Rafiel Ravensong

Season:
Forgotten Realms S 12
Race:
Shadar-kai
Class:
Shadow Magic Sorcerer lvl 13, Grave Domain Cleric 2 lvl
Background:
Raven Priestress (Hermit/Acolyte, I was searching for spiritual enlightenment.)
Lifestyle:
Modest
Current Level:
15
Total GP:
13339.34
Total Downtime:
90
Tag:
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
34
Magic Item Limit:
6
Bag of Holding,
Stone of Good Luck (Luckstone),
Pipe of Remembrance,
Mariner's Armor (Scale Mail),
Helm of Underwater Action,
Pearl of Power,
Cloak of Protection,
Cloak of the Raven,
Lantern of Revealing,
Boots of Striding and Springing,
Bag of Holding,
Mithral Half Plate Armor,
Bloodwell Vial +1,
Dohwar Plushie (Talking Doll),
Bat Burgler Cloak (Cloak of the Bat),
Pipes of Haunting,
Emerald of the war mage (Ruby of the War Mage),
Cloak of the Raven,
Decanter of Endless Water,
Brooch of Shielding,
Quaal’s feather token (anchor),
Helm of Underwater Action,
Ring of Free Action,
Folding Boot,
Immovable Rod,
Bag of Holding,
Charm of Plant Command,
Breastplate +1,
Cli Lyre,
Lor'shon Va'na'eel (Rod of Absorption),
Selendang Bomoh (Mantle of Spell Resistance),
Farebor´s Closk of many Fashions,
Noot Suit (Fish Suit),
Dwarven Plate

Log Entries

Date Played Adventure Title Session Levels ▼ GP Downtime Magic Items
2022-08-24 19:00 DDHC00-GSM-04 Salvage Operation 4 1 1790 -20 Sentinel Shield, Cloak of Protection, Boots of Speed, Bloodwell Vial +1 Show

Teilnehmer:
Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 4 - None
WasabiPrime - De Gulden Pierre - Tortle - Fighter 4 - none (Pirate Background)
(2) Yaidz - Wave - Sea Elf - Rogue 4
(2)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 3, Grave Domain Cleric 1 lvl - none
Marco M. - Aleric Grey - Arcaner Bogenschütze 3


Loot:
1x spell scrolls of gust of wind
1x spell scroll of protection from poison
1x potion of heroism
1x potion of water breathing
1x Potion of Healing


Sentinel Shield
Armor (shield), uncommon

While holding this Shield, you have advantage on Initiative rolls and Wisdom (Perception) checks. The Shield is emblazoned with a Symbol of an eye.


Cloak of Protection
Wondrous item, uncommon (requires attunement)

You gain a +1 bonus to AC and saving throws while you wear this cloak.


Boots of Speed
Wondrous item, rare (requires attunement)

While you wear these boots, you can use a bonus Action and click the boots’ heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity Attack against you has disadvantage on the Attack roll. If you click your heels together again, you end the Effect.

When the boots’ property has been used for a total of 10 minutes, the magic ceases to function until you finish a Long Rest.


Used Saltmarshen Downtime Activity: Buying and Selling Magic Items (-30 DT day, -750 GP) for buying a Boots of speed.


+1 lvl Shadow Magic Socerer
lvl 5 Magic Item Chose:
Bloodwell Vial +1
Wondrous item, uncommon (requires Attunement by a sorcerer)

To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your Attunement to it lasts. If your Attunement to the vial ends, the contained blood turns to ash. You can use the vial as a Spellcasting focus for your Spells while wearing or holding it, and you gain a +1 bonus to spell Attack rolls and to the saving throw DCs of your Sorcerer Spells.

In addition, when you roll any Hit Dice to recover Hit Points while you are carrying the vial, you can regain 5 Sorcery Points. This property of the vial can't be used again until the next dawn.


