Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Pearl of Elocution common DDHC-WBW-PR Prelude: Lost Things DDHC-WBW-PR Prelude: Lost Things Show
Notes:

Pearl of Elocution
Wondrous Item, common

When you place this pearl underneath your tongue, you perfectly pronounce the words of any language that you can speak.

Ring of Amity very_rare DM Service Awards Season 12 c Trade Log Show
Notes:

Ring of Amity
Ring, very rare (requires attunement)

This ring is carved from hematite and bears an engraving of the friend rune.

When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect.

You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing.

A creature can benefit from only one ring of amity's bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action.
Invoking the Rune.

When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring's rune if you are within 60 feet of the bonded creature. The bonded creature's attack is then turned into a critical hit.

Once the rune has been invoked, it can't be invoked again until the next dawn.

Tongcat Nenek Kebayan (Staff of Healing) rare WBW-DC-DMM-01 The Soltitude of Solace Trade Log Show
Notes:

Tongcat Nenek Kebayan (Staff of Healing)
Staff, Rare (Requires Attunement by a Bard, Cleric or Druid)

This is a gnarled staff made of meranti. It is slightly longer than a regular walking stick and the top ends in a knot that fits nicely in the palm of one’s hand. Every time you wield the staff without attuning to it, you get the sense that ancient spirits are watching you. This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.