Rafiel Ravensong

Season:
Forgotten Realms S 12
Race:
Shadar-kai
Class:
Shadow Magic Sorcerer lvl 13, Grave Domain Cleric 2 lvl
Background:
Raven Priestress (Hermit/Acolyte, I was searching for spiritual enlightenment.)
Lifestyle:
Modest
Current Level:
15
Total GP:
13339.34
Total Downtime:
90
Tag:
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
34
Magic Item Limit:
6
Bag of Holding,
Stone of Good Luck (Luckstone),
Pipe of Remembrance,
Mariner's Armor (Scale Mail),
Helm of Underwater Action,
Pearl of Power,
Cloak of Protection,
Cloak of the Raven,
Lantern of Revealing,
Boots of Striding and Springing,
Bag of Holding,
Mithral Half Plate Armor,
Bloodwell Vial +1,
Dohwar Plushie (Talking Doll),
Bat Burgler Cloak (Cloak of the Bat),
Pipes of Haunting,
Emerald of the war mage (Ruby of the War Mage),
Cloak of the Raven,
Decanter of Endless Water,
Brooch of Shielding,
Quaal’s feather token (anchor),
Helm of Underwater Action,
Ring of Free Action,
Folding Boot,
Immovable Rod,
Bag of Holding,
Charm of Plant Command,
Breastplate +1,
Cli Lyre,
Lor'shon Va'na'eel (Rod of Absorption),
Selendang Bomoh (Mantle of Spell Resistance),
Farebor´s Closk of many Fashions,
Noot Suit (Fish Suit),
Dwarven Plate

Log Entries

Date Played Adventure Title Session Levels ▼ GP Downtime Magic Items
2022-06-14 23:15 Starting Log (Aktualisiert: 22.12.2022) 5 Show

Rafiel Ravensong


Size: 169
Weigth: 40kg
Eyes: Schwärzlichblau
Hair: Schwarz
Skin: Leichenblass
Shadow Sorcerer Quirk: You are always cold to the touch.


Costomizing your Origin:

Race: Shadar-kai
Source: Ability +1, +2 einmal
Chose: Wis +1, Cha +2
Ability Score Point ´Buy:
St 8, Dex 14, Con 14, Int 8, Wis 12, Cha 15


Race: Shadar-Kai
Language Proficiencies: Common, Elvish (PHB)
Skill Proficiencies: Perception


Class: Shadow Magic Sorcerer
Skill Proficiencies: Intimidation, Deception


Choose a Background: Raven Priestress (Hermit/Acolyte, I was searching for spiritual enlightenment.)
Skill Proficiencies: Medicine, Religion
Tool Proficiencies: Herbalism Kit
Language Proficiencies: Sylvan (PHB)
Feat: Skilled
Persuasion, Insight, Stealth


Biography

In the Shadowfell near the Fortress of Memories, the Raven Queen's divine realm.
.

Rafiel weis nicht wer oder was sie geboren hat nur das sie seit ihre Erinnerungen beginnen der Raven Queen dient. Von klein auf lerne sie die Geschichten Riten und Bräuche die zu ihrer festen Rutine wurden. Sie stellte nie fragen deswegen war sie eine der Lieblings Acolythen ihres Mentors. Doch alles hat seine grenzen. Eines Tages passierte etwas so unglaubliches wie auch schreckliches, so das Rafiel sich gegen ihren Meister stellen musste. Um ihre Ideale und die ihres Glaubens zu verteidigen, so wie ihr eigenes Leben zu schützen. Sie hatte natürlich nicht den hauch eine Chance aber sie musste tun was Richtig war. So kam es dazu das sie ihre Heimat und ihre Welt in der sie Geboren und aufgewachsen war, fluchtartig verlassen musste. Der Übergang in die Materielle Welt war.... aprupt, sie war stark angeschlagen doch sie hatte ihre Verfolger somit abgeschüttelt. Für den Moment. Um nicht aufzufallen und um sich ihrer Neuen Umgebung anzupassen beschloss sie erst mal für sich zu leben und diese Welt so gut es ging zu studieren. Nicht vergessend das sie eine Gläubige war und doch faszinierte sie vieles was nicht mit ihr Einstellung übereinstimmte. Sie war nie die gesprächigste doch sie musste mit der Zeit feststellen das sie gar nicht zu gebären zu... Missverständnissen führen konnte. Nach gut fünf jahren der Eingehenden Beobachtung von der ferne und lernen der gebräche dieser Welt, bekam sie ein Zeichen das es Zeit war aufzubrechen. Sie wusste noch nicht wonach sie suchte oder wie sie weiter Leben sollte doch sie lies sich mit dem Wind treiben der etwas stärker in eine neue Richtung blies.
.
Blass als würde sie schon nicht mehr unter den Lebenden weilen und mit Dunkelsten Blauen Augen die mehr und mehr wirken wie schwarze Pole aus Wasser, Lippen schwarz wie Kohle so sieht sie mehr oder weniger gruselig aus. Um sie herum und in ihrer Umgebung sieht man immer vermehrt Raben die ihre Nähe suchen, sich manchmal gar auf ihre Schultern setzen als wollen sie ihr etwas zuflüstern. Ihr langes schwarzes Haar geht ihr bis über die Schultern das selten gezähmt zu werden scheint. An ledernen Gürteln hängen verschiedenste Utensilien. Selten rausspitzend blitzt ein Anhänger aus Silber unter ihrer Tracht hervor der augenscheinlich einen Rabenkopf eingraviert hat. Sie trägt einen Weiten dunklen Umhang aus Federn und weiten wehenden Stoffen der den Großteil ihre doch sehr dürren Statur versteckt. eine Robe gleich eines sehr wild zusammen geflickten Kleides aus mehreren schichten bestehend, lässt sie eher wild oder gar heruntergekommen wirken. Doch der schein trübt der Stoff ist leicht und ist reich verziert mit Raben Ornamenten und Federn. Sie trägt einen sehr schwärzlichen Spear der einiges an Federschmuck eingebunden hat, sowie Gravuren von verschiedener Sprachen die alle die selbe Bedeutung haben.
.

"The Raven Queen commands her followers to destroy the servants of Orcus, Vecna and all those who prolong life with unnatural magic."
.
"Hold no pity for those who suffer and die, for death is the natural end of life."
.
"Bring down the proud who try to cast off the chains of fate. As the instrument of the Raven Queen, you must punish hubris where you find it."
.


Secret: Saltmarsh
The land around town is too dangerous to remain out in it alone. The lizardfolk of the swamps were once your friends, but they disappeared not too long ago. You came to Saltmarsh out of necessity.

