Kipzo Sturmsegel

Season:
Forgotten Realms
Race:
Hadozee
Class:
Great Old One Warlock
Background:
Charlatan
Lifestyle:
Modest
Current Level:
9
Total GP:
3822.04
Total Downtime:
130
Tag:
SJ
Faction:
None
Faction Rank:
Notorious (rank 2)
Magic Item Count:
10
Magic Item Limit:
3
UC/A - Rod of the Pact Keeper +1,
UC - Light Crossbow +1,
R/A - Ioun Stone Reserve,
R - Breastplate +1,
VR - Fish Suit,
UC - Wildspace Orrery,
UC - Robe of Useful Items,
R - Portable Hole,
R - Chain Mail +1,
UC - Greatsword +1

Log Entries

Date Played Adventure Title Session Levels ▲ GP Downtime Magic Items
2025-05-13 21:00 LoX 01 - Astral Rain 5 0 10 Show
2025-10-04 19:00 DDHC-LoX-09 Discord and Diplomacy 16 1 Show
2025-04-23 00:00 Downtime Activity 1 -1 -10 Show

Downtime Activity

Catching up
-10 DT, Warlock +1 = 4
new Features: Feat (Chef, CON +1 = 15)
Warlock Cantrips +1 = 3 (Eldritch Blast)
Cantrip Swap (Book of Shadows): Vicious Mockery instead of Eldritch Blast
Prepared Spells +1 = 5 (new Spell: Crown of Madness)
HP: +7 = 31

Purchase
+ Cook's Utensils (-1 GP)

2025-04-01 19:30 SJA-02 Trial by Fire 3 1 100 10 Show
2025-05-13 19:00 SJA-04 Behold H’Catha 5 1 10 Show
2025-10-04 21:37 DDHC-LoX-09 Discord and Diplomacy (individual log) 1 Show

Kip ist nicht dabei, bekommt im Nachhinein ausgehändigt:

Story item

Ring of shooting stars

Ring, Very Rare (Requires Attunement)

You can cast Dancing Lights or Light from the ring.

The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below.

Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring.

Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning.
Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius.
As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn’t behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage.

Number of Spheres - Lightning Damage
1. 4d12
2. 5d4
3. 2d6
4. 2d4

Shooting Stars. You can expend 1 to 3 charges as a Magic action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot Cube originating from that point is showered in sparks and makes a DC 15 Dexterity saving throw, taking 5d4 Radiant damage on a failed save or half as much damage on a successful one.

Level up: Warlock +1 = 8
Feat: Telekinetic (CHA +1 = 18)
new prepared Spell: Hallucinatory Terrain (L4)
HP: +7 = 59

2025-10-14 20:00 DDHC-LoX-12 Light of Xaryxis (Character Log) 1 -10 R - Portable Hole, R - Chain Mail +1, UC - Greatsword +1 Show

Used:
-1 Inspiration = 0
-1 Familiar (Schlappflapp) = 0
Level up: Wizard +1 = 9
Proficiency Bonus: +1 = 4
Eldritch Invocations: +1 = 7 (Visions of Distant Realms)
Prepared Spells: +1 = 10 (Hold Monster, Level 5)
HP: +7 = 66
Downtime Casting:
Find Familiar (Ritual, -10 GP, +Familiar "Schlappflapp")

2025-04-01 19:00 SJA-01 Orientation 2 1 50 10 Show
2025-06-24 19:30 DDHC-LoX-03 Treacherous Salvage 8 1 17 10 Show

Spell Scroll Wall of Force
23 Gold 117 Silber zwischen den Leichen
einen Ring auf dem ein Blutstein ist, der 50 GP wert ist.