2023-01-17 19:00 DDHC00-GSM Ghosts of Saltmarsh - Chapter 7 Das Schicksal der Tameraut 1 1 1437.5 10 Brooch of Shielding, Quaal’s feather token (anchor), Helm of Underwater Action, Ring of Free Action, Folding Boot, Immovable Rod, Bag of Holding, Charm of Plant Command, Breastplate +1 Show

Teilnehmer:
(9) C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 9 - none
(9) Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 8, Grave Domain Cleric 1 lvl - none
(10) Folk2K- Caym - TCL - Fighter2 Warlock 2 Sorcerer 6- none
(10)Norgai - Tad Cooper - Lizardfolk - Monk9 Fighter 1 - Lords Alliance


Gefundenes:
.
Im Schlagzimmer
It also holds a religious icon set with fourteen small diamonds (100 gp each), two blocks of amber (50 gp each), and a Quaal’s feather token (anchor).
.
In einer Truhe im Alten Turm
a ring of free action, three ounces of oil of slipperiness, three potions of water breathing, an immovable rod, a folding boat, a bag of holding containing several fishing nets and 500 feet of weighted hempen rope, a small metal baton the size of a torch with continual flame cast on it, and a small metal container holding six pressure capsules.
.
In einen Putzkessel gefunden zwischen Geschirr
150 GP Elfenbein Gebiss
.
Im untoten Spalt
A rotting sea chest holds 5,000 sp, 1,850 gp, 75 pp, and ten masterfully cut pieces of jade depicting various sea animals (100 gp each).
.
Gebetszimmer
Ein Buch mit einen Gedicht an der innenseite des Covers:
"Beware the sea and its scarlet harbinger.
Beware the sword and death that await.
For guidance, we beseech almighty Storm Lord;
Consign to our foes Tammeraut’s fate."


Loot:

1x Spell scroll of gust of wind
1x Spell scroll of speak with animals
1x Spell scroll of speak with plants
1x Spell scroll of control water.
1x Oil of Slipperiness


Pressure Capsule
Wondrous item, common

This small capsule is made of beeswax blended with sand and a variety of enchanted water plants. A creature who consumes a pressure capsule ignores the effects of swimming at depths greater than 100 feet.


Brooch of Shielding
Wondrous item, uncommon (requires attunement)

While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.


Quaal’s feather token (anchor)
Wondrous item, rare

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Anchor. You can use an action to touch the token to a boat or ship. For the next 24 hours, the vessel can’t be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.


Helm of Underwater Action
Wondrous item, uncommon (requires attunement)

While wearing this brass helmet, you can breathe underwater, you gain darkvision with a range of 60 feet, and you gain a swimming speed of 30 feet.

Dolphins jumping out of the water decorate the helmet.


Ring of Free Action
Ring, rare (requires attunement)

While you wear this ring, Difficult Terrain doesn’t cost you extra Movement. In addition, magic can neither reduce your speed nor cause you to be Paralyzed or Restrained.


Folding Boot
Wondrous item, rare

This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.

One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.

The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.

When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.

The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.


Immovable Rod
Rod, uncommon

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.


Charm of Plant Command
Wondrous item, rare (requires attunement)

This fist-sized charm is made from a bundle of dried plant stems wrapped in silver thread. Hung on a leather thong, it is typically worn around the neck or attached to a belt.

This charm has 3 charges. While you bear the charm, you can expend 1 charge as an action to cast the speak with plants spell. For the duration of the spell, you also have advantage on Charisma checks made to influence the behavior, demeanor, and attitude of plants. The charm regains all expended charges at dawn each day.


Breastplate +1
Armor (medium), rare

You have a +1 bonus to AC while wearing this armor.


  • x1 lvl Grave Cleric

1x Potion of Healing verbraucht


2023-01-24 16:41 Chatching up 1 Show

  • 1lvl Shadow Magic Sorcerer = lvl 9 Grave Domain Cleric 2 lvl

2022-09-13 19:00 DDHC00-GSM-5 Isle of the Abbey 1 1 915 10 Boots of Striding and Springing, Bag of Holding, Mithral Half Plate Armor Show

Teilnehmer:
(5)WasabiPrime - De Gulden Pierre - Tortle - Fighter 5 - none (Pirate Background)
(4) Yaidz - Wave - Sea Elf - Rogue 5
(5)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 4, Grave Domain Cleric 1 lvl - none
(5)C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 3, Rouge 2 - none
(5)KaNarlist - Drow - Calzyr - Barde lvl 5


Loot:
1x potions of healing
1x spell scroll of silent image
1x spell scroll of phantasmal force
1x spell scroll of command
1x spell scroll of hold person
1x spell scroll of light
1x spell scroll of bless


Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.


