Kipzo Sturmsegel

Season:
Forgotten Realms
Race:
Hadozee
Class:
Great Old One Warlock
Background:
Charlatan
Lifestyle:
Modest
Current Level:
9
Total GP:
3822.04
Total Downtime:
130
Tag:
SJ
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
10
Magic Item Limit:
3
UC/A - Rod of the Pact Keeper +1,
UC - Light Crossbow +1,
R/A - Ioun Stone Reserve,
R - Breastplate +1,
VR - Fish Suit,
UC - Wildspace Orrery,
UC - Robe of Useful Items,
R - Portable Hole,
R - Chain Mail +1,
UC - Greatsword +1

Log Entries

Date Played Adventure Title ▲ Session Levels GP Downtime Magic Items
2025-03-11 19:30 Character Creation 0.1 Show

Class: Warlock

Hit Dice: 1d8
Proficiency
Saving Throw: Wisdom, Charisma
Weapon: Simple Weapons
Armor: Light Armor
Features: Eldritch Invocations, Pact Magic
Eldritch Invocation: Pact of Tome

Species: Hadozee

Base Walk Speed: 30 ft (and climbing speed)
Features: Speed, Dexterous Feet, Glide, Hadozee Resilience

Background: Charlatan

Ability Scores: Dexterity, Constitution, Charisma
Proficiencies
Skills: Deception, Sleight of Hand
Tool: Forgery Kit

Feats

Origin Feat: Skilled (Religion, Poisoner's Kit, Thieve's Tools)

Ability Scores

Standard Set
Improvement: Constitution +1, Charisma +2
STR 12 / DEX 14 / CON 13 + 1 = 14 / INT 10 / WIS 8 / CHA 15 + 2 = 17

Skills

  • Arcana, Intimidation (Warlock)
  • Deception, Sleight of Hand (Charlatan)
  • Religion (Skilled) Tools: Poisoner's Kit, Thieves' Tools (Skilled)

Spells

Cantrips: Prestidigitation, True Strike (Warlock); Eldritch Blast, Friend, Sacred Flame (Pact of Tome)
Level 1: Charm Person, Hex (Warlock); Find Familiar, Tenser's Floating Disk (Pact of Tome)

Starting Equipment

Warlock: 100 GP
Charlatan: 50 GP
Book of Shadows (3 Cantrips, 2 Level 1 Rituals)
Trinket: A dead sprite inside a clear glass bottle
Buying Equipment
Studded Leather Armor (-45 GP)
Light Crossbow (-25 GP)
Quiver (-1 GP)
20 Bolts (-1 GP)
Quarterstaff (-0.2 GP)
Forgery Kit (-15 GP)
Scholar's Pack (-40 GP)
Costume (-5 GP)
Fine Clothes (-15 GP)
Rope (-1 GP)
Waterskin (-0.2 GP)
3 Rations (-1.5 GP)
Balance: 0.1 GP

About

Pronouns: he/him
Alignment: Chaotic Neutral
Lifestyle: Modest
Backstory:
Der Hadozee Kipzo Sturmsegel wurde auf einem kleinen, fliegenden Handelsschiff geboren, das zwischen den Küstenstädten Faerûns und den entfernten Kolonien des Wildspace pendelte. Seine Eltern, beide erfahrene Navigatoren und Händler, gehörten zu einer lockeren Bruderschaft von Hadozee-Seglern, die sich in Luskan heimisch fühlten. Von klein auf lernte Kip die Kunst des Handels, des Geschichtenerzählens – und der kleinen Betrügereien, die auf belebten Raumhäfen zum Alltag gehören.
Doch das Glück seiner Familie endete abrupt, als ihr Schiff bei einer Handelsfahrt von Piraten überfallen wurde. Kip konnte fliehen, indem er sich mit seinem Gleitflug von Bord stürzte und auf einer der Nelanther-Inseln landete. Was aus seinen Eltern und der restlichen Mannschaft geworden ist, weiß Kip bis heute nicht. Ohne Crew und ohne Plan wurde er zum Überlebenskünstler – trickste sich durch Tavernen, bluffte sich auf Schiffe und stahl, wenn es nötig war.
Schließlich verschlug es ihn nach Waterdeep, wo er sich als Glücksritter, Spieler und Hochstapler durchschlug. Er nahm verschiedene Identitäten an, mal als Händler, mal als Söldner, und fand Gefallen daran, die Reichen und Unvorsichtigen um ihr Gold zu erleichtern. Doch mit der Zeit fühlte er sich seltsam leer – als ob etwas ihn beobachtete, als ob er für etwas Größeres bestimmt wäre. (Natürlich hatte Ghaunadaur, der Gott der Schleime, ihn bereits am Haken, um ihn durch Paktmagie zum Warlock werden zu lassen.)
Dann traf Kip Bob the Blob, den Plasmoiden-Paladin. In Bobs schleimiger, aber unerschütterlicher Präsenz sah Kip eine Art göttliches Zeichen. Irgendetwas an ihm rief eine unbewusste Ehrfurcht in ihm hervor – die Farben, die Konsistenz, die unerschütterliche Mission! War Bob ein Prophet? Ein Gesandter einer höheren Macht? Kip wusste es nicht, aber er wusste eines: Er musste diesem Wesen folgen!
Also begleitete er Bob auf seiner Reise zur Spelljammer Academy nach Nimbral, überzeugt davon, dass dort sein Schicksal auf ihn wartete – auch wenn er noch nicht wusste, ob es in Form von Ruhm, Reichtum oder einem kosmischen Witz daherkommen würde.
Languages: Common, Elvish
Skin: dark fur that has a subtle purple-green metallic sheen
Eyes: deep black, shimmering with hints of iridescent green and purple
Height: 6'4" (190 cm)
Weight: 278 lb (126 kg)
Age: 21
Gender: male
Bonds: The sea—and the sky above—are my true home, but ever since I met Bob, I feel like my fate lies among the stars.
Flaws: I just can't resist pulling off a good bluff or trick—even when it gets me into trouble.
Ideals: The world belongs to those who conquer it with a wink and an open heart—and a quick escape plan when things get dicey!
Personality Traits:
I can strike up a conversation with almost anyone and always find a way to talk myself out of a tight spot.
When I see an opportunity to grab something useful or valuable—be it knowledge, gold, or a good deal—I just can’t resist.