2022-06-22 01:19 Purchase Log -60 Show Purchase

gekauft:
1x A diamond worth at least 50 gp
1x Shield, Armor (shield) 10 gp

2022-07-22 21:19 Trade Log -87 Show Trade Log

verkauft:
1x Light Crossbow (+ 12,5gp)
20x Crossbow bolts (+ 0,5 gp)
gekauft:
2x Potion of Healing (-100gp)

2022-08-25 01:58 Trade Log -5 Boots of Speed > Cloak of the Raven Show Trade Log

Traded with Snoop

2022-09-09 03:21 Trade Log -5 Sentinel Shield > Lantern of Revealing Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/36450/characters/90566 Raya

2022-10-24 19:00 SJ-DC-DWR-01 DOHWAR HEIST 1 648 10 Dohwar Plushie (Talking Doll), Bat Burgler Cloak (Cloak of the Bat) Show

Teilnehmer:
(6) Yaidz - Alistair - V.Human - Warlock 6
(6) C0ldW0lf - Belzes - Tiefling - WM Barbarian 6 - none
(9) Frederic T. - Syllynn Lufanma -Half-Elf - Rogue 3/Cleric 1/Ranger1/Bard 4 - Zentharim
(5) WasabiPrime - Grammaton Cleric J4-K0B - Human - Rogue 1 / Monk 4
(7) Shi'ndiira Despana - Shadar-Kai - Rogue 6 Barbarian 1 -Harpers
(7)Arikatzi020 - Shadar-kai - Shadow Magic Sorcerer lvl 6, Grave Domain Cleric 1 lvl - none
(7) Maluku Seito - Honesty - Winged Tiefling - Fathomless Warlock - None


Loot:
1x Potion of Greater Healing


Sweet Honeyfish Mooncake (Keoghtom´s Ointment) Consumable
Wondrous Item, uncommon

This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

Special: The filling of this mooncake acts as Keoghtom’s Ointment, it smells sickly sweet and each dose represents a bite of the mooncake. Each bite is more delicious than the last and it takes a little willpower not to eat it all.
4 Aufladungen vorhanden


Dohwar Plushie (Talking Doll)
Wondrous Item, common (requires attunement)

While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones.

Whatever the condition, it must occur within 5 feet of the doll to make it speak.

For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.

This item is found in Xanathar’s Guide to Everything.

Special: This plush doll resembles an armored Dohwar Protector with a silver weega in its beak and a lance in its hand. The doll’s magic is a little faulty and it exhibits the Muttering quirk. The dohwar grumbles and mumbles to itself. A creature who listens carefully to the item might learn something useful.


Bat Burgler Cloak (Cloak of the Bat)
Wondrous Item, rare (requires attunement)

While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet.

If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.

While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat.

While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores.

The cloak can't be used this way again until the next dawn.

This item is found in the Dungeon Masters Guide.

Special: This cloak is woven with supple jet black fabric that shimmers purple in the light with shifting patterns that resemble Wildspace. The cloak has the Guardian minor property, granting a +2 bonus to initiative if the bearer isn’t incapacitated.


Smokepowder (Consumable)
Wondrous item, uncommon

Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert.


STORY AWARD: SILVER BEAK ASSOCIATE
Earned if the sweet honeyfish mooncake recipe was returned. The Silver Beak Cartel is eternally grateful for your impeccable work returning their priceless recipe and saving their business in mooncakes. They’ll be sure to be in touch for other jobs in the future.


2022-11-26 19:22 DDHC-MORD-01 Riddle of the Raven Queen 1 95 10 Show

Teilnehmer:
Frühling - Syvae - Waldelf - Ranger 9 - none
Christian K. - Laucian - Shadar Kai - Ranger 7 Druid 2 - Order of Kelemvor
(7)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 6, Grave Domain Cleric 1 lvl - none
(10) C0ldW0lf - Sayhan - Custom Lineage - Paladin 9/Warlock 1 - none
Vincent B. - Krisch Korwatsch - Hill Dwarf - Battlerager Barbarian 9


Haimath Berevan
Dara Cithreth
Sariel


Loot: 95gp


2022-11-27 20:00 DDHC-MORD-01 Riddle of the Raven Queen 2 230 10 Pipes of Haunting, Gwa’thern Faln, Emerald of the war mage (Ruby of the War Mage), Mithral Plate Armor, Cloak of the Raven Show

Teilnehmer:
Frühling - Syvae - Waldelf - Ranger 9 - none
Christian K. - Laucian - Shadar Kai - Ranger 7 Druid 2 - Order of Kelemvor
(7)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 6, Grave Domain Cleric 1 lvl - none
(10) C0ldW0lf - Sayhan - Custom Lineage - Paladin 9/Warlock 1 - none
Vincent B. - Krisch Korwatsch - Hill Dwarf - Battlerager Barbarian 9


Batern Alloit unser Führer
Markella
Gericht der leeren Wünsche


Loot: 230 gp

Madness Flow: “I refuse to eat cooked food—meat or otherwise. The bloodier, the better.”


Pipes of Haunting
Wondrous item, uncommon

You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.


Cloak of the Raven (Cloak of the Bat)

Location Found: DDHC-MORD-01 Riddle of the Raven Queen

Wondrous item, major tier, rare (requires attunement)

While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.

While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.

This cloak is made of hundreds of large, black feathers, and instead of transforming its wearer into a bat, this cloak allows its wearer to transform into a raven.


Gwa’thern Faln
Weapon (longbow), rare (requires attunement)
This ancient longbow’s staff is fashioned from a thick, gnarled piece of yew and polished to a lustrous shine. The weapon (whose name means Shadowbreaker in Elvish) was once wielded by a legendary elven warrior
You gain a +1 bonus to attack and damage rolls made with this magic weapon—which can also be used as a quarterstaff. By whispering the bow’s name and firing an arrow at a point you can see within 60 feet, you can use an action to cast faerie fire (save DC 15). Once used, this property of the bow can’t be used again until the following dawn.


Emerald of the war mage (Ruby of the War Mage)

Wondrous item, minor tier, common (requires attunement by a spellcaster)

Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.


Mithral Plate Armor
Heavy armor, minor tier, uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Treasure. Ghoriliath wears a suit of mithral plate emblazoned with an unblinking, lidless eye in the center of the breastplate.


2022-11-29 20:30 Trade Log -5 Mithral Plate Armor > Decanter of Endless Water Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/36450/characters/90566/trade_log_entries/966350 Raya

2023-01-24 17:14 Purchase Log -2700 Show Purchase

Gekauft:
2x Diamanten: 300 GP = 600 gp
2x Diamond: 500 gp = 1000 gp
3x Diamanten Staub: 100 GP = 300 gp
2x Spellscroll of Revivify = 800gp


2023-01-24 18:30 DDHC00-GSM Chapter 8: The Styes (Das Geschwür) 1 940 10 Show

Teilnehmer:
(11) C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 11 - none
(11) Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 9, Grave Domain Cleric 2 lvl - none
(11) Trava - Akua Kalilo - Yuan-Ti (earlier VHuman) - Monk 11 - Zenth
(11) Folk2K - Caym - TCL - Fighter2 Warlock2 Sorcerer7- none
(11) Norgai - Tad Cooper - Lizardfolk - Monk 9 Fighter 2 - Lords Alliance


Master Refrum Priester der die Unschuld von Jarn beweisen will.
Jarn angeklagt und verurteilt für Massenmord
Herr Dori Ratsmitglied besuchte Jarn vor seiner Hintichtung
Wachtmeisterin Jute
Meister Lokit und Lockflint sind eng mit Herr Dori verbunden


Loot: 940gp


2023-05-07 18:14 Trade Log -5 Gwa’thern Faln > Selendang Bomoh (Mantle of Spell Resistance) Show Trade Log

Tradet with Sylriel https://www.adventurersleaguelog.com/users/36450/characters/91246/trade_log_entries/1054213

2023-05-28 10:31 Purchase Log -6850 Show Purchase

Kauft:
2x Holywater -50gp
2x Diamond dust worth at least 100 gp -200gp
2x Diamond worth at least 300 gp -600gp
2x Diamond worth at least 500 gp -1000gp
2x Rare oils and unguents worth at least 1,000 gp -2000gp
Sperll Scrolls:
2x Spellscroll of Revivify -800gp
2x Spell Scroll og Greater Restoration -2200gp


2023-02-03 20:00 DDHC00-GSM Chapter 8: The Styes (Das Geschwür) 2 1 4402 10 Cli Lyre Show

Teilnehmer:
(11) C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 11 - none
(11) Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 9, Grave Domain Cleric 2 lvl - none
(11) Trava - Akua Kalilo - Yuan-Ti (earlier VHuman) - Monk 11 - Zenth
(11) Folk2K - Caym - TCL - Fighter2 Warlock2 Sorcerer7- none
(11) Norgai - Tad Cooper - Lizardfolk - Monk 9 Fighter 2 - Lords Alliance


gefunden:
eight sacks of coins, each containing 100 sp and 50 gp. A rusted iron coffer holds 17 pieces of jewelry worth a total of 1,530 gp, along with three potions of healing, four potions of greater healing, and six potions of water breathing.
Creaturen gesehen: Juvenil Kraken, Aboleth, Chuul, Skum
Verbraucht: 1x Spell scroll of control water.


