Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result ▲
Source
Dread Helm (wurde getauscht)
common
Award
CCC-GLIP-01-03 Citadel of Vlaakith
Show
Notes:
Dread Helm
Wondrous Item, common
This fearsome steel helm makes your eyes glow red while you wear it.
This item can be found in Xanathar’s Guide to Everything.
Wand of Pyrotechnics
common
DDAL 10-05 A Blight in the Darkness
DDAL 10-05 A Blight in the Darkness
Show
Notes:
Wand of Pyrotechnics
Wand, common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
Prosthetic Limb
common
DDAL 10-06 The Fallen Star
DDAL 10-06 The Fallen Star
Show
Notes:
Prosthetic Limb
Wondrous item, common
This high-performance, alien technology resembles a polished obsidian spider leg with gold web designs. When attached, its off-world materials fold in on themselves and reconfigure into the desired limb.
This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar body part. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an action, and it can’t be removed against your will. It detaches if you die.
Boots of Levitation
rare
DDAL10-08 Volatile Thoughts
DDAL10-08 Volatile Thoughts
Show
Notes:
Boots of Levitation
Wondrous item, rare (requires attunement)
These hard leather boots are festooned with switches, wiring, and transparent crystal conduits filled with glowing, green liquid. Tiny jets of blue flame emit from ports on the boots’ soles when activated.
While you wear these boots, you can use an action to cast the levitate spell on yourself at will.
die in einer luftdichten Messingkapsel verpackt sind.
Diese harten Lederstiefel sind mit Schaltern, Drähten und durchsichtigen Kristallleitungen, die mit einer leuchtenden, grünen Flüssigkeit gefüllt sind, bestückt.
Winzige blaue Flammenstrahlen strömen aus den Öffnungen an den Stiefelsohlen, wenn sie aktiviert werden.
Portable hole
rare
DDAL 10-09 Recipe for Retribution
DDAL 10-09 Recipe for Retribution
Show
Notes:
Portable hole
Wondrous item, rare
Dry, blisteringly hot air carrying embers and ashes blows from within the portable hole whenever it’s opened. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate is one-way only and can’t be reopened.
Dawnfire (Sun Blade)
rare
CCC-STORM-01 The Barrows of Solina
CCC-STORM-01 The Barrows of Solina
Show
Notes:
Dawnfire (Sun Blade)
Weapon (longsword), rare (requires attunement)
This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.
You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.
The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead.
This item can be found in the Dungeon Master’s Guide.
Stone of Good Luck
uncommon
DDHC-TYP - White Plume Mountain
DDHC-TYP - White Plume Mountain
Show
Notes:
Stone of Good Luck
adventuring gear (wondrous item), Uncommon
Requires Attunement
While this polished agate is on your person, you gain a +1 bonus to Ability Checks and Saving Throws.
Ring of Protection
rare
DDHC-TYP - White Plume Mountain
DDHC-TYP - White Plume Mountain
Show
Notes:
Ring of Protection
Ring, rare (requires attunement)
You gain a +1 bonus to AC and Saving Throws while wearing this ring.
Frostbiss (Longbow +2)
rare
DDHC-TYP - White Plume Mountain
DDHC-TYP - White Plume Mountain
Show
Notes:
Longbow +2
Weapon (longbow), rare
You have a +2 bonus to Attack and Damage Rolls made with this Magic Weapon.
Neves Bogen wurde mit Young Remorhazmaterial aufgearbeite. Dieser wirkt jetz wenn man in auf den ersten Blick ansieht aus als würde er sich bewegen aber bei genauerem hinschaun dann doch nicht.
Fluff: This bow looks as if it were made from a single icicle and its string is made of silver.
Staff of Defense
rare
DDAL 10-10 Burying the Past
DDAL 10-10 Burying the Past
Show
Notes:
Staff of Defense
Staff, rare (requires attunement)
This slender, hollow staff is made of a translucent green glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells. While holding the staff, you have a +1 bonus to your Armor Class. The staff has 10 charges. While holding it, you can use an action to expend one or more of its charges to cast one of the following spells from the staff if the spell is on your class’s spell list: mage armor (1 charge) or shield (2 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff shatters and is destroyed.
Clockwork Amulet
common
DDAL 10-10 Burying the Past
DDAL 10-10 Burying the Past
Show
Notes:
Clockwork Amulet
Wondrous item, common
A miniature mechanical dragonborn wielding a two-handed sword encrusted with small garnets is nestled in the center of an intricate bronze sphere hanging from a translucent green chain. Pressing a button causes the mechanical warrior to go through an elaborate series of thrusts and parries within the confines of the sphere. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
Dragonguard
rare
Getauscht von Arinya Moondancer (Arikatzi020)
Trade Log
Show
Notes:
Dragonguard
Armor (breastplate ), rare
This +1 breastplate has a gold dragon motif worked into its design. Created for a human hero of Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type.
