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Adventure Title
CCC-TRI 07 Beneath the Moonsea
CCC-TRI 07 Beneath the Moonsea
Session
1
1
Date Played
2024-03-29 19:35:00 UTC
2024-03-29 19:35:00 UTC
Levels Gained
GP +/-
1000
1000
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Boerns
Boerns
DM DCI Number
9874213
9874213
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (10) Jannis D. - Kaleu Colma - Triton - Cleric 10 (9) RedFistFlag - Rairaku - Tiefling (Winged) - Babarian 9 (10) KaNarlist - Cellica Le`Quella - Elf Wizard 10 - Harpers (10) Arikatzi020 - Neve Elura - TCL (Tabaxi/ Elven Desendens) - Ranger Beast Master lvl 10 - none (10) Flammenklinge- Ros´e -Fairy-Hexenmeister-Archfey - (2) - Schadow - Zauberer- (8) ------------------------------------------------------------------------------------------------------------------------------------------ Info: “Dearie, there’s no reason we can’t be friends. Things are coming that you don’t want to be underfoot for. Just drop the bauble over the side, and Auntie Mooneye will make sure you have some protection in the . . . well, without that protection, you may not want to stay in Mulmaster.” Do you accept this deal? Auntie Mooneye clicks her tongue disapprovingly at that. “Not smart, dearie . . . very well, I’ll just make sure something special keeps its eye out for you.” Die Mannschaft die uns begleitet hat wurde entführt und schlafen nun beim Leviatan Aipelon - ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 1000 gp ------------------------------------------------------------------------------------------------------------------------------------------ Story Rewarsd: Mooneye’s Ire. You decided not to take Auntie Mooneye up on her offer to dispose of an item which offended her. She won’t forget this slight. This might create complications in future adventures . . . ------------------------------------------------------------------------------------------------------------------------------------------ Portable Hole Wondrous item, rare This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. This strange folded cloth reflects no light and feels like air in the hand. When unfolded there is a slight smell of briny water in the air. ------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (10) Jannis D. - Kaleu Colma - Triton - Cleric 10 (9) RedFistFlag - Rairaku - Tiefling (Winged) - Babarian 9 (10) KaNarlist - Cellica Le`Quella - Elf Wizard 10 - Harpers (10) Arikatzi020 - Neve Elura - TCL (Tabaxi/ Elven Desendens) - Ranger Beast Master lvl 10 - none (10) Flammenklinge- Ros´e -Fairy-Hexenmeister-Archfey - (2) - Schadow - Zauberer- (8) ------------------------------------------------------------------------------------------------------------------------------------------ Info: “Dearie, there’s no reason we can’t be friends. Things are coming that you don’t want to be underfoot for. Just drop the bauble over the side, and Auntie Mooneye will make sure you have some protection in the . . . well, without that protection, you may not want to stay in Mulmaster.” Do you accept this deal? Auntie Mooneye clicks her tongue disapprovingly at that. “Not smart, dearie . . . very well, I’ll just make sure something special keeps its eye out for you.” Die Mannschaft die uns begleitet hat wurde entführt und schlafen nun beim Leviatan Aipelon - ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 1000 gp ------------------------------------------------------------------------------------------------------------------------------------------ Story Rewarsd: Mooneye’s Ire. You decided not to take Auntie Mooneye up on her offer to dispose of an item which offended her. She won’t forget this slight. This might create complications in future adventures . . . ------------------------------------------------------------------------------------------------------------------------------------------ Portable Hole Wondrous item, rare This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. This strange folded cloth reflects no light and feels like air in the hand. When unfolded there is a slight smell of briny water in the air. ------------------------------------------------------------------------------------------------------------------------------------------
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Portable Hole | Rare | CCC-TRI 07 Beneath the Moonsea | true | ||
Portable Hole Wondrous item, rare This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. This strange folded cloth reflects no light and feels like air in the hand. When unfolded there is a slight smell of briny water in the air. |