Neve Elura
Dread Helm (wurde getauscht),
Prosthetic Limb,
Boots of Levitation,
Portable hole,
Dawnfire (Sun Blade),
Stone of Good Luck,
Ring of Protection,
Frostbiss (Longbow +2),
Dragonguard,
Moon-touched Rapier of the Dark Tongue,
Staff of Defense,
Clockwork Amulet,
Figurine of wondrous Power, Silver Raven,
Ioun Stone of Awareness,
Glamoured Studded Leather,
Cloak of Many Fashions,
Bracers of Archery,
Quiver of Ehlonna,
The Red Death (Guardian boots of speed),
Sojobo's Big Stick (Verteran's Cane),
Korama-monogatari (Tome of Understanding),
Ring of X-ray Vision,
Wand of Lightning Bolts,
Mithral Armor Plate,
Iron Bands of Bilarro,
Portable Hole,
Flame Tongue Longsword,
Pearl of Power
Log Entries
Date Played | Adventure Title | Session | Levels | GP ▲ | Downtime | Magic Items | ||
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2022-01-28 20:05 | DDAL10-08 Volatile Thoughts | 10 | 1 | 551 | 10 | Boots of Levitation | Show | |
Gefunden und Fluchgebrochen: Igneer und Zukkul: Reitwürmchen Oil of Etherealness Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the etherealness spell for 1 hour Potion of Growth This item is in the form of a tiny, gelatinous figurine of a gnomish ceremorph. Stretching the figurine as an action activates its spell effect. When you activate this figurine, you gain the “enlarge” effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the figurine continuously expands from a tiny bead to color the clear material around it and then contracts. Shaking or squashing the figurine fails to interrupt this process. |
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2022-03-07 18:30 | DDAL 10-10 Burying the Past | 1 | 618.25 | 10 | Staff of Defense, Clockwork Amulet | Show | ||
Info: 10 Peile verschossen Story Award: I Saw Forever Loot: Staff of Defense This slender, hollow staff is made of a translucent green glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells. While holding the staff, you have a +1 bonus to your Armor Class. The staff has 10 charges. While holding it, you can use an action to expend one or more of its charges to cast one of the following spells from the staff if the spell is on your class’s spell list: mage armor (1 charge) or shield (2 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff shatters and is destroyed. Clockwork Amulet A miniature mechanical dragonborn wielding a two-handed sword encrusted with small garnets is nestled in the center of an intricate bronze sphere hanging from a translucent green chain. Pressing a button causes the mechanical warrior to go through an elaborate series of thrusts and parries within the confines of the sphere. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. |
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2022-01-21 00:02 | DDAL 10-05 A Blight in the Darkness | 10 | 1 | 679 | 10 | Chardalyn Breastplate (Armor of Necrotic Resistance), Wand of Pyrotechnics | Show | |
10 Peile verschossen The wicked owlbear was nearly defeated; now it’s time to finish the deed and destroy her and her master once and for all. But first, you must find them. Track them down and save Ten Towns! Death lies to those who wait, but to those who fight boldly, a much worse end awaits. Ein Karten Set getauscht gegen Dread Helm mit den mud mephit. Potion of Resistance (acid) When you drink this potion, you gain resistance to acid damage for 1 hour. Spell Scroll of Spider Climb A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. |
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2022-02-03 19:00 | DDAL 10-09 Recipe for Retribution | 10 | 1 | 699.5 | 10 | Portable hole, Ruby of the War Mage | Show | |
Thermal Exitron Plural-Zed Alpha**** I’ll save you! Du erleidest dann Schaden in Höhe des auf diese Weise verhinderten Schadens. Nur eine Kreatur kann gleichzeitig den Schaden eines Flammenwirbels reduzieren. Potion of Hill Giant Strength This potion smells of pine needles and a cold winter day. When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than 21. Portable hole Dry, blisteringly hot air carrying embers and ashes blows from within the portable hole whenever it’s opened. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate is one-way only and can’t be reopened. Ruby of the War Mage This ruby is a roughly fashioned chunk of blood-red crystal. The red color pulses gently. Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter the ruby can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends. Sunblight , Wyrmdoom Crag, Upside-down spire |
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2022-10-21 19:03 | WBW-DC-TEN-02 The Festival of Fyre | 1 | 714 | 10 | Cloak of Many Fashions, Silver Horn of Valhalla | Show | ||
Teilnehmer: -5 sp bei Festspielen Loot: 714gp Cloak of Many Fashions Silver Horn of Valhalla Four types of Horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many berserkers answer its summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly. If you blow the horn without meeting its requirement, the summoned berserkers Attack you. If you meet the requirement, they are friendly to you and your Companions and follow your commands. This is a silver horn; thus it summons 2d4+2 berserkers and possesses no additional requirement for its use. |
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2023-01-06 19:04 | WBW-DC-VMT-02 Court of the Owl King | 1 | 720 | 10 | The Red Death (Guardian boots of speed) | Show | ||