Moon-touched Rapier of the Dark Tongue
common
CCC-UNITE-05 House of Moonlight
CCC-UNITE-05 House of Moonlight
Show
Notes:
Moon-touched Rapier of the Dark Tongue
Weapon, Common
Moon-touched Rapier
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
Language minor property
The bearer of this weapon can speak and understand Undercommon
Figurine of wondrous Power, Silver Raven
uncommon
WBW-DC-FDC-03 I Find That Familiar
Trade Log
Show
Notes:
FIGURINE OF WONDROUS POWER,SILVER RAVEN
Wondrous item, uncommon
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.
This item is found in the Dungeon Master’s Guide.
Instead of a figurine, this item has the appearance of a silver raven egg.
Ioun Stone of Awareness
rare
WBW-DC-FWF End of the Red Plague
WBW-DC-FWF End of the Red Plague
Show
Notes:
Ioun Stone of Awareness
Wondrous item, rare (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
You can't be surprised while this dark blue rhomboid orbits your head.
Minor Property: Unbreakable
The item can't be broken. Special means must be used to destroy it.
Glamoured Studded Leather
rare
WBW-DC-FWF Book It & Bale Out
WBW-DC-FWF Book It & Bale Out
Show
Notes:
Glamoured Studded Leather
Light armor, rare
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor.
Minor Property: Gleaming
This item never gets dirty.
Cloak of Many Fashions
common
WBW-DC-TEN-02 The Festival of Fyre
WBW-DC-TEN-02 The Festival of Fyre
Show
Notes:
Cloak of Many Fashions
Wondrous item, common
While wearing this cloak, you can use a bonus Action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its Appearance, the cloak can’t be anything but a cloak. Although it can duplicate the Appearance of other magic cloaks, it doesn’t gain their magical Properties.
Sojobo's Big Stick (Verteran's Cane)
common
WBW-DC-TEN-03 The Tale of Korama (Koramamonogatari)
WBW-DC-TEN-03 The Tale of Korama (Koramamonogatari)
Show
Notes:
Sojobo's Big Stick (Verteran's Cane)
Wondrous item, common
When you grasp this walking cane and use a bonus action to speak the command word (banzai), it transforms into an ordinary longsword and ceases to be magical.
Guardian: This item whispers warnings to its bearer, granting a +2 bonus to initiative rolls)
Korama-monogatari (Tome of Understanding)
very_rare
WBW-DC-TEN-03 The Tale of Korama (Koramamonogatari)
WBW-DC-TEN-03 The Tale of Korama (Koramamonogatari)
Show
Notes:
Korama-monogatari (Tome of Understanding)
Wondrous item, very rare
This book contains intuition and Insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century
Bracers of Archery
uncommon
DDAL05-02 The Black Road
Trade Log
Show
Notes:
Bracers of Archery
Wondrous item, uncommon (requires attunement)
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. This item can be found in the Dungeon Master’s Guide.
These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a
warm orange in heat. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Name | Rarity | Location | Table | Result ▲ | Source | |
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Dread Helm (wurde getauscht) | common | Award | CCC-GLIP-01-03 Citadel of Vlaakith | Show | ||
Notes:
Dread Helm |
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Wand of Pyrotechnics | common | DDAL 10-05 A Blight in the Darkness | DDAL 10-05 A Blight in the Darkness | Show | ||
Notes:
Wand of Pyrotechnics This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. |
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Prosthetic Limb | common | DDAL 10-06 The Fallen Star | DDAL 10-06 The Fallen Star | Show | ||
Notes:
Prosthetic Limb This high-performance, alien technology resembles a polished obsidian spider leg with gold web designs. When attached, its off-world materials fold in on themselves and reconfigure into the desired limb. This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar body part. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an action, and it can’t be removed against your will. It detaches if you die. |
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Boots of Levitation | rare | DDAL10-08 Volatile Thoughts | DDAL10-08 Volatile Thoughts | Show | ||
Notes:
Boots of Levitation These hard leather boots are festooned with switches, wiring, and transparent crystal conduits filled with glowing, green liquid. Tiny jets of blue flame emit from ports on the boots’ soles when activated. While you wear these boots, you can use an action to cast the levitate spell on yourself at will. die in einer luftdichten Messingkapsel verpackt sind. |
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Portable hole | rare | DDAL 10-09 Recipe for Retribution | DDAL 10-09 Recipe for Retribution | Show | ||
Notes:
Portable hole Dry, blisteringly hot air carrying embers and ashes blows from within the portable hole whenever it’s opened. This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate is one-way only and can’t be reopened. |
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Dawnfire (Sun Blade) | rare | CCC-STORM-01 The Barrows of Solina | CCC-STORM-01 The Barrows of Solina | Show | ||
Notes:
Dawnfire (Sun Blade) This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. |