Loot: 4402 gp pro Person
1x potions of healing
1x potions of greater healing
1x potions of water breathing


Cli Lyre
Wondrous item, rare (requires attunement by a bard)

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall


+1 lvl = Shadow Magic Sorcerer lvl 10


2023-02-15 21:00 DDAL 00-02E: Forgotten Foes 1 1 1224 10 Lor'shon Va'na'eel (Rod of Absorption) Show

Teilnehmer:
(13) Maluku Seito - Amber - Winged Aasimar - Divine Soul Sorceress 2, Vengeance Paladin 6, Hexblade 5
(16) C0ldW0lf - Lylnarei "Lilly" - Tiefling - Sorcerer 10/Paladin 6 - none
(14) Folk2K - Lin - Halfling - Merci Monk- none
(12)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadowsocerer lvl 10, Gravecleric lvl 2 - none


Loot:
1x Spell Scroll of Ray of Enfeeblement
1x Spell Scroll of Lesser Restoration
1x Oil of Sharpness


Lor'shon Va'na'eel (Rod of Absorption)
Wondrous Item, very rare (requires attunement by a wizard)

While holding this rod, you can use your Reaction to absorb a spell that is targeting only you and not with an area of Effect. The absorbed spell’s Effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no Effect on that spell.

When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored.

If you are a Spellcaster holding the rod, you can convert energy stored in it into Spell Slots to cast Spells you have prepared or know. You can create Spell Slots only of a level equal to or lower than your own Spell Slots, up to a maximum of 5th Level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot.

A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.

The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist.


+1 lvl = Shadow Magic Sorcerer lvl 11


Gekauft:
1x Thieves' Tools -25 gp
1x Weaver's Tools -1 gp

2022-06-21 18:15 DDHC00-GSM The Sinnister Secret of Saltmarsh 1 1 180.44 10 Bag of Holding, Stone of Good Luck (Luckstone), Pipe of Remembrance, Mariner's Armor (Scale Mail) Show

Teilnehmer:
(1) Yaidz - Wave - Sea Elf - Rogue 1
Marv#1826-Bruno-Human--Fighter1
Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 1 - None
Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 1 - none
WasabiPrime - De Gulden Pierre - Tortle - Fighter - none (Pirate Background)


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.


Stone of Good Luck (Luckstone)
Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.


Pipe of Remembrance
Wondrous item, common

This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact the bearer’s most impressive and heroic achievements for 5 minutes. When this realistic performance is complete, the smoke dissipates. The pipe can’t be used this way again until the next dawn.


Mariner's Armor (Scale Mail)
Armor (medium), uncommon

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.


+1 lvl in Grave Cleric

2022-12-14 19:00 DDHC00-GSM Ghosts of Saltmarsh - Chapter 6 The Final Enemy 1 1 10 Show

Teilnehmer:
(7)Yaidz - Wave - Sea Elf - Rogue 7
(7)Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 7 - None
(7)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 6, Grave Domain Cleric 1 lvl - none
(7) Marco M. - Deryun - Tortle - Artificer (7) - none
(7) Maluku Seito - Cas Feredir - Sea Elf - Samurai 7
(7) Folk2K - Sil - V.-Human - Artificer4Wizard3 - Force Grey


  • Determine the strength of the sahuagin force: how many warriors, lieutenants, and other battle-ready troops are present.

  • Locate important areas within the fortress: where are the warriors barracked, the officers quartered, and the leaders housed.

  • Discover any significant defensive measures: traps, areas readied specifically for defense, and other dangers the attacking force must avoid or overcome.

  • Discover how advanced the sahuagin preparations are and when they might mount their first attack


spell scroll of phantasmal force verbraucht


Mission musste abgebrochen werden, sodass Rafiel noch gerade so mit den Leben davon gekommen war. Sie ging mit der Erfahrung und ihren Erinnerungen weiter auf ihren Pfad der Ravenqueen zu dienen.


+1 lvl Shadow Socerer

2022-07-05 20:10 DDHC00-GSM The Sinnister Secret of Saltmarsh 2 1 409.4 10 Show

Teilnehmer:
Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 2 - None
WasabiPrime - De Gulden Pierre - Tortle - Fighter 2 - none (Pirate Background)
C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 1 - none
(2) Yaidz - Wave - Sea Elf - Rogue 2
(2)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 1, Grave Domain Cleric 1 lvl - none


Loot:
1x Potion of Healling
1x Spell Scroll of Gust of Wind


2023-01-17 11:35 Catching up 1 Show

+1 lvl Shadowsocerer ASI: +2 Char


2022-07-27 21:00 DDHC00-GSM-03 Danger at Dunwater 3 1 140 10 Helm of Underwater Action, Pearl of Power Show

Teilnehmer:
Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 3 - None
WasabiPrime - De Gulden Pierre - Tortle - Fighter 3 - none (Pirate Background)
C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 2 - none
(2) Yaidz - Wave - Sea Elf - Rogue 3
(2)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 2, Grave Domain Cleric 1 lvl - none


1x Potion of Heailing für Frieden in Salzwasser zu bringen eingetauscht


Loot:
1x Potion of Superior Healing


Helm of Underwater Action
Wondrous item, uncommon (requires attunement)

While wearing this brass helmet, you can breathe underwater, you gain darkvision with a range of 60 feet, and you gain a swimming speed of 30 feet.


Pearl of Power
Wondrous item, uncommon (requires attunement by a spellcaster)

While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot of 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can't be used again until the next dawn.


Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2022-06-14 23:15 Starting Log (Aktualisiert: 22.12.2022) Show

Rafiel Ravensong


Size: 169
Weigth: 40kg
Eyes: Schwärzlichblau
Hair: Schwarz
Skin: Leichenblass
Shadow Sorcerer Quirk: You are always cold to the touch.


Costomizing your Origin:

Race: Shadar-kai
Source: Ability +1, +2 einmal
Chose: Wis +1, Cha +2
Ability Score Point ´Buy:
St 8, Dex 14, Con 14, Int 8, Wis 12, Cha 15


Race: Shadar-Kai
Language Proficiencies: Common, Elvish (PHB)
Skill Proficiencies: Perception


Class: Shadow Magic Sorcerer
Skill Proficiencies: Intimidation, Deception


Choose a Background: Raven Priestress (Hermit/Acolyte, I was searching for spiritual enlightenment.)
Skill Proficiencies: Medicine, Religion
Tool Proficiencies: Herbalism Kit
Language Proficiencies: Sylvan (PHB)
Feat: Skilled
Persuasion, Insight, Stealth


Biography

In the Shadowfell near the Fortress of Memories, the Raven Queen's divine realm.
.