Teilnehmer: Verbrauchte Spell Scroll of Revivify on Wonka Ohnewald (Jannis D.) Neve hat das Gold für eine neue Scroll von Wonka bekommen. Kaufte sich wieder eine nach diesen Owligen Abenteuer. Owlking: Charm of Animal Conjuring Loot: 720 gp The Red Death (Guardian boots of speed) While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect. When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest. This item is found in the Dungeon Master’s Guide. These oxblood boots once belonged to a quickling archfey, and remnants of his Signature Magic, the Quickforce, still empower the item. Once an ally of Count Zurenkov, he was cut down and his domain taken when he refused to surrender the Quickforce to Zurenkov’s crusade against the Owl King. When the boots are activated, black, bat-shaped lightning crackles from them when the wearer moves. When wearer rolls initiative they can hear echoes of the anguished whispers of the original owner, granting a +2 bonus to initiative if the bearer isn’t incapacitated: Flavour Text: 6 Pfeile verschossen |
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2022-01-23 19:30 | DDAL10-07 - Into Darkness | 10 | 1 | 746.3 | 10 | Mace of Smiting | Show | |
Times have been especially hard on the goliaths of Wyrmdoom Crag, and losing the few hunters they have left to neogi slavers will certainly spell their doom. You must delve into the ruins of an ancient city buried beneath the Spine of the World. What secrets lay in the deep dark? Do they promise salvation or doom? "Keine Flamme kann mich wärmen. Keine Worte, die meine Seele entflammen. Wir haben die Worte verloren." 10 Peile verschossen |
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2022-11-01 18:21 | WBW-DC-TEN-03 The Tale of Korama (Koramamonogatari) | 1 | 833 | 10 | Sojobo's Big Stick (Verteran's Cane), Eladrin's Vestments (Elven Chain), Korama-monogatari (Tome of Understanding) | Show | ||
Teilnehmer: Rewards: 833 gp pro Person Story Award: Korama no Sohei Korama-monogatari (Tome of Understanding) This book contains intuition and Insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century Eladrin's Vestments (Elven Chain) Sojobo's Big Stick (Verteran's Cane) 10 Pfeile verschossen |
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2023-12-30 19:00 | CCC-MTL-02 House of Revenance | 1 | 900 | 10 | Unearthed Ring of Mind Shielding, Moon-touched Greatsword | Show | ||
(10) Arikatzi020 - Neve Elura - TCL (Tabaxi/ Elven Desendens) - Ranger Beast Master lvl 10 - none Info: Verbraucht: Loot: 900gp Story Award: Knowledge of House Zaunmice. Unearthed Ring of Mind Shielding While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication. This ring is set with a perfectly round off-white stone. The stone’s natural veins resemble the mountains of the moon. When within 120ft of an aberration, the ring glows softly Moon-touched Greatsword In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. Neve hat durch die Ereignisse einen Neuen Bond gekriegt: |
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2025-04-12 19:00 | CCC-PHA-01 Six Summoned Swords | 1 | 1000 | 10 | Show | |||
Teilnehmer: Info:
Wir verabschiedeten uns von Axcelia die wir Gerettet haben und mieteten uns an der Oberfläche in einen Gasthaus ein, wo wir unseren erfolg feiern wollten. Doch später in der Nacht kamen auftragsmörder die wir aber schnell uns entledigten. Den einzigen hinweis den wir fanden war ein violetes Samtsächchen mit Zwei Kristallen darin. Ending Cod: BAA Loot: 1000gp Weave (Helm of Teleportation) The helm called “Weave” once belonged to the drow mage Axcelia Axcelon. It is crafted out of mithral and fashioned into the shape of a spider. When held to the back of the wearer’s head, eight thin spidery legs extend and wrap around the head and face of the wearer to form the helmet. The feel of the legs over skin is soft and silken – a sensation that is both comfortable and extremely unsettling to the unaccustomed wearer. A worshipper of Lolth would pause in envy and awe at the sight of such fine workmanship. When the helmet is used, all those being transported hear the words “Across the weave” whispered softly in undercommon. This helm has 3 charges. While wearing it, you can expend 1 charge to cast Teleport from it. The helm regains 1d3 expended charges daily at dawn. |
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2022-12-04 19:30 | SJ-DC-PHP-WUMBO Flight Of The Wumbo Bee | 1 | 1000 | 10 | Fell Stinger (Wand of Fireballs), AWIT CO. Uniform (Clothes of Mending) | Show | ||
Teilnehmer: Loot: 1000gp Fell Stinger (Wand of Fireballs) AWIT CO. Uniform (Clothes of Mending) It comes in three colors: System Void Black, Wildspace Star Orange and Astral Dreadnought Grey, which the characters can choose upon receiving as a reward. Chosen Color: Astral Dreadnought Grey ASSOCIATES OF AWIT CO. (STORY AWARD) LUCKY MENTOR (STORY AWARD) WUMBO BEE FLYER (STORY AWARD) 10 Pfeile verschossen |
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2022-08-26 19:32 | WBW-DC-FWF Book It & Bale Out | 1 | 1000 | 10 | Ruby of the War Mage, Glamoured Studded Leather | Show | ||
Teilnehmer: Purpel Wurm gesehen und 2 kleiner Schuppen und 4 Zähne mitgenommen Diese Tafel scheint ein paar Auskünfte über diese Institution zu geben, oder vielleicht auch über verschiedene ähnlichen Typs. Loot: Ruby of the War Mage Wondrous item, common (requires attunement by a spellcaster) Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends. Minor Property: Beacon The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. Glamoured Studded Leather AC 12 + Dex While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor. Minor Property: Gleaming This item never gets dirty. WBW-DC-FWF Book It & Bale Out |
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2024-03-29 19:35 | CCC-TRI 07 Beneath the Moonsea | 1 | 1000 | 10 | Portable Hole | Show | ||