2025-06-03 19:30 DDHC-LoX-02 Attack of the Star Moth 7 601 10 Show
  • 20 Kisten mit Waffen, 30 Waffen je Typ aus dem Playershandbook
  • Behalten oder für 2000 GP verkaufen
  • 8 Weltallschweinchen
  • Spelljamminghelm
  • 1005 an Wert aus der Truhe dazu
2025-06-03 19:30 DDHC-LoX-02 Attack of the Star Moth (Character Log) -355 Show

Party:
* Madlech/Pascal - Bhelgus Copperdark - Dwarf - Ranger 5
* Ka'Narlist - Bob - Plasmoid - Paladin 5
* Eike - Maeve Sonnenbader - Astral Elf - Sorcerer 5
* Boerns2010 - Thalvior - Silver Dragonborn - Druid 5
Played: 3 h
Locations: Wildspace
Encounters:
hostile: Hadozee Shipmates, Astral Elf Warriors, Space Swines, Space Eels, Astral Elf Star Priest
Treasure:
* 3 bottles of fine wine
* 601 GP (share of: 20 boxes of weapons, 6 gold bracelets, 9 pearls)
* Spell Scroll of Air Bubble (L2 Artificer, Druid, Ranger, Sorcerer, Wizard)
Casting Time: 1 action
Range: 60 feet
Components: S
Duration: 24 hours
You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocation, assuming that all its heads share the same respiratory system).
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.
* Spelljamming Helm (Story Item)
Wondrous item, Rare (Requires Attunement by a Spellcaster)
The function of this ornate chair is to propel and maneuver a ship on which it has been installed through space and air. It can also propel and maneuver a ship on water or underwater, provided the ship is built for such travel. The ship in question must weigh 1 ton or more.
The sensation of being attuned to a spelljamming helm is akin to the pins-and-needles effect one experiences after one's arm or leg falls asleep, but not painful.
While attuned to a spelljamming helm and sitting in it, you gain the following abilities for as long as you maintain concentration (as if concentrating on a spell):
You can use the spelljamming helm to move the ship through space, air, or water up to the ship's speed. If the ship is in space and no other objects weighing 1 ton or more are within 1 mile of it, you can use the spelljamming helm to move the vessel fast enough to travel 100 million miles in 24 hours.
You can steer the vessel, albeit in a somewhat clumsy fashion, in much the way a rudder or oars can be used to maneuver a seafaring ship.
Used:
-3 bottles of fine wine = 0
-1 use of Healer's Kit = 9
Purchase:
+ 2 Potions of Greater Healing (-100 GP each = -200 GP)
+ 10 Uses of Healer's Kit = 19 (-5 GP)
+ Alchemist's Fire (-50 GP)
+ Bottled Breath (-100 GP)
Gold:
+ 601 GP (Treasure)
- 355 GP (Purchase)
= + 246 GP (Balance)
Notes:
...

2025-06-24 19:30 DDHC-LoX-03 Treacherous Salvage 8 1 17 10 Show

Spell Scroll Wall of Force
23 Gold 117 Silber zwischen den Leichen
einen Ring auf dem ein Blutstein ist, der 50 GP wert ist.

2025-07-22 19:33 DDHC-LoX-04 A friend in deed 11 10 Show
2025-07-08 19:32 DDHC-LoX-04 A friend in deed 10 10 Show
2025-07-29 19:30 DDHC-LoX-05 Living on the Edge 12 100 10 Show

Rope of Usefull Items:
4x Potions of Healing
Portable Ram
Window
2x Iron Door
100 GP (BIs zum Ende Kampagne dann 100GP für jeden)
Pit

2025-07-29 19:30 DDHC-LoX-05 Living on the Edge (Character Log) 10 VR - Fish Suit, UC - Wildspace Orrery, UC - Robe of Useful Items Show
2025-08-12 19:00 DDHC-LoX-06 Grave Alliance 13 Show
2025-09-23 19:00 DDHC-LoX-07 Trust Issues 14 10 Show
2025-09-30 19:45 DDHC-LoX-08 Arena of Blood 15 Show
2025-10-04 19:00 DDHC-LoX-09 Discord and Diplomacy 16 1 Show
2025-10-04 21:37 DDHC-LoX-09 Discord and Diplomacy (individual log) 1 Show

Kip ist nicht dabei, bekommt im Nachhinein ausgehändigt:

Story item

Ring of shooting stars

Ring, Very Rare (Requires Attunement)

You can cast Dancing Lights or Light from the ring.

