Aurelion Vael’myr

Season:
Forgotten Realms
Race:
Eladrin
Class:
Fighter / Warlock
Background:
Merchant
Lifestyle:
Aristocratic
Current Level:
10
Total GP:
14464
Total Downtime:
20
Tag:
T2
Faction:
Zhentarim
Faction Rank:
Wolf (rank 2)
Magic Item Count:
3
Magic Item Limit:
3
Bag of Holding,
Oathbow,
Circlet of Human Perfection,
Amulet of Health,
+1 Shield,
Red Dragon Scale Mail,
+2 Longbow,
Shortbow of Conflagration,
Candle of the Deep,
Ring of Spell Storing,
Bracers of Archery

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2025-11-04 14:58 Magic Item Tracker Show

Equiped

Magic Item
Shortbow of Conflagration (A)
Bracers of Archery (A)
Ring of Spell Storing (A)

Common Magic Items
Candle of the Deep

Consumables
4x Potion of Greater Healing
Necklace of Fireballs (8)
10x Arrows +1
1x Potion of Heroism
1x Scroll of Catnap
1x Scroll of Death Ward

Stored

Magic Item
Bag of Holding, Oathbow, Circlet of Human Perfection, Amulet of Health, +1 Shield,
Red Dragon Scale Mail, +2 Longbow,

Common Magic Items

Consumables
1 Oil of Sharpness, 1 Potion of Clairvoyance, 1 Potion of Invulnerability, 1 Spell Scroll of Remove Curse, 3x Arrows +1

2025-11-04 14:57 Charakter Progression Show

Race: Eladrin (MPMM)
STR 08 DEX 14 CON 16 INT 08 WIS 10 CHA 17
Languages: Common, Elvish, Common Sign Language
Background: Merchant (PHB'24)
Feat: Lucky
Skill Proficiencies: Deception, Persuasion


LVL 1 Fighter (1)
Skills: Acrobatics, Intimidation
Fighting Style - Archery
Second Wind
Weapon Mastery - Shortbow, Scimitar, Shortsword


LVL 2 Fighter (2)
Action Surge
Tactical Mind


LVL 3 Warlock (1)
Eldritch Invocations - Pact of the Blade
Pact Magic


LVL 4 Warlock (2)
Magical Cunning
Invocations - Improved Pact Weapon, Pact of the Chain


LVL 5 Warlock (3)
Hexblade Patron
Expanded Spell List
Hexblade's Curse
Hex Warrior


LVL 6 Warlock (4)
Ability Score Improvement
Elven Accuracy +1 CHA


LVL 7 Warlock (5)
Invocations - Eldritch Smite, Thirsting Blade


LVL 8 Warlock (6)
Accursed Specter


LVL 9 Warlock (7)
Invocations - Maddening Hex


LVL 10 Warlock (8)
Ability Score Improvement - CHA +2

2024-03-26 18:24 Character Creation at LV 5 4 250.5 40 Bag of Holding Show

Race: Tiefling (Variant; Winged) (SCAG)
Ability Scores:
Point Buy:
STR 08 DEX 14 CON 15 INT 08 WIS 12 CHA 14
+1 CON, +2 CHA
Size: Medium
Speed: 30 ft.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray
Hellish Resistance
You have resistance to fire damage..
Winged
You have bat-like wings sprouting from your shoulder blades. You have a flying speed of 30 feet while you aren't wearing heavy armor.
Languages: Common, Infernal


Background: Haunted One (CoS)
Skill Proficiencies: Choose two from among Arcana, Investigation, Religion, or Survival
Languages: Choose two, one of which must be Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon
Equipment:
Monster hunter's pack (containing a chest, a crowbar, a hammer, three wooden stakes, a holy symbol, a flask of holy water, a set of manacles, a steel mirror, a flask of oil, a tinderbox, and 3 torches), a set of common clothes, one trinket of special significance (choose one or roll on the Horror Trinkets table), and 1 sp
Feature: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Harrowing Event
Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you fear there may be no hope of escape.
You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche.

Aditional Feat: Magic Initiate (Sorcerer)
Lightning Lure, Mind Sliver
Absorb Elements

Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.


Fighter

Hit Dice: 1d10
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Fighter level after 1st
Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, martial weapons
Saving Throws: Strength, Constitution
Skills: Choose 2 from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival.

