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Adventure Title
DDHC-LoX-09 Discord and Diplomacy (individual log)
DDHC-LoX-09 Discord and Diplomacy (individual log)
Session
Date Played
2025-10-04 21:37:00 UTC
2025-10-04 21:37:00 UTC
Levels Gained
1
1
GP +/-
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
Kip ist nicht dabei, bekommt im Nachhinein ausgehändigt: ## Story item **Ring of shooting stars**  *Ring, Very Rare (Requires Attunement)* You can cast *Dancing Lights* or *Light* from the ring. The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below. ***Faerie Fire.*** You can expend 1 charge to cast Faerie Fire from the ring. ***Lightning Spheres.*** You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning. Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius. As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn’t behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage. Number of Spheres - Lightning Damage 1. 4d12 2. 5d4 3. 2d6 4. 2d4 ***Shooting Stars.*** You can expend 1 to 3 charges as a Magic action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot Cube originating from that point is showered in sparks and makes a DC 15 Dexterity saving throw, taking 5d4 Radiant damage on a failed save or half as much damage on a successful one. Level up: Warlock +1 = 8 Feat: Telekinetic (CHA +1 = 18) new prepared Spell: Hallucinatory Terrain (L4) HP: +7 = 59
Kip ist nicht dabei, bekommt im Nachhinein ausgehändigt: ## Story item **Ring of shooting stars**  *Ring, Very Rare (Requires Attunement)* You can cast *Dancing Lights* or *Light* from the ring. The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below. ***Faerie Fire.*** You can expend 1 charge to cast Faerie Fire from the ring. ***Lightning Spheres.*** You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning. Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius. As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn’t behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage. Number of Spheres - Lightning Damage 1. 4d12 2. 5d4 3. 2d6 4. 2d4 ***Shooting Stars.*** You can expend 1 to 3 charges as a Magic action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot Cube originating from that point is showered in sparks and makes a DC 15 Dexterity saving throw, taking 5d4 Radiant damage on a failed save or half as much damage on a successful one. Level up: Warlock +1 = 8 Feat: Telekinetic (CHA +1 = 18) new prepared Spell: Hallucinatory Terrain (L4) HP: +7 = 59