The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below.

Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring.

Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning.
Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius.
As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn’t behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage.

Number of Spheres - Lightning Damage
1. 4d12
2. 5d4
3. 2d6
4. 2d4

Shooting Stars. You can expend 1 to 3 charges as a Magic action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot Cube originating from that point is showered in sparks and makes a DC 15 Dexterity saving throw, taking 5d4 Radiant damage on a failed save or half as much damage on a successful one.

Level up: Warlock +1 = 8
Feat: Telekinetic (CHA +1 = 18)
new prepared Spell: Hallucinatory Terrain (L4)
HP: +7 = 59

2025-10-04 21:00 DDHC-Lox-10 Space Invaders 16 Show
2025-10-07 19:45 DDHC-LoX-11 Crowning Moment 17 Show

Bhelgus died and Dakuran joined in der nächsten Session

2025-10-14 19:00 DDHC-LoX-12 Light of Xarixis 18 3850 10 Show

30* bemalte statuen 25 GP
6 Büsten von Vokath 250
8 x 750
4 x 750
4 x 750
500 Platin (Aus Portable Hole)

2025-10-14 20:00 DDHC-LoX-12 Light of Xaryxis (Character Log) 1 -10 R - Portable Hole, R - Chain Mail +1, UC - Greatsword +1 Show

Used:
-1 Inspiration = 0
-1 Familiar (Schlappflapp) = 0
Level up: Wizard +1 = 9
Proficiency Bonus: +1 = 4
Eldritch Invocations: +1 = 7 (Visions of Distant Realms)
Prepared Spells: +1 = 10 (Hold Monster, Level 5)
HP: +7 = 66
Downtime Casting:
Find Familiar (Ritual, -10 GP, +Familiar "Schlappflapp")

2025-06-24 19:30 DDHC-LoX 3 Treacherous Salvage (Character Log) -0.06 R/A - Ioun Stone Reserve, R - Breastplate +1 Show

Party:
* Madlech/Pascal - Bhelgus Copperdark - Dwarf - Ranger 5
* Ka'Narlist - Bob - Plasmoid - Paladin 5
* Eike - Maeve Sonnenbader - Astral Elf - Sorcerer 5
* Boerns2010 - Thalvior - Silver Dragonborn - Druid 5
Played: 2 h
Locations: Wild Space (Nautiloid Ship "Lucent Edict")
Encounters:
hostile: "Binoto Krallasa" = Psurlon, more Psurlons, "Jasper Graves" = Neh-thalggu, Swarm of Insects, Quaggoth
Treasure:
* 16.94 GP
* Spell Scroll: Wall of Force
* Heroic Inspiration
Gold:
-0.06 GP to group log
Level up: Warlock +1 = 6
new feature: Clairvoyant Combatant
new Spell: Fear (Level 3)
Notes:
...

2025-04-23 00:00 Downtime Activity 1 -1 -10 Show

Downtime Activity

Catching up
-10 DT, Warlock +1 = 4
new Features: Feat (Chef, CON +1 = 15)
Warlock Cantrips +1 = 3 (Eldritch Blast)
Cantrip Swap (Book of Shadows): Vicious Mockery instead of Eldritch Blast
Prepared Spells +1 = 5 (new Spell: Crown of Madness)
HP: +7 = 31

Purchase
+ Cook's Utensils (-1 GP)

2025-05-13 21:00 LoX 01 - Astral Rain 5 0 10 Show
Date Played Adventure Title ▲ Tier Session ACP TCP Downtime Renown
2025-03-11 19:30 Character Creation Show

Class: Warlock

Hit Dice: 1d8
Proficiency
Saving Throw: Wisdom, Charisma
Weapon: Simple Weapons
Armor: Light Armor
Features: Eldritch Invocations, Pact Magic
Eldritch Invocation: Pact of Tome

Species: Hadozee

Base Walk Speed: 30 ft (and climbing speed)
Features: Speed, Dexterous Feet, Glide, Hadozee Resilience

Background: Charlatan

Ability Scores: Dexterity, Constitution, Charisma
Proficiencies
Skills: Deception, Sleight of Hand
Tool: Forgery Kit

Feats

Origin Feat: Skilled (Religion, Poisoner's Kit, Thieve's Tools)

Ability Scores

Standard Set
Improvement: Constitution +1, Charisma +2
STR 12 / DEX 14 / CON 13 + 1 = 14 / INT 10 / WIS 8 / CHA 15 + 2 = 17

Skills

  • Arcana, Intimidation (Warlock)
  • Deception, Sleight of Hand (Charlatan)
  • Religion (Skilled) Tools: Poisoner's Kit, Thieves' Tools (Skilled)

Spells

Cantrips: Prestidigitation, True Strike (Warlock); Eldritch Blast, Friend, Sacred Flame (Pact of Tome)
Level 1: Charm Person, Hex (Warlock); Find Familiar, Tenser's Floating Disk (Pact of Tome)

Starting Equipment

Warlock: 100 GP
Charlatan: 50 GP
Book of Shadows (3 Cantrips, 2 Level 1 Rituals)
Trinket: A dead sprite inside a clear glass bottle
Buying Equipment
Studded Leather Armor (-45 GP)
Light Crossbow (-25 GP)
Quiver (-1 GP)
20 Bolts (-1 GP)
Quarterstaff (-0.2 GP)
Forgery Kit (-15 GP)
Scholar's Pack (-40 GP)
Costume (-5 GP)
Fine Clothes (-15 GP)
Rope (-1 GP)
Waterskin (-0.2 GP)
3 Rations (-1.5 GP)
Balance: 0.1 GP

About

Pronouns: he/him
Alignment: Chaotic Neutral
Lifestyle: Modest
Backstory:
Der Hadozee Kipzo Sturmsegel wurde auf einem kleinen, fliegenden Handelsschiff geboren, das zwischen den Küstenstädten Faerûns und den entfernten Kolonien des Wildspace pendelte. Seine Eltern, beide erfahrene Navigatoren und Händler, gehörten zu einer lockeren Bruderschaft von Hadozee-Seglern, die sich in Luskan heimisch fühlten. Von klein auf lernte Kip die Kunst des Handels, des Geschichtenerzählens – und der kleinen Betrügereien, die auf belebten Raumhäfen zum Alltag gehören.
Doch das Glück seiner Familie endete abrupt, als ihr Schiff bei einer Handelsfahrt von Piraten überfallen wurde. Kip konnte fliehen, indem er sich mit seinem Gleitflug von Bord stürzte und auf einer der Nelanther-Inseln landete. Was aus seinen Eltern und der restlichen Mannschaft geworden ist, weiß Kip bis heute nicht. Ohne Crew und ohne Plan wurde er zum Überlebenskünstler – trickste sich durch Tavernen, bluffte sich auf Schiffe und stahl, wenn es nötig war.
Schließlich verschlug es ihn nach Waterdeep, wo er sich als Glücksritter, Spieler und Hochstapler durchschlug. Er nahm verschiedene Identitäten an, mal als Händler, mal als Söldner, und fand Gefallen daran, die Reichen und Unvorsichtigen um ihr Gold zu erleichtern. Doch mit der Zeit fühlte er sich seltsam leer – als ob etwas ihn beobachtete, als ob er für etwas Größeres bestimmt wäre. (Natürlich hatte Ghaunadaur, der Gott der Schleime, ihn bereits am Haken, um ihn durch Paktmagie zum Warlock werden zu lassen.)
Dann traf Kip Bob the Blob, den Plasmoiden-Paladin. In Bobs schleimiger, aber unerschütterlicher Präsenz sah Kip eine Art göttliches Zeichen. Irgendetwas an ihm rief eine unbewusste Ehrfurcht in ihm hervor – die Farben, die Konsistenz, die unerschütterliche Mission! War Bob ein Prophet? Ein Gesandter einer höheren Macht? Kip wusste es nicht, aber er wusste eines: Er musste diesem Wesen folgen!
Also begleitete er Bob auf seiner Reise zur Spelljammer Academy nach Nimbral, überzeugt davon, dass dort sein Schicksal auf ihn wartete – auch wenn er noch nicht wusste, ob es in Form von Ruhm, Reichtum oder einem kosmischen Witz daherkommen würde.
Languages: Common, Elvish
Skin: dark fur that has a subtle purple-green metallic sheen
Eyes: deep black, shimmering with hints of iridescent green and purple
Height: 6'4" (190 cm)
Weight: 278 lb (126 kg)
Age: 21
Gender: male
Bonds: The sea—and the sky above—are my true home, but ever since I met Bob, I feel like my fate lies among the stars.
Flaws: I just can't resist pulling off a good bluff or trick—even when it gets me into trouble.
Ideals: The world belongs to those who conquer it with a wink and an open heart—and a quick escape plan when things get dicey!
Personality Traits:
I can strike up a conversation with almost anyone and always find a way to talk myself out of a tight spot.
When I see an opportunity to grab something useful or valuable—be it knowledge, gold, or a good deal—I just can’t resist.