Starting Equipment
(a) chain mail
(b) two martial weapons (2x Hand Crossbow)
(a) a light crossbow and 20 bolts
(a) a dungeoneer's pack

2024-03-26 18:25 Trade Log 138.5 Show Trade Log

Item Sold
1x Chain Mail +37,5 GP
2x Hand Crossbow +75 GP
1x Llight Crossbow and 20 Bolts +26 GP

2024-03-26 18:26 1 10000 Oathbow Show DM Log

VERY RARE:
Very rare magic items cost 20 service hours each. Very rare reward + 10,000 gp

2024-03-29 19:00 DDHC-MoMM-02 Dungeon of the Mad Mage - Arcane Chambers 425 Circlet of Human Perfection Show
2024-10-16 20:36 Character Rebuild PHB'24 205 Show

Race: Eladrin (MPMM)
Point Buy:
STR 08 DEX 14 CON 16 INT 08 WIS 10 CHA 17
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray
Fey Ancestry:
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Fey Step:
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
When you reach 3rd level, your Fey Step gain an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):
Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to the creatures.
Winter. When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.
Spring. When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.
Summer. Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your proficiency bonus.
Keen Senses: You have proficiency in the Perception skill.
Trance: You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
Whenever you finish this trance, you can change your season, and you can gain two proficiencies that you don't have, each one with a weapon or a tool of your choice selected from the Player's Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
Languages: Common, Elvish


Background: Merchant (PHB'24)
Ability Scores: Constitution, Intelligence, Charisma
Feat: Lucky
Skill Proficiencies: Deception, Persuasion
Tool Proficiency: Navigator's Tools
Equipment: 50 GP


Class: Fighter
Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per rogue level after 1st
Armor: Light, Medium, and Heavy armor and Shields
Weapons: Simple and Martial weapons
Saving Throws: Strength, Constitution
Skills: Acrobatics, Intimidation
Equipment: 155 GP


2024-03-26 18:26 1 2500 Amulet of Health Show DM Log

RARE: Rare magic items cost 10 service hours each
Rare reward + 2500 gp

2024-10-17 19:00 DDHC-KftGV-10 - Heart of Ashes 1 2050 10 +1 Shield, Red Dragon Scale Mail, +2 Longbow, +1 Battleaxe, Flame Tongue Longsword Show

1x Oil of Sharpness 8x Arrows +1 Potion of Clairvoyance Necklace of Fireballs (8) 1x Potion of Invulnerability 1x Potion of Heroism

Storry Reward: Jhaeros Favor
If King Jhaeros survives and Ghalasine is restored, the king gives the characters a tract of land, perhaps even a keep and titles. The estate’s exact location is up to you.

2024-10-16 20:38 Downtime Activity: Catching Up 2 -20 Show
2024-10-21 00:07 FR-DC-RAY-07 Green Lady's Lament 1000 Candle of the Deep, Shortbow of Conflagration Show DM Log

Gain Rewards as if You Had Been a Player:
You can opt to gain the same rewards as if you were a player at a table you Dungeon
Mastered. The rewards must be assigned to one character of the same tier who then cannot earn rewards from that adventure again, through
play or service awards (in this or a future reporting period). This award can be claimed 5 times and costs the hours you Dungeon Mastered the
adventure and stacked hours (like from streaming and running new players through the adventure). List the adventure and date below:

Items:
5.000 GP
Shortbow of Conflagration - Minor Property Guardian
Candle of the Deep - Minor Property Sentinel Undead
5x +1 Arrow
1x Spell Scroll of Remove Curse
1x Spell Scroll of Catnap

Player:
(10)Trava - Iriana Nox - Half Elf - Artificer 10
(10) Echo - Nat Mudnose - Hobgoblin - 6 Battlemaster Fighter / 4 Thief Rogue - None LFG-Post
(7) Jannis D. - Benny - Human - Draconic Sorcerer 7
(7)SirWolf00 - Korrash der Verdorbene - Drachengeborener - Oath of Vengeance Paladin lv.7
(7) Sparetime Gamer - Rohon - Human - Eldritch Knight Fighter 7

2025-11-04 14:45 Trade Log -5 Flame Tongue Longsword > Ring of Spell Storing Show Trade Log

Player: RaimundoO
DCI: 6320847593
Character: Marinus
Item: Ring of Spell Storing
Found in: DDHC-TYP - White Plume Mountain
https://www.adventurersleaguelog.com/users/33187/characters/106818/trade_log_entries/1231811