Teilnehmer: Info: Die Mannschaft die uns begleitet hat wurde entführt und schlafen nun beim Leviatan Aipelon - Loot: 1000 gp Story Rewarsd: Mooneye’s Ire. You decided not to take Auntie Mooneye up on her offer to dispose of an item which offended her. She won’t forget this slight. This might create complications in future adventures . . . Portable Hole This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. This strange folded cloth reflects no light and feels like air in the hand. When unfolded there is a slight smell of briny water in the air. |
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2024-06-05 18:41 | DDAL-DRW-13 Night Thieves | 1 | 6000 | 10 | Flame Tongue Longsword, Pearl of Power | Show | ||
Teilnehmer: Info:
Gefunden: Living Subject #42 (a living blade of disaster) can be removed from the room without difficulty as long as it’s kept within the box, but whoever touches the box has nightmares for several weeks afterward Dreck am stecken der Roten Zauberer. Loot: 6000gp Flame Tongue Longsword You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property–the damage when the weapon is used with two hands to make a melee attack. Pearl of Power While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn. Ambassador Cherthemiud’s spellbook contains these spells: |
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2022-03-03 19:30 | DDHC-TYP - White Plume Mountain | 1 | 14800 | 10 | Goggles Of Night, Stone of Good Luck, Boots of Striding and Springing, Chain Mail +1, Armor of Vulnerability, Ring of Protection, Ring of Spell Storing, Frostbiss (Longbow +2), Wave (trident) | Show | ||
Search ye far or search ye near Rewards
chose: 1x Elixir of Health, 1x Potion of Heroism, 1x Potion of Superior Healing, 2x Scroll of Revivify
chose: Longbow +2
chose: Blessing of Protection, Wave Loot: +1 Chain mail, Goggles of Night, Stone of Good Luck, Boots of Striding and Springing, Armor of Vulnerability (slashing), Ring of Protection, Ring of Spell Storing 15 Peile verschossen |
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2022-03-15 18:21 | Trade Log | -5 | Chardalyn Breastplate (Armor of Necrotic Resistance) > Dragonguard | Show Trade Log | ||||
Chardalyn Breastplate (Armor of Necrotic Resistance) vonNeve Elura Getauscht gegen: Dragonguard von Arinya Moondancer |
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2023-06-06 14:24 | Trade Log | -5 | Fell Stinger (Wand of Fireballs) > Wand of Lightning Bolts | Show Trade Log | ||||
Tradet with Ssakiel https://www.adventurersleaguelog.com/users/36450/characters/92670/trade_log_entries/1059151 |
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2023-07-04 20:00 | DDAL-DRW11 Shadow in the Stacks | 1 | 10 | Mantle of Spell Resistance, Amulet of the Devout, +2 | Show | |||
Teilnehmer: Informationen: Informationen gesammelt: Vater Llymic ist ein außerirdischer Schrecken aus dem Fernen Reich, der Licht und Wärme einsaugt und alles um sich herum in kalte, erstickende Dunkelheit taucht. Die Gruft wird von einer Splittergruppe der Kirche von Shar, dem Tenebrous-Glauben, eifrig gesucht, die ihren Meister befreien und die Welt in Dunkelheit stürzen will. Sie betrachten Vater Llymic als Werkzeug von Shar, das auf Toril eingesetzt wurde, um die Welt in ewige Dunkelheit zu stürzen. Der Einfluss von Vater Llymic verändert die Geologie, was zu einem seltsamen, unverwechselbaren grünen Stein führt. Sichtungen dieses Phänomens wurden bis nach Icewind Dale im Norden gemeldet. Sollte er freigelassen werden, würde Vater Llymics heimtückischer Einfluss zweifellos zu katastrophalen Ereignissen führen und vielleicht sogar eine Eiszeit mit nicht enden wollender Dunkelheit auslösen. Loot: 200gp Mantle of Spell Resistance This cloak is wrought from cloth as dark as a starless night sky. You have advantage on saving throws against spells while you wear this cloak. Amulet of the Devout, +2 Wondrous item, rare (requires attunement by a cleric or paladin) This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn. 1x Scroll of Revivify um Tua wieder aufzuheben 4 Pfeile verschossen |
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2023-10-24 23:46 | Trade Log | -5 | Mithral Half Plate > Mithral Armor Plate | Show Trade Log | ||||
Tradet with Massimiliano Messina (RaimundoO) https://www.adventurersleaguelog.com/users/33187/characters/81757/trade_log_entries/1083031 |
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2023-11-19 08:19 | Trade Log | -5 | Amulet of the Devout, +2 > Iron Bands of Bilarro | Show Trade Log | ||||
Tradet with Raya https://www.adventurersleaguelog.com/users/36450/characters/90566/trade_log_entries/1087105 |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
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2022-01-28 20:05 | DDAL10-08 Volatile Thoughts | 10 | 10 | Show | ||||
Gefunden und Fluchgebrochen: Igneer und Zukkul: Reitwürmchen Oil of Etherealness Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the etherealness spell for 1 hour Potion of Growth This item is in the form of a tiny, gelatinous figurine of a gnomish ceremorph. Stretching the figurine as an action activates its spell effect. When you activate this figurine, you gain the “enlarge” effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the figurine continuously expands from a tiny bead to color the clear material around it and then contracts. Shaking or squashing the figurine fails to interrupt this process. |
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2022-03-07 18:30 | DDAL 10-10 Burying the Past | 1 | 10 | Show | ||||
