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Adventure Title
Character Rebuild PHB'24
Character Rebuild PHB'24
Session
Date Played
2024-10-16 20:36:00 UTC
2024-10-16 20:36:00 UTC
Levels Gained
GP +/-
Downtime +/-
Location Played
Roll20
Roll20
DM Name
Raimundo_O
Raimundo_O
DM DCI Number
6320847593
6320847593
Notes
**Race: Tiefling (Variant; Winged) (SCAG)** **Ability Scores:** **Point Buy:** **STR 12 DEX 14 CON 08 INT 08 WIS 15 CHA 14** **+1 WIS, +2 CHA** **Size:** Medium **Speed:** 30 ft. **Darkvision** You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray **Hellish Resistance** You have resistance to fire damage.. **Winged** You have bat-like wings sprouting from your shoulder blades. You have a flying speed of 30 feet while you aren't wearing heavy armor. **Languages:** Common, Elvish, Infernal ________________________________________________________________________________________________________________ **Background:** Variant Criminal (Spy) **Skill Proficiencies:** Deception, Stealth **Tool Proficiency:** One type of gaming set, thieves' tools **Equipment:** A crowbar, a set of dark common clothes including a hood, and a belt pouch containing 15 gp **Feature:** Spy Contact You have a reliable and trustworthy contact who acts as your liaison to a network of other spies. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you. