a veil of silvery mist, drifting away into the darkness.

Only the imprint of her footsteps remained in the ice.

But sometimes, when you stand beneath a cloud-covered sky and the frost glitters in the light of your torches, you think you hear a distant harp… and feel the soft smile of a dancer thanking you.

✨ Effect (dm decision):

As long as you remember her dance, you will receive a one-time bonus on a Wisdom check (Religion or Performance) when faced with themes of Eilistraee, Selûne, Sehanine, or divine inspiration.

Additionally, you will receive a subtle blessing: During dances, nighttime rituals, or celebratory moments outdoors, the light around you will appear to glow softly silver—as if the Dark Dancer were guiding your steps.


2026-04-15 18:00 Fr-DC-BftD: Sheva, Childe of Light 1 none Show

Teilnehmer:
(1) Brennjie - Sheva - Aasimar - Cleric 1 - none
Karrakas aka Nils - als Ko-DM für diverse NPC


Info:
Sheva hat ein Tag in ihren Leben erlebt und ist sehr angetan von Amon. Auf den Ball hat sie Varion (aka Adrian) ablitzen und hat mit Amon gezanzt erst schlecht dan doch recht okey. Sie war sehr interessiert an der Geschichte. Jubana ist bei den Banditenangriff gestorben, sheva hat sich von Amon Trösten lassen. Und hat die Vision von ihrer Familie und Jubana erhalten und ihren Glauben nicht verloren. Amon streckte seine Hand aus


Loot:


🌞 Vestments of the Dawn Sentinel

(Armor of Gleaming – Breastplate, Temperate Minor Property)

Armor (Breastplate), Common
Description

This ceremonial breastplate is forged from polished steel, overlaid with radiant gold filigree that catches even the faintest light. Fine turquoise inlays trace elegant patterns across the chest and shoulders, shaped like the first rays of a rising sun breaking over the horizon.

Beneath the armored core, flowing white fabric panels fall in layered drapes, softening the otherwise martial silhouette and giving the piece an almost sacred presence. When worn, the armor does not merely protect — it presents.

Its design is unmistakably tied to the ancient guardians of Amaunator: sentinels who did not stand for glory, but for constancy. For order. For the certainty that dawn would come again.
Base Property — Armor of Gleaming

This armor never becomes dirty.

Blood, soot, dust, and grime vanish from its surface instantly, leaving it perpetually pristine. No matter the battle, no matter the ruin, it always appears as if freshly polished and newly donned.

Nothing clings to it. Nothing mars it. Nothing remains.
Minor Property — Temperate

The armor maintains a constant, gentle warmth against the wearer’s body.

It is never uncomfortably hot, nor ever truly cold. Regardless of the surrounding environment — desert heat, night chill, or damp stone — the wearer feels as though they stand beneath a steady, unwavering sun.

This warmth is subtle, but constant.

Not protective. Not shielding.

Simply… present.

Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher.
Flavor

At times of stillness — during prayer, meditation, or quiet reflection — the warmth seems to deepen ever so slightly, as if responding to the wearer’s breath.

Not guiding.
Not speaking.

But reminding.
Lore Fragment

The Dawn Sentinel did not shine to be admired.

It shone so others would know where to stand.

Even in ruin.
Even in shadow.
Even at the end of an age.


Diadem of the Sun’s Remnant (Ring of Mind Shielding)

Wondrous Item (Ring of Mind Shielding), requires attunement

A delicate circlet of ancient sun-gold, shaped in elegant sweeping curves reminiscent of stylized wings. At its center rests a polished teal gemstone, cut in elongated facets that catch even the faintest glimmer of light.

Fine Netherese script runs along the inner band — nearly invisible unless examined closely. The metal is always faintly warm to the touch.

When worn, the gemstone emits a soft, steady glow in darkness — not bright enough to illuminate, but enough to suggest a contained dawn.
Base Item: Ring of Mind Shielding (Diadem Variant)

This diadem functions as a Ring of Mind Shielding, except it is worn upon the brow.

While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

You can take a Magic action to cause the ring to become imperceptible until you take another Magic action to make it perceptible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication.

The diadem possesses the Guardian minor property.
Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition.

While wearing it, the bearer occasionally hears faint whispers — quiet warnings at the edge of perception. These whispers never name themselves and never speak in full sentences. They manifest as:

A subtle sense of danger before harm

A faint internal caution in moments of deception

A quiet urging to step aside, hesitate, or prepare

The voice is never commanding. Only protective.

Lore Fragment

When Netheril fell, not all light was extinguished.

Some was preserved.

Not in stone.
Not in spell.
But in memory.

And memory refuses to be severed.

Curse — Soulbound Remnant

This diadem is cursed.

Once attuned, it cannot be willingly removed until the two bound souls within it have fully merged into one.

If Remove Curse is cast:

  • The attunement ends.

  • However, the diadem remains physically bound to the wearer.

If forcibly separated by magical means, the character experiences profound spiritual incompleteness. Until the diadem is worn again:

  • The character feels fragmented and hollow.

    • Rest feels shallow.
    • Identity feels unstable.

This condition persists until the diadem is returned and re-attuned, or until the souls have fully merged.

The curse is not malevolent — it is unfinished.


Adventur Vorbereitung: +15 Stunde
Safety Tools: +1 Stunde
Total Playtime: +4 Stunden
= 20 h Total


Service Rewards Season 12 a none Show

Grand Total of Service Hours = 30 (30 used for Rewards)
Uncommon Rewards
3. Brenris Forgegift gets a Tier 1 reward (Mithral Plate Armor)+ 250 gp and lvl up (-5h)
4. Brenris Forgegift gets a Tier 1 reward (Gauntlets of Ogre Power)+ 250 gp, das lvl up geht an Fenree Wildwood (-5h)
....
Rare Rewards
1. Ssakiel gets a Tier 2 adventure reward (Glamoured Studded Leather)+ 2500 gp, das lvl up geht an Kalis Nordwind (-10h)
2. Noriel Aurōrae gets a Tier 2 adventure reward (Cloak of Displacement)+ 2500 gp, das lvl up geht an Seetha Muscaria (-10h)
...
Very Rare Rewards
...

2022-12-26 21:30 DDAL 10-00 Ice Road Trackers 1 none Show

Teilnehmer:
Frühling - Belron Kindheart - Mountain Dwarf - Paladin 1 - none
(2) Marco M. - Prof. Ross Owen Watson - Custom Lineage - Artificer (2) - none
(1) Bramymond - Logan - Halfelf - Light Cleric - level 1 - none
(2) RaimundoO - Hopper Goldhorn - TCL - Warlock 2 - EE
(2) I
never_exist - Rahze - Kobold - Warlock Hexblade 2 - none


Magic Items gelootet: gesammt 500gp
100 gp pro Spieler verteilt
Eine [Potion of Poison Resistance]
Ein [Oil of slipperiness]
Ein Spell Scrolls of Cure Wounds


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime 5 Stunden


Unbreakable Arrow
Weapon (arrow), common

Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.

This arrow can’t be broken, except when it is within an antimagic field.

Xanathar’s Guide to Everything, p. 139


Smoldering Armor
Armor (studded leather), common

This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.

Xanathar’s Guide to Everything, p. 139


Ersatz Eye
Wondrous item, common (requires attunement)

This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket.

This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.

While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc.