Mithral Half Plate Armor
Medium armor, uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.


  • 1lvl Shadow Socerer
2022-09-14 00:59 Catching up 1 -10 Show
  • 1 lvl Shadow Socerer
2023-06-16 19:08 SJ-DC-DWR-02 Last Flight of the Orca 1 1 9370 10 Farebor´s Closk of many Fashions, Noot Suit (Fish Suit) Show

Teilnehmer:
Charlie - Rictus Kyniges - Human (Variant) - Ranger (Monster Slayer) 16
Jannis D. - Kaiser Soße - Human - Warlock (Genie) 14
(12) Claudia N. - Gracie - TCL (Vampirate) - Swashbuckler 9, Shadow Sorcerer 3
(13) Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 11, Grave Domain Cleric 2 lvl - none
(13) WasabiPrime - Rafael Dust - Human - Ranger 4 / Fighter 6 / Rogue 3 - none


1x Greater Healing Potion verbraucht


Infos:
Statur der Labelas Enoreth, Göttin die Elfen nach ihrem Leben begleitet.
Statur der Araleth Letheranil minor Göttin des Sternenlichts
Statur der Fenmarel Mestarine, Einsamkeit, Isolation
Eine alte Darstellung der Seldarine
Gefundene gegenstände:
250 gp, eine Kiste mit extrem seltenen Zigarren im Wert von 250 gp und ein Diamant im Wert von 500 gp.
5.500 Goldstücke


Loot: 9370 gp
1 x Healers Kit
1x Potion of Supirior Healing
1x Spell scroll of Create Spelljamming Helm (5th lvl)


Noot Suit (Fish Suit)
Wondrous Item, very rare

This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity.

This item is found in the Astral Adventurer’s Guide.

Special: This suit is fashioned to resemble a large pudgy dohwar in your choice of bright color. The beak houses arcane machinery which produces air and the flippers propel the wearer in water and space, leaving small bubbles behind them.

The suit has the Temperate minor property, the bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.


Farebor´s Closk of many Fashions
Wondrous Item, common

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

This item is found in Xanathar’s Guide to Everything.

Special: This beautifully crafted cloak was given to Farenor by his mother Faraea when he followed in her footsteps and first began to search Wildspace for forgotten gods. Some small part of the man he once was remains lingering in the magical weave of this cloak and its wearer gains the ability to speak and understand the Elvish language.


SPELL SCROLL OF CREATE SPELLJAMMING HELM (5TH LEVEL)
Scroll, rare

A spell scroll bears the words of the Create Spelljamming Helm spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 15. On a failed check, the spell disappears from the scroll with no other effect.


STORY AWARD: SILVER BEAK PARTNER

Earned if the character was already a Silver Beak Associate. All Silver Beak Associates find their rank increased from Associate to Partner


  • 1 lvl Shadow Socerer lvl 12
  • Feat: Shadow Toucht +1 Wis Spells: Invisibility, Silent Image

2023-06-19 21:03 CCC-TRI-10 Contact 1 1 1250 10 Dwarven Plate Show

Teilnehmer:
(11) Brennjie - Equilius - Human - Mercy Monk - none
(14) Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 12, Grave Domain Cleric 2 lvl - none
(13) C0ldW0lf - Floradin - Duergar - Fighter 12/Cleric 1
(11) Nils D. - Eghan Lathalas - Variant Human - Battle Master Fighter 11 lvl


Infos:
Rot, grün, Blau, Hebel ziehen
grün -> rot -> blau -> Hebel


Loot: 1250gp
1x Spell Scroll of Comprehend Languages


Story Award: Honorary Corps Member

The Beholder Corps is in your debt and offer you a permanent (secondary) position in the Mulmaster Beholder Corps. You will aid the Corps in battle, help them earn respect, and many other things a low-ranking officer might do. In turn, the Beholder Corps will come to your aid when it is most convenient, and allow you to pick a slightly less pompous title than their own. This may come into use in the future . . .