2025-11-04 14:53 Trade Log -5 +1 Battleaxe > Bracers of Archery Show Trade Log

Player: RaimundoO
DCI: 6320847593
Character: Schatten im Wind
Item: Bracers of Archery
Found in: DDAL05-02 The Black Road
https://www.adventurersleaguelog.com/users/33187/characters/89379/trade_log_entries/1231876

2025-11-04 14:54 Trade Log -2105 Show Trade Log

Purchased
1x Explorer's Pack -10GP
1x Scimitar -25 GP
1x Shortsword -10 GP
2x Healer's Kit -10 GP
5x Incense for Find Familiar -50 GP
1x Scroll of Death Ward -2.000 GP

Date Played Adventure Title Tier Session ACP TCP Downtime Renown ▲
2025-11-04 14:58 Magic Item Tracker Show

Equiped

Magic Item
Shortbow of Conflagration (A)
Bracers of Archery (A)
Ring of Spell Storing (A)

Common Magic Items
Candle of the Deep

Consumables
4x Potion of Greater Healing
Necklace of Fireballs (8)
10x Arrows +1
1x Potion of Heroism
1x Scroll of Catnap
1x Scroll of Death Ward

Stored

Magic Item
Bag of Holding, Oathbow, Circlet of Human Perfection, Amulet of Health, +1 Shield,
Red Dragon Scale Mail, +2 Longbow,

Common Magic Items

Consumables
1 Oil of Sharpness, 1 Potion of Clairvoyance, 1 Potion of Invulnerability, 1 Spell Scroll of Remove Curse, 3x Arrows +1

2025-11-04 14:57 Charakter Progression Show

Race: Eladrin (MPMM)
STR 08 DEX 14 CON 16 INT 08 WIS 10 CHA 17
Languages: Common, Elvish, Common Sign Language
Background: Merchant (PHB'24)
Feat: Lucky
Skill Proficiencies: Deception, Persuasion


LVL 1 Fighter (1)
Skills: Acrobatics, Intimidation
Fighting Style - Archery
Second Wind
Weapon Mastery - Shortbow, Scimitar, Shortsword


LVL 2 Fighter (2)
Action Surge
Tactical Mind


LVL 3 Warlock (1)
Eldritch Invocations - Pact of the Blade
Pact Magic


LVL 4 Warlock (2)
Magical Cunning
Invocations - Improved Pact Weapon, Pact of the Chain


LVL 5 Warlock (3)
Hexblade Patron
Expanded Spell List
Hexblade's Curse
Hex Warrior


LVL 6 Warlock (4)
Ability Score Improvement
Elven Accuracy +1 CHA


LVL 7 Warlock (5)
Invocations - Eldritch Smite, Thirsting Blade


LVL 8 Warlock (6)
Accursed Specter


LVL 9 Warlock (7)
Invocations - Maddening Hex


LVL 10 Warlock (8)
Ability Score Improvement - CHA +2

2024-03-26 18:24 Character Creation at LV 5 40 Show

Race: Tiefling (Variant; Winged) (SCAG)
Ability Scores:
Point Buy:
STR 08 DEX 14 CON 15 INT 08 WIS 12 CHA 14
+1 CON, +2 CHA
Size: Medium
Speed: 30 ft.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray
Hellish Resistance
You have resistance to fire damage..
Winged
You have bat-like wings sprouting from your shoulder blades. You have a flying speed of 30 feet while you aren't wearing heavy armor.
Languages: Common, Infernal


Background: Haunted One (CoS)
Skill Proficiencies: Choose two from among Arcana, Investigation, Religion, or Survival
Languages: Choose two, one of which must be Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon
Equipment:
Monster hunter's pack (containing a chest, a crowbar, a hammer, three wooden stakes, a holy symbol, a flask of holy water, a set of manacles, a steel mirror, a flask of oil, a tinderbox, and 3 torches), a set of common clothes, one trinket of special significance (choose one or roll on the Horror Trinkets table), and 1 sp
Feature: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Harrowing Event
Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you fear there may be no hope of escape.
You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche.

Aditional Feat: Magic Initiate (Sorcerer)
Lightning Lure, Mind Sliver
Absorb Elements

Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.


Fighter

Hit Dice: 1d10
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Fighter level after 1st
Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, martial weapons
Saving Throws: Strength, Constitution
Skills: Choose 2 from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival.