Xanathar’s Guide to Everything, p. 137


Boots of False Tracks
Wondrous item, common

These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

Xanathar’s Guide to Everything, p. 136


2023-01-19 20:15 CCC-ARCON01-01 Forest Song 1 none Show

Teilnehmer:
(4) Ineverexist - Sheila Elacs - Awakened Cobra (TCL) - Fighter 4 - none
(3) Raimundo_O - GR4-C- Autognome- Druid 3 - none
(2) Jannis D. - Loopy Oneclaw - Tabaxi - Warlock 2
(4)Trava - Nuala - Haregon - Druid 4
(4)Bramymond - Logan - Variant Human - Life Cleric - level 4 - Harpers Kommt später dazu


Magic Items gelootet: gesammt 500gp
100 gp pro Spieler verteilt


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime 5 Stunden


Boots of False Tracks
Wondrous Item, common

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

The boots resize to fit any humanoid.


Immovable Rod
Rod, uncommon

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place.

Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.

More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.


2023-02-21 19:15 CCC-ARCON01-02 A Whale of a Tale 1 none Show

Teilnehmer:
(1)TimoL - Markus - Mensch - Krämpfer - 1 - keene Faction
(1) Danuko - Ayakar (Deltaris) - Drachengeborener - Kämpfer 1 - none
(1) Frederic T. - Zanitina Daphiphina Heshana Ninzel Hellkopf - Rock Gnome - Wizard 2 - none
(3) happy - Pick - Thri-Kreen - Bard (College of Creation) 3 - none
(1)Ebon - Ayakar - Dragonborn - Barbar lvl1 - none


Magic Items gelootet: gesammt 500gp
100 gp pro Spieler verteilt


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime 5 Stunden


Lantern of Revealing
Wondrous Item, uncommon

While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light.

You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius.


Potion of Greater Healing
Adventuring gear (potion), uncommon

You regain Hit Points when you drink this potion. The number of Hit Points depends on the potion's rarity. Whatever its potency, the potion's red liquid glimmers when agitated. Potion of Greater Healing restores 4d4+4 hit points. This potion smells of sulfur and ashes.


Service Rewards Season 12 b none Show

Grand Total of Service Hours = 37 (37 used for Rewards)
Commen and Uncommon Rewards
1. Nyx Vulpin gets a Tier 1 reward (Headband of Intellect)+ 250 gp and lvl up (-5h)
2. Enndlin Hearthfire gets a Tier 1 reward (Heward's Handy Spice Pouch)+ 250 gp and lvl up (-5h)
4. Enndlin Hearthfire gets a Tier 1 reward (Chest of Preserving )+ 250 gp (-5h)
6. Sora Soulheart gets a Tier 1 reward (Gloves of Thievery )+ 10 Downtime (-2h)
...
Rare and Very Rare Rewards
3. Sekae Nightglimm gets a Tier 2 reward (Horsehoes of Speed)+ 2500 gp (-10h)
5. Nyx Vulpin gets a Tier 2 reward (Sun Blade)+ 2500 gp (-10h)
...

Date Adventure Title Session ACP TCP Downtime Renown GP Character Rewarded ▲
2025-12-04 15:48 Assignment 7. Season 2025 Version 2 10000 Shahana Lómelindë, Lómea Aurë-Lókë Show

Shahana Lómelindë, Lómea Aurë-Lókë a Tier 3 adventure reward (Purple Wyvernhide Belt (+3 Dragonhide Belt with Guardian Property)) + 10,000 gp


Purple Wyvernhide Belt (+3 Dragonhide Belt with Guardian Property)
Wondrous item, very rare (requires attunement by a monk)

This finely detailed belt is made of dragonhide. While wearing it, you gain a +3 bonus to the saving throw DCs of your ki features. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can't use this action again until the next dawn.

Flavor: This dragonhide belt is made from the scales of then ‘Purple Dragon Reborn’. Whenever a creature is stunned by the wearer, the scales flare purple and a dragon roar booms proudly.

Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition.


2023-12-14 18:05 Assignment 1. Season 12 c 250 Kish Loneheart Akannathi Show

+250 gp und 1 Lvl Up von Tier 1 Service Reward


2024-02-06 19:08 Assignment 8. Season 12 c Khara Nyn Show

Khara Nyn gets a Tier 1 adventure reward (Weapon of Warning, Whip)+ 10 downtime days and lvl up


Pleasure (Whip of Warning)
Weapon, uncommon (requires attunement)

This whip is an exceptional piece. The hilt appears to be one that would fit a rapier and the whip cord is decorated with stylized silver rose petals that curve artfully outwards. This special decoration only becomes more prominent when it begins to glow reddish and a soft female voice whispers warnings of danger to the wearer. When the whip rolls up again, the stylized rose petals quickly form a wreath of precious silver.

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Reach.

This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.


2024-03-04 23:29 Assignment 2. Season 13 (50?) 1 250 Aora Cinnamae Show

Aora Cinnamae gets a Tier 1 adventure reward (= Staff of Flowers) + 250gp


Staff of Flowers
Staff, weapon, common

This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mildscented daisy. The flower is harmless and nonmagical, and it grows or withers as a normal flower would. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever.
Versatile.

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.


2025-11-30 17:18 Assignment 5. Season 2025 Version 2 2500 Layra Luresong Show

Lyra Luresong gets a Tier 2 adventure reward (Barrier Tattoo - Rare) +2500 gp


Barrier Tattoo (Rare)
Wondrous item (tattoo), rare (requires attunement)

Produced by a special needle, this magic tattoo depicts protective imagery and uses ink that resembles liquid metal.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Protection. While you aren't wearing armor, the tattoo grants you an Armor Class of 15 + your Dexterity modifier (maximum of +2). You can use a shield and still gain this benefit.

AC: 15 + Dex modifier (max 2)


2024-01-30 23:48 Assignment 4 Season 12 c 2500 Yoake (no Sone) Show

gets a Tier 2 adventure reward (Glamoured Studded Leather) + 2500 gp an Lvl Up


Glamoured Studded Leather
Armor (studded leather), rare

While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

This armor is made of salmon leather that has been dyed midnight black. While wearing this armor, you cannot become wet unless fully immersed in a liquid.


2024-01-06 08:01 Assignment 2. Season 12 c 250 Yūgure (no Tsuki) Show

gets a Tier 1 reward (Insignia of Claws), lvl up und + 250 gp


Amarok´s Favor (Insignia of Claws)
Wondrous item, uncommon

This Insignia Earring is made of black stone and depicts a Wolf with its mouth agape as its eyes glow ice blue as you enter battle, empowering your natural fists or natural weapons.

While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.


2024-02-06 19:03 Assignment 7. Season 12 c Viper "Giant Python" Show

Viper "Giant Python" gets a Tier 1 adventure reward (Pyrite Pleisosarus) + 10 downtime days


Prehistoric Figurine of Wondrous Power, Pyrite Plesiosaurus
Wondrous item, uncommon

Larger and more roughly hewn than typical figurines of wondrous power, these statuettes depict dinosaurs and related creatures from the earliest days of the world.

As an action, you can throw a prehistoric figurine of wondrous power to a point on the ground within 60 feet of yourself while speaking a command word, whereupon the figurine magically transforms into a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. See the Monster Manual for the creature's statistics.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its statuette form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Pyrite Plesiosaurus.

This figurine becomes a plesiosaurus for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 4 days have passed.