Info: 10 Peile verschossen Story Award: I Saw Forever Loot: Staff of Defense This slender, hollow staff is made of a translucent green glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells. While holding the staff, you have a +1 bonus to your Armor Class. The staff has 10 charges. While holding it, you can use an action to expend one or more of its charges to cast one of the following spells from the staff if the spell is on your class’s spell list: mage armor (1 charge) or shield (2 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff shatters and is destroyed. Clockwork Amulet A miniature mechanical dragonborn wielding a two-handed sword encrusted with small garnets is nestled in the center of an intricate bronze sphere hanging from a translucent green chain. Pressing a button causes the mechanical warrior to go through an elaborate series of thrusts and parries within the confines of the sphere. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. |
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2022-01-21 00:02 | DDAL 10-05 A Blight in the Darkness | 10 | 10 | Show | ||||
10 Peile verschossen The wicked owlbear was nearly defeated; now it’s time to finish the deed and destroy her and her master once and for all. But first, you must find them. Track them down and save Ten Towns! Death lies to those who wait, but to those who fight boldly, a much worse end awaits. Ein Karten Set getauscht gegen Dread Helm mit den mud mephit. Potion of Resistance (acid) When you drink this potion, you gain resistance to acid damage for 1 hour. Spell Scroll of Spider Climb A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. |
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2022-02-03 19:00 | DDAL 10-09 Recipe for Retribution | 10 | 10 | Show | ||||
Thermal Exitron Plural-Zed Alpha**** I’ll save you! Du erleidest dann Schaden in Höhe des auf diese Weise verhinderten Schadens. Nur eine Kreatur kann gleichzeitig den Schaden eines Flammenwirbels reduzieren. Potion of Hill Giant Strength This potion smells of pine needles and a cold winter day. When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than 21. Portable hole Dry, blisteringly hot air carrying embers and ashes blows from within the portable hole whenever it’s opened. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate is one-way only and can’t be reopened. Ruby of the War Mage This ruby is a roughly fashioned chunk of blood-red crystal. The red color pulses gently. Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter the ruby can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends. Sunblight , Wyrmdoom Crag, Upside-down spire |
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2022-10-21 19:03 | WBW-DC-TEN-02 The Festival of Fyre | 1 | 10 | Show | ||||
Teilnehmer: -5 sp bei Festspielen Loot: 714gp Cloak of Many Fashions Silver Horn of Valhalla Four types of Horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many berserkers answer its summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly. If you blow the horn without meeting its requirement, the summoned berserkers Attack you. If you meet the requirement, they are friendly to you and your Companions and follow your commands. This is a silver horn; thus it summons 2d4+2 berserkers and possesses no additional requirement for its use. |
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2023-01-06 19:04 | WBW-DC-VMT-02 Court of the Owl King | 1 | 10 | Show | ||||
Teilnehmer: Verbrauchte Spell Scroll of Revivify on Wonka Ohnewald (Jannis D.) Neve hat das Gold für eine neue Scroll von Wonka bekommen. Kaufte sich wieder eine nach diesen Owligen Abenteuer. Owlking: Charm of Animal Conjuring Loot: 720 gp The Red Death (Guardian boots of speed) While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect. When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest. This item is found in the Dungeon Master’s Guide. These oxblood boots once belonged to a quickling archfey, and remnants of his Signature Magic, the Quickforce, still empower the item. Once an ally of Count Zurenkov, he was cut down and his domain taken when he refused to surrender the Quickforce to Zurenkov’s crusade against the Owl King. When the boots are activated, black, bat-shaped lightning crackles from them when the wearer moves. When wearer rolls initiative they can hear echoes of the anguished whispers of the original owner, granting a +2 bonus to initiative if the bearer isn’t incapacitated: Flavour Text: 6 Pfeile verschossen |
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2022-01-23 19:30 | DDAL10-07 - Into Darkness | 10 | 10 | Show | ||||
Times have been especially hard on the goliaths of Wyrmdoom Crag, and losing the few hunters they have left to neogi slavers will certainly spell their doom. You must delve into the ruins of an ancient city buried beneath the Spine of the World. What secrets lay in the deep dark? Do they promise salvation or doom? "Keine Flamme kann mich wärmen. Keine Worte, die meine Seele entflammen. Wir haben die Worte verloren." 10 Peile verschossen |
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2022-11-01 18:21 | WBW-DC-TEN-03 The Tale of Korama (Koramamonogatari) | 1 | 10 | Show | ||||
Teilnehmer: Rewards: 833 gp pro Person Story Award: Korama no Sohei Korama-monogatari (Tome of Understanding) This book contains intuition and Insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century Eladrin's Vestments (Elven Chain) Sojobo's Big Stick (Verteran's Cane) 10 Pfeile verschossen |
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2023-12-30 19:00 | CCC-MTL-02 House of Revenance | 1 | 10 | Show | ||||