Rafiel weis nicht wer oder was sie geboren hat nur das sie seit ihre Erinnerungen beginnen der Raven Queen dient. Von klein auf lerne sie die Geschichten Riten und Bräuche die zu ihrer festen Rutine wurden. Sie stellte nie fragen deswegen war sie eine der Lieblings Acolythen ihres Mentors. Doch alles hat seine grenzen. Eines Tages passierte etwas so unglaubliches wie auch schreckliches, so das Rafiel sich gegen ihren Meister stellen musste. Um ihre Ideale und die ihres Glaubens zu verteidigen, so wie ihr eigenes Leben zu schützen. Sie hatte natürlich nicht den hauch eine Chance aber sie musste tun was Richtig war. So kam es dazu das sie ihre Heimat und ihre Welt in der sie Geboren und aufgewachsen war, fluchtartig verlassen musste. Der Übergang in die Materielle Welt war.... aprupt, sie war stark angeschlagen doch sie hatte ihre Verfolger somit abgeschüttelt. Für den Moment. Um nicht aufzufallen und um sich ihrer Neuen Umgebung anzupassen beschloss sie erst mal für sich zu leben und diese Welt so gut es ging zu studieren. Nicht vergessend das sie eine Gläubige war und doch faszinierte sie vieles was nicht mit ihr Einstellung übereinstimmte. Sie war nie die gesprächigste doch sie musste mit der Zeit feststellen das sie gar nicht zu gebären zu... Missverständnissen führen konnte. Nach gut fünf jahren der Eingehenden Beobachtung von der ferne und lernen der gebräche dieser Welt, bekam sie ein Zeichen das es Zeit war aufzubrechen. Sie wusste noch nicht wonach sie suchte oder wie sie weiter Leben sollte doch sie lies sich mit dem Wind treiben der etwas stärker in eine neue Richtung blies.
.
Blass als würde sie schon nicht mehr unter den Lebenden weilen und mit Dunkelsten Blauen Augen die mehr und mehr wirken wie schwarze Pole aus Wasser, Lippen schwarz wie Kohle so sieht sie mehr oder weniger gruselig aus. Um sie herum und in ihrer Umgebung sieht man immer vermehrt Raben die ihre Nähe suchen, sich manchmal gar auf ihre Schultern setzen als wollen sie ihr etwas zuflüstern. Ihr langes schwarzes Haar geht ihr bis über die Schultern das selten gezähmt zu werden scheint. An ledernen Gürteln hängen verschiedenste Utensilien. Selten rausspitzend blitzt ein Anhänger aus Silber unter ihrer Tracht hervor der augenscheinlich einen Rabenkopf eingraviert hat. Sie trägt einen Weiten dunklen Umhang aus Federn und weiten wehenden Stoffen der den Großteil ihre doch sehr dürren Statur versteckt. eine Robe gleich eines sehr wild zusammen geflickten Kleides aus mehreren schichten bestehend, lässt sie eher wild oder gar heruntergekommen wirken. Doch der schein trübt der Stoff ist leicht und ist reich verziert mit Raben Ornamenten und Federn. Sie trägt einen sehr schwärzlichen Spear der einiges an Federschmuck eingebunden hat, sowie Gravuren von verschiedener Sprachen die alle die selbe Bedeutung haben.
.

"The Raven Queen commands her followers to destroy the servants of Orcus, Vecna and all those who prolong life with unnatural magic."
.
"Hold no pity for those who suffer and die, for death is the natural end of life."
.
"Bring down the proud who try to cast off the chains of fate. As the instrument of the Raven Queen, you must punish hubris where you find it."
.


Secret: Saltmarsh
The land around town is too dangerous to remain out in it alone. The lizardfolk of the swamps were once your friends, but they disappeared not too long ago. You came to Saltmarsh out of necessity.

2022-06-22 01:19 Purchase Log Show Purchase

gekauft:
1x A diamond worth at least 50 gp
1x Shield, Armor (shield) 10 gp

2022-07-22 21:19 Trade Log Show Trade Log

verkauft:
1x Light Crossbow (+ 12,5gp)
20x Crossbow bolts (+ 0,5 gp)
gekauft:
2x Potion of Healing (-100gp)

2022-08-25 01:58 Trade Log -5 Show Trade Log

Traded with Snoop

2022-09-09 03:21 Trade Log -5 Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/36450/characters/90566 Raya

2022-10-24 19:00 SJ-DC-DWR-01 DOHWAR HEIST 1 10 Show

Teilnehmer:
(6) Yaidz - Alistair - V.Human - Warlock 6
(6) C0ldW0lf - Belzes - Tiefling - WM Barbarian 6 - none
(9) Frederic T. - Syllynn Lufanma -Half-Elf - Rogue 3/Cleric 1/Ranger1/Bard 4 - Zentharim
(5) WasabiPrime - Grammaton Cleric J4-K0B - Human - Rogue 1 / Monk 4
(7) Shi'ndiira Despana - Shadar-Kai - Rogue 6 Barbarian 1 -Harpers
(7)Arikatzi020 - Shadar-kai - Shadow Magic Sorcerer lvl 6, Grave Domain Cleric 1 lvl - none
(7) Maluku Seito - Honesty - Winged Tiefling - Fathomless Warlock - None


Loot:
1x Potion of Greater Healing


Sweet Honeyfish Mooncake (Keoghtom´s Ointment) Consumable
Wondrous Item, uncommon

This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

Special: The filling of this mooncake acts as Keoghtom’s Ointment, it smells sickly sweet and each dose represents a bite of the mooncake. Each bite is more delicious than the last and it takes a little willpower not to eat it all.
4 Aufladungen vorhanden


Dohwar Plushie (Talking Doll)
Wondrous Item, common (requires attunement)

While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones.

Whatever the condition, it must occur within 5 feet of the doll to make it speak.

For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.

This item is found in Xanathar’s Guide to Everything.

Special: This plush doll resembles an armored Dohwar Protector with a silver weega in its beak and a lance in its hand. The doll’s magic is a little faulty and it exhibits the Muttering quirk. The dohwar grumbles and mumbles to itself. A creature who listens carefully to the item might learn something useful.


Bat Burgler Cloak (Cloak of the Bat)
Wondrous Item, rare (requires attunement)

While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet.

If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.

While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat.

While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores.

The cloak can't be used this way again until the next dawn.

This item is found in the Dungeon Masters Guide.

Special: This cloak is woven with supple jet black fabric that shimmers purple in the light with shifting patterns that resemble Wildspace. The cloak has the Guardian minor property, granting a +2 bonus to initiative if the bearer isn’t incapacitated.


Smokepowder (Consumable)
Wondrous item, uncommon

Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert.


STORY AWARD: SILVER BEAK ASSOCIATE
Earned if the sweet honeyfish mooncake recipe was returned. The Silver Beak Cartel is eternally grateful for your impeccable work returning their priceless recipe and saving their business in mooncakes. They’ll be sure to be in touch for other jobs in the future.