While you are riding the plesiosaurus, you can use it to cast water breathing at will.


2025-09-09 20:04 Assignment 4. Season 2025 Version 2 10000 Yildrash Lorarann Show

Yildrash Lorarann gets a Tier 3 adventure reward (Chase (Energie Bow)) + 10,000 gp


Chase (Energie Bow)
Weapon (Longbow), Very Rare (Requires Attunement)

At first glance, the weapon looks like a sniper rifle, but the flickering energy streams betray its true nature. Luminous lines run like veins across the stock, while bright flashes shoot out from the barrel—as if it weren't technology, but a storm encased in metal.

You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon, which has no string. Each time you pull your arm back in a firing motion, a magical arrow made of golden energy appears nocked and ready to fire. An arrow produced by this weapon deals Force damage instead of Piercing damage on a hit, and it disappears after it hits or misses its target. Until it disappears, the arrow emits Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.

This weapon has the following additional properties.

Arrow of Restraint. Whenever you use this weapon to make a ranged attack against a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target must succeed on a DC 15 Strength saving throw or have the Restrained condition for 1 minute. As an action, a creature Restrained by an arrow can make a DC 20 Strength (Athletics) check to try to break the restraint, ending the effect on itself on a successful check.

Arrow of Transport. As a Magic action, you can fire one energy arrow from this weapon at a target you can see within 60 feet of yourself. The target can be either a willing Medium or smaller creature or an object that isn’t being worn or carried, provided the object is small enough to fit inside a 5-foot Cube. The arrow teleports the target to an unoccupied space you can see within 10 feet of you.

Energy Ladder. As a Magic action, you can loose a flurry of energy arrows from this weapon at a wall up to 60 feet away from yourself. The arrows become glowing rungs that stick out of the wall, forming a magical ladder up to 60 feet long on the wall. This ladder lasts for 1 minute before disappearing.


2025-09-11 22:43 Assignment 5. Season 2025 Version 2 Yildrash Lorarann Show

Yildrash Lorarann gets a Tier 1 adventure reward ((=Liriod (Compass Pole of Collapsing) + 10 Downtime Days


Liriod (Compass Pole of Collapsing)
Wondrous Item, Common

This item functions as a Pole. While holding it, you can take a Magic action to collapse it into a 1-foot-long rod for ease of storage (the pole’s weight doesn’t change) or cause the 1-foot-long rod to revert to a Pole. The rod elongates only as far as the surrounding space allows.

Sculpted along the shaft of this 1-foot-long rod made of gray marble are two blue dragon wyrmlings fighting. When this magic item reverts to a 10-foot pole, the rod splits in half horizontally as it elongates, and a magical 9-foot long crackling, harmless, black lightning connects both ends of the pole.

Compass. The Wielder can use an action to learn which way is north.


2025-05-27 18:02 Assignment 1. Season 2025 Version 2 250 Vela’vexyn "Vex" Cryomyrran'Thir Show

Vela’vexyn "Vex" Cryomyrran'Thir gets a Tier 1 adventure reward (=Amarantha’s Heart (Dark Shard Amulet) ) + 250 gp


Amarantha’s Heart (Dark Shard Amulet)
Wondrous Item, common (requires attunement by a warlock)

While you are wearing it, you gain the following benefits:

• You can use the amulet as a spellcasting focus for your warlock spells

• You can try to cast a cantrip you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.

This amulet is shaped like a stylized heart – the heart seems to absorb all light into it, and is always pitch dark. When in dim light, the heart seems to have mists swirling around in it. The amulet is supported by a thin gold chain.

This item can be found in the Xanathar’s Guide to Everything.


2025-11-01 18:00 Assignment 6. Season 2025 Version 2 10000 Vela’vexyn "Vex" Cryomyrran'Thir Show

Vela’vexyn "Vex" Cryomyrran'Thir a Tier 3 adventure reward (Staff of Fire) + 10,000 gp


Staff of Fire
Staff, Very Rare (Requires Attunement by a Druid, Sorcerer, Warlock, or Wizard)

You have Resistance to Fire damage while you hold this staff.

Spells. The staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.
Spell Charge Cost
Burning Hands 1
Fireball 3
Wall of Fire 4

Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff crumbles into cinders and is destroyed.


2025-05-28 02:41 Assignment 2. Season 2025 Version 2 250 Vaeranya Nightraven Show

Vaeranya Nightraven gets a Tier 1 adventure reward (=Brooch of Shielding) + 250 gp


Brooch of Shielding
Wondrous Item, uncommon (requires attunement)

While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.

This brooch is made out of tarnished silver which no amount of cleaning changes.
It’s in the shape of a stylized crow, its wings spread in a half-circle and its eyes dark purple amethysts.
The pin looks like a broken femur which it holds in its claws.
It’s unnatural cold to touch regardless of the surrounding warmth.


2025-10-31 01:02 First Test Run: Angeboten: DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward) 100 Calythra Twinveil Show

DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward)


Loot: 100gp
1x Tear of Selûne (Gem of Brightness)


Dark Dancer's Raiment (Smoldering Breastplate)
Armor (breastplate), common

This armor looks more like a stage or dance garment than armor. Made of fine lunar moth silk, it drapes itself in flowing layers over the body. The fabric shimmers dark blue to black, crisscrossed with tiny star dots, as if the firmament itself were woven into it.

A mantle of lighter panels frames the silhouette, like the moon illuminating the night sky. Delicate silver ornaments and bracelets are attached to the hips and arms, appearing more like jewelry than armor. A single rose at the waist changes color depending on the phases of the moon—from midnight black to glistening lunar silver.

Optical Effect (Smoldering): A soft veil of shimmering mist rises from the silk, almost like stardust. In motion, it appears as if tiny sparks of light dance to the rhythm of the footsteps.

Special features:

Half the weight of a regular breastplate, made from elven weaving and lunar moth silk.

Minor Property – Songcraft:

When the wearer begins to dance or fight while dancing, a soft, ethereal melody sounds nearby. The song changes with the wearer's movements—sometimes rhythmic and wild, sometimes gentle and flowing.


Bracers of the Night Sky (Sentinel Shield)

Wondrous Item, uncommon (functions as Sentinel Shield)
Elven craftsmanship – half the weight

While holding this Shield, you have Advantage on Initiative rolls and Wisdom (Perception) checks. The Shield is emblazoned with a symbol of an eye.

"These polished silver bracers appear simple, almost unadorned, at first glance. They consist of three interlocking, wide rings that protect the forearm. At the center of each bracer rests a midnight-blue gemstone, so deep blue it appears almost black.

If the wearer is attacked in battle, the stone begins to glow, and a crack-like pattern spreads from it. From this shimmer emerges a shield the size of a tower's shield – as if the night sky itself had burst open.

Countless tiny stars twinkle in the cracks, while a single, larger star shines especially brightly, like the eye of a goddess watching over the wearer."

Visual Effect in Use:

With every attack that hits or is aimed at the wearer, the "crack pattern" briefly flares up.

The starry sky within the gemstone appears alive—stars twinkle and change their position as if they were real celestial bodies.

The light slowly fades once the danger has passed.

Special Features:

Half the weight of a normal Bracers, due to Elven craftsmanship and mithral.

Minor Property – Guardian: The wearer subconsciously senses dangers in their surroundings, as if a watchful star were shining in the sky above.