Dwarven Plate
Armor (plate), very rare

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

This item can be found in the Dungeon Master’s Guide


  • 1 lvl Shadow Socerer = lvl 13

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2022-08-24 19:00 DDHC00-GSM-04 Salvage Operation 4 -20 Show

Teilnehmer:
Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 4 - None
WasabiPrime - De Gulden Pierre - Tortle - Fighter 4 - none (Pirate Background)
(2) Yaidz - Wave - Sea Elf - Rogue 4
(2)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 3, Grave Domain Cleric 1 lvl - none
Marco M. - Aleric Grey - Arcaner Bogenschütze 3


Loot:
1x spell scrolls of gust of wind
1x spell scroll of protection from poison
1x potion of heroism
1x potion of water breathing
1x Potion of Healing


Sentinel Shield
Armor (shield), uncommon

While holding this Shield, you have advantage on Initiative rolls and Wisdom (Perception) checks. The Shield is emblazoned with a Symbol of an eye.


Cloak of Protection
Wondrous item, uncommon (requires attunement)

You gain a +1 bonus to AC and saving throws while you wear this cloak.


Boots of Speed
Wondrous item, rare (requires attunement)

While you wear these boots, you can use a bonus Action and click the boots’ heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity Attack against you has disadvantage on the Attack roll. If you click your heels together again, you end the Effect.

When the boots’ property has been used for a total of 10 minutes, the magic ceases to function until you finish a Long Rest.


Used Saltmarshen Downtime Activity: Buying and Selling Magic Items (-30 DT day, -750 GP) for buying a Boots of speed.


+1 lvl Shadow Magic Socerer
lvl 5 Magic Item Chose:
Bloodwell Vial +1
Wondrous item, uncommon (requires Attunement by a sorcerer)

To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your Attunement to it lasts. If your Attunement to the vial ends, the contained blood turns to ash. You can use the vial as a Spellcasting focus for your Spells while wearing or holding it, and you gain a +1 bonus to spell Attack rolls and to the saving throw DCs of your Sorcerer Spells.

In addition, when you roll any Hit Dice to recover Hit Points while you are carrying the vial, you can regain 5 Sorcery Points. This property of the vial can't be used again until the next dawn.


2023-01-17 19:00 DDHC00-GSM Ghosts of Saltmarsh - Chapter 7 Das Schicksal der Tameraut 1 10 Show

Teilnehmer:
(9) C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 9 - none
(9) Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 8, Grave Domain Cleric 1 lvl - none
(10) Folk2K- Caym - TCL - Fighter2 Warlock 2 Sorcerer 6- none
(10)Norgai - Tad Cooper - Lizardfolk - Monk9 Fighter 1 - Lords Alliance


Gefundenes:
.
Im Schlagzimmer
It also holds a religious icon set with fourteen small diamonds (100 gp each), two blocks of amber (50 gp each), and a Quaal’s feather token (anchor).
.
In einer Truhe im Alten Turm
a ring of free action, three ounces of oil of slipperiness, three potions of water breathing, an immovable rod, a folding boat, a bag of holding containing several fishing nets and 500 feet of weighted hempen rope, a small metal baton the size of a torch with continual flame cast on it, and a small metal container holding six pressure capsules.
.
In einen Putzkessel gefunden zwischen Geschirr
150 GP Elfenbein Gebiss
.
Im untoten Spalt
A rotting sea chest holds 5,000 sp, 1,850 gp, 75 pp, and ten masterfully cut pieces of jade depicting various sea animals (100 gp each).
.
Gebetszimmer
Ein Buch mit einen Gedicht an der innenseite des Covers:
"Beware the sea and its scarlet harbinger.
Beware the sword and death that await.
For guidance, we beseech almighty Storm Lord;
Consign to our foes Tammeraut’s fate."


Loot:

1x Spell scroll of gust of wind
1x Spell scroll of speak with animals
1x Spell scroll of speak with plants
1x Spell scroll of control water.
1x Oil of Slipperiness


Pressure Capsule
Wondrous item, common

This small capsule is made of beeswax blended with sand and a variety of enchanted water plants. A creature who consumes a pressure capsule ignores the effects of swimming at depths greater than 100 feet.


Brooch of Shielding
Wondrous item, uncommon (requires attunement)

While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.


Quaal’s feather token (anchor)
Wondrous item, rare

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Anchor. You can use an action to touch the token to a boat or ship. For the next 24 hours, the vessel can’t be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.


Helm of Underwater Action
Wondrous item, uncommon (requires attunement)

While wearing this brass helmet, you can breathe underwater, you gain darkvision with a range of 60 feet, and you gain a swimming speed of 30 feet.

