Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Shield of the Moon uncommon CCC-TAROT-0102 By the Light of the Moon Trade Log Show
Notes:

Shield of the Moon

Wondrous Item, uncommon

This shield +1 is painted to resemble The Moon. While equipped the bearer can use a bonus action to cause the shield to glow with a soft moonlight. This soft white light extends 20’. No colors can be discerned in the moonlight, and all objects show up as shades of grey. A full description of this item can be found in the Dungeon Masters Guide.

Staff of Healing rare DDEP4 - Reclamation of Phlan (T2) DDEP4 - Reclamation of Phlan (T2) Show
Notes:

Staff of Healing
Staff, Rare (Requires Attunement by a Bard, Cleric, or Druid)

This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell.
Spell Charge Cost charge per spell level (maximum 4 for a level 4 spell)
Cure Wounds 1
Lesser Restoration 2
Mass Cure Wounds 5

Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever.

The smooth wood of this ordinary‐looking staff is pale, and streaked with multi‐colored veins. The staff is capped with a hollow, glass sphere that creates an illusory holy symbol of whichever deity the wielder worships. Luminescent butterflies flit around the staff’s cap and while in possession of the staff, the wielder feels fortunate and optimistic about what the future holds.

Starshot Hand Crossbow rare BMG-DRW-KS02 Duty and Honor BMG-DRW-KS02 Duty and Honor Show
Notes:

Starshot Hand Crossbow
Weapon (Hand Crossbow), Rare (Requires Attunement)

Interlacing silver ferns—a popular Rashemi motif— adorn both sides of the foregrip. This crossbow is crafted from blackened wood, and its limbs bear pearl inlays depicting constellations. You ignore the loading property with this crossbow. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target. The crossbow has 3 charges and regains 1d3 expended charges daily at dawn.

Constellations. The crossbow is decorated with three constellations. As a Bonus Action, you can tap one of the constellations to invoke it, expending 1 charge and producing one of the following effects:
- Balance. The next time you hit a creature with a ranged attack roll using this crossbow before the end of your next turn, you or another creature of your choice within 30 feet of you can regain hit points equal to 1d8 plus your proficiency bonus.
- Flames. Until the end of your next turn, when you hit a creature with a ranged attack roll using this crossbow, the attack deals an additional 2d8 Fire damage.
- Rogue. Until the end of your next turn, you have the Invisible condition, and anything you are wearing or carrying is also Invisible.

Stone of Good Luck (Luckstone) uncommon DDHC-KftGV-05 - Tockworth's Clockworks DDHC-KftGV-05 - Tockworth's Clockworks Show
Notes:

Stone of Good Luck (Luckstone)
Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Thredbound Weapon (Silvered Maul Weapon) common FR-DC-JIBEA Threads of Silver FR-DC-JIBEA Threads of Silver Show
Notes:

Thredbound Weapon (Silvered Maul Weapon)
Weapon (Maul), Common

An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.

Unbreakable. The item can't be broken. Special means must be used to destroy it.

https://files.d20.io/images/460029568/LaZIrd2KDZLcPZBQupCFOQ/med.png?1760284372

"Instead of alchemical silver, the weapon is stitched with Eryndra’s silver threads—hair-fine filaments braided through steel, wood, or leather. Under moonlight the filaments pulse like a second heartbeat, and when the blade bites, the threads cinch and sing softly, as if the Forest of Threads were tugging from afar.

Veins of quicksilver trace the edge/haft; a faint, silvery hum is audible in still air; cut surfaces momentarily fuzz with loose gleam like spider silk before fading. Creatures woven from her magic often unravel into similar strands—an echo that helps this reskin land at the table."

Wand of Magic Missiles uncommon DDHC-TYP Tales from the Yawning Portal - Forge of Fury DDHC-TYP Tales from the Yawning Portal - Forge of Fury Show
Notes:

Wand of Magic Missiles
Wand, uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.