🕊Story Award: Frozen Beauty

You didn't break the ice, but you saw the beauty beneath.
For a moment, you felt your surroundings scrutinizing you—coldly, appreciatively, yet approvingly.
The wind carries the scent of fresh snow.

You are being watched; you have shown respect for beauty and silence. This respect is met with compassion.
Your footsteps leave barely a trace in the snow.


🩵Story Award: Explorer of the Rime

You touched the cold—and turned away.
Auril's frosty power tested you, but you did not accept it.
Instead, you chose knowledge and reason—the weapons that defy madness.

Bryn Shander, Luskan, and perhaps even the Arcane Brotherhood know that you challenged the ice itself.

When you hear the word "Auril," the air around you seems to grow colder for a moment—not as a threat, but as a reminder.


🌙 Story Award: The Last Dance in the Snow

You witnessed an ancient miracle—and the pain that lies within it.

In the ruins of the frozen Moon Grove, you found her: a dancer of the Eilistraee, frozen amidst an eternal dance. Her body had long since been encased in frost, but her soul had endured—hovering between prayer and oblivion.

As your battle against the Harpies of Cold raged, she sensed your courage, your resistance against Auril's cruel silence. Then her spirit awoke—a ghostly silhouette of silver light, dancing in the snow. Her sword glided like a beam of moonlight, her footsteps leaving traces of sparkling frost.

She fought at your side, not as a warrior, but as a song of movement—an embodiment of her goddess's grace and freedom.

And as the final cry faded, as silence enveloped the cauldron once more, she began her final dance.

Slowly, gracefully, carried by a wind that sounded like a forgotten melody. The snow glittered as if starlight were falling from the sky. Then it dissolved – a veil of silvery mist, drifting away into the darkness.

And as the last scream faded, as silence enveloped the cauldron once more, she began her final dance.

Slowly, gracefully, carried by a wind that sounded like a forgotten melody. The snow glittered as if starlight were falling from the sky. Then she dissolved—a veil of silvery mist, drifting away into the darkness.

Only the imprint of her footsteps remained in the ice.

But sometimes, when you stand beneath a cloud-covered sky and the frost glitters in the light of your torches, you think you hear a distant harp… and feel the soft smile of a dancer thanking you.

✨ Effect (dm decision):

As long as you remember her dance, you will receive a one-time bonus on a Wisdom check (Religion or Performance) when faced with themes of Eilistraee, Selûne, Sehanine, or divine inspiration.

Additionally, you will receive a subtle blessing: During dances, nighttime rituals, or celebratory moments outdoors, the light around you will appear to glow softly silver—as if the Dark Dancer were guiding your steps.


2026-04-15 18:00 Fr-DC-BftD: Sheva, Childe of Light 1 Show

Teilnehmer:
(1) Brennjie - Sheva - Aasimar - Cleric 1 - none
Karrakas aka Nils - als Ko-DM für diverse NPC


Info:
Sheva hat ein Tag in ihren Leben erlebt und ist sehr angetan von Amon. Auf den Ball hat sie Varion (aka Adrian) ablitzen und hat mit Amon gezanzt erst schlecht dan doch recht okey. Sie war sehr interessiert an der Geschichte. Jubana ist bei den Banditenangriff gestorben, sheva hat sich von Amon Trösten lassen. Und hat die Vision von ihrer Familie und Jubana erhalten und ihren Glauben nicht verloren. Amon streckte seine Hand aus


Loot:


🌞 Vestments of the Dawn Sentinel

(Armor of Gleaming – Breastplate, Temperate Minor Property)

Armor (Breastplate), Common
Description

This ceremonial breastplate is forged from polished steel, overlaid with radiant gold filigree that catches even the faintest light. Fine turquoise inlays trace elegant patterns across the chest and shoulders, shaped like the first rays of a rising sun breaking over the horizon.

Beneath the armored core, flowing white fabric panels fall in layered drapes, softening the otherwise martial silhouette and giving the piece an almost sacred presence. When worn, the armor does not merely protect — it presents.

Its design is unmistakably tied to the ancient guardians of Amaunator: sentinels who did not stand for glory, but for constancy. For order. For the certainty that dawn would come again.
Base Property — Armor of Gleaming

This armor never becomes dirty.

Blood, soot, dust, and grime vanish from its surface instantly, leaving it perpetually pristine. No matter the battle, no matter the ruin, it always appears as if freshly polished and newly donned.

Nothing clings to it. Nothing mars it. Nothing remains.
Minor Property — Temperate

The armor maintains a constant, gentle warmth against the wearer’s body.

It is never uncomfortably hot, nor ever truly cold. Regardless of the surrounding environment — desert heat, night chill, or damp stone — the wearer feels as though they stand beneath a steady, unwavering sun.

This warmth is subtle, but constant.

Not protective. Not shielding.

Simply… present.

Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher.
Flavor

At times of stillness — during prayer, meditation, or quiet reflection — the warmth seems to deepen ever so slightly, as if responding to the wearer’s breath.

Not guiding.
Not speaking.

But reminding.
Lore Fragment

The Dawn Sentinel did not shine to be admired.

It shone so others would know where to stand.

Even in ruin.
Even in shadow.
Even at the end of an age.


Diadem of the Sun’s Remnant (Ring of Mind Shielding)

Wondrous Item (Ring of Mind Shielding), requires attunement

A delicate circlet of ancient sun-gold, shaped in elegant sweeping curves reminiscent of stylized wings. At its center rests a polished teal gemstone, cut in elongated facets that catch even the faintest glimmer of light.

Fine Netherese script runs along the inner band — nearly invisible unless examined closely. The metal is always faintly warm to the touch.

When worn, the gemstone emits a soft, steady glow in darkness — not bright enough to illuminate, but enough to suggest a contained dawn.
Base Item: Ring of Mind Shielding (Diadem Variant)

This diadem functions as a Ring of Mind Shielding, except it is worn upon the brow.

While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

You can take a Magic action to cause the ring to become imperceptible until you take another Magic action to make it perceptible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication.

The diadem possesses the Guardian minor property.
Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition.

While wearing it, the bearer occasionally hears faint whispers — quiet warnings at the edge of perception. These whispers never name themselves and never speak in full sentences. They manifest as:

A subtle sense of danger before harm

A faint internal caution in moments of deception

A quiet urging to step aside, hesitate, or prepare

The voice is never commanding. Only protective.

Lore Fragment

When Netheril fell, not all light was extinguished.

Some was preserved.

Not in stone.
Not in spell.
But in memory.

And memory refuses to be severed.

Curse — Soulbound Remnant

This diadem is cursed.

Once attuned, it cannot be willingly removed until the two bound souls within it have fully merged into one.

If Remove Curse is cast:

  • The attunement ends.

  • However, the diadem remains physically bound to the wearer.

If forcibly separated by magical means, the character experiences profound spiritual incompleteness. Until the diadem is worn again:

  • The character feels fragmented and hollow.

    • Rest feels shallow.
    • Identity feels unstable.

This condition persists until the diadem is returned and re-attuned, or until the souls have fully merged.

The curse is not malevolent — it is unfinished.