Dolphins jumping out of the water decorate the helmet.


Ring of Free Action
Ring, rare (requires attunement)

While you wear this ring, Difficult Terrain doesn’t cost you extra Movement. In addition, magic can neither reduce your speed nor cause you to be Paralyzed or Restrained.


Folding Boot
Wondrous item, rare

This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.

One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.

The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.

When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.

The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.


Immovable Rod
Rod, uncommon

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.


Charm of Plant Command
Wondrous item, rare (requires attunement)

This fist-sized charm is made from a bundle of dried plant stems wrapped in silver thread. Hung on a leather thong, it is typically worn around the neck or attached to a belt.

This charm has 3 charges. While you bear the charm, you can expend 1 charge as an action to cast the speak with plants spell. For the duration of the spell, you also have advantage on Charisma checks made to influence the behavior, demeanor, and attitude of plants. The charm regains all expended charges at dawn each day.


Breastplate +1
Armor (medium), rare

You have a +1 bonus to AC while wearing this armor.


  • x1 lvl Grave Cleric

1x Potion of Healing verbraucht


2023-01-24 16:41 Chatching up Show

  • 1lvl Shadow Magic Sorcerer = lvl 9 Grave Domain Cleric 2 lvl

2022-09-13 19:00 DDHC00-GSM-5 Isle of the Abbey 1 10 Show

Teilnehmer:
(5)WasabiPrime - De Gulden Pierre - Tortle - Fighter 5 - none (Pirate Background)
(4) Yaidz - Wave - Sea Elf - Rogue 5
(5)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 4, Grave Domain Cleric 1 lvl - none
(5)C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 3, Rouge 2 - none
(5)KaNarlist - Drow - Calzyr - Barde lvl 5


Loot:
1x potions of healing
1x spell scroll of silent image
1x spell scroll of phantasmal force
1x spell scroll of command
1x spell scroll of hold person
1x spell scroll of light
1x spell scroll of bless


Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.


Mithral Half Plate Armor
Medium armor, uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.


  • 1lvl Shadow Socerer
2022-09-14 00:59 Catching up -10 Show
  • 1 lvl Shadow Socerer
2023-06-16 19:08 SJ-DC-DWR-02 Last Flight of the Orca 1 10 Show

Teilnehmer:
Charlie - Rictus Kyniges - Human (Variant) - Ranger (Monster Slayer) 16
Jannis D. - Kaiser Soße - Human - Warlock (Genie) 14
(12) Claudia N. - Gracie - TCL (Vampirate) - Swashbuckler 9, Shadow Sorcerer 3
(13) Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 11, Grave Domain Cleric 2 lvl - none
(13) WasabiPrime - Rafael Dust - Human - Ranger 4 / Fighter 6 / Rogue 3 - none


1x Greater Healing Potion verbraucht


Infos:
Statur der Labelas Enoreth, Göttin die Elfen nach ihrem Leben begleitet.
Statur der Araleth Letheranil minor Göttin des Sternenlichts
Statur der Fenmarel Mestarine, Einsamkeit, Isolation
Eine alte Darstellung der Seldarine
Gefundene gegenstände:
250 gp, eine Kiste mit extrem seltenen Zigarren im Wert von 250 gp und ein Diamant im Wert von 500 gp.
5.500 Goldstücke


Loot: 9370 gp
1 x Healers Kit
1x Potion of Supirior Healing
1x Spell scroll of Create Spelljamming Helm (5th lvl)


Noot Suit (Fish Suit)
Wondrous Item, very rare

This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity.

This item is found in the Astral Adventurer’s Guide.

Special: This suit is fashioned to resemble a large pudgy dohwar in your choice of bright color. The beak houses arcane machinery which produces air and the flippers propel the wearer in water and space, leaving small bubbles behind them.

The suit has the Temperate minor property, the bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.


Farebor´s Closk of many Fashions
Wondrous Item, common

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

This item is found in Xanathar’s Guide to Everything.

Special: This beautifully crafted cloak was given to Farenor by his mother Faraea when he followed in her footsteps and first began to search Wildspace for forgotten gods. Some small part of the man he once was remains lingering in the magical weave of this cloak and its wearer gains the ability to speak and understand the Elvish language.