2025-05-20 20:00 LoX 01 - Astral Rain 6 10 Show
2025-05-20 20:00 LoX-01 Astral Rain (Character Log) Show

Party:
* Madlech/Pascal - Bhelgus Copperdark - Dwarf - Ranger 5
* Ka'Narlist - Bob - Plasmoid - Paladin 5
* Eike - Maeve Sonnenbader - Tortle - Sorcerer 5
* Boerns2010 - Thalvior - Silver Dragonborn - Druid 5
Played: 2 h
Locations: Spelljammer Academy (Gymnasium, Stairs, Nexus, Space Dock, Squid Ship)
Encounters:
hostile: Astral Blights
Notes:
Beim Vorbereiten im Sportraum bricht von unten eine grüne kristalline Struktur durch den Akademieturm und lässt kleine Kristallpflänzchen entstehen, die sich aggressiv ausbreiten. Der Turm wird heftig erschüttert, so dass wir immer wieder auf den Boden fallen. Bei der Bekämpfung tritt Maeve eine Welle wilder Magie los, was unter anderem einen Wolf auftachen lässt, der nicht nur friedlich zu sein schenit, während Thalvior sich in einen Wolf verwandelt. Als wir die Pflanzen in unserem Umfeld besiegen konnten, wird klar, dass der Trm nicht zu retten ist und wir möflichst schnell die Flucht ergreifen müssen. Dafür bewegen wir uns - auf unterschiedlichen Wegen - in Richtung Sky Dock, um mit einem Schiff davonzukommen. Bob und Kip wählen den Weg über die Außentreppe zum Nexus, wo sie auf weitere Schlingpflanzen stoßen, welche die beiden immer wieder festhalten. Dank seiner Kletterfähigkeiten kommt Kip einigermaßen schnell vorwärts, während Bob ständig von Ranken festgesetzt wird und sich mühsam befreien muss, obwohl er sowieso den weiteren Weg die Windungen entlang zurückzulegen hat. Bhelgus, Maeve und Thalvior fliegen nach oben. Allerdings verwandelt die immer noch wabernde wilde Magie Maeve in eine Topfpflanze, welche die Konzentration auf den Zauberspruch verliert, so dass alle abstürzen. Während Bhelgus und Thalvior nur wenige Fuß tief auf einen Geröllhaufen fallen, sich aufrappeln und dann weiter zum Nexus vordringen können, stürzt die Topfpflanze in die Tiefe, wo sie sich in einen reglosen Maeve verwandelt. Alle anderen treffen sich im Nexus,, wo sie im auseinanderbrechenden Turm den wachsenden Spalt überspringen müssen, um weiter zum Sky Dock zu gelangen. Als Maeve gerade am Sterben ist, kann eine letzte Welle wilde Magie Revivfy wirken, so dass Maeve in Elfengestalt aufersteht und beim Rest im Skydock eintrifft. Gemeinsam bestegen sie ein Squid Ship und können sich retten. Beim Blick zurück stellen sie fest, dass die Kristallstruktur mittlerweile weite Bereiche des Planeten überwuchert hat.

2025-06-03 19:30 DDHC-LoX-02 Attack of the Star Moth 7 601 10 Show
  • 20 Kisten mit Waffen, 30 Waffen je Typ aus dem Playershandbook
  • Behalten oder für 2000 GP verkaufen
  • 8 Weltallschweinchen
  • Spelljamminghelm
  • 1005 an Wert aus der Truhe dazu
2025-06-03 19:30 DDHC-LoX-02 Attack of the Star Moth (Character Log) -355 Show