Adventur Vorbereitung: +15 Stunde
Safety Tools: +1 Stunde
Total Playtime: +4 Stunden
= 20 h Total


Service Rewards Season 12 a Show

Grand Total of Service Hours = 30 (30 used for Rewards)
Uncommon Rewards
3. Brenris Forgegift gets a Tier 1 reward (Mithral Plate Armor)+ 250 gp and lvl up (-5h)
4. Brenris Forgegift gets a Tier 1 reward (Gauntlets of Ogre Power)+ 250 gp, das lvl up geht an Fenree Wildwood (-5h)
....
Rare Rewards
1. Ssakiel gets a Tier 2 adventure reward (Glamoured Studded Leather)+ 2500 gp, das lvl up geht an Kalis Nordwind (-10h)
2. Noriel Aurōrae gets a Tier 2 adventure reward (Cloak of Displacement)+ 2500 gp, das lvl up geht an Seetha Muscaria (-10h)
...
Very Rare Rewards
...

2022-12-26 21:30 DDAL 10-00 Ice Road Trackers 1 Show

Teilnehmer:
Frühling - Belron Kindheart - Mountain Dwarf - Paladin 1 - none
(2) Marco M. - Prof. Ross Owen Watson - Custom Lineage - Artificer (2) - none
(1) Bramymond - Logan - Halfelf - Light Cleric - level 1 - none
(2) RaimundoO - Hopper Goldhorn - TCL - Warlock 2 - EE
(2) I
never_exist - Rahze - Kobold - Warlock Hexblade 2 - none


Magic Items gelootet: gesammt 500gp
100 gp pro Spieler verteilt
Eine [Potion of Poison Resistance]
Ein [Oil of slipperiness]
Ein Spell Scrolls of Cure Wounds


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime 5 Stunden


Unbreakable Arrow
Weapon (arrow), common

Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.

This arrow can’t be broken, except when it is within an antimagic field.

Xanathar’s Guide to Everything, p. 139


Smoldering Armor
Armor (studded leather), common

This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.

Xanathar’s Guide to Everything, p. 139


Ersatz Eye
Wondrous item, common (requires attunement)

This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket.

This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.

While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc.

Xanathar’s Guide to Everything, p. 137


Boots of False Tracks
Wondrous item, common

These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

Xanathar’s Guide to Everything, p. 136


2023-01-19 20:15 CCC-ARCON01-01 Forest Song 1 Show

Teilnehmer:
(4) Ineverexist - Sheila Elacs - Awakened Cobra (TCL) - Fighter 4 - none
(3) Raimundo_O - GR4-C- Autognome- Druid 3 - none
(2) Jannis D. - Loopy Oneclaw - Tabaxi - Warlock 2
(4)Trava - Nuala - Haregon - Druid 4
(4)Bramymond - Logan - Variant Human - Life Cleric - level 4 - Harpers Kommt später dazu


Magic Items gelootet: gesammt 500gp
100 gp pro Spieler verteilt


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime 5 Stunden


Boots of False Tracks
Wondrous Item, common

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

The boots resize to fit any humanoid.


Immovable Rod
Rod, uncommon

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place.

Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.

More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.


2023-02-21 19:15 CCC-ARCON01-02 A Whale of a Tale 1 Show

Teilnehmer:
(1)TimoL - Markus - Mensch - Krämpfer - 1 - keene Faction
(1) Danuko - Ayakar (Deltaris) - Drachengeborener - Kämpfer 1 - none
(1) Frederic T. - Zanitina Daphiphina Heshana Ninzel Hellkopf - Rock Gnome - Wizard 2 - none
(3) happy - Pick - Thri-Kreen - Bard (College of Creation) 3 - none
(1)Ebon - Ayakar - Dragonborn - Barbar lvl1 - none


Magic Items gelootet: gesammt 500gp
100 gp pro Spieler verteilt


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime 5 Stunden


Lantern of Revealing
Wondrous Item, uncommon

While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light.

You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius.


Potion of Greater Healing
Adventuring gear (potion), uncommon

You regain Hit Points when you drink this potion. The number of Hit Points depends on the potion's rarity. Whatever its potency, the potion's red liquid glimmers when agitated. Potion of Greater Healing restores 4d4+4 hit points. This potion smells of sulfur and ashes.


Service Rewards Season 12 b Show

Grand Total of Service Hours = 37 (37 used for Rewards)
Commen and Uncommon Rewards
1. Nyx Vulpin gets a Tier 1 reward (Headband of Intellect)+ 250 gp and lvl up (-5h)
2. Enndlin Hearthfire gets a Tier 1 reward (Heward's Handy Spice Pouch)+ 250 gp and lvl up (-5h)
4. Enndlin Hearthfire gets a Tier 1 reward (Chest of Preserving )+ 250 gp (-5h)
6. Sora Soulheart gets a Tier 1 reward (Gloves of Thievery )+ 10 Downtime (-2h)
...
Rare and Very Rare Rewards
3. Sekae Nightglimm gets a Tier 2 reward (Horsehoes of Speed)+ 2500 gp (-10h)
5. Nyx Vulpin gets a Tier 2 reward (Sun Blade)+ 2500 gp (-10h)
...

Date Adventure Title Session XP GP Downtime Renown Missions Hours Character Rewarded ▲
2025-12-04 15:48 Assignment 7. Season 2025 Version 2 10000 Shahana Lómelindë, Lómea Aurë-Lókë Show

Shahana Lómelindë, Lómea Aurë-Lókë a Tier 3 adventure reward (Purple Wyvernhide Belt (+3 Dragonhide Belt with Guardian Property)) + 10,000 gp


Purple Wyvernhide Belt (+3 Dragonhide Belt with Guardian Property)
Wondrous item, very rare (requires attunement by a monk)

This finely detailed belt is made of dragonhide. While wearing it, you gain a +3 bonus to the saving throw DCs of your ki features. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can't use this action again until the next dawn.

Flavor: This dragonhide belt is made from the scales of then ‘Purple Dragon Reborn’. Whenever a creature is stunned by the wearer, the scales flare purple and a dragon roar booms proudly.

Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition.


2023-12-14 18:05 Assignment 1. Season 12 c 250 Kish Loneheart Akannathi Show

+250 gp und 1 Lvl Up von Tier 1 Service Reward


2024-02-06 19:08 Assignment 8. Season 12 c Khara Nyn Show

Khara Nyn gets a Tier 1 adventure reward (Weapon of Warning, Whip)+ 10 downtime days and lvl up


Pleasure (Whip of Warning)
Weapon, uncommon (requires attunement)

This whip is an exceptional piece. The hilt appears to be one that would fit a rapier and the whip cord is decorated with stylized silver rose petals that curve artfully outwards. This special decoration only becomes more prominent when it begins to glow reddish and a soft female voice whispers warnings of danger to the wearer. When the whip rolls up again, the stylized rose petals quickly form a wreath of precious silver.

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Reach.

This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.


2024-03-04 23:29 Assignment 2. Season 13 (50?) 1 250 Aora Cinnamae Show

Aora Cinnamae gets a Tier 1 adventure reward (= Staff of Flowers) + 250gp


Staff of Flowers
Staff, weapon, common

This wooden staff has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause a flower to sprout from a patch of earth or soil within 5 feet of you, or from the staff itself. Unless you choose a specific kind of flower, the staff creates a mildscented daisy. The flower is harmless and nonmagical, and it grows or withers as a normal flower would. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever.
Versatile.

This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.