Starting Equipment
(a) chain mail
(b) two martial weapons (2x Hand Crossbow)
(a) a light crossbow and 20 bolts
(a) a dungeoneer's pack

2024-03-26 18:25 Trade Log Show Trade Log

Item Sold
1x Chain Mail +37,5 GP
2x Hand Crossbow +75 GP
1x Llight Crossbow and 20 Bolts +26 GP

2024-03-26 18:26 2 Show DM Log

VERY RARE:
Very rare magic items cost 20 service hours each. Very rare reward + 10,000 gp

2024-03-29 19:00 DDHC-MoMM-02 Dungeon of the Mad Mage - Arcane Chambers Show
2024-10-16 20:36 Character Rebuild PHB'24 Show

Race: Eladrin (MPMM)
Point Buy:
STR 08 DEX 14 CON 16 INT 08 WIS 10 CHA 17
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray
Fey Ancestry:
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Fey Step:
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
When you reach 3rd level, your Fey Step gain an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):
Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to the creatures.
Winter. When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.
Spring. When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.
Summer. Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your proficiency bonus.
Keen Senses: You have proficiency in the Perception skill.
Trance: You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
Whenever you finish this trance, you can change your season, and you can gain two proficiencies that you don't have, each one with a weapon or a tool of your choice selected from the Player's Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
Languages: Common, Elvish


Background: Merchant (PHB'24)
Ability Scores: Constitution, Intelligence, Charisma
Feat: Lucky
Skill Proficiencies: Deception, Persuasion
Tool Proficiency: Navigator's Tools
Equipment: 50 GP


Class: Fighter
Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per rogue level after 1st
Armor: Light, Medium, and Heavy armor and Shields
Weapons: Simple and Martial weapons
Saving Throws: Strength, Constitution
Skills: Acrobatics, Intimidation
Equipment: 155 GP


2024-03-26 18:26 2 Show DM Log

RARE: Rare magic items cost 10 service hours each
Rare reward + 2500 gp

2024-10-17 19:00 DDHC-KftGV-10 - Heart of Ashes 10 Show

1x Oil of Sharpness 8x Arrows +1 Potion of Clairvoyance Necklace of Fireballs (8) 1x Potion of Invulnerability 1x Potion of Heroism

Storry Reward: Jhaeros Favor
If King Jhaeros survives and Ghalasine is restored, the king gives the characters a tract of land, perhaps even a keep and titles. The estate’s exact location is up to you.

2024-10-16 20:38 Downtime Activity: Catching Up -20 Show
2024-10-21 00:07 FR-DC-RAY-07 Green Lady's Lament Show DM Log

Gain Rewards as if You Had Been a Player:
You can opt to gain the same rewards as if you were a player at a table you Dungeon
Mastered. The rewards must be assigned to one character of the same tier who then cannot earn rewards from that adventure again, through
play or service awards (in this or a future reporting period). This award can be claimed 5 times and costs the hours you Dungeon Mastered the
adventure and stacked hours (like from streaming and running new players through the adventure). List the adventure and date below:

Items:
5.000 GP
Shortbow of Conflagration - Minor Property Guardian
Candle of the Deep - Minor Property Sentinel Undead
5x +1 Arrow
1x Spell Scroll of Remove Curse
1x Spell Scroll of Catnap

Player:
(10)Trava - Iriana Nox - Half Elf - Artificer 10
(10) Echo - Nat Mudnose - Hobgoblin - 6 Battlemaster Fighter / 4 Thief Rogue - None LFG-Post
(7) Jannis D. - Benny - Human - Draconic Sorcerer 7
(7)SirWolf00 - Korrash der Verdorbene - Drachengeborener - Oath of Vengeance Paladin lv.7
(7) Sparetime Gamer - Rohon - Human - Eldritch Knight Fighter 7

2025-11-04 14:45 Trade Log -5 Show Trade Log

Player: RaimundoO
DCI: 6320847593
Character: Marinus
Item: Ring of Spell Storing
Found in: DDHC-TYP - White Plume Mountain
https://www.adventurersleaguelog.com/users/33187/characters/106818/trade_log_entries/1231811

2025-11-04 14:53 Trade Log -5 Show Trade Log

Player: RaimundoO
DCI: 6320847593
Character: Schatten im Wind
Item: Bracers of Archery
Found in: DDAL05-02 The Black Road
https://www.adventurersleaguelog.com/users/33187/characters/89379/trade_log_entries/1231876

2025-11-04 14:54 Trade Log Show Trade Log

Purchased
1x Explorer's Pack -10GP
1x Scimitar -25 GP
1x Shortsword -10 GP
2x Healer's Kit -10 GP
5x Incense for Find Familiar -50 GP
1x Scroll of Death Ward -2.000 GP