SPELL SCROLL OF CREATE SPELLJAMMING HELM (5TH LEVEL)
Scroll, rare

A spell scroll bears the words of the Create Spelljamming Helm spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 15. On a failed check, the spell disappears from the scroll with no other effect.


STORY AWARD: SILVER BEAK PARTNER

Earned if the character was already a Silver Beak Associate. All Silver Beak Associates find their rank increased from Associate to Partner


  • 1 lvl Shadow Socerer lvl 12
  • Feat: Shadow Toucht +1 Wis Spells: Invisibility, Silent Image

2023-06-19 21:03 CCC-TRI-10 Contact 1 10 Show

Teilnehmer:
(11) Brennjie - Equilius - Human - Mercy Monk - none
(14) Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 12, Grave Domain Cleric 2 lvl - none
(13) C0ldW0lf - Floradin - Duergar - Fighter 12/Cleric 1
(11) Nils D. - Eghan Lathalas - Variant Human - Battle Master Fighter 11 lvl


Infos:
Rot, grün, Blau, Hebel ziehen
grün -> rot -> blau -> Hebel


Loot: 1250gp
1x Spell Scroll of Comprehend Languages


Story Award: Honorary Corps Member

The Beholder Corps is in your debt and offer you a permanent (secondary) position in the Mulmaster Beholder Corps. You will aid the Corps in battle, help them earn respect, and many other things a low-ranking officer might do. In turn, the Beholder Corps will come to your aid when it is most convenient, and allow you to pick a slightly less pompous title than their own. This may come into use in the future . . .


Dwarven Plate
Armor (plate), very rare

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

This item can be found in the Dungeon Master’s Guide


  • 1 lvl Shadow Socerer = lvl 13

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2022-08-24 19:00 DDHC00-GSM-04 Salvage Operation 4 1790 -20 Sentinel Shield, Cloak of Protection, Boots of Speed, Bloodwell Vial +1 Show

Teilnehmer:
Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 4 - None
WasabiPrime - De Gulden Pierre - Tortle - Fighter 4 - none (Pirate Background)
(2) Yaidz - Wave - Sea Elf - Rogue 4
(2)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 3, Grave Domain Cleric 1 lvl - none
Marco M. - Aleric Grey - Arcaner Bogenschütze 3


Loot:
1x spell scrolls of gust of wind
1x spell scroll of protection from poison
1x potion of heroism
1x potion of water breathing
1x Potion of Healing


Sentinel Shield
Armor (shield), uncommon

While holding this Shield, you have advantage on Initiative rolls and Wisdom (Perception) checks. The Shield is emblazoned with a Symbol of an eye.


Cloak of Protection
Wondrous item, uncommon (requires attunement)

You gain a +1 bonus to AC and saving throws while you wear this cloak.


Boots of Speed
Wondrous item, rare (requires attunement)

While you wear these boots, you can use a bonus Action and click the boots’ heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity Attack against you has disadvantage on the Attack roll. If you click your heels together again, you end the Effect.

When the boots’ property has been used for a total of 10 minutes, the magic ceases to function until you finish a Long Rest.


Used Saltmarshen Downtime Activity: Buying and Selling Magic Items (-30 DT day, -750 GP) for buying a Boots of speed.


+1 lvl Shadow Magic Socerer
lvl 5 Magic Item Chose:
Bloodwell Vial +1
Wondrous item, uncommon (requires Attunement by a sorcerer)

To attune to this vial, you must place a few drops of your blood into it. The vial can't be opened while your Attunement to it lasts. If your Attunement to the vial ends, the contained blood turns to ash. You can use the vial as a Spellcasting focus for your Spells while wearing or holding it, and you gain a +1 bonus to spell Attack rolls and to the saving throw DCs of your Sorcerer Spells.

In addition, when you roll any Hit Dice to recover Hit Points while you are carrying the vial, you can regain 5 Sorcery Points. This property of the vial can't be used again until the next dawn.