2025-11-30 17:18 Assignment 5. Season 2025 Version 2 2500 Layra Luresong Show

Lyra Luresong gets a Tier 2 adventure reward (Barrier Tattoo - Rare) +2500 gp


Barrier Tattoo (Rare)
Wondrous item (tattoo), rare (requires attunement)

Produced by a special needle, this magic tattoo depicts protective imagery and uses ink that resembles liquid metal.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Protection. While you aren't wearing armor, the tattoo grants you an Armor Class of 15 + your Dexterity modifier (maximum of +2). You can use a shield and still gain this benefit.

AC: 15 + Dex modifier (max 2)


2024-01-30 23:48 Assignment 4 Season 12 c 2500 Yoake (no Sone) Show

gets a Tier 2 adventure reward (Glamoured Studded Leather) + 2500 gp an Lvl Up


Glamoured Studded Leather
Armor (studded leather), rare

While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.

This armor is made of salmon leather that has been dyed midnight black. While wearing this armor, you cannot become wet unless fully immersed in a liquid.


2024-01-06 08:01 Assignment 2. Season 12 c 250 Yūgure (no Tsuki) Show

gets a Tier 1 reward (Insignia of Claws), lvl up und + 250 gp


Amarok´s Favor (Insignia of Claws)
Wondrous item, uncommon

This Insignia Earring is made of black stone and depicts a Wolf with its mouth agape as its eyes glow ice blue as you enter battle, empowering your natural fists or natural weapons.

While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.


2024-02-06 19:03 Assignment 7. Season 12 c Viper "Giant Python" Show

Viper "Giant Python" gets a Tier 1 adventure reward (Pyrite Pleisosarus) + 10 downtime days


Prehistoric Figurine of Wondrous Power, Pyrite Plesiosaurus
Wondrous item, uncommon

Larger and more roughly hewn than typical figurines of wondrous power, these statuettes depict dinosaurs and related creatures from the earliest days of the world.

As an action, you can throw a prehistoric figurine of wondrous power to a point on the ground within 60 feet of yourself while speaking a command word, whereupon the figurine magically transforms into a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. See the Monster Manual for the creature's statistics.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its statuette form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Pyrite Plesiosaurus.

This figurine becomes a plesiosaurus for up to 12 hours and can be ridden as a mount. Once it has been used, it can't be used again until 4 days have passed.

While you are riding the plesiosaurus, you can use it to cast water breathing at will.


2025-09-09 20:04 Assignment 4. Season 2025 Version 2 10000 Yildrash Lorarann Show

Yildrash Lorarann gets a Tier 3 adventure reward (Chase (Energie Bow)) + 10,000 gp


Chase (Energie Bow)
Weapon (Longbow), Very Rare (Requires Attunement)

At first glance, the weapon looks like a sniper rifle, but the flickering energy streams betray its true nature. Luminous lines run like veins across the stock, while bright flashes shoot out from the barrel—as if it weren't technology, but a storm encased in metal.

You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon, which has no string. Each time you pull your arm back in a firing motion, a magical arrow made of golden energy appears nocked and ready to fire. An arrow produced by this weapon deals Force damage instead of Piercing damage on a hit, and it disappears after it hits or misses its target. Until it disappears, the arrow emits Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.

This weapon has the following additional properties.

Arrow of Restraint. Whenever you use this weapon to make a ranged attack against a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target must succeed on a DC 15 Strength saving throw or have the Restrained condition for 1 minute. As an action, a creature Restrained by an arrow can make a DC 20 Strength (Athletics) check to try to break the restraint, ending the effect on itself on a successful check.

Arrow of Transport. As a Magic action, you can fire one energy arrow from this weapon at a target you can see within 60 feet of yourself. The target can be either a willing Medium or smaller creature or an object that isn’t being worn or carried, provided the object is small enough to fit inside a 5-foot Cube. The arrow teleports the target to an unoccupied space you can see within 10 feet of you.

Energy Ladder. As a Magic action, you can loose a flurry of energy arrows from this weapon at a wall up to 60 feet away from yourself. The arrows become glowing rungs that stick out of the wall, forming a magical ladder up to 60 feet long on the wall. This ladder lasts for 1 minute before disappearing.


2025-09-11 22:43 Assignment 5. Season 2025 Version 2 Yildrash Lorarann Show

Yildrash Lorarann gets a Tier 1 adventure reward ((=Liriod (Compass Pole of Collapsing) + 10 Downtime Days


Liriod (Compass Pole of Collapsing)
Wondrous Item, Common

This item functions as a Pole. While holding it, you can take a Magic action to collapse it into a 1-foot-long rod for ease of storage (the pole’s weight doesn’t change) or cause the 1-foot-long rod to revert to a Pole. The rod elongates only as far as the surrounding space allows.

Sculpted along the shaft of this 1-foot-long rod made of gray marble are two blue dragon wyrmlings fighting. When this magic item reverts to a 10-foot pole, the rod splits in half horizontally as it elongates, and a magical 9-foot long crackling, harmless, black lightning connects both ends of the pole.

Compass. The Wielder can use an action to learn which way is north.


2025-05-27 18:02 Assignment 1. Season 2025 Version 2 250 Vela’vexyn "Vex" Cryomyrran'Thir Show

Vela’vexyn "Vex" Cryomyrran'Thir gets a Tier 1 adventure reward (=Amarantha’s Heart (Dark Shard Amulet) ) + 250 gp


Amarantha’s Heart (Dark Shard Amulet)
Wondrous Item, common (requires attunement by a warlock)

While you are wearing it, you gain the following benefits:

• You can use the amulet as a spellcasting focus for your warlock spells

• You can try to cast a cantrip you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.

This amulet is shaped like a stylized heart – the heart seems to absorb all light into it, and is always pitch dark. When in dim light, the heart seems to have mists swirling around in it. The amulet is supported by a thin gold chain.

This item can be found in the Xanathar’s Guide to Everything.


2025-11-01 18:00 Assignment 6. Season 2025 Version 2 10000 Vela’vexyn "Vex" Cryomyrran'Thir Show

Vela’vexyn "Vex" Cryomyrran'Thir a Tier 3 adventure reward (Staff of Fire) + 10,000 gp


Staff of Fire
Staff, Very Rare (Requires Attunement by a Druid, Sorcerer, Warlock, or Wizard)

You have Resistance to Fire damage while you hold this staff.

Spells. The staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.
Spell Charge Cost
Burning Hands 1
Fireball 3
Wall of Fire 4

Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff crumbles into cinders and is destroyed.


2025-05-28 02:41 Assignment 2. Season 2025 Version 2 250 Vaeranya Nightraven Show

Vaeranya Nightraven gets a Tier 1 adventure reward (=Brooch of Shielding) + 250 gp


Brooch of Shielding
Wondrous Item, uncommon (requires attunement)

While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.

This brooch is made out of tarnished silver which no amount of cleaning changes.
It’s in the shape of a stylized crow, its wings spread in a half-circle and its eyes dark purple amethysts.
The pin looks like a broken femur which it holds in its claws.
It’s unnatural cold to touch regardless of the surrounding warmth.


2025-10-31 01:02 First Test Run: Angeboten: DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward) 100 Calythra Twinveil Show

DC-FR-TNaiD Bryn Shander´s Questbord: Quest - Lost Expedition (As A Player Reward)


Loot: 100gp
1x Tear of Selûne (Gem of Brightness)


Dark Dancer's Raiment (Smoldering Breastplate)
Armor (breastplate), common

This armor looks more like a stage or dance garment than armor. Made of fine lunar moth silk, it drapes itself in flowing layers over the body. The fabric shimmers dark blue to black, crisscrossed with tiny star dots, as if the firmament itself were woven into it.