Date Played Adventure Title Session XP GP Downtime Renown ▲ Magic Items
2025-11-04 14:58 Magic Item Tracker Show

Equiped

Magic Item
Shortbow of Conflagration (A)
Bracers of Archery (A)
Ring of Spell Storing (A)

Common Magic Items
Candle of the Deep

Consumables
4x Potion of Greater Healing
Necklace of Fireballs (8)
10x Arrows +1
1x Potion of Heroism
1x Scroll of Catnap
1x Scroll of Death Ward

Stored

Magic Item
Bag of Holding, Oathbow, Circlet of Human Perfection, Amulet of Health, +1 Shield,
Red Dragon Scale Mail, +2 Longbow,

Common Magic Items

Consumables
1 Oil of Sharpness, 1 Potion of Clairvoyance, 1 Potion of Invulnerability, 1 Spell Scroll of Remove Curse, 3x Arrows +1

2025-11-04 14:57 Charakter Progression Show

Race: Eladrin (MPMM)
STR 08 DEX 14 CON 16 INT 08 WIS 10 CHA 17
Languages: Common, Elvish, Common Sign Language
Background: Merchant (PHB'24)
Feat: Lucky
Skill Proficiencies: Deception, Persuasion


LVL 1 Fighter (1)
Skills: Acrobatics, Intimidation
Fighting Style - Archery
Second Wind
Weapon Mastery - Shortbow, Scimitar, Shortsword


LVL 2 Fighter (2)
Action Surge
Tactical Mind


LVL 3 Warlock (1)
Eldritch Invocations - Pact of the Blade
Pact Magic


LVL 4 Warlock (2)
Magical Cunning
Invocations - Improved Pact Weapon, Pact of the Chain


LVL 5 Warlock (3)
Hexblade Patron
Expanded Spell List
Hexblade's Curse
Hex Warrior


LVL 6 Warlock (4)
Ability Score Improvement
Elven Accuracy +1 CHA


LVL 7 Warlock (5)
Invocations - Eldritch Smite, Thirsting Blade


LVL 8 Warlock (6)
Accursed Specter


LVL 9 Warlock (7)
Invocations - Maddening Hex


LVL 10 Warlock (8)
Ability Score Improvement - CHA +2

2024-03-26 18:24 Character Creation at LV 5 250.5 40 Bag of Holding Show

Race: Tiefling (Variant; Winged) (SCAG)
Ability Scores:
Point Buy:
STR 08 DEX 14 CON 15 INT 08 WIS 12 CHA 14
+1 CON, +2 CHA
Size: Medium
Speed: 30 ft.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray
Hellish Resistance
You have resistance to fire damage..
Winged
You have bat-like wings sprouting from your shoulder blades. You have a flying speed of 30 feet while you aren't wearing heavy armor.
Languages: Common, Infernal


Background: Haunted One (CoS)
Skill Proficiencies: Choose two from among Arcana, Investigation, Religion, or Survival
Languages: Choose two, one of which must be Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon
Equipment:
Monster hunter's pack (containing a chest, a crowbar, a hammer, three wooden stakes, a holy symbol, a flask of holy water, a set of manacles, a steel mirror, a flask of oil, a tinderbox, and 3 torches), a set of common clothes, one trinket of special significance (choose one or roll on the Horror Trinkets table), and 1 sp
Feature: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Harrowing Event
Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you fear there may be no hope of escape.
You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche.

Aditional Feat: Magic Initiate (Sorcerer)
Lightning Lure, Mind Sliver
Absorb Elements

Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.


Fighter

Hit Dice: 1d10
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Fighter level after 1st
Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, martial weapons
Saving Throws: Strength, Constitution
Skills: Choose 2 from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival.

Starting Equipment
(a) chain mail
(b) two martial weapons (2x Hand Crossbow)
(a) a light crossbow and 20 bolts
(a) a dungeoneer's pack

2024-03-26 18:25 Trade Log 138.5 Show Trade Log

Item Sold
1x Chain Mail +37,5 GP
2x Hand Crossbow +75 GP
1x Llight Crossbow and 20 Bolts +26 GP

2024-03-26 18:26 10000 Oathbow Show DM Log

VERY RARE:
Very rare magic items cost 20 service hours each. Very rare reward + 10,000 gp

2024-03-29 19:00 DDHC-MoMM-02 Dungeon of the Mad Mage - Arcane Chambers 425 Circlet of Human Perfection Show
2024-10-16 20:36 Character Rebuild PHB'24 205 Show