2023-01-17 19:00 DDHC00-GSM Ghosts of Saltmarsh - Chapter 7 Das Schicksal der Tameraut 1 1437.5 10 Brooch of Shielding, Quaal’s feather token (anchor), Helm of Underwater Action, Ring of Free Action, Folding Boot, Immovable Rod, Bag of Holding, Charm of Plant Command, Breastplate +1 Show

Teilnehmer:
(9) C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 9 - none
(9) Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 8, Grave Domain Cleric 1 lvl - none
(10) Folk2K- Caym - TCL - Fighter2 Warlock 2 Sorcerer 6- none
(10)Norgai - Tad Cooper - Lizardfolk - Monk9 Fighter 1 - Lords Alliance


Gefundenes:
.
Im Schlagzimmer
It also holds a religious icon set with fourteen small diamonds (100 gp each), two blocks of amber (50 gp each), and a Quaal’s feather token (anchor).
.
In einer Truhe im Alten Turm
a ring of free action, three ounces of oil of slipperiness, three potions of water breathing, an immovable rod, a folding boat, a bag of holding containing several fishing nets and 500 feet of weighted hempen rope, a small metal baton the size of a torch with continual flame cast on it, and a small metal container holding six pressure capsules.
.
In einen Putzkessel gefunden zwischen Geschirr
150 GP Elfenbein Gebiss
.
Im untoten Spalt
A rotting sea chest holds 5,000 sp, 1,850 gp, 75 pp, and ten masterfully cut pieces of jade depicting various sea animals (100 gp each).
.
Gebetszimmer
Ein Buch mit einen Gedicht an der innenseite des Covers:
"Beware the sea and its scarlet harbinger.
Beware the sword and death that await.
For guidance, we beseech almighty Storm Lord;
Consign to our foes Tammeraut’s fate."


Loot:

1x Spell scroll of gust of wind
1x Spell scroll of speak with animals
1x Spell scroll of speak with plants
1x Spell scroll of control water.
1x Oil of Slipperiness


Pressure Capsule
Wondrous item, common

This small capsule is made of beeswax blended with sand and a variety of enchanted water plants. A creature who consumes a pressure capsule ignores the effects of swimming at depths greater than 100 feet.


Brooch of Shielding
Wondrous item, uncommon (requires attunement)

While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.


Quaal’s feather token (anchor)
Wondrous item, rare

This tiny object looks like a feather. Different types of feather tokens exist, each with a different single-use effect.

Anchor. You can use an action to touch the token to a boat or ship. For the next 24 hours, the vessel can’t be moved by any means. Touching the token to the vessel again ends the effect. When the effect ends, the token disappears.


Helm of Underwater Action
Wondrous item, uncommon (requires attunement)

While wearing this brass helmet, you can breathe underwater, you gain darkvision with a range of 60 feet, and you gain a swimming speed of 30 feet.

Dolphins jumping out of the water decorate the helmet.


Ring of Free Action
Ring, rare (requires attunement)

While you wear this ring, Difficult Terrain doesn’t cost you extra Movement. In addition, magic can neither reduce your speed nor cause you to be Paralyzed or Restrained.


Folding Boot
Wondrous item, rare

This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.

One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.

The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.

When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.

The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.


Immovable Rod
Rod, uncommon

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.


Charm of Plant Command
Wondrous item, rare (requires attunement)

This fist-sized charm is made from a bundle of dried plant stems wrapped in silver thread. Hung on a leather thong, it is typically worn around the neck or attached to a belt.

This charm has 3 charges. While you bear the charm, you can expend 1 charge as an action to cast the speak with plants spell. For the duration of the spell, you also have advantage on Charisma checks made to influence the behavior, demeanor, and attitude of plants. The charm regains all expended charges at dawn each day.


Breastplate +1
Armor (medium), rare

You have a +1 bonus to AC while wearing this armor.


  • x1 lvl Grave Cleric

1x Potion of Healing verbraucht


2023-01-24 16:41 Chatching up Show

  • 1lvl Shadow Magic Sorcerer = lvl 9 Grave Domain Cleric 2 lvl

2022-09-13 19:00 DDHC00-GSM-5 Isle of the Abbey 1 915 10 Boots of Striding and Springing, Bag of Holding, Mithral Half Plate Armor Show

Teilnehmer:
(5)WasabiPrime - De Gulden Pierre - Tortle - Fighter 5 - none (Pirate Background)
(4) Yaidz - Wave - Sea Elf - Rogue 5
(5)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 4, Grave Domain Cleric 1 lvl - none
(5)C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 3, Rouge 2 - none
(5)KaNarlist - Drow - Calzyr - Barde lvl 5


Loot:
1x potions of healing
1x spell scroll of silent image
1x spell scroll of phantasmal force
1x spell scroll of command
1x spell scroll of hold person
1x spell scroll of light
1x spell scroll of bless


Boots of Striding and Springing
Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.