(10) Arikatzi020 - Neve Elura - TCL (Tabaxi/ Elven Desendens) - Ranger Beast Master lvl 10 - none Info: Verbraucht: Loot: 900gp Story Award: Knowledge of House Zaunmice. Unearthed Ring of Mind Shielding While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication. This ring is set with a perfectly round off-white stone. The stone’s natural veins resemble the mountains of the moon. When within 120ft of an aberration, the ring glows softly Moon-touched Greatsword In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. Neve hat durch die Ereignisse einen Neuen Bond gekriegt: |
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2025-04-12 19:00 | CCC-PHA-01 Six Summoned Swords | 1 | 10 | Show | ||||
Teilnehmer: Info:
Wir verabschiedeten uns von Axcelia die wir Gerettet haben und mieteten uns an der Oberfläche in einen Gasthaus ein, wo wir unseren erfolg feiern wollten. Doch später in der Nacht kamen auftragsmörder die wir aber schnell uns entledigten. Den einzigen hinweis den wir fanden war ein violetes Samtsächchen mit Zwei Kristallen darin. Ending Cod: BAA Loot: 1000gp Weave (Helm of Teleportation) The helm called “Weave” once belonged to the drow mage Axcelia Axcelon. It is crafted out of mithral and fashioned into the shape of a spider. When held to the back of the wearer’s head, eight thin spidery legs extend and wrap around the head and face of the wearer to form the helmet. The feel of the legs over skin is soft and silken – a sensation that is both comfortable and extremely unsettling to the unaccustomed wearer. A worshipper of Lolth would pause in envy and awe at the sight of such fine workmanship. When the helmet is used, all those being transported hear the words “Across the weave” whispered softly in undercommon. This helm has 3 charges. While wearing it, you can expend 1 charge to cast Teleport from it. The helm regains 1d3 expended charges daily at dawn. |
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2022-12-04 19:30 | SJ-DC-PHP-WUMBO Flight Of The Wumbo Bee | 1 | 10 | Show | ||||
Teilnehmer: Loot: 1000gp Fell Stinger (Wand of Fireballs) AWIT CO. Uniform (Clothes of Mending) It comes in three colors: System Void Black, Wildspace Star Orange and Astral Dreadnought Grey, which the characters can choose upon receiving as a reward. Chosen Color: Astral Dreadnought Grey ASSOCIATES OF AWIT CO. (STORY AWARD) LUCKY MENTOR (STORY AWARD) WUMBO BEE FLYER (STORY AWARD) 10 Pfeile verschossen |
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2022-08-26 19:32 | WBW-DC-FWF Book It & Bale Out | 1 | 10 | Show | ||||
Teilnehmer: Purpel Wurm gesehen und 2 kleiner Schuppen und 4 Zähne mitgenommen Diese Tafel scheint ein paar Auskünfte über diese Institution zu geben, oder vielleicht auch über verschiedene ähnlichen Typs. Loot: Ruby of the War Mage Wondrous item, common (requires attunement by a spellcaster) Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends. Minor Property: Beacon The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. Glamoured Studded Leather AC 12 + Dex While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor. Minor Property: Gleaming This item never gets dirty. WBW-DC-FWF Book It & Bale Out |
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2024-03-29 19:35 | CCC-TRI 07 Beneath the Moonsea | 1 | 10 | Show | ||||
Teilnehmer: Info: Die Mannschaft die uns begleitet hat wurde entführt und schlafen nun beim Leviatan Aipelon - Loot: 1000 gp Story Rewarsd: Mooneye’s Ire. You decided not to take Auntie Mooneye up on her offer to dispose of an item which offended her. She won’t forget this slight. This might create complications in future adventures . . . Portable Hole This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. This strange folded cloth reflects no light and feels like air in the hand. When unfolded there is a slight smell of briny water in the air. |
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2024-06-05 18:41 | DDAL-DRW-13 Night Thieves | 1 | 10 | Show | ||||
Teilnehmer: Info:
Gefunden: Living Subject #42 (a living blade of disaster) can be removed from the room without difficulty as long as it’s kept within the box, but whoever touches the box has nightmares for several weeks afterward Dreck am stecken der Roten Zauberer. Loot: 6000gp Flame Tongue Longsword You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property–the damage when the weapon is used with two hands to make a melee attack. Pearl of Power While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn. Ambassador Cherthemiud’s spellbook contains these spells: |
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2022-03-03 19:30 | DDHC-TYP - White Plume Mountain | 1 | 10 | Show | ||||
Search ye far or search ye near Rewards
chose: 1x Elixir of Health, 1x Potion of Heroism, 1x Potion of Superior Healing, 2x Scroll of Revivify
chose: Longbow +2
chose: Blessing of Protection, Wave Loot: +1 Chain mail, Goggles of Night, Stone of Good Luck, Boots of Striding and Springing, Armor of Vulnerability (slashing), Ring of Protection, Ring of Spell Storing 15 Peile verschossen |
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2022-03-15 18:21 | Trade Log | -5 | Show Trade Log | |||||
Chardalyn Breastplate (Armor of Necrotic Resistance) vonNeve Elura Getauscht gegen: Dragonguard von Arinya Moondancer |
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2023-06-06 14:24 | Trade Log | -5 | Show Trade Log | |||||
Tradet with Ssakiel https://www.adventurersleaguelog.com/users/36450/characters/92670/trade_log_entries/1059151 |
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2023-07-04 20:00 | DDAL-DRW11 Shadow in the Stacks | 1 | 10 | Show | ||||