2022-11-26 19:22 DDHC-MORD-01 Riddle of the Raven Queen 1 10 Show

Teilnehmer:
Frühling - Syvae - Waldelf - Ranger 9 - none
Christian K. - Laucian - Shadar Kai - Ranger 7 Druid 2 - Order of Kelemvor
(7)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 6, Grave Domain Cleric 1 lvl - none
(10) C0ldW0lf - Sayhan - Custom Lineage - Paladin 9/Warlock 1 - none
Vincent B. - Krisch Korwatsch - Hill Dwarf - Battlerager Barbarian 9


Haimath Berevan
Dara Cithreth
Sariel


Loot: 95gp


2022-11-27 20:00 DDHC-MORD-01 Riddle of the Raven Queen 2 10 Show

Teilnehmer:
Frühling - Syvae - Waldelf - Ranger 9 - none
Christian K. - Laucian - Shadar Kai - Ranger 7 Druid 2 - Order of Kelemvor
(7)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 6, Grave Domain Cleric 1 lvl - none
(10) C0ldW0lf - Sayhan - Custom Lineage - Paladin 9/Warlock 1 - none
Vincent B. - Krisch Korwatsch - Hill Dwarf - Battlerager Barbarian 9


Batern Alloit unser Führer
Markella
Gericht der leeren Wünsche


Loot: 230 gp

Madness Flow: “I refuse to eat cooked food—meat or otherwise. The bloodier, the better.”


Pipes of Haunting
Wondrous item, uncommon

You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.


Cloak of the Raven (Cloak of the Bat)

Location Found: DDHC-MORD-01 Riddle of the Raven Queen

Wondrous item, major tier, rare (requires attunement)

While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.

While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.

This cloak is made of hundreds of large, black feathers, and instead of transforming its wearer into a bat, this cloak allows its wearer to transform into a raven.


Gwa’thern Faln
Weapon (longbow), rare (requires attunement)
This ancient longbow’s staff is fashioned from a thick, gnarled piece of yew and polished to a lustrous shine. The weapon (whose name means Shadowbreaker in Elvish) was once wielded by a legendary elven warrior
You gain a +1 bonus to attack and damage rolls made with this magic weapon—which can also be used as a quarterstaff. By whispering the bow’s name and firing an arrow at a point you can see within 60 feet, you can use an action to cast faerie fire (save DC 15). Once used, this property of the bow can’t be used again until the following dawn.


Emerald of the war mage (Ruby of the War Mage)

Wondrous item, minor tier, common (requires attunement by a spellcaster)

Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.


Mithral Plate Armor
Heavy armor, minor tier, uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Treasure. Ghoriliath wears a suit of mithral plate emblazoned with an unblinking, lidless eye in the center of the breastplate.


2022-11-29 20:30 Trade Log -5 Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/36450/characters/90566/trade_log_entries/966350 Raya

2023-01-24 17:14 Purchase Log Show Purchase

Gekauft:
2x Diamanten: 300 GP = 600 gp
2x Diamond: 500 gp = 1000 gp
3x Diamanten Staub: 100 GP = 300 gp
2x Spellscroll of Revivify = 800gp


2023-01-24 18:30 DDHC00-GSM Chapter 8: The Styes (Das Geschwür) 1 10 Show

Teilnehmer:
(11) C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 11 - none
(11) Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 9, Grave Domain Cleric 2 lvl - none
(11) Trava - Akua Kalilo - Yuan-Ti (earlier VHuman) - Monk 11 - Zenth
(11) Folk2K - Caym - TCL - Fighter2 Warlock2 Sorcerer7- none
(11) Norgai - Tad Cooper - Lizardfolk - Monk 9 Fighter 2 - Lords Alliance


Master Refrum Priester der die Unschuld von Jarn beweisen will.
Jarn angeklagt und verurteilt für Massenmord
Herr Dori Ratsmitglied besuchte Jarn vor seiner Hintichtung
Wachtmeisterin Jute
Meister Lokit und Lockflint sind eng mit Herr Dori verbunden


Loot: 940gp


2023-05-07 18:14 Trade Log -5 Show Trade Log

Tradet with Sylriel https://www.adventurersleaguelog.com/users/36450/characters/91246/trade_log_entries/1054213

2023-05-28 10:31 Purchase Log Show Purchase

Kauft:
2x Holywater -50gp
2x Diamond dust worth at least 100 gp -200gp
2x Diamond worth at least 300 gp -600gp
2x Diamond worth at least 500 gp -1000gp
2x Rare oils and unguents worth at least 1,000 gp -2000gp
Sperll Scrolls:
2x Spellscroll of Revivify -800gp
2x Spell Scroll og Greater Restoration -2200gp


2023-02-03 20:00 DDHC00-GSM Chapter 8: The Styes (Das Geschwür) 2 10 Show

Teilnehmer:
(11) C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 11 - none
(11) Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 9, Grave Domain Cleric 2 lvl - none
(11) Trava - Akua Kalilo - Yuan-Ti (earlier VHuman) - Monk 11 - Zenth
(11) Folk2K - Caym - TCL - Fighter2 Warlock2 Sorcerer7- none
(11) Norgai - Tad Cooper - Lizardfolk - Monk 9 Fighter 2 - Lords Alliance


gefunden:
eight sacks of coins, each containing 100 sp and 50 gp. A rusted iron coffer holds 17 pieces of jewelry worth a total of 1,530 gp, along with three potions of healing, four potions of greater healing, and six potions of water breathing.
Creaturen gesehen: Juvenil Kraken, Aboleth, Chuul, Skum
Verbraucht: 1x Spell scroll of control water.


Loot: 4402 gp pro Person
1x potions of healing
1x potions of greater healing
1x potions of water breathing


Cli Lyre
Wondrous item, rare (requires attunement by a bard)

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall


+1 lvl = Shadow Magic Sorcerer lvl 10


2023-02-15 21:00 DDAL 00-02E: Forgotten Foes 1 10 Show

Teilnehmer:
(13) Maluku Seito - Amber - Winged Aasimar - Divine Soul Sorceress 2, Vengeance Paladin 6, Hexblade 5
(16) C0ldW0lf - Lylnarei "Lilly" - Tiefling - Sorcerer 10/Paladin 6 - none
(14) Folk2K - Lin - Halfling - Merci Monk- none
(12)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadowsocerer lvl 10, Gravecleric lvl 2 - none


Loot:
1x Spell Scroll of Ray of Enfeeblement
1x Spell Scroll of Lesser Restoration
1x Oil of Sharpness


Lor'shon Va'na'eel (Rod of Absorption)
Wondrous Item, very rare (requires attunement by a wizard)

While holding this rod, you can use your Reaction to absorb a spell that is targeting only you and not with an area of Effect. The absorbed spell’s Effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no Effect on that spell.

When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored.

If you are a Spellcaster holding the rod, you can convert energy stored in it into Spell Slots to cast Spells you have prepared or know. You can create Spell Slots only of a level equal to or lower than your own Spell Slots, up to a maximum of 5th Level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot.

A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.

The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist.


+1 lvl = Shadow Magic Sorcerer lvl 11


Gekauft:
1x Thieves' Tools -25 gp
1x Weaver's Tools -1 gp

2022-06-21 18:15 DDHC00-GSM The Sinnister Secret of Saltmarsh 1 10 Show

Teilnehmer:
(1) Yaidz - Wave - Sea Elf - Rogue 1
Marv#1826-Bruno-Human--Fighter1
Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 1 - None
Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 1 - none
WasabiPrime - De Gulden Pierre - Tortle - Fighter - none (Pirate Background)


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.


Stone of Good Luck (Luckstone)
Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.


Pipe of Remembrance
Wondrous item, common

This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact the bearer’s most impressive and heroic achievements for 5 minutes. When this realistic performance is complete, the smoke dissipates. The pipe can’t be used this way again until the next dawn.


Mariner's Armor (Scale Mail)
Armor (medium), uncommon

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.