A mantle of lighter panels frames the silhouette, like the moon illuminating the night sky. Delicate silver ornaments and bracelets are attached to the hips and arms, appearing more like jewelry than armor. A single rose at the waist changes color depending on the phases of the moon—from midnight black to glistening lunar silver.

Optical Effect (Smoldering): A soft veil of shimmering mist rises from the silk, almost like stardust. In motion, it appears as if tiny sparks of light dance to the rhythm of the footsteps.

Special features:

Half the weight of a regular breastplate, made from elven weaving and lunar moth silk.

Minor Property – Songcraft:

When the wearer begins to dance or fight while dancing, a soft, ethereal melody sounds nearby. The song changes with the wearer's movements—sometimes rhythmic and wild, sometimes gentle and flowing.


Bracers of the Night Sky (Sentinel Shield)

Wondrous Item, uncommon (functions as Sentinel Shield)
Elven craftsmanship – half the weight

While holding this Shield, you have Advantage on Initiative rolls and Wisdom (Perception) checks. The Shield is emblazoned with a symbol of an eye.

"These polished silver bracers appear simple, almost unadorned, at first glance. They consist of three interlocking, wide rings that protect the forearm. At the center of each bracer rests a midnight-blue gemstone, so deep blue it appears almost black.

If the wearer is attacked in battle, the stone begins to glow, and a crack-like pattern spreads from it. From this shimmer emerges a shield the size of a tower's shield – as if the night sky itself had burst open.

Countless tiny stars twinkle in the cracks, while a single, larger star shines especially brightly, like the eye of a goddess watching over the wearer."

Visual Effect in Use:

With every attack that hits or is aimed at the wearer, the "crack pattern" briefly flares up.

The starry sky within the gemstone appears alive—stars twinkle and change their position as if they were real celestial bodies.

The light slowly fades once the danger has passed.

Special Features:

Half the weight of a normal Bracers, due to Elven craftsmanship and mithral.

Minor Property – Guardian: The wearer subconsciously senses dangers in their surroundings, as if a watchful star were shining in the sky above.


🕊Story Award: Frozen Beauty

You didn't break the ice, but you saw the beauty beneath.
For a moment, you felt your surroundings scrutinizing you—coldly, appreciatively, yet approvingly.
The wind carries the scent of fresh snow.

You are being watched; you have shown respect for beauty and silence. This respect is met with compassion.
Your footsteps leave barely a trace in the snow.


🩵Story Award: Explorer of the Rime

You touched the cold—and turned away.
Auril's frosty power tested you, but you did not accept it.
Instead, you chose knowledge and reason—the weapons that defy madness.

Bryn Shander, Luskan, and perhaps even the Arcane Brotherhood know that you challenged the ice itself.

When you hear the word "Auril," the air around you seems to grow colder for a moment—not as a threat, but as a reminder.


🌙 Story Award: The Last Dance in the Snow

You witnessed an ancient miracle—and the pain that lies within it.

In the ruins of the frozen Moon Grove, you found her: a dancer of the Eilistraee, frozen amidst an eternal dance. Her body had long since been encased in frost, but her soul had endured—hovering between prayer and oblivion.

As your battle against the Harpies of Cold raged, she sensed your courage, your resistance against Auril's cruel silence. Then her spirit awoke—a ghostly silhouette of silver light, dancing in the snow. Her sword glided like a beam of moonlight, her footsteps leaving traces of sparkling frost.

She fought at your side, not as a warrior, but as a song of movement—an embodiment of her goddess's grace and freedom.

And as the final cry faded, as silence enveloped the cauldron once more, she began her final dance.

Slowly, gracefully, carried by a wind that sounded like a forgotten melody. The snow glittered as if starlight were falling from the sky. Then it dissolved – a veil of silvery mist, drifting away into the darkness.

And as the last scream faded, as silence enveloped the cauldron once more, she began her final dance.

Slowly, gracefully, carried by a wind that sounded like a forgotten melody. The snow glittered as if starlight were falling from the sky. Then she dissolved—a veil of silvery mist, drifting away into the darkness.

Only the imprint of her footsteps remained in the ice.

But sometimes, when you stand beneath a cloud-covered sky and the frost glitters in the light of your torches, you think you hear a distant harp… and feel the soft smile of a dancer thanking you.

✨ Effect (dm decision):

As long as you remember her dance, you will receive a one-time bonus on a Wisdom check (Religion or Performance) when faced with themes of Eilistraee, Selûne, Sehanine, or divine inspiration.

Additionally, you will receive a subtle blessing: During dances, nighttime rituals, or celebratory moments outdoors, the light around you will appear to glow softly silver—as if the Dark Dancer were guiding your steps.


2026-04-15 18:00 Fr-DC-BftD: Sheva, Childe of Light 1 Show

Teilnehmer:
(1) Brennjie - Sheva - Aasimar - Cleric 1 - none
Karrakas aka Nils - als Ko-DM für diverse NPC


Info:
Sheva hat ein Tag in ihren Leben erlebt und ist sehr angetan von Amon. Auf den Ball hat sie Varion (aka Adrian) ablitzen und hat mit Amon gezanzt erst schlecht dan doch recht okey. Sie war sehr interessiert an der Geschichte. Jubana ist bei den Banditenangriff gestorben, sheva hat sich von Amon Trösten lassen. Und hat die Vision von ihrer Familie und Jubana erhalten und ihren Glauben nicht verloren. Amon streckte seine Hand aus


Loot:


🌞 Vestments of the Dawn Sentinel

(Armor of Gleaming – Breastplate, Temperate Minor Property)

Armor (Breastplate), Common
Description

This ceremonial breastplate is forged from polished steel, overlaid with radiant gold filigree that catches even the faintest light. Fine turquoise inlays trace elegant patterns across the chest and shoulders, shaped like the first rays of a rising sun breaking over the horizon.

Beneath the armored core, flowing white fabric panels fall in layered drapes, softening the otherwise martial silhouette and giving the piece an almost sacred presence. When worn, the armor does not merely protect — it presents.

Its design is unmistakably tied to the ancient guardians of Amaunator: sentinels who did not stand for glory, but for constancy. For order. For the certainty that dawn would come again.
Base Property — Armor of Gleaming

This armor never becomes dirty.

Blood, soot, dust, and grime vanish from its surface instantly, leaving it perpetually pristine. No matter the battle, no matter the ruin, it always appears as if freshly polished and newly donned.

Nothing clings to it. Nothing mars it. Nothing remains.
Minor Property — Temperate

The armor maintains a constant, gentle warmth against the wearer’s body.

It is never uncomfortably hot, nor ever truly cold. Regardless of the surrounding environment — desert heat, night chill, or damp stone — the wearer feels as though they stand beneath a steady, unwavering sun.

This warmth is subtle, but constant.

Not protective. Not shielding.

Simply… present.

Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher.
Flavor

At times of stillness — during prayer, meditation, or quiet reflection — the warmth seems to deepen ever so slightly, as if responding to the wearer’s breath.

Not guiding.
Not speaking.

But reminding.
Lore Fragment

The Dawn Sentinel did not shine to be admired.