Teilnehmer: Informationen: Informationen gesammelt: Vater Llymic ist ein außerirdischer Schrecken aus dem Fernen Reich, der Licht und Wärme einsaugt und alles um sich herum in kalte, erstickende Dunkelheit taucht. Die Gruft wird von einer Splittergruppe der Kirche von Shar, dem Tenebrous-Glauben, eifrig gesucht, die ihren Meister befreien und die Welt in Dunkelheit stürzen will. Sie betrachten Vater Llymic als Werkzeug von Shar, das auf Toril eingesetzt wurde, um die Welt in ewige Dunkelheit zu stürzen. Der Einfluss von Vater Llymic verändert die Geologie, was zu einem seltsamen, unverwechselbaren grünen Stein führt. Sichtungen dieses Phänomens wurden bis nach Icewind Dale im Norden gemeldet. Sollte er freigelassen werden, würde Vater Llymics heimtückischer Einfluss zweifellos zu katastrophalen Ereignissen führen und vielleicht sogar eine Eiszeit mit nicht enden wollender Dunkelheit auslösen. Loot: 200gp Mantle of Spell Resistance This cloak is wrought from cloth as dark as a starless night sky. You have advantage on saving throws against spells while you wear this cloak. Amulet of the Devout, +2 Wondrous item, rare (requires attunement by a cleric or paladin) This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn. 1x Scroll of Revivify um Tua wieder aufzuheben 4 Pfeile verschossen |
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2023-10-24 23:46 | Trade Log | -5 | Show Trade Log | |||||
Tradet with Massimiliano Messina (RaimundoO) https://www.adventurersleaguelog.com/users/33187/characters/81757/trade_log_entries/1083031 |
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2023-11-19 08:19 | Trade Log | -5 | Show Trade Log | |||||
Tradet with Raya https://www.adventurersleaguelog.com/users/36450/characters/90566/trade_log_entries/1087105 |
Date Played | Adventure Title | Session | XP | GP ▲ | Downtime | Renown | Magic Items | |
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2022-01-28 20:05 | DDAL10-08 Volatile Thoughts | 10 | 551 | 10 | Boots of Levitation | Show | ||
Gefunden und Fluchgebrochen: Igneer und Zukkul: Reitwürmchen Oil of Etherealness Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the etherealness spell for 1 hour Potion of Growth This item is in the form of a tiny, gelatinous figurine of a gnomish ceremorph. Stretching the figurine as an action activates its spell effect. When you activate this figurine, you gain the “enlarge” effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the figurine continuously expands from a tiny bead to color the clear material around it and then contracts. Shaking or squashing the figurine fails to interrupt this process. |
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2022-03-07 18:30 | DDAL 10-10 Burying the Past | 1 | 618.25 | 10 | Staff of Defense, Clockwork Amulet | Show | ||
Info: 10 Peile verschossen Story Award: I Saw Forever Loot: Staff of Defense This slender, hollow staff is made of a translucent green glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells. While holding the staff, you have a +1 bonus to your Armor Class. The staff has 10 charges. While holding it, you can use an action to expend one or more of its charges to cast one of the following spells from the staff if the spell is on your class’s spell list: mage armor (1 charge) or shield (2 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff shatters and is destroyed. Clockwork Amulet A miniature mechanical dragonborn wielding a two-handed sword encrusted with small garnets is nestled in the center of an intricate bronze sphere hanging from a translucent green chain. Pressing a button causes the mechanical warrior to go through an elaborate series of thrusts and parries within the confines of the sphere. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. |
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2022-01-21 00:02 | DDAL 10-05 A Blight in the Darkness | 10 | 679 | 10 | Chardalyn Breastplate (Armor of Necrotic Resistance), Wand of Pyrotechnics | Show | ||
10 Peile verschossen The wicked owlbear was nearly defeated; now it’s time to finish the deed and destroy her and her master once and for all. But first, you must find them. Track them down and save Ten Towns! Death lies to those who wait, but to those who fight boldly, a much worse end awaits. Ein Karten Set getauscht gegen Dread Helm mit den mud mephit. Potion of Resistance (acid) When you drink this potion, you gain resistance to acid damage for 1 hour. Spell Scroll of Spider Climb A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. |
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2022-02-03 19:00 | DDAL 10-09 Recipe for Retribution | 10 | 699.5 | 10 | Portable hole, Ruby of the War Mage | Show | ||
Thermal Exitron Plural-Zed Alpha**** I’ll save you! Du erleidest dann Schaden in Höhe des auf diese Weise verhinderten Schadens. Nur eine Kreatur kann gleichzeitig den Schaden eines Flammenwirbels reduzieren. Potion of Hill Giant Strength This potion smells of pine needles and a cold winter day. When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than 21. Portable hole Dry, blisteringly hot air carrying embers and ashes blows from within the portable hole whenever it’s opened. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate is one-way only and can’t be reopened. Ruby of the War Mage This ruby is a roughly fashioned chunk of blood-red crystal. The red color pulses gently. Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter the ruby can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends. Sunblight , Wyrmdoom Crag, Upside-down spire |
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2022-10-21 19:03 | WBW-DC-TEN-02 The Festival of Fyre | 1 | 714 | 10 | Cloak of Many Fashions, Silver Horn of Valhalla | Show | ||