Party:
* Madlech/Pascal - Bhelgus Copperdark - Dwarf - Ranger 5
* Ka'Narlist - Bob - Plasmoid - Paladin 5
* Eike - Maeve Sonnenbader - Astral Elf - Sorcerer 5
* Boerns2010 - Thalvior - Silver Dragonborn - Druid 5
Played: 3 h
Locations: Wildspace
Encounters:
hostile: Hadozee Shipmates, Astral Elf Warriors, Space Swines, Space Eels, Astral Elf Star Priest
Treasure:
* 3 bottles of fine wine
* 601 GP (share of: 20 boxes of weapons, 6 gold bracelets, 9 pearls)
* Spell Scroll of Air Bubble (L2 Artificer, Druid, Ranger, Sorcerer, Wizard)
Casting Time: 1 action
Range: 60 feet
Components: S
Duration: 24 hours
You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocation, assuming that all its heads share the same respiratory system).
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.
* Spelljamming Helm (Story Item)
Wondrous item, Rare (Requires Attunement by a Spellcaster)
The function of this ornate chair is to propel and maneuver a ship on which it has been installed through space and air. It can also propel and maneuver a ship on water or underwater, provided the ship is built for such travel. The ship in question must weigh 1 ton or more.
The sensation of being attuned to a spelljamming helm is akin to the pins-and-needles effect one experiences after one's arm or leg falls asleep, but not painful.
While attuned to a spelljamming helm and sitting in it, you gain the following abilities for as long as you maintain concentration (as if concentrating on a spell):
You can use the spelljamming helm to move the ship through space, air, or water up to the ship's speed. If the ship is in space and no other objects weighing 1 ton or more are within 1 mile of it, you can use the spelljamming helm to move the vessel fast enough to travel 100 million miles in 24 hours.
You can steer the vessel, albeit in a somewhat clumsy fashion, in much the way a rudder or oars can be used to maneuver a seafaring ship.
Used:
-3 bottles of fine wine = 0
-1 use of Healer's Kit = 9
Purchase:
+ 2 Potions of Greater Healing (-100 GP each = -200 GP)
+ 10 Uses of Healer's Kit = 19 (-5 GP)
+ Alchemist's Fire (-50 GP)
+ Bottled Breath (-100 GP)
Gold:
+ 601 GP (Treasure)
- 355 GP (Purchase)
= + 246 GP (Balance)
Notes:
...

2025-06-24 19:30 DDHC-LoX 3 Treacherous Salvage (Character Log) -0.06 R/A - Ioun Stone Reserve, R - Breastplate +1 Show

Party:
* Madlech/Pascal - Bhelgus Copperdark - Dwarf - Ranger 5
* Ka'Narlist - Bob - Plasmoid - Paladin 5
* Eike - Maeve Sonnenbader - Astral Elf - Sorcerer 5
* Boerns2010 - Thalvior - Silver Dragonborn - Druid 5
Played: 2 h
Locations: Wild Space (Nautiloid Ship "Lucent Edict")
Encounters:
hostile: "Binoto Krallasa" = Psurlon, more Psurlons, "Jasper Graves" = Neh-thalggu, Swarm of Insects, Quaggoth
Treasure:
* 16.94 GP
* Spell Scroll: Wall of Force
* Heroic Inspiration
Gold:
-0.06 GP to group log
Level up: Warlock +1 = 6
new feature: Clairvoyant Combatant
new Spell: Fear (Level 3)
Notes:
...

2025-07-08 19:32 DDHC-LoX-04 A friend in deed 10 10 Show
2025-07-22 19:33 DDHC-LoX-04 A friend in deed 11 10 Show
2025-07-29 19:30 DDHC-LoX-05 Living on the Edge 12 100 10 Show

Rope of Usefull Items:
4x Potions of Healing
Portable Ram
Window
2x Iron Door
100 GP (BIs zum Ende Kampagne dann 100GP für jeden)
Pit

2025-07-29 19:30 DDHC-LoX-05 Living on the Edge (Character Log) 10 VR - Fish Suit, UC - Wildspace Orrery, UC - Robe of Useful Items Show
2025-08-12 19:00 DDHC-LoX-06 Grave Alliance 13 Show
2025-09-23 19:00 DDHC-LoX-07 Trust Issues 14 10 Show
Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2025-05-13 21:00 LoX 01 - Astral Rain 5 10 Show
2025-10-04 19:00 DDHC-LoX-09 Discord and Diplomacy 16 Show
2025-04-23 00:00 Downtime Activity -10 Show

Downtime Activity

Catching up
-10 DT, Warlock +1 = 4
new Features: Feat (Chef, CON +1 = 15)
Warlock Cantrips +1 = 3 (Eldritch Blast)
Cantrip Swap (Book of Shadows): Vicious Mockery instead of Eldritch Blast
Prepared Spells +1 = 5 (new Spell: Crown of Madness)
HP: +7 = 31

Purchase
+ Cook's Utensils (-1 GP)

2025-04-01 19:30 SJA-02 Trial by Fire 3 10 Show
2025-05-13 19:00 SJA-04 Behold H’Catha 5 10 Show
2025-10-04 21:37 DDHC-LoX-09 Discord and Diplomacy (individual log) Show

Kip ist nicht dabei, bekommt im Nachhinein ausgehändigt:

Story item

Ring of shooting stars

Ring, Very Rare (Requires Attunement)

You can cast Dancing Lights or Light from the ring.

