Show Log Entry
Adventure Title
DDAL 10-09 Recipe for Retribution
DDAL 10-09 Recipe for Retribution
Session
10
10
Date Played
2022-02-03 19:00:00 UTC
2022-02-03 19:00:00 UTC
Levels Gained
1
1
GP +/-
699.5
699.5
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Klaus K.
Klaus K.
DM DCI Number
#4320812635
#4320812635
Notes
Thermal Exitron Plural-Zed Alpha**** Ein feuriger Spalt gerät außer Kontrolle und muss geschlossen werden, bevor es zu einer Katastrophe kommt! Leutnant Prook hat ein Ritual zur Schließung des Spalts kopiert, das mögliche Vorgehensweisen vorschlägt, aber auch Helden wie ihr wisst vielleicht ein oder zwei Dinge über die Schließung eines Spalts. I’ll save you! Wenn ein anderer Charakter durch den Flammenwirbel Schaden erleiden würde, kannst du deine Reaktion nutzen, um den verursachten Schaden um das ergebnis eines Constitution Checks zu reduzieren. Du erleidest dann Schaden in Höhe des auf diese Weise verhinderten Schadens. Nur eine Kreatur kann gleichzeitig den Schaden eines Flammenwirbels reduzieren. --------------------------------------------------------------------------------------------------------------------------------------- Potion of Hill Giant Strength Potion, uncommon This potion smells of pine needles and a cold winter day. When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than 21. --------------------------------------------------------------------------------------------------------------------------------------- Portable hole Wondrous item, rare Dry, blisteringly hot air carrying embers and ashes blows from within the portable hole whenever it’s opened. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate is one-way only and can’t be reopened. --------------------------------------------------------------------------------------------------------------------------------------- Ruby of the War Mage Wondrous item, common (requires attunement by a spellcaster) This ruby is a roughly fashioned chunk of blood-red crystal. The red color pulses gently. Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter the ruby can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends. --------------------------------------------------------------------------------------------------------------------------------------- Sunblight , Wyrmdoom Crag, Upside-down spire 10 Pfeile verschossen +60 Arrows -3gp
Thermal Exitron Plural-Zed Alpha**** Ein feuriger Spalt gerät außer Kontrolle und muss geschlossen werden, bevor es zu einer Katastrophe kommt! Leutnant Prook hat ein Ritual zur Schließung des Spalts kopiert, das mögliche Vorgehensweisen vorschlägt, aber auch Helden wie ihr wisst vielleicht ein oder zwei Dinge über die Schließung eines Spalts. I’ll save you! Wenn ein anderer Charakter durch den Flammenwirbel Schaden erleiden würde, kannst du deine Reaktion nutzen, um den verursachten Schaden um das ergebnis eines Constitution Checks zu reduzieren. Du erleidest dann Schaden in Höhe des auf diese Weise verhinderten Schadens. Nur eine Kreatur kann gleichzeitig den Schaden eines Flammenwirbels reduzieren. --------------------------------------------------------------------------------------------------------------------------------------- Potion of Hill Giant Strength Potion, uncommon This potion smells of pine needles and a cold winter day. When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than 21. --------------------------------------------------------------------------------------------------------------------------------------- Portable hole Wondrous item, rare Dry, blisteringly hot air carrying embers and ashes blows from within the portable hole whenever it’s opened. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate is one-way only and can’t be reopened. --------------------------------------------------------------------------------------------------------------------------------------- Ruby of the War Mage Wondrous item, common (requires attunement by a spellcaster) This ruby is a roughly fashioned chunk of blood-red crystal. The red color pulses gently. Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter the ruby can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends. --------------------------------------------------------------------------------------------------------------------------------------- Sunblight , Wyrmdoom Crag, Upside-down spire 10 Pfeile verschossen +60 Arrows -3gp
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Portable hole | Rare | DDAL 10-09 Recipe for Retribution | true | ||
**Portable hole** *Wondrous item, rare* Dry, blisteringly hot air carrying embers and ashes blows from within the portable hole whenever it’s opened. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate is one-way only and can’t be reopened. | |||||
Ruby of the War Mage | Common | DDAL 10-09 Recipe for Retribution | false | ||
**Ruby of the War Mage** *Wondrous item, common (requires attunement by a spellcaster*) This ruby is a roughly fashioned chunk of blood-red crystal. The red color pulses gently. Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter the ruby can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends. |