+1 lvl in Grave Cleric

2022-12-14 19:00 DDHC00-GSM Ghosts of Saltmarsh - Chapter 6 The Final Enemy 1 10 Show

Teilnehmer:
(7)Yaidz - Wave - Sea Elf - Rogue 7
(7)Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 7 - None
(7)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 6, Grave Domain Cleric 1 lvl - none
(7) Marco M. - Deryun - Tortle - Artificer (7) - none
(7) Maluku Seito - Cas Feredir - Sea Elf - Samurai 7
(7) Folk2K - Sil - V.-Human - Artificer4Wizard3 - Force Grey


  • Determine the strength of the sahuagin force: how many warriors, lieutenants, and other battle-ready troops are present.

  • Locate important areas within the fortress: where are the warriors barracked, the officers quartered, and the leaders housed.

  • Discover any significant defensive measures: traps, areas readied specifically for defense, and other dangers the attacking force must avoid or overcome.

  • Discover how advanced the sahuagin preparations are and when they might mount their first attack


spell scroll of phantasmal force verbraucht


Mission musste abgebrochen werden, sodass Rafiel noch gerade so mit den Leben davon gekommen war. Sie ging mit der Erfahrung und ihren Erinnerungen weiter auf ihren Pfad der Ravenqueen zu dienen.


+1 lvl Shadow Socerer

2022-07-05 20:10 DDHC00-GSM The Sinnister Secret of Saltmarsh 2 10 Show

Teilnehmer:
Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 2 - None
WasabiPrime - De Gulden Pierre - Tortle - Fighter 2 - none (Pirate Background)
C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 1 - none
(2) Yaidz - Wave - Sea Elf - Rogue 2
(2)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 1, Grave Domain Cleric 1 lvl - none


Loot:
1x Potion of Healling
1x Spell Scroll of Gust of Wind


2023-01-17 11:35 Catching up Show

+1 lvl Shadowsocerer ASI: +2 Char


2022-07-27 21:00 DDHC00-GSM-03 Danger at Dunwater 3 10 Show

Teilnehmer:
Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 3 - None
WasabiPrime - De Gulden Pierre - Tortle - Fighter 3 - none (Pirate Background)
C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 2 - none
(2) Yaidz - Wave - Sea Elf - Rogue 3
(2)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 2, Grave Domain Cleric 1 lvl - none


1x Potion of Heailing für Frieden in Salzwasser zu bringen eingetauscht


Loot:
1x Potion of Superior Healing


Helm of Underwater Action
Wondrous item, uncommon (requires attunement)

While wearing this brass helmet, you can breathe underwater, you gain darkvision with a range of 60 feet, and you gain a swimming speed of 30 feet.


Pearl of Power
Wondrous item, uncommon (requires attunement by a spellcaster)

While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot of 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can't be used again until the next dawn.


Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2022-06-14 23:15 Starting Log (Aktualisiert: 22.12.2022) 5 Show

Rafiel Ravensong


Size: 169
Weigth: 40kg
Eyes: Schwärzlichblau
Hair: Schwarz
Skin: Leichenblass
Shadow Sorcerer Quirk: You are always cold to the touch.


Costomizing your Origin:

Race: Shadar-kai
Source: Ability +1, +2 einmal
Chose: Wis +1, Cha +2
Ability Score Point ´Buy:
St 8, Dex 14, Con 14, Int 8, Wis 12, Cha 15


Race: Shadar-Kai
Language Proficiencies: Common, Elvish (PHB)
Skill Proficiencies: Perception


Class: Shadow Magic Sorcerer
Skill Proficiencies: Intimidation, Deception


Choose a Background: Raven Priestress (Hermit/Acolyte, I was searching for spiritual enlightenment.)
Skill Proficiencies: Medicine, Religion
Tool Proficiencies: Herbalism Kit
Language Proficiencies: Sylvan (PHB)
Feat: Skilled
Persuasion, Insight, Stealth


Biography

In the Shadowfell near the Fortress of Memories, the Raven Queen's divine realm.
.

Rafiel weis nicht wer oder was sie geboren hat nur das sie seit ihre Erinnerungen beginnen der Raven Queen dient. Von klein auf lerne sie die Geschichten Riten und Bräuche die zu ihrer festen Rutine wurden. Sie stellte nie fragen deswegen war sie eine der Lieblings Acolythen ihres Mentors. Doch alles hat seine grenzen. Eines Tages passierte etwas so unglaubliches wie auch schreckliches, so das Rafiel sich gegen ihren Meister stellen musste. Um ihre Ideale und die ihres Glaubens zu verteidigen, so wie ihr eigenes Leben zu schützen. Sie hatte natürlich nicht den hauch eine Chance aber sie musste tun was Richtig war. So kam es dazu das sie ihre Heimat und ihre Welt in der sie Geboren und aufgewachsen war, fluchtartig verlassen musste. Der Übergang in die Materielle Welt war.... aprupt, sie war stark angeschlagen doch sie hatte ihre Verfolger somit abgeschüttelt. Für den Moment. Um nicht aufzufallen und um sich ihrer Neuen Umgebung anzupassen beschloss sie erst mal für sich zu leben und diese Welt so gut es ging zu studieren. Nicht vergessend das sie eine Gläubige war und doch faszinierte sie vieles was nicht mit ihr Einstellung übereinstimmte. Sie war nie die gesprächigste doch sie musste mit der Zeit feststellen das sie gar nicht zu gebären zu... Missverständnissen führen konnte. Nach gut fünf jahren der Eingehenden Beobachtung von der ferne und lernen der gebräche dieser Welt, bekam sie ein Zeichen das es Zeit war aufzubrechen. Sie wusste noch nicht wonach sie suchte oder wie sie weiter Leben sollte doch sie lies sich mit dem Wind treiben der etwas stärker in eine neue Richtung blies.
.
Blass als würde sie schon nicht mehr unter den Lebenden weilen und mit Dunkelsten Blauen Augen die mehr und mehr wirken wie schwarze Pole aus Wasser, Lippen schwarz wie Kohle so sieht sie mehr oder weniger gruselig aus. Um sie herum und in ihrer Umgebung sieht man immer vermehrt Raben die ihre Nähe suchen, sich manchmal gar auf ihre Schultern setzen als wollen sie ihr etwas zuflüstern. Ihr langes schwarzes Haar geht ihr bis über die Schultern das selten gezähmt zu werden scheint. An ledernen Gürteln hängen verschiedenste Utensilien. Selten rausspitzend blitzt ein Anhänger aus Silber unter ihrer Tracht hervor der augenscheinlich einen Rabenkopf eingraviert hat. Sie trägt einen Weiten dunklen Umhang aus Federn und weiten wehenden Stoffen der den Großteil ihre doch sehr dürren Statur versteckt. eine Robe gleich eines sehr wild zusammen geflickten Kleides aus mehreren schichten bestehend, lässt sie eher wild oder gar heruntergekommen wirken. Doch der schein trübt der Stoff ist leicht und ist reich verziert mit Raben Ornamenten und Federn. Sie trägt einen sehr schwärzlichen Spear der einiges an Federschmuck eingebunden hat, sowie Gravuren von verschiedener Sprachen die alle die selbe Bedeutung haben.
.

"The Raven Queen commands her followers to destroy the servants of Orcus, Vecna and all those who prolong life with unnatural magic."
.
"Hold no pity for those who suffer and die, for death is the natural end of life."
.
"Bring down the proud who try to cast off the chains of fate. As the instrument of the Raven Queen, you must punish hubris where you find it."
.


Secret: Saltmarsh
The land around town is too dangerous to remain out in it alone. The lizardfolk of the swamps were once your friends, but they disappeared not too long ago. You came to Saltmarsh out of necessity.