The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below.

Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring.

Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning.
Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius.
As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn’t behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage.

Number of Spheres - Lightning Damage
1. 4d12
2. 5d4
3. 2d6
4. 2d4

Shooting Stars. You can expend 1 to 3 charges as a Magic action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot Cube originating from that point is showered in sparks and makes a DC 15 Dexterity saving throw, taking 5d4 Radiant damage on a failed save or half as much damage on a successful one.

Level up: Warlock +1 = 8
Feat: Telekinetic (CHA +1 = 18)
new prepared Spell: Hallucinatory Terrain (L4)
HP: +7 = 59

2025-10-14 20:00 DDHC-LoX-12 Light of Xaryxis (Character Log) Show

Used:
-1 Inspiration = 0
-1 Familiar (Schlappflapp) = 0
Level up: Wizard +1 = 9
Proficiency Bonus: +1 = 4
Eldritch Invocations: +1 = 7 (Visions of Distant Realms)
Prepared Spells: +1 = 10 (Hold Monster, Level 5)
HP: +7 = 66
Downtime Casting:
Find Familiar (Ritual, -10 GP, +Familiar "Schlappflapp")

2025-04-01 19:00 SJA-01 Orientation 2 10 Show
2025-06-24 19:30 DDHC-LoX-03 Treacherous Salvage 8 10 Show

Spell Scroll Wall of Force
23 Gold 117 Silber zwischen den Leichen
einen Ring auf dem ein Blutstein ist, der 50 GP wert ist.

2025-05-20 20:00 LoX 01 - Astral Rain 6 10 Show
2025-05-20 20:00 LoX-01 Astral Rain (Character Log) Show

Party:
* Madlech/Pascal - Bhelgus Copperdark - Dwarf - Ranger 5
* Ka'Narlist - Bob - Plasmoid - Paladin 5
* Eike - Maeve Sonnenbader - Tortle - Sorcerer 5
* Boerns2010 - Thalvior - Silver Dragonborn - Druid 5
Played: 2 h
Locations: Spelljammer Academy (Gymnasium, Stairs, Nexus, Space Dock, Squid Ship)
Encounters:
hostile: Astral Blights
Notes:
Beim Vorbereiten im Sportraum bricht von unten eine grüne kristalline Struktur durch den Akademieturm und lässt kleine Kristallpflänzchen entstehen, die sich aggressiv ausbreiten. Der Turm wird heftig erschüttert, so dass wir immer wieder auf den Boden fallen. Bei der Bekämpfung tritt Maeve eine Welle wilder Magie los, was unter anderem einen Wolf auftachen lässt, der nicht nur friedlich zu sein schenit, während Thalvior sich in einen Wolf verwandelt. Als wir die Pflanzen in unserem Umfeld besiegen konnten, wird klar, dass der Trm nicht zu retten ist und wir möflichst schnell die Flucht ergreifen müssen. Dafür bewegen wir uns - auf unterschiedlichen Wegen - in Richtung Sky Dock, um mit einem Schiff davonzukommen. Bob und Kip wählen den Weg über die Außentreppe zum Nexus, wo sie auf weitere Schlingpflanzen stoßen, welche die beiden immer wieder festhalten. Dank seiner Kletterfähigkeiten kommt Kip einigermaßen schnell vorwärts, während Bob ständig von Ranken festgesetzt wird und sich mühsam befreien muss, obwohl er sowieso den weiteren Weg die Windungen entlang zurückzulegen hat. Bhelgus, Maeve und Thalvior fliegen nach oben. Allerdings verwandelt die immer noch wabernde wilde Magie Maeve in eine Topfpflanze, welche die Konzentration auf den Zauberspruch verliert, so dass alle abstürzen. Während Bhelgus und Thalvior nur wenige Fuß tief auf einen Geröllhaufen fallen, sich aufrappeln und dann weiter zum Nexus vordringen können, stürzt die Topfpflanze in die Tiefe, wo sie sich in einen reglosen Maeve verwandelt. Alle anderen treffen sich im Nexus,, wo sie im auseinanderbrechenden Turm den wachsenden Spalt überspringen müssen, um weiter zum Sky Dock zu gelangen. Als Maeve gerade am Sterben ist, kann eine letzte Welle wilde Magie Revivfy wirken, so dass Maeve in Elfengestalt aufersteht und beim Rest im Skydock eintrifft. Gemeinsam bestegen sie ein Squid Ship und können sich retten. Beim Blick zurück stellen sie fest, dass die Kristallstruktur mittlerweile weite Bereiche des Planeten überwuchert hat.