It shone so others would know where to stand.

Even in ruin.
Even in shadow.
Even at the end of an age.


Diadem of the Sun’s Remnant (Ring of Mind Shielding)

Wondrous Item (Ring of Mind Shielding), requires attunement

A delicate circlet of ancient sun-gold, shaped in elegant sweeping curves reminiscent of stylized wings. At its center rests a polished teal gemstone, cut in elongated facets that catch even the faintest glimmer of light.

Fine Netherese script runs along the inner band — nearly invisible unless examined closely. The metal is always faintly warm to the touch.

When worn, the gemstone emits a soft, steady glow in darkness — not bright enough to illuminate, but enough to suggest a contained dawn.
Base Item: Ring of Mind Shielding (Diadem Variant)

This diadem functions as a Ring of Mind Shielding, except it is worn upon the brow.

While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

You can take a Magic action to cause the ring to become imperceptible until you take another Magic action to make it perceptible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication.

The diadem possesses the Guardian minor property.
Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition.

While wearing it, the bearer occasionally hears faint whispers — quiet warnings at the edge of perception. These whispers never name themselves and never speak in full sentences. They manifest as:

A subtle sense of danger before harm

A faint internal caution in moments of deception

A quiet urging to step aside, hesitate, or prepare

The voice is never commanding. Only protective.

Lore Fragment

When Netheril fell, not all light was extinguished.

Some was preserved.

Not in stone.
Not in spell.
But in memory.

And memory refuses to be severed.

Curse — Soulbound Remnant

This diadem is cursed.

Once attuned, it cannot be willingly removed until the two bound souls within it have fully merged into one.

If Remove Curse is cast:

  • The attunement ends.

  • However, the diadem remains physically bound to the wearer.

If forcibly separated by magical means, the character experiences profound spiritual incompleteness. Until the diadem is worn again:

  • The character feels fragmented and hollow.

    • Rest feels shallow.
    • Identity feels unstable.

This condition persists until the diadem is returned and re-attuned, or until the souls have fully merged.

The curse is not malevolent — it is unfinished.


Adventur Vorbereitung: +15 Stunde
Safety Tools: +1 Stunde
Total Playtime: +4 Stunden
= 20 h Total


Service Rewards Season 12 a -3 Show

Grand Total of Service Hours = 30 (30 used for Rewards)
Uncommon Rewards
3. Brenris Forgegift gets a Tier 1 reward (Mithral Plate Armor)+ 250 gp and lvl up (-5h)
4. Brenris Forgegift gets a Tier 1 reward (Gauntlets of Ogre Power)+ 250 gp, das lvl up geht an Fenree Wildwood (-5h)
....
Rare Rewards
1. Ssakiel gets a Tier 2 adventure reward (Glamoured Studded Leather)+ 2500 gp, das lvl up geht an Kalis Nordwind (-10h)
2. Noriel Aurōrae gets a Tier 2 adventure reward (Cloak of Displacement)+ 2500 gp, das lvl up geht an Seetha Muscaria (-10h)
...
Very Rare Rewards
...

2022-12-26 21:30 DDAL 10-00 Ice Road Trackers 1 7 Show

Teilnehmer:
Frühling - Belron Kindheart - Mountain Dwarf - Paladin 1 - none
(2) Marco M. - Prof. Ross Owen Watson - Custom Lineage - Artificer (2) - none
(1) Bramymond - Logan - Halfelf - Light Cleric - level 1 - none
(2) RaimundoO - Hopper Goldhorn - TCL - Warlock 2 - EE
(2) I
never_exist - Rahze - Kobold - Warlock Hexblade 2 - none


Magic Items gelootet: gesammt 500gp
100 gp pro Spieler verteilt
Eine [Potion of Poison Resistance]
Ein [Oil of slipperiness]
Ein Spell Scrolls of Cure Wounds


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime 5 Stunden


Unbreakable Arrow
Weapon (arrow), common

Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally.

This arrow can’t be broken, except when it is within an antimagic field.

Xanathar’s Guide to Everything, p. 139


Smoldering Armor
Armor (studded leather), common

This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.

Xanathar’s Guide to Everything, p. 139


Ersatz Eye
Wondrous item, common (requires attunement)

This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket.

This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.

While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc.

Xanathar’s Guide to Everything, p. 137


Boots of False Tracks
Wondrous item, common

These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

Xanathar’s Guide to Everything, p. 136


2023-01-19 20:15 CCC-ARCON01-01 Forest Song 1 8 Show

Teilnehmer:
(4) Ineverexist - Sheila Elacs - Awakened Cobra (TCL) - Fighter 4 - none
(3) Raimundo_O - GR4-C- Autognome- Druid 3 - none
(2) Jannis D. - Loopy Oneclaw - Tabaxi - Warlock 2
(4)Trava - Nuala - Haregon - Druid 4
(4)Bramymond - Logan - Variant Human - Life Cleric - level 4 - Harpers Kommt später dazu


Magic Items gelootet: gesammt 500gp
100 gp pro Spieler verteilt


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime 5 Stunden


Boots of False Tracks
Wondrous Item, common

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

The boots resize to fit any humanoid.


Immovable Rod
Rod, uncommon

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place.

Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.

More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.


2023-02-21 19:15 CCC-ARCON01-02 A Whale of a Tale 1 8 Show

Teilnehmer:
(1)TimoL - Markus - Mensch - Krämpfer - 1 - keene Faction
(1) Danuko - Ayakar (Deltaris) - Drachengeborener - Kämpfer 1 - none
(1) Frederic T. - Zanitina Daphiphina Heshana Ninzel Hellkopf - Rock Gnome - Wizard 2 - none
(3) happy - Pick - Thri-Kreen - Bard (College of Creation) 3 - none
(1)Ebon - Ayakar - Dragonborn - Barbar lvl1 - none


Magic Items gelootet: gesammt 500gp
100 gp pro Spieler verteilt


Adventur Vorbereitung: +2 Stunde
Safety Tools: +1 Stunde
Mentoring New Players: +2 Stunde
Total Playtime 5 Stunden


Lantern of Revealing
Wondrous Item, uncommon

While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light.

You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius.


Potion of Greater Healing
Adventuring gear (potion), uncommon

You regain Hit Points when you drink this potion. The number of Hit Points depends on the potion's rarity. Whatever its potency, the potion's red liquid glimmers when agitated. Potion of Greater Healing restores 4d4+4 hit points. This potion smells of sulfur and ashes.


Service Rewards Season 12 b Show

Grand Total of Service Hours = 37 (37 used for Rewards)
Commen and Uncommon Rewards
1. Nyx Vulpin gets a Tier 1 reward (Headband of Intellect)+ 250 gp and lvl up (-5h)
2. Enndlin Hearthfire gets a Tier 1 reward (Heward's Handy Spice Pouch)+ 250 gp and lvl up (-5h)
4. Enndlin Hearthfire gets a Tier 1 reward (Chest of Preserving )+ 250 gp (-5h)
6. Sora Soulheart gets a Tier 1 reward (Gloves of Thievery )+ 10 Downtime (-2h)
...
Rare and Very Rare Rewards
3. Sekae Nightglimm gets a Tier 2 reward (Horsehoes of Speed)+ 2500 gp (-10h)
5. Nyx Vulpin gets a Tier 2 reward (Sun Blade)+ 2500 gp (-10h)
...