2022-06-22 01:19 Purchase Log -60 Show Purchase

gekauft:
1x A diamond worth at least 50 gp
1x Shield, Armor (shield) 10 gp

2022-07-22 21:19 Trade Log -87 Show Trade Log

verkauft:
1x Light Crossbow (+ 12,5gp)
20x Crossbow bolts (+ 0,5 gp)
gekauft:
2x Potion of Healing (-100gp)

2022-08-25 01:58 Trade Log -5 Boots of Speed > Cloak of the Raven Show Trade Log

Traded with Snoop

2022-09-09 03:21 Trade Log -5 Sentinel Shield > Lantern of Revealing Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/36450/characters/90566 Raya

2022-10-24 19:00 SJ-DC-DWR-01 DOHWAR HEIST 1 648 10 Dohwar Plushie (Talking Doll), Bat Burgler Cloak (Cloak of the Bat) Show

Teilnehmer:
(6) Yaidz - Alistair - V.Human - Warlock 6
(6) C0ldW0lf - Belzes - Tiefling - WM Barbarian 6 - none
(9) Frederic T. - Syllynn Lufanma -Half-Elf - Rogue 3/Cleric 1/Ranger1/Bard 4 - Zentharim
(5) WasabiPrime - Grammaton Cleric J4-K0B - Human - Rogue 1 / Monk 4
(7) Shi'ndiira Despana - Shadar-Kai - Rogue 6 Barbarian 1 -Harpers
(7)Arikatzi020 - Shadar-kai - Shadow Magic Sorcerer lvl 6, Grave Domain Cleric 1 lvl - none
(7) Maluku Seito - Honesty - Winged Tiefling - Fathomless Warlock - None


Loot:
1x Potion of Greater Healing


Sweet Honeyfish Mooncake (Keoghtom´s Ointment) Consumable
Wondrous Item, uncommon

This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

Special: The filling of this mooncake acts as Keoghtom’s Ointment, it smells sickly sweet and each dose represents a bite of the mooncake. Each bite is more delicious than the last and it takes a little willpower not to eat it all.
4 Aufladungen vorhanden


Dohwar Plushie (Talking Doll)
Wondrous Item, common (requires attunement)

While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones.

Whatever the condition, it must occur within 5 feet of the doll to make it speak.

For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.

This item is found in Xanathar’s Guide to Everything.

Special: This plush doll resembles an armored Dohwar Protector with a silver weega in its beak and a lance in its hand. The doll’s magic is a little faulty and it exhibits the Muttering quirk. The dohwar grumbles and mumbles to itself. A creature who listens carefully to the item might learn something useful.


Bat Burgler Cloak (Cloak of the Bat)
Wondrous Item, rare (requires attunement)

While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet.

If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.

While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat.

While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores.

The cloak can't be used this way again until the next dawn.

This item is found in the Dungeon Masters Guide.

Special: This cloak is woven with supple jet black fabric that shimmers purple in the light with shifting patterns that resemble Wildspace. The cloak has the Guardian minor property, granting a +2 bonus to initiative if the bearer isn’t incapacitated.


Smokepowder (Consumable)
Wondrous item, uncommon

Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert.


STORY AWARD: SILVER BEAK ASSOCIATE
Earned if the sweet honeyfish mooncake recipe was returned. The Silver Beak Cartel is eternally grateful for your impeccable work returning their priceless recipe and saving their business in mooncakes. They’ll be sure to be in touch for other jobs in the future.


2022-11-26 19:22 DDHC-MORD-01 Riddle of the Raven Queen 1 95 10 Show

Teilnehmer:
Frühling - Syvae - Waldelf - Ranger 9 - none
Christian K. - Laucian - Shadar Kai - Ranger 7 Druid 2 - Order of Kelemvor
(7)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 6, Grave Domain Cleric 1 lvl - none
(10) C0ldW0lf - Sayhan - Custom Lineage - Paladin 9/Warlock 1 - none
Vincent B. - Krisch Korwatsch - Hill Dwarf - Battlerager Barbarian 9


Haimath Berevan
Dara Cithreth
Sariel


Loot: 95gp


2022-11-27 20:00 DDHC-MORD-01 Riddle of the Raven Queen 2 230 10 Pipes of Haunting, Gwa’thern Faln, Emerald of the war mage (Ruby of the War Mage), Mithral Plate Armor, Cloak of the Raven Show

Teilnehmer:
Frühling - Syvae - Waldelf - Ranger 9 - none
Christian K. - Laucian - Shadar Kai - Ranger 7 Druid 2 - Order of Kelemvor
(7)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 6, Grave Domain Cleric 1 lvl - none
(10) C0ldW0lf - Sayhan - Custom Lineage - Paladin 9/Warlock 1 - none
Vincent B. - Krisch Korwatsch - Hill Dwarf - Battlerager Barbarian 9


Batern Alloit unser Führer
Markella
Gericht der leeren Wünsche


Loot: 230 gp

Madness Flow: “I refuse to eat cooked food—meat or otherwise. The bloodier, the better.”


Pipes of Haunting
Wondrous item, uncommon

You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.


Cloak of the Raven (Cloak of the Bat)

Location Found: DDHC-MORD-01 Riddle of the Raven Queen

Wondrous item, major tier, rare (requires attunement)

While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.

While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.

This cloak is made of hundreds of large, black feathers, and instead of transforming its wearer into a bat, this cloak allows its wearer to transform into a raven.


Gwa’thern Faln
Weapon (longbow), rare (requires attunement)
This ancient longbow’s staff is fashioned from a thick, gnarled piece of yew and polished to a lustrous shine. The weapon (whose name means Shadowbreaker in Elvish) was once wielded by a legendary elven warrior
You gain a +1 bonus to attack and damage rolls made with this magic weapon—which can also be used as a quarterstaff. By whispering the bow’s name and firing an arrow at a point you can see within 60 feet, you can use an action to cast faerie fire (save DC 15). Once used, this property of the bow can’t be used again until the following dawn.


Emerald of the war mage (Ruby of the War Mage)

Wondrous item, minor tier, common (requires attunement by a spellcaster)

Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.


Mithral Plate Armor
Heavy armor, minor tier, uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Treasure. Ghoriliath wears a suit of mithral plate emblazoned with an unblinking, lidless eye in the center of the breastplate.


2022-11-29 20:30 Trade Log -5 Mithral Plate Armor > Decanter of Endless Water Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/36450/characters/90566/trade_log_entries/966350 Raya

2023-01-24 17:14 Purchase Log -2700 Show Purchase

Gekauft:
2x Diamanten: 300 GP = 600 gp
2x Diamond: 500 gp = 1000 gp
3x Diamanten Staub: 100 GP = 300 gp
2x Spellscroll of Revivify = 800gp


2023-01-24 18:30 DDHC00-GSM Chapter 8: The Styes (Das Geschwür) 1 940 10 Show

Teilnehmer:
(11) C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 11 - none
(11) Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 9, Grave Domain Cleric 2 lvl - none
(11) Trava - Akua Kalilo - Yuan-Ti (earlier VHuman) - Monk 11 - Zenth
(11) Folk2K - Caym - TCL - Fighter2 Warlock2 Sorcerer7- none
(11) Norgai - Tad Cooper - Lizardfolk - Monk 9 Fighter 2 - Lords Alliance


Master Refrum Priester der die Unschuld von Jarn beweisen will.
Jarn angeklagt und verurteilt für Massenmord
Herr Dori Ratsmitglied besuchte Jarn vor seiner Hintichtung
Wachtmeisterin Jute
Meister Lokit und Lockflint sind eng mit Herr Dori verbunden