2025-06-03 19:30 DDHC-LoX-02 Attack of the Star Moth 7 10 Show
  • 20 Kisten mit Waffen, 30 Waffen je Typ aus dem Playershandbook
  • Behalten oder für 2000 GP verkaufen
  • 8 Weltallschweinchen
  • Spelljamminghelm
  • 1005 an Wert aus der Truhe dazu
2025-06-03 19:30 DDHC-LoX-02 Attack of the Star Moth (Character Log) Show

Party:
* Madlech/Pascal - Bhelgus Copperdark - Dwarf - Ranger 5
* Ka'Narlist - Bob - Plasmoid - Paladin 5
* Eike - Maeve Sonnenbader - Astral Elf - Sorcerer 5
* Boerns2010 - Thalvior - Silver Dragonborn - Druid 5
Played: 3 h
Locations: Wildspace
Encounters:
hostile: Hadozee Shipmates, Astral Elf Warriors, Space Swines, Space Eels, Astral Elf Star Priest
Treasure:
* 3 bottles of fine wine
* 601 GP (share of: 20 boxes of weapons, 6 gold bracelets, 9 pearls)
* Spell Scroll of Air Bubble (L2 Artificer, Druid, Ranger, Sorcerer, Wizard)
Casting Time: 1 action
Range: 60 feet
Components: S
Duration: 24 hours
You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocation, assuming that all its heads share the same respiratory system).
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.
* Spelljamming Helm (Story Item)
Wondrous item, Rare (Requires Attunement by a Spellcaster)
The function of this ornate chair is to propel and maneuver a ship on which it has been installed through space and air. It can also propel and maneuver a ship on water or underwater, provided the ship is built for such travel. The ship in question must weigh 1 ton or more.
The sensation of being attuned to a spelljamming helm is akin to the pins-and-needles effect one experiences after one's arm or leg falls asleep, but not painful.
While attuned to a spelljamming helm and sitting in it, you gain the following abilities for as long as you maintain concentration (as if concentrating on a spell):
You can use the spelljamming helm to move the ship through space, air, or water up to the ship's speed. If the ship is in space and no other objects weighing 1 ton or more are within 1 mile of it, you can use the spelljamming helm to move the vessel fast enough to travel 100 million miles in 24 hours.
You can steer the vessel, albeit in a somewhat clumsy fashion, in much the way a rudder or oars can be used to maneuver a seafaring ship.
Used:
-3 bottles of fine wine = 0
-1 use of Healer's Kit = 9
Purchase:
+ 2 Potions of Greater Healing (-100 GP each = -200 GP)
+ 10 Uses of Healer's Kit = 19 (-5 GP)
+ Alchemist's Fire (-50 GP)
+ Bottled Breath (-100 GP)
Gold:
+ 601 GP (Treasure)
- 355 GP (Purchase)
= + 246 GP (Balance)
Notes:
...