Teilnehmer: -5 sp bei Festspielen Loot: 714gp Cloak of Many Fashions Silver Horn of Valhalla Four types of Horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many berserkers answer its summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly. If you blow the horn without meeting its requirement, the summoned berserkers Attack you. If you meet the requirement, they are friendly to you and your Companions and follow your commands. This is a silver horn; thus it summons 2d4+2 berserkers and possesses no additional requirement for its use. |
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2023-01-06 19:04 | WBW-DC-VMT-02 Court of the Owl King | 1 | 720 | 10 | The Red Death (Guardian boots of speed) | Show | ||
Teilnehmer: Verbrauchte Spell Scroll of Revivify on Wonka Ohnewald (Jannis D.) Neve hat das Gold für eine neue Scroll von Wonka bekommen. Kaufte sich wieder eine nach diesen Owligen Abenteuer. Owlking: Charm of Animal Conjuring Loot: 720 gp The Red Death (Guardian boots of speed) While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect. When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest. This item is found in the Dungeon Master’s Guide. These oxblood boots once belonged to a quickling archfey, and remnants of his Signature Magic, the Quickforce, still empower the item. Once an ally of Count Zurenkov, he was cut down and his domain taken when he refused to surrender the Quickforce to Zurenkov’s crusade against the Owl King. When the boots are activated, black, bat-shaped lightning crackles from them when the wearer moves. When wearer rolls initiative they can hear echoes of the anguished whispers of the original owner, granting a +2 bonus to initiative if the bearer isn’t incapacitated: Flavour Text: 6 Pfeile verschossen |
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2022-01-23 19:30 | DDAL10-07 - Into Darkness | 10 | 746.3 | 10 | Mace of Smiting | Show | ||
Times have been especially hard on the goliaths of Wyrmdoom Crag, and losing the few hunters they have left to neogi slavers will certainly spell their doom. You must delve into the ruins of an ancient city buried beneath the Spine of the World. What secrets lay in the deep dark? Do they promise salvation or doom? "Keine Flamme kann mich wärmen. Keine Worte, die meine Seele entflammen. Wir haben die Worte verloren." 10 Peile verschossen |
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2022-11-01 18:21 | WBW-DC-TEN-03 The Tale of Korama (Koramamonogatari) | 1 | 833 | 10 | Sojobo's Big Stick (Verteran's Cane), Eladrin's Vestments (Elven Chain), Korama-monogatari (Tome of Understanding) | Show | ||
Teilnehmer: Rewards: 833 gp pro Person Story Award: Korama no Sohei Korama-monogatari (Tome of Understanding) This book contains intuition and Insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century Eladrin's Vestments (Elven Chain) Sojobo's Big Stick (Verteran's Cane) 10 Pfeile verschossen |
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2023-12-30 19:00 | CCC-MTL-02 House of Revenance | 1 | 900 | 10 | Unearthed Ring of Mind Shielding, Moon-touched Greatsword | Show | ||
(10) Arikatzi020 - Neve Elura - TCL (Tabaxi/ Elven Desendens) - Ranger Beast Master lvl 10 - none Info: Verbraucht: Loot: 900gp Story Award: Knowledge of House Zaunmice. Unearthed Ring of Mind Shielding While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication. This ring is set with a perfectly round off-white stone. The stone’s natural veins resemble the mountains of the moon. When within 120ft of an aberration, the ring glows softly Moon-touched Greatsword In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. Neve hat durch die Ereignisse einen Neuen Bond gekriegt: |
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2025-04-12 19:00 | CCC-PHA-01 Six Summoned Swords | 1 | 1000 | 10 | Show | |||
Teilnehmer: Info:
Wir verabschiedeten uns von Axcelia die wir Gerettet haben und mieteten uns an der Oberfläche in einen Gasthaus ein, wo wir unseren erfolg feiern wollten. Doch später in der Nacht kamen auftragsmörder die wir aber schnell uns entledigten. Den einzigen hinweis den wir fanden war ein violetes Samtsächchen mit Zwei Kristallen darin. Ending Cod: BAA Loot: 1000gp Weave (Helm of Teleportation) The helm called “Weave” once belonged to the drow mage Axcelia Axcelon. It is crafted out of mithral and fashioned into the shape of a spider. When held to the back of the wearer’s head, eight thin spidery legs extend and wrap around the head and face of the wearer to form the helmet. The feel of the legs over skin is soft and silken – a sensation that is both comfortable and extremely unsettling to the unaccustomed wearer. A worshipper of Lolth would pause in envy and awe at the sight of such fine workmanship. When the helmet is used, all those being transported hear the words “Across the weave” whispered softly in undercommon. This helm has 3 charges. While wearing it, you can expend 1 charge to cast Teleport from it. The helm regains 1d3 expended charges daily at dawn. |
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2022-12-04 19:30 | SJ-DC-PHP-WUMBO Flight Of The Wumbo Bee | 1 | 1000 | 10 | Fell Stinger (Wand of Fireballs), AWIT CO. Uniform (Clothes of Mending) | Show | ||
Teilnehmer: Loot: 1000gp Fell Stinger (Wand of Fireballs) AWIT CO. Uniform (Clothes of Mending) It comes in three colors: System Void Black, Wildspace Star Orange and Astral Dreadnought Grey, which the characters can choose upon receiving as a reward. Chosen Color: Astral Dreadnought Grey ASSOCIATES OF AWIT CO. (STORY AWARD) LUCKY MENTOR (STORY AWARD) WUMBO BEE FLYER (STORY AWARD) 10 Pfeile verschossen |