2025-06-03 19:30 DDHC-LoX-02 Attack of the Star Moth 7 10 Show
  • 20 Kisten mit Waffen, 30 Waffen je Typ aus dem Playershandbook
  • Behalten oder für 2000 GP verkaufen
  • 8 Weltallschweinchen
  • Spelljamminghelm
  • 1005 an Wert aus der Truhe dazu
2025-06-03 19:30 DDHC-LoX-02 Attack of the Star Moth (Character Log) Show

Party:
* Madlech/Pascal - Bhelgus Copperdark - Dwarf - Ranger 5
* Ka'Narlist - Bob - Plasmoid - Paladin 5
* Eike - Maeve Sonnenbader - Astral Elf - Sorcerer 5
* Boerns2010 - Thalvior - Silver Dragonborn - Druid 5
Played: 3 h
Locations: Wildspace
Encounters:
hostile: Hadozee Shipmates, Astral Elf Warriors, Space Swines, Space Eels, Astral Elf Star Priest
Treasure:
* 3 bottles of fine wine
* 601 GP (share of: 20 boxes of weapons, 6 gold bracelets, 9 pearls)
* Spell Scroll of Air Bubble (L2 Artificer, Druid, Ranger, Sorcerer, Wizard)
Casting Time: 1 action
Range: 60 feet
Components: S
Duration: 24 hours
You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocation, assuming that all its heads share the same respiratory system).
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.
* Spelljamming Helm (Story Item)
Wondrous item, Rare (Requires Attunement by a Spellcaster)
The function of this ornate chair is to propel and maneuver a ship on which it has been installed through space and air. It can also propel and maneuver a ship on water or underwater, provided the ship is built for such travel. The ship in question must weigh 1 ton or more.
The sensation of being attuned to a spelljamming helm is akin to the pins-and-needles effect one experiences after one's arm or leg falls asleep, but not painful.
While attuned to a spelljamming helm and sitting in it, you gain the following abilities for as long as you maintain concentration (as if concentrating on a spell):
You can use the spelljamming helm to move the ship through space, air, or water up to the ship's speed. If the ship is in space and no other objects weighing 1 ton or more are within 1 mile of it, you can use the spelljamming helm to move the vessel fast enough to travel 100 million miles in 24 hours.
You can steer the vessel, albeit in a somewhat clumsy fashion, in much the way a rudder or oars can be used to maneuver a seafaring ship.
Used:
-3 bottles of fine wine = 0
-1 use of Healer's Kit = 9
Purchase:
+ 2 Potions of Greater Healing (-100 GP each = -200 GP)
+ 10 Uses of Healer's Kit = 19 (-5 GP)
+ Alchemist's Fire (-50 GP)
+ Bottled Breath (-100 GP)
Gold:
+ 601 GP (Treasure)
- 355 GP (Purchase)
= + 246 GP (Balance)
Notes:
...

2025-06-24 19:30 DDHC-LoX-03 Treacherous Salvage 8 10 Show

Spell Scroll Wall of Force
23 Gold 117 Silber zwischen den Leichen
einen Ring auf dem ein Blutstein ist, der 50 GP wert ist.

2025-07-22 19:33 DDHC-LoX-04 A friend in deed 11 10 Show
2025-07-08 19:32 DDHC-LoX-04 A friend in deed 10 10 Show
2025-07-29 19:30 DDHC-LoX-05 Living on the Edge 12 10 Show

Rope of Usefull Items:
4x Potions of Healing
Portable Ram
Window
2x Iron Door
100 GP (BIs zum Ende Kampagne dann 100GP für jeden)
Pit

2025-07-29 19:30 DDHC-LoX-05 Living on the Edge (Character Log) 10 Show
2025-08-12 19:00 DDHC-LoX-06 Grave Alliance 13 Show
2025-09-23 19:00 DDHC-LoX-07 Trust Issues 14 10 Show
2025-09-30 19:45 DDHC-LoX-08 Arena of Blood 15 Show
2025-10-04 19:00 DDHC-LoX-09 Discord and Diplomacy 16 Show
2025-10-04 21:37 DDHC-LoX-09 Discord and Diplomacy (individual log) Show

Kip ist nicht dabei, bekommt im Nachhinein ausgehändigt:

Story item

Ring of shooting stars

Ring, Very Rare (Requires Attunement)

You can cast Dancing Lights or Light from the ring.

The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below.

Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring.

Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning.
Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius.
As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn’t behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage.

Number of Spheres - Lightning Damage
1. 4d12
2. 5d4
3. 2d6
4. 2d4

Shooting Stars. You can expend 1 to 3 charges as a Magic action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot Cube originating from that point is showered in sparks and makes a DC 15 Dexterity saving throw, taking 5d4 Radiant damage on a failed save or half as much damage on a successful one.

Level up: Warlock +1 = 8
Feat: Telekinetic (CHA +1 = 18)
new prepared Spell: Hallucinatory Terrain (L4)
HP: +7 = 59

2025-10-04 21:00 DDHC-Lox-10 Space Invaders 16 Show
2025-10-07 19:45 DDHC-LoX-11 Crowning Moment 17 Show

Bhelgus died and Dakuran joined in der nächsten Session

2025-10-14 19:00 DDHC-LoX-12 Light of Xarixis 18 10 Show

30* bemalte statuen 25 GP
6 Büsten von Vokath 250
8 x 750
4 x 750
4 x 750
500 Platin (Aus Portable Hole)