2025-06-24 19:30 DDHC-LoX 3 Treacherous Salvage (Character Log) Show

Party:
* Madlech/Pascal - Bhelgus Copperdark - Dwarf - Ranger 5
* Ka'Narlist - Bob - Plasmoid - Paladin 5
* Eike - Maeve Sonnenbader - Astral Elf - Sorcerer 5
* Boerns2010 - Thalvior - Silver Dragonborn - Druid 5
Played: 2 h
Locations: Wild Space (Nautiloid Ship "Lucent Edict")
Encounters:
hostile: "Binoto Krallasa" = Psurlon, more Psurlons, "Jasper Graves" = Neh-thalggu, Swarm of Insects, Quaggoth
Treasure:
* 16.94 GP
* Spell Scroll: Wall of Force
* Heroic Inspiration
Gold:
-0.06 GP to group log
Level up: Warlock +1 = 6
new feature: Clairvoyant Combatant
new Spell: Fear (Level 3)
Notes:
...

2025-07-08 19:32 DDHC-LoX-04 A friend in deed 10 10 Show
2025-07-22 19:33 DDHC-LoX-04 A friend in deed 11 10 Show
2025-07-29 19:30 DDHC-LoX-05 Living on the Edge 12 10 Show

Rope of Usefull Items:
4x Potions of Healing
Portable Ram
Window
2x Iron Door
100 GP (BIs zum Ende Kampagne dann 100GP für jeden)
Pit

2025-07-29 19:30 DDHC-LoX-05 Living on the Edge (Character Log) 10 Show
2025-08-12 19:00 DDHC-LoX-06 Grave Alliance 13 Show
2025-09-23 19:00 DDHC-LoX-07 Trust Issues 14 10 Show
Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2025-05-13 21:00 LoX 01 - Astral Rain 5 10 Show
2025-10-04 19:00 DDHC-LoX-09 Discord and Diplomacy 16 Show
2025-04-23 00:00 Downtime Activity -1 -10 Show

Downtime Activity

Catching up
-10 DT, Warlock +1 = 4
new Features: Feat (Chef, CON +1 = 15)
Warlock Cantrips +1 = 3 (Eldritch Blast)
Cantrip Swap (Book of Shadows): Vicious Mockery instead of Eldritch Blast
Prepared Spells +1 = 5 (new Spell: Crown of Madness)
HP: +7 = 31

Purchase
+ Cook's Utensils (-1 GP)

2025-04-01 19:30 SJA-02 Trial by Fire 3 100 10 Show
2025-05-13 19:00 SJA-04 Behold H’Catha 5 10 Show
2025-10-04 21:37 DDHC-LoX-09 Discord and Diplomacy (individual log) Show

Kip ist nicht dabei, bekommt im Nachhinein ausgehändigt:

Story item

Ring of shooting stars

Ring, Very Rare (Requires Attunement)

You can cast Dancing Lights or Light from the ring.

The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below.

Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring.

Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning.
Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius.
As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn’t behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage.

Number of Spheres - Lightning Damage
1. 4d12
2. 5d4
3. 2d6
4. 2d4

Shooting Stars. You can expend 1 to 3 charges as a Magic action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot Cube originating from that point is showered in sparks and makes a DC 15 Dexterity saving throw, taking 5d4 Radiant damage on a failed save or half as much damage on a successful one.

Level up: Warlock +1 = 8
Feat: Telekinetic (CHA +1 = 18)
new prepared Spell: Hallucinatory Terrain (L4)
HP: +7 = 59

2025-10-14 20:00 DDHC-LoX-12 Light of Xaryxis (Character Log) -10 R - Portable Hole, R - Chain Mail +1, UC - Greatsword +1 Show

Used:
-1 Inspiration = 0
-1 Familiar (Schlappflapp) = 0
Level up: Wizard +1 = 9
Proficiency Bonus: +1 = 4
Eldritch Invocations: +1 = 7 (Visions of Distant Realms)
Prepared Spells: +1 = 10 (Hold Monster, Level 5)
HP: +7 = 66
Downtime Casting:
Find Familiar (Ritual, -10 GP, +Familiar "Schlappflapp")

2025-04-01 19:00 SJA-01 Orientation 2 50 10 Show
2025-06-24 19:30 DDHC-LoX-03 Treacherous Salvage 8 17 10 Show

Spell Scroll Wall of Force
23 Gold 117 Silber zwischen den Leichen
einen Ring auf dem ein Blutstein ist, der 50 GP wert ist.