Race: Eladrin (MPMM)
Point Buy:
STR 08 DEX 14 CON 16 INT 08 WIS 10 CHA 17
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray
Fey Ancestry:
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Fey Step:
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
When you reach 3rd level, your Fey Step gain an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier (choose when you select this race):
Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to the creatures.
Winter. When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.
Spring. When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.
Summer. Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your proficiency bonus.
Keen Senses: You have proficiency in the Perception skill.
Trance: You don't need to sleep, and magic can't put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
Whenever you finish this trance, you can change your season, and you can gain two proficiencies that you don't have, each one with a weapon or a tool of your choice selected from the Player's Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
Languages: Common, Elvish


Background: Merchant (PHB'24)
Ability Scores: Constitution, Intelligence, Charisma
Feat: Lucky
Skill Proficiencies: Deception, Persuasion
Tool Proficiency: Navigator's Tools
Equipment: 50 GP


Class: Fighter
Hit Dice: 1d10 per fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per rogue level after 1st
Armor: Light, Medium, and Heavy armor and Shields
Weapons: Simple and Martial weapons
Saving Throws: Strength, Constitution
Skills: Acrobatics, Intimidation
Equipment: 155 GP


2024-03-26 18:26 2500 Amulet of Health Show DM Log

RARE: Rare magic items cost 10 service hours each
Rare reward + 2500 gp

2024-10-17 19:00 DDHC-KftGV-10 - Heart of Ashes 2050 10 +1 Shield, Red Dragon Scale Mail, +2 Longbow, +1 Battleaxe, Flame Tongue Longsword Show

1x Oil of Sharpness 8x Arrows +1 Potion of Clairvoyance Necklace of Fireballs (8) 1x Potion of Invulnerability 1x Potion of Heroism

Storry Reward: Jhaeros Favor
If King Jhaeros survives and Ghalasine is restored, the king gives the characters a tract of land, perhaps even a keep and titles. The estate’s exact location is up to you.

2024-10-16 20:38 Downtime Activity: Catching Up -20 Show
2024-10-21 00:07 FR-DC-RAY-07 Green Lady's Lament 1000 Candle of the Deep, Shortbow of Conflagration Show DM Log

Gain Rewards as if You Had Been a Player:
You can opt to gain the same rewards as if you were a player at a table you Dungeon
Mastered. The rewards must be assigned to one character of the same tier who then cannot earn rewards from that adventure again, through
play or service awards (in this or a future reporting period). This award can be claimed 5 times and costs the hours you Dungeon Mastered the
adventure and stacked hours (like from streaming and running new players through the adventure). List the adventure and date below:

Items:
5.000 GP
Shortbow of Conflagration - Minor Property Guardian
Candle of the Deep - Minor Property Sentinel Undead
5x +1 Arrow
1x Spell Scroll of Remove Curse
1x Spell Scroll of Catnap

Player:
(10)Trava - Iriana Nox - Half Elf - Artificer 10
(10) Echo - Nat Mudnose - Hobgoblin - 6 Battlemaster Fighter / 4 Thief Rogue - None LFG-Post
(7) Jannis D. - Benny - Human - Draconic Sorcerer 7
(7)SirWolf00 - Korrash der Verdorbene - Drachengeborener - Oath of Vengeance Paladin lv.7
(7) Sparetime Gamer - Rohon - Human - Eldritch Knight Fighter 7

2025-11-04 14:45 Trade Log -5 Flame Tongue Longsword > Ring of Spell Storing Show Trade Log

Player: RaimundoO
DCI: 6320847593
Character: Marinus
Item: Ring of Spell Storing
Found in: DDHC-TYP - White Plume Mountain
https://www.adventurersleaguelog.com/users/33187/characters/106818/trade_log_entries/1231811

2025-11-04 14:53 Trade Log -5 +1 Battleaxe > Bracers of Archery Show Trade Log

Player: RaimundoO
DCI: 6320847593
Character: Schatten im Wind
Item: Bracers of Archery
Found in: DDAL05-02 The Black Road
https://www.adventurersleaguelog.com/users/33187/characters/89379/trade_log_entries/1231876

2025-11-04 14:54 Trade Log -2105 Show Trade Log

Purchased
1x Explorer's Pack -10GP
1x Scimitar -25 GP
1x Shortsword -10 GP
2x Healer's Kit -10 GP
5x Incense for Find Familiar -50 GP
1x Scroll of Death Ward -2.000 GP