2025-10-14 20:00 DDHC-LoX-12 Light of Xaryxis (Character Log) Show

Used:
-1 Inspiration = 0
-1 Familiar (Schlappflapp) = 0
Level up: Wizard +1 = 9
Proficiency Bonus: +1 = 4
Eldritch Invocations: +1 = 7 (Visions of Distant Realms)
Prepared Spells: +1 = 10 (Hold Monster, Level 5)
HP: +7 = 66
Downtime Casting:
Find Familiar (Ritual, -10 GP, +Familiar "Schlappflapp")

2025-06-24 19:30 DDHC-LoX 3 Treacherous Salvage (Character Log) Show

Party:
* Madlech/Pascal - Bhelgus Copperdark - Dwarf - Ranger 5
* Ka'Narlist - Bob - Plasmoid - Paladin 5
* Eike - Maeve Sonnenbader - Astral Elf - Sorcerer 5
* Boerns2010 - Thalvior - Silver Dragonborn - Druid 5
Played: 2 h
Locations: Wild Space (Nautiloid Ship "Lucent Edict")
Encounters:
hostile: "Binoto Krallasa" = Psurlon, more Psurlons, "Jasper Graves" = Neh-thalggu, Swarm of Insects, Quaggoth
Treasure:
* 16.94 GP
* Spell Scroll: Wall of Force
* Heroic Inspiration
Gold:
-0.06 GP to group log
Level up: Warlock +1 = 6
new feature: Clairvoyant Combatant
new Spell: Fear (Level 3)
Notes:
...

2025-04-23 00:00 Downtime Activity -10 Show

Downtime Activity

Catching up
-10 DT, Warlock +1 = 4
new Features: Feat (Chef, CON +1 = 15)
Warlock Cantrips +1 = 3 (Eldritch Blast)
Cantrip Swap (Book of Shadows): Vicious Mockery instead of Eldritch Blast
Prepared Spells +1 = 5 (new Spell: Crown of Madness)
HP: +7 = 31

Purchase
+ Cook's Utensils (-1 GP)

2025-05-13 21:00 LoX 01 - Astral Rain 5 10 Show
Date Played Adventure Title ▲ Session XP GP Downtime Renown Magic Items
2025-03-11 19:30 Character Creation 0.1 Show

Class: Warlock

Hit Dice: 1d8
Proficiency
Saving Throw: Wisdom, Charisma
Weapon: Simple Weapons
Armor: Light Armor
Features: Eldritch Invocations, Pact Magic
Eldritch Invocation: Pact of Tome

Species: Hadozee

Base Walk Speed: 30 ft (and climbing speed)
Features: Speed, Dexterous Feet, Glide, Hadozee Resilience

Background: Charlatan

Ability Scores: Dexterity, Constitution, Charisma
Proficiencies
Skills: Deception, Sleight of Hand
Tool: Forgery Kit

Feats

Origin Feat: Skilled (Religion, Poisoner's Kit, Thieve's Tools)

Ability Scores

Standard Set
Improvement: Constitution +1, Charisma +2
STR 12 / DEX 14 / CON 13 + 1 = 14 / INT 10 / WIS 8 / CHA 15 + 2 = 17

Skills

  • Arcana, Intimidation (Warlock)
  • Deception, Sleight of Hand (Charlatan)
  • Religion (Skilled) Tools: Poisoner's Kit, Thieves' Tools (Skilled)

Spells

Cantrips: Prestidigitation, True Strike (Warlock); Eldritch Blast, Friend, Sacred Flame (Pact of Tome)
Level 1: Charm Person, Hex (Warlock); Find Familiar, Tenser's Floating Disk (Pact of Tome)

Starting Equipment

Warlock: 100 GP
Charlatan: 50 GP
Book of Shadows (3 Cantrips, 2 Level 1 Rituals)
Trinket: A dead sprite inside a clear glass bottle
Buying Equipment
Studded Leather Armor (-45 GP)
Light Crossbow (-25 GP)
Quiver (-1 GP)
20 Bolts (-1 GP)
Quarterstaff (-0.2 GP)
Forgery Kit (-15 GP)
Scholar's Pack (-40 GP)
Costume (-5 GP)
Fine Clothes (-15 GP)
Rope (-1 GP)
Waterskin (-0.2 GP)
3 Rations (-1.5 GP)
Balance: 0.1 GP