2025-05-20 20:00 LoX 01 - Astral Rain 6 10 Show
2025-05-20 20:00 LoX-01 Astral Rain (Character Log) Show

Party:
* Madlech/Pascal - Bhelgus Copperdark - Dwarf - Ranger 5
* Ka'Narlist - Bob - Plasmoid - Paladin 5
* Eike - Maeve Sonnenbader - Tortle - Sorcerer 5
* Boerns2010 - Thalvior - Silver Dragonborn - Druid 5
Played: 2 h
Locations: Spelljammer Academy (Gymnasium, Stairs, Nexus, Space Dock, Squid Ship)
Encounters:
hostile: Astral Blights
Notes:
Beim Vorbereiten im Sportraum bricht von unten eine grüne kristalline Struktur durch den Akademieturm und lässt kleine Kristallpflänzchen entstehen, die sich aggressiv ausbreiten. Der Turm wird heftig erschüttert, so dass wir immer wieder auf den Boden fallen. Bei der Bekämpfung tritt Maeve eine Welle wilder Magie los, was unter anderem einen Wolf auftachen lässt, der nicht nur friedlich zu sein schenit, während Thalvior sich in einen Wolf verwandelt. Als wir die Pflanzen in unserem Umfeld besiegen konnten, wird klar, dass der Trm nicht zu retten ist und wir möflichst schnell die Flucht ergreifen müssen. Dafür bewegen wir uns - auf unterschiedlichen Wegen - in Richtung Sky Dock, um mit einem Schiff davonzukommen. Bob und Kip wählen den Weg über die Außentreppe zum Nexus, wo sie auf weitere Schlingpflanzen stoßen, welche die beiden immer wieder festhalten. Dank seiner Kletterfähigkeiten kommt Kip einigermaßen schnell vorwärts, während Bob ständig von Ranken festgesetzt wird und sich mühsam befreien muss, obwohl er sowieso den weiteren Weg die Windungen entlang zurückzulegen hat. Bhelgus, Maeve und Thalvior fliegen nach oben. Allerdings verwandelt die immer noch wabernde wilde Magie Maeve in eine Topfpflanze, welche die Konzentration auf den Zauberspruch verliert, so dass alle abstürzen. Während Bhelgus und Thalvior nur wenige Fuß tief auf einen Geröllhaufen fallen, sich aufrappeln und dann weiter zum Nexus vordringen können, stürzt die Topfpflanze in die Tiefe, wo sie sich in einen reglosen Maeve verwandelt. Alle anderen treffen sich im Nexus,, wo sie im auseinanderbrechenden Turm den wachsenden Spalt überspringen müssen, um weiter zum Sky Dock zu gelangen. Als Maeve gerade am Sterben ist, kann eine letzte Welle wilde Magie Revivfy wirken, so dass Maeve in Elfengestalt aufersteht und beim Rest im Skydock eintrifft. Gemeinsam bestegen sie ein Squid Ship und können sich retten. Beim Blick zurück stellen sie fest, dass die Kristallstruktur mittlerweile weite Bereiche des Planeten überwuchert hat.

2025-06-03 19:30 DDHC-LoX-02 Attack of the Star Moth 7 601 10 Show
  • 20 Kisten mit Waffen, 30 Waffen je Typ aus dem Playershandbook
  • Behalten oder für 2000 GP verkaufen
  • 8 Weltallschweinchen
  • Spelljamminghelm
  • 1005 an Wert aus der Truhe dazu
2025-06-03 19:30 DDHC-LoX-02 Attack of the Star Moth (Character Log) -355 Show