Mithral Half Plate Armor
Medium armor, uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.


  • 1lvl Shadow Socerer
2022-09-14 00:59 Catching up -10 Show
  • 1 lvl Shadow Socerer
2023-06-16 19:08 SJ-DC-DWR-02 Last Flight of the Orca 1 9370 10 Farebor´s Closk of many Fashions, Noot Suit (Fish Suit) Show

Teilnehmer:
Charlie - Rictus Kyniges - Human (Variant) - Ranger (Monster Slayer) 16
Jannis D. - Kaiser Soße - Human - Warlock (Genie) 14
(12) Claudia N. - Gracie - TCL (Vampirate) - Swashbuckler 9, Shadow Sorcerer 3
(13) Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 11, Grave Domain Cleric 2 lvl - none
(13) WasabiPrime - Rafael Dust - Human - Ranger 4 / Fighter 6 / Rogue 3 - none


1x Greater Healing Potion verbraucht


Infos:
Statur der Labelas Enoreth, Göttin die Elfen nach ihrem Leben begleitet.
Statur der Araleth Letheranil minor Göttin des Sternenlichts
Statur der Fenmarel Mestarine, Einsamkeit, Isolation
Eine alte Darstellung der Seldarine
Gefundene gegenstände:
250 gp, eine Kiste mit extrem seltenen Zigarren im Wert von 250 gp und ein Diamant im Wert von 500 gp.
5.500 Goldstücke


Loot: 9370 gp
1 x Healers Kit
1x Potion of Supirior Healing
1x Spell scroll of Create Spelljamming Helm (5th lvl)


Noot Suit (Fish Suit)
Wondrous Item, very rare

This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity.

This item is found in the Astral Adventurer’s Guide.

Special: This suit is fashioned to resemble a large pudgy dohwar in your choice of bright color. The beak houses arcane machinery which produces air and the flippers propel the wearer in water and space, leaving small bubbles behind them.

The suit has the Temperate minor property, the bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.


Farebor´s Closk of many Fashions
Wondrous Item, common

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

This item is found in Xanathar’s Guide to Everything.

Special: This beautifully crafted cloak was given to Farenor by his mother Faraea when he followed in her footsteps and first began to search Wildspace for forgotten gods. Some small part of the man he once was remains lingering in the magical weave of this cloak and its wearer gains the ability to speak and understand the Elvish language.


SPELL SCROLL OF CREATE SPELLJAMMING HELM (5TH LEVEL)
Scroll, rare

A spell scroll bears the words of the Create Spelljamming Helm spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 15. On a failed check, the spell disappears from the scroll with no other effect.


STORY AWARD: SILVER BEAK PARTNER

Earned if the character was already a Silver Beak Associate. All Silver Beak Associates find their rank increased from Associate to Partner


  • 1 lvl Shadow Socerer lvl 12
  • Feat: Shadow Toucht +1 Wis Spells: Invisibility, Silent Image

2023-06-19 21:03 CCC-TRI-10 Contact 1 1250 10 Dwarven Plate Show

Teilnehmer:
(11) Brennjie - Equilius - Human - Mercy Monk - none
(14) Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 12, Grave Domain Cleric 2 lvl - none
(13) C0ldW0lf - Floradin - Duergar - Fighter 12/Cleric 1
(11) Nils D. - Eghan Lathalas - Variant Human - Battle Master Fighter 11 lvl


Infos:
Rot, grün, Blau, Hebel ziehen
grün -> rot -> blau -> Hebel


Loot: 1250gp
1x Spell Scroll of Comprehend Languages


Story Award: Honorary Corps Member

The Beholder Corps is in your debt and offer you a permanent (secondary) position in the Mulmaster Beholder Corps. You will aid the Corps in battle, help them earn respect, and many other things a low-ranking officer might do. In turn, the Beholder Corps will come to your aid when it is most convenient, and allow you to pick a slightly less pompous title than their own. This may come into use in the future . . .


Dwarven Plate
Armor (plate), very rare

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

This item can be found in the Dungeon Master’s Guide


  • 1 lvl Shadow Socerer = lvl 13