About

Pronouns: he/him
Alignment: Chaotic Neutral
Lifestyle: Modest
Backstory:
Der Hadozee Kipzo Sturmsegel wurde auf einem kleinen, fliegenden Handelsschiff geboren, das zwischen den Küstenstädten Faerûns und den entfernten Kolonien des Wildspace pendelte. Seine Eltern, beide erfahrene Navigatoren und Händler, gehörten zu einer lockeren Bruderschaft von Hadozee-Seglern, die sich in Luskan heimisch fühlten. Von klein auf lernte Kip die Kunst des Handels, des Geschichtenerzählens – und der kleinen Betrügereien, die auf belebten Raumhäfen zum Alltag gehören.
Doch das Glück seiner Familie endete abrupt, als ihr Schiff bei einer Handelsfahrt von Piraten überfallen wurde. Kip konnte fliehen, indem er sich mit seinem Gleitflug von Bord stürzte und auf einer der Nelanther-Inseln landete. Was aus seinen Eltern und der restlichen Mannschaft geworden ist, weiß Kip bis heute nicht. Ohne Crew und ohne Plan wurde er zum Überlebenskünstler – trickste sich durch Tavernen, bluffte sich auf Schiffe und stahl, wenn es nötig war.
Schließlich verschlug es ihn nach Waterdeep, wo er sich als Glücksritter, Spieler und Hochstapler durchschlug. Er nahm verschiedene Identitäten an, mal als Händler, mal als Söldner, und fand Gefallen daran, die Reichen und Unvorsichtigen um ihr Gold zu erleichtern. Doch mit der Zeit fühlte er sich seltsam leer – als ob etwas ihn beobachtete, als ob er für etwas Größeres bestimmt wäre. (Natürlich hatte Ghaunadaur, der Gott der Schleime, ihn bereits am Haken, um ihn durch Paktmagie zum Warlock werden zu lassen.)
Dann traf Kip Bob the Blob, den Plasmoiden-Paladin. In Bobs schleimiger, aber unerschütterlicher Präsenz sah Kip eine Art göttliches Zeichen. Irgendetwas an ihm rief eine unbewusste Ehrfurcht in ihm hervor – die Farben, die Konsistenz, die unerschütterliche Mission! War Bob ein Prophet? Ein Gesandter einer höheren Macht? Kip wusste es nicht, aber er wusste eines: Er musste diesem Wesen folgen!
Also begleitete er Bob auf seiner Reise zur Spelljammer Academy nach Nimbral, überzeugt davon, dass dort sein Schicksal auf ihn wartete – auch wenn er noch nicht wusste, ob es in Form von Ruhm, Reichtum oder einem kosmischen Witz daherkommen würde.
Languages: Common, Elvish
Skin: dark fur that has a subtle purple-green metallic sheen
Eyes: deep black, shimmering with hints of iridescent green and purple
Height: 6'4" (190 cm)
Weight: 278 lb (126 kg)
Age: 21
Gender: male
Bonds: The sea—and the sky above—are my true home, but ever since I met Bob, I feel like my fate lies among the stars.
Flaws: I just can't resist pulling off a good bluff or trick—even when it gets me into trouble.
Ideals: The world belongs to those who conquer it with a wink and an open heart—and a quick escape plan when things get dicey!
Personality Traits:
I can strike up a conversation with almost anyone and always find a way to talk myself out of a tight spot.
When I see an opportunity to grab something useful or valuable—be it knowledge, gold, or a good deal—I just can’t resist.

2025-06-03 19:30 DDHC-LoX-02 Attack of the Star Moth 7 601 10 Show
  • 20 Kisten mit Waffen, 30 Waffen je Typ aus dem Playershandbook
  • Behalten oder für 2000 GP verkaufen
  • 8 Weltallschweinchen
  • Spelljamminghelm
  • 1005 an Wert aus der Truhe dazu
2025-06-03 19:30 DDHC-LoX-02 Attack of the Star Moth (Character Log) -355 Show

Party:
* Madlech/Pascal - Bhelgus Copperdark - Dwarf - Ranger 5
* Ka'Narlist - Bob - Plasmoid - Paladin 5
* Eike - Maeve Sonnenbader - Astral Elf - Sorcerer 5
* Boerns2010 - Thalvior - Silver Dragonborn - Druid 5
Played: 3 h
Locations: Wildspace
Encounters:
hostile: Hadozee Shipmates, Astral Elf Warriors, Space Swines, Space Eels, Astral Elf Star Priest
Treasure:
* 3 bottles of fine wine
* 601 GP (share of: 20 boxes of weapons, 6 gold bracelets, 9 pearls)
* Spell Scroll of Air Bubble (L2 Artificer, Druid, Ranger, Sorcerer, Wizard)
Casting Time: 1 action
Range: 60 feet
Components: S
Duration: 24 hours
You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocation, assuming that all its heads share the same respiratory system).
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.
* Spelljamming Helm (Story Item)
Wondrous item, Rare (Requires Attunement by a Spellcaster)
The function of this ornate chair is to propel and maneuver a ship on which it has been installed through space and air. It can also propel and maneuver a ship on water or underwater, provided the ship is built for such travel. The ship in question must weigh 1 ton or more.
The sensation of being attuned to a spelljamming helm is akin to the pins-and-needles effect one experiences after one's arm or leg falls asleep, but not painful.
While attuned to a spelljamming helm and sitting in it, you gain the following abilities for as long as you maintain concentration (as if concentrating on a spell):
You can use the spelljamming helm to move the ship through space, air, or water up to the ship's speed. If the ship is in space and no other objects weighing 1 ton or more are within 1 mile of it, you can use the spelljamming helm to move the vessel fast enough to travel 100 million miles in 24 hours.
You can steer the vessel, albeit in a somewhat clumsy fashion, in much the way a rudder or oars can be used to maneuver a seafaring ship.
Used:
-3 bottles of fine wine = 0
-1 use of Healer's Kit = 9
Purchase:
+ 2 Potions of Greater Healing (-100 GP each = -200 GP)
+ 10 Uses of Healer's Kit = 19 (-5 GP)
+ Alchemist's Fire (-50 GP)
+ Bottled Breath (-100 GP)
Gold:
+ 601 GP (Treasure)
- 355 GP (Purchase)
= + 246 GP (Balance)
Notes:
...

2025-06-24 19:30 DDHC-LoX-03 Treacherous Salvage 8 17 10 Show

Spell Scroll Wall of Force
23 Gold 117 Silber zwischen den Leichen
einen Ring auf dem ein Blutstein ist, der 50 GP wert ist.

2025-07-22 19:33 DDHC-LoX-04 A friend in deed 11 10 Show
2025-07-08 19:32 DDHC-LoX-04 A friend in deed 10 10 Show
2025-07-29 19:30 DDHC-LoX-05 Living on the Edge 12 100 10 Show

Rope of Usefull Items:
4x Potions of Healing
Portable Ram
Window
2x Iron Door
100 GP (BIs zum Ende Kampagne dann 100GP für jeden)
Pit

2025-07-29 19:30 DDHC-LoX-05 Living on the Edge (Character Log) 10 VR - Fish Suit, UC - Wildspace Orrery, UC - Robe of Useful Items Show
2025-08-12 19:00 DDHC-LoX-06 Grave Alliance 13 Show
2025-09-23 19:00 DDHC-LoX-07 Trust Issues 14 10 Show
2025-09-30 19:45 DDHC-LoX-08 Arena of Blood 15 Show
2025-10-04 19:00 DDHC-LoX-09 Discord and Diplomacy 16 Show
2025-10-04 21:37 DDHC-LoX-09 Discord and Diplomacy (individual log) Show

Kip ist nicht dabei, bekommt im Nachhinein ausgehändigt:

Story item

Ring of shooting stars

Ring, Very Rare (Requires Attunement)

You can cast Dancing Lights or Light from the ring.

The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below.

Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring.

Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning.
Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius.
As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn’t behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage.

Number of Spheres - Lightning Damage
1. 4d12
2. 5d4
3. 2d6
4. 2d4

Shooting Stars. You can expend 1 to 3 charges as a Magic action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot Cube originating from that point is showered in sparks and makes a DC 15 Dexterity saving throw, taking 5d4 Radiant damage on a failed save or half as much damage on a successful one.

Level up: Warlock +1 = 8
Feat: Telekinetic (CHA +1 = 18)
new prepared Spell: Hallucinatory Terrain (L4)
HP: +7 = 59

2025-10-04 21:00 DDHC-Lox-10 Space Invaders 16 Show
2025-10-07 19:45 DDHC-LoX-11 Crowning Moment 17 Show

Bhelgus died and Dakuran joined in der nächsten Session

2025-10-14 19:00 DDHC-LoX-12 Light of Xarixis 18 3850 10 Show

30* bemalte statuen 25 GP
6 Büsten von Vokath 250
8 x 750
4 x 750
4 x 750
500 Platin (Aus Portable Hole)

2025-10-14 20:00 DDHC-LoX-12 Light of Xaryxis (Character Log) -10 R - Portable Hole, R - Chain Mail +1, UC - Greatsword +1 Show

Used:
-1 Inspiration = 0
-1 Familiar (Schlappflapp) = 0
Level up: Wizard +1 = 9
Proficiency Bonus: +1 = 4
Eldritch Invocations: +1 = 7 (Visions of Distant Realms)
Prepared Spells: +1 = 10 (Hold Monster, Level 5)
HP: +7 = 66
Downtime Casting:
Find Familiar (Ritual, -10 GP, +Familiar "Schlappflapp")

2025-06-24 19:30 DDHC-LoX 3 Treacherous Salvage (Character Log) -0.06 R/A - Ioun Stone Reserve, R - Breastplate +1 Show

Party:
* Madlech/Pascal - Bhelgus Copperdark - Dwarf - Ranger 5
* Ka'Narlist - Bob - Plasmoid - Paladin 5
* Eike - Maeve Sonnenbader - Astral Elf - Sorcerer 5
* Boerns2010 - Thalvior - Silver Dragonborn - Druid 5
Played: 2 h
Locations: Wild Space (Nautiloid Ship "Lucent Edict")
Encounters:
hostile: "Binoto Krallasa" = Psurlon, more Psurlons, "Jasper Graves" = Neh-thalggu, Swarm of Insects, Quaggoth
Treasure:
* 16.94 GP
* Spell Scroll: Wall of Force
* Heroic Inspiration
Gold:
-0.06 GP to group log
Level up: Warlock +1 = 6
new feature: Clairvoyant Combatant
new Spell: Fear (Level 3)
Notes:
...

2025-04-23 00:00 Downtime Activity -1 -10 Show

Downtime Activity

Catching up
-10 DT, Warlock +1 = 4
new Features: Feat (Chef, CON +1 = 15)
Warlock Cantrips +1 = 3 (Eldritch Blast)
Cantrip Swap (Book of Shadows): Vicious Mockery instead of Eldritch Blast
Prepared Spells +1 = 5 (new Spell: Crown of Madness)
HP: +7 = 31

Purchase
+ Cook's Utensils (-1 GP)

2025-05-13 21:00 LoX 01 - Astral Rain 5 10 Show