Party:
* Madlech/Pascal - Bhelgus Copperdark - Dwarf - Ranger 5
* Ka'Narlist - Bob - Plasmoid - Paladin 5
* Eike - Maeve Sonnenbader - Astral Elf - Sorcerer 5
* Boerns2010 - Thalvior - Silver Dragonborn - Druid 5
Played: 3 h
Locations: Wildspace
Encounters:
hostile: Hadozee Shipmates, Astral Elf Warriors, Space Swines, Space Eels, Astral Elf Star Priest
Treasure:
* 3 bottles of fine wine
* 601 GP (share of: 20 boxes of weapons, 6 gold bracelets, 9 pearls)
* Spell Scroll of Air Bubble (L2 Artificer, Druid, Ranger, Sorcerer, Wizard)
Casting Time: 1 action
Range: 60 feet
Components: S
Duration: 24 hours
You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocation, assuming that all its heads share the same respiratory system).
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can create two additional globes of fresh air for each slot level above 2nd.
* Spelljamming Helm (Story Item)
Wondrous item, Rare (Requires Attunement by a Spellcaster)
The function of this ornate chair is to propel and maneuver a ship on which it has been installed through space and air. It can also propel and maneuver a ship on water or underwater, provided the ship is built for such travel. The ship in question must weigh 1 ton or more.
The sensation of being attuned to a spelljamming helm is akin to the pins-and-needles effect one experiences after one's arm or leg falls asleep, but not painful.
While attuned to a spelljamming helm and sitting in it, you gain the following abilities for as long as you maintain concentration (as if concentrating on a spell):
You can use the spelljamming helm to move the ship through space, air, or water up to the ship's speed. If the ship is in space and no other objects weighing 1 ton or more are within 1 mile of it, you can use the spelljamming helm to move the vessel fast enough to travel 100 million miles in 24 hours.
You can steer the vessel, albeit in a somewhat clumsy fashion, in much the way a rudder or oars can be used to maneuver a seafaring ship.
Used:
-3 bottles of fine wine = 0
-1 use of Healer's Kit = 9
Purchase:
+ 2 Potions of Greater Healing (-100 GP each = -200 GP)
+ 10 Uses of Healer's Kit = 19 (-5 GP)
+ Alchemist's Fire (-50 GP)
+ Bottled Breath (-100 GP)
Gold:
+ 601 GP (Treasure)
- 355 GP (Purchase)
= + 246 GP (Balance)
Notes:
...

2025-06-24 19:30 DDHC-LoX 3 Treacherous Salvage (Character Log) -0.06 R/A - Ioun Stone Reserve, R - Breastplate +1 Show

Party:
* Madlech/Pascal - Bhelgus Copperdark - Dwarf - Ranger 5
* Ka'Narlist - Bob - Plasmoid - Paladin 5
* Eike - Maeve Sonnenbader - Astral Elf - Sorcerer 5
* Boerns2010 - Thalvior - Silver Dragonborn - Druid 5
Played: 2 h
Locations: Wild Space (Nautiloid Ship "Lucent Edict")
Encounters:
hostile: "Binoto Krallasa" = Psurlon, more Psurlons, "Jasper Graves" = Neh-thalggu, Swarm of Insects, Quaggoth
Treasure:
* 16.94 GP
* Spell Scroll: Wall of Force
* Heroic Inspiration
Gold:
-0.06 GP to group log
Level up: Warlock +1 = 6
new feature: Clairvoyant Combatant
new Spell: Fear (Level 3)
Notes:
...

2025-07-08 19:32 DDHC-LoX-04 A friend in deed 10 10 Show
2025-07-22 19:33 DDHC-LoX-04 A friend in deed 11 10 Show
2025-07-29 19:30 DDHC-LoX-05 Living on the Edge 12 100 10 Show

Rope of Usefull Items:
4x Potions of Healing
Portable Ram
Window
2x Iron Door
100 GP (BIs zum Ende Kampagne dann 100GP für jeden)
Pit

2025-07-29 19:30 DDHC-LoX-05 Living on the Edge (Character Log) 10 VR - Fish Suit, UC - Wildspace Orrery, UC - Robe of Useful Items Show
2025-08-12 19:00 DDHC-LoX-06 Grave Alliance 13 Show
2025-09-23 19:00 DDHC-LoX-07 Trust Issues 14 10 Show