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Stone of Good Luck | uncommon | DDHC-TYP - White Plume Mountain | DDHC-TYP - White Plume Mountain | Show | ||
Notes:
Stone of Good Luck While this polished agate is on your person, you gain a +1 bonus to Ability Checks and Saving Throws. |
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Ring of Protection | rare | DDHC-TYP - White Plume Mountain | DDHC-TYP - White Plume Mountain | Show | ||
Notes:
Ring of Protection You gain a +1 bonus to AC and Saving Throws while wearing this ring. |
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Frostbiss (Longbow +2) | rare | DDHC-TYP - White Plume Mountain | DDHC-TYP - White Plume Mountain | Show | ||
Notes:
Longbow +2 You have a +2 bonus to Attack and Damage Rolls made with this Magic Weapon. Neves Bogen wurde mit Young Remorhazmaterial aufgearbeite. Dieser wirkt jetz wenn man in auf den ersten Blick ansieht aus als würde er sich bewegen aber bei genauerem hinschaun dann doch nicht. Fluff: This bow looks as if it were made from a single icicle and its string is made of silver. |
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Staff of Defense | rare | DDAL 10-10 Burying the Past | DDAL 10-10 Burying the Past | Show | ||
Notes:
Staff of Defense This slender, hollow staff is made of a translucent green glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its spells. While holding the staff, you have a +1 bonus to your Armor Class. The staff has 10 charges. While holding it, you can use an action to expend one or more of its charges to cast one of the following spells from the staff if the spell is on your class’s spell list: mage armor (1 charge) or shield (2 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff shatters and is destroyed. |
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Clockwork Amulet | common | DDAL 10-10 Burying the Past | DDAL 10-10 Burying the Past | Show | ||
Notes:
Clockwork Amulet A miniature mechanical dragonborn wielding a two-handed sword encrusted with small garnets is nestled in the center of an intricate bronze sphere hanging from a translucent green chain. Pressing a button causes the mechanical warrior to go through an elaborate series of thrusts and parries within the confines of the sphere. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. |
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Dragonguard | rare | Getauscht von Arinya Moondancer (Arikatzi020) | Trade Log | Show | ||
Notes:
Dragonguard |
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Moon-touched Rapier of the Dark Tongue | common | CCC-UNITE-05 House of Moonlight | CCC-UNITE-05 House of Moonlight | Show | ||
Notes:
Moon-touched Rapier of the Dark Tongue Moon-touched Rapier Language minor property |
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Figurine of wondrous Power, Silver Raven | uncommon | WBW-DC-FDC-03 I Find That Familiar | Trade Log | Show | ||
Notes:
FIGURINE OF WONDROUS POWER,SILVER RAVEN A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will. This item is found in the Dungeon Master’s Guide. Instead of a figurine, this item has the appearance of a silver raven egg. |
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Ioun Stone of Awareness | rare | WBW-DC-FWF End of the Red Plague | WBW-DC-FWF End of the Red Plague | Show | ||
Notes:
Ioun Stone of Awareness Wondrous item, rare (requires attunement) An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. You can't be surprised while this dark blue rhomboid orbits your head. Minor Property: Unbreakable |
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Glamoured Studded Leather | rare | WBW-DC-FWF Book It & Bale Out | WBW-DC-FWF Book It & Bale Out | Show | ||
Notes:
Glamoured Studded Leather While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor. Minor Property: Gleaming |
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Cloak of Many Fashions | common | WBW-DC-TEN-02 The Festival of Fyre | WBW-DC-TEN-02 The Festival of Fyre | Show | ||
Notes:
Cloak of Many Fashions |
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Sojobo's Big Stick (Verteran's Cane) | common | WBW-DC-TEN-03 The Tale of Korama (Koramamonogatari) | WBW-DC-TEN-03 The Tale of Korama (Koramamonogatari) | Show | ||
Notes:
Sojobo's Big Stick (Verteran's Cane) |
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Korama-monogatari (Tome of Understanding) | very_rare | WBW-DC-TEN-03 The Tale of Korama (Koramamonogatari) | WBW-DC-TEN-03 The Tale of Korama (Koramamonogatari) | Show | ||
Notes:
Korama-monogatari (Tome of Understanding) This book contains intuition and Insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century |
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Bracers of Archery | uncommon | DDAL05-02 The Black Road | Trade Log | Show | ||
Notes:
Bracers of Archery While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. This item can be found in the Dungeon Master’s Guide. These bracers are bulky with hexagon designs along them that do not match any common racial or family styling. In addition, the hexagons turn blue in the cold or a |