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2022-08-26 19:32 | WBW-DC-FWF Book It & Bale Out | 1 | 1000 | 10 | Ruby of the War Mage, Glamoured Studded Leather | Show | ||
Teilnehmer: Purpel Wurm gesehen und 2 kleiner Schuppen und 4 Zähne mitgenommen Diese Tafel scheint ein paar Auskünfte über diese Institution zu geben, oder vielleicht auch über verschiedene ähnlichen Typs. Loot: Ruby of the War Mage Wondrous item, common (requires attunement by a spellcaster) Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends. Minor Property: Beacon The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. Glamoured Studded Leather AC 12 + Dex While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor. Minor Property: Gleaming This item never gets dirty. WBW-DC-FWF Book It & Bale Out |
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2024-03-29 19:35 | CCC-TRI 07 Beneath the Moonsea | 1 | 1000 | 10 | Portable Hole | Show | ||
Teilnehmer: Info: Die Mannschaft die uns begleitet hat wurde entführt und schlafen nun beim Leviatan Aipelon - Loot: 1000 gp Story Rewarsd: Mooneye’s Ire. You decided not to take Auntie Mooneye up on her offer to dispose of an item which offended her. She won’t forget this slight. This might create complications in future adventures . . . Portable Hole This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. This strange folded cloth reflects no light and feels like air in the hand. When unfolded there is a slight smell of briny water in the air. |
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2024-06-05 18:41 | DDAL-DRW-13 Night Thieves | 1 | 6000 | 10 | Flame Tongue Longsword, Pearl of Power | Show | ||
Teilnehmer: Info:
Gefunden: Living Subject #42 (a living blade of disaster) can be removed from the room without difficulty as long as it’s kept within the box, but whoever touches the box has nightmares for several weeks afterward Dreck am stecken der Roten Zauberer. Loot: 6000gp Flame Tongue Longsword You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property–the damage when the weapon is used with two hands to make a melee attack. Pearl of Power While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn. Ambassador Cherthemiud’s spellbook contains these spells: |
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2022-03-03 19:30 | DDHC-TYP - White Plume Mountain | 1 | 14800 | 10 | Goggles Of Night, Stone of Good Luck, Boots of Striding and Springing, Chain Mail +1, Armor of Vulnerability, Ring of Protection, Ring of Spell Storing, Frostbiss (Longbow +2), Wave (trident) | Show | ||
Search ye far or search ye near Rewards
chose: 1x Elixir of Health, 1x Potion of Heroism, 1x Potion of Superior Healing, 2x Scroll of Revivify
chose: Longbow +2
chose: Blessing of Protection, Wave Loot: +1 Chain mail, Goggles of Night, Stone of Good Luck, Boots of Striding and Springing, Armor of Vulnerability (slashing), Ring of Protection, Ring of Spell Storing 15 Peile verschossen |
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2022-03-15 18:21 | Trade Log | -5 | Chardalyn Breastplate (Armor of Necrotic Resistance) > Dragonguard | Show Trade Log | ||||
Chardalyn Breastplate (Armor of Necrotic Resistance) vonNeve Elura Getauscht gegen: Dragonguard von Arinya Moondancer |
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2023-06-06 14:24 | Trade Log | -5 | Fell Stinger (Wand of Fireballs) > Wand of Lightning Bolts | Show Trade Log | ||||
Tradet with Ssakiel https://www.adventurersleaguelog.com/users/36450/characters/92670/trade_log_entries/1059151 |
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2023-07-04 20:00 | DDAL-DRW11 Shadow in the Stacks | 1 | 10 | Mantle of Spell Resistance, Amulet of the Devout, +2 | Show | |||
Teilnehmer: Informationen: Informationen gesammelt: Vater Llymic ist ein außerirdischer Schrecken aus dem Fernen Reich, der Licht und Wärme einsaugt und alles um sich herum in kalte, erstickende Dunkelheit taucht. Die Gruft wird von einer Splittergruppe der Kirche von Shar, dem Tenebrous-Glauben, eifrig gesucht, die ihren Meister befreien und die Welt in Dunkelheit stürzen will. Sie betrachten Vater Llymic als Werkzeug von Shar, das auf Toril eingesetzt wurde, um die Welt in ewige Dunkelheit zu stürzen. Der Einfluss von Vater Llymic verändert die Geologie, was zu einem seltsamen, unverwechselbaren grünen Stein führt. Sichtungen dieses Phänomens wurden bis nach Icewind Dale im Norden gemeldet. Sollte er freigelassen werden, würde Vater Llymics heimtückischer Einfluss zweifellos zu katastrophalen Ereignissen führen und vielleicht sogar eine Eiszeit mit nicht enden wollender Dunkelheit auslösen. Loot: 200gp Mantle of Spell Resistance This cloak is wrought from cloth as dark as a starless night sky. You have advantage on saving throws against spells while you wear this cloak. Amulet of the Devout, +2 Wondrous item, rare (requires attunement by a cleric or paladin) This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn. 1x Scroll of Revivify um Tua wieder aufzuheben 4 Pfeile verschossen |
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2023-10-24 23:46 | Trade Log | -5 | Mithral Half Plate > Mithral Armor Plate | Show Trade Log | ||||
Tradet with Massimiliano Messina (RaimundoO) https://www.adventurersleaguelog.com/users/33187/characters/81757/trade_log_entries/1083031 |
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2023-11-19 08:19 | Trade Log | -5 | Amulet of the Devout, +2 > Iron Bands of Bilarro | Show Trade Log | ||||
Tradet with Raya https://www.adventurersleaguelog.com/users/36450/characters/90566/trade_log_entries/1087105 |