Loot: 940gp


2023-05-07 18:14 Trade Log -5 Gwa’thern Faln > Selendang Bomoh (Mantle of Spell Resistance) Show Trade Log

Tradet with Sylriel https://www.adventurersleaguelog.com/users/36450/characters/91246/trade_log_entries/1054213

2023-05-28 10:31 Purchase Log -6850 Show Purchase

Kauft:
2x Holywater -50gp
2x Diamond dust worth at least 100 gp -200gp
2x Diamond worth at least 300 gp -600gp
2x Diamond worth at least 500 gp -1000gp
2x Rare oils and unguents worth at least 1,000 gp -2000gp
Sperll Scrolls:
2x Spellscroll of Revivify -800gp
2x Spell Scroll og Greater Restoration -2200gp


2023-02-03 20:00 DDHC00-GSM Chapter 8: The Styes (Das Geschwür) 2 4402 10 Cli Lyre Show

Teilnehmer:
(11) C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 11 - none
(11) Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 9, Grave Domain Cleric 2 lvl - none
(11) Trava - Akua Kalilo - Yuan-Ti (earlier VHuman) - Monk 11 - Zenth
(11) Folk2K - Caym - TCL - Fighter2 Warlock2 Sorcerer7- none
(11) Norgai - Tad Cooper - Lizardfolk - Monk 9 Fighter 2 - Lords Alliance


gefunden:
eight sacks of coins, each containing 100 sp and 50 gp. A rusted iron coffer holds 17 pieces of jewelry worth a total of 1,530 gp, along with three potions of healing, four potions of greater healing, and six potions of water breathing.
Creaturen gesehen: Juvenil Kraken, Aboleth, Chuul, Skum
Verbraucht: 1x Spell scroll of control water.


Loot: 4402 gp pro Person
1x potions of healing
1x potions of greater healing
1x potions of water breathing


Cli Lyre
Wondrous item, rare (requires attunement by a bard)

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall


+1 lvl = Shadow Magic Sorcerer lvl 10


2023-02-15 21:00 DDAL 00-02E: Forgotten Foes 1 1224 10 Lor'shon Va'na'eel (Rod of Absorption) Show

Teilnehmer:
(13) Maluku Seito - Amber - Winged Aasimar - Divine Soul Sorceress 2, Vengeance Paladin 6, Hexblade 5
(16) C0ldW0lf - Lylnarei "Lilly" - Tiefling - Sorcerer 10/Paladin 6 - none
(14) Folk2K - Lin - Halfling - Merci Monk- none
(12)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadowsocerer lvl 10, Gravecleric lvl 2 - none


Loot:
1x Spell Scroll of Ray of Enfeeblement
1x Spell Scroll of Lesser Restoration
1x Oil of Sharpness


Lor'shon Va'na'eel (Rod of Absorption)
Wondrous Item, very rare (requires attunement by a wizard)

While holding this rod, you can use your Reaction to absorb a spell that is targeting only you and not with an area of Effect. The absorbed spell’s Effect is canceled, and the spell’s energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted by a spell that the rod can’t store, the rod has no Effect on that spell.

When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored.

If you are a Spellcaster holding the rod, you can convert energy stored in it into Spell Slots to cast Spells you have prepared or know. You can create Spell Slots only of a level equal to or lower than your own Spell Slots, up to a maximum of 5th Level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot.

A newly found rod has 1d10 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.

The Lor’Shon va’Na’eel empathically imparts a seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod does not control the owner’s actions but fills their dreams with scorn for others who employ magic and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around the wielder’s wrist.


+1 lvl = Shadow Magic Sorcerer lvl 11


Gekauft:
1x Thieves' Tools -25 gp
1x Weaver's Tools -1 gp

2022-06-21 18:15 DDHC00-GSM The Sinnister Secret of Saltmarsh 1 180.44 10 Bag of Holding, Stone of Good Luck (Luckstone), Pipe of Remembrance, Mariner's Armor (Scale Mail) Show

Teilnehmer:
(1) Yaidz - Wave - Sea Elf - Rogue 1
Marv#1826-Bruno-Human--Fighter1
Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 1 - None
Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 1 - none
WasabiPrime - De Gulden Pierre - Tortle - Fighter - none (Pirate Background)


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.


Stone of Good Luck (Luckstone)
Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.


Pipe of Remembrance
Wondrous item, common

This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact the bearer’s most impressive and heroic achievements for 5 minutes. When this realistic performance is complete, the smoke dissipates. The pipe can’t be used this way again until the next dawn.


Mariner's Armor (Scale Mail)
Armor (medium), uncommon

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.


+1 lvl in Grave Cleric

2022-12-14 19:00 DDHC00-GSM Ghosts of Saltmarsh - Chapter 6 The Final Enemy 1 10 Show

Teilnehmer:
(7)Yaidz - Wave - Sea Elf - Rogue 7
(7)Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 7 - None
(7)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 6, Grave Domain Cleric 1 lvl - none
(7) Marco M. - Deryun - Tortle - Artificer (7) - none
(7) Maluku Seito - Cas Feredir - Sea Elf - Samurai 7
(7) Folk2K - Sil - V.-Human - Artificer4Wizard3 - Force Grey


  • Determine the strength of the sahuagin force: how many warriors, lieutenants, and other battle-ready troops are present.

  • Locate important areas within the fortress: where are the warriors barracked, the officers quartered, and the leaders housed.

  • Discover any significant defensive measures: traps, areas readied specifically for defense, and other dangers the attacking force must avoid or overcome.

  • Discover how advanced the sahuagin preparations are and when they might mount their first attack


spell scroll of phantasmal force verbraucht


Mission musste abgebrochen werden, sodass Rafiel noch gerade so mit den Leben davon gekommen war. Sie ging mit der Erfahrung und ihren Erinnerungen weiter auf ihren Pfad der Ravenqueen zu dienen.


+1 lvl Shadow Socerer

2022-07-05 20:10 DDHC00-GSM The Sinnister Secret of Saltmarsh 2 409.4 10 Show

Teilnehmer:
Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 2 - None
WasabiPrime - De Gulden Pierre - Tortle - Fighter 2 - none (Pirate Background)
C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 1 - none
(2) Yaidz - Wave - Sea Elf - Rogue 2
(2)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 1, Grave Domain Cleric 1 lvl - none


Loot:
1x Potion of Healling
1x Spell Scroll of Gust of Wind


2023-01-17 11:35 Catching up Show

+1 lvl Shadowsocerer ASI: +2 Char


2022-07-27 21:00 DDHC00-GSM-03 Danger at Dunwater 3 140 10 Helm of Underwater Action, Pearl of Power Show

Teilnehmer:
Manfred Hase - Prof. Wing (PhD) - Air Genasi - Wizard 3 - None
WasabiPrime - De Gulden Pierre - Tortle - Fighter 3 - none (Pirate Background)
C0ldW0lf - Gracie Stafford - Sea Elf - Paladin 2 - none
(2) Yaidz - Wave - Sea Elf - Rogue 3
(2)Arikatzi020 - Rafiel Ravensong - Shadar-kai - Shadow Magic Sorcerer lvl 2, Grave Domain Cleric 1 lvl - none


1x Potion of Heailing für Frieden in Salzwasser zu bringen eingetauscht


Loot:
1x Potion of Superior Healing


Helm of Underwater Action
Wondrous item, uncommon (requires attunement)

While wearing this brass helmet, you can breathe underwater, you gain darkvision with a range of 60 feet, and you gain a swimming speed of 30 feet.


Pearl of Power
Wondrous item, uncommon (requires attunement by a spellcaster)

While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot of 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can't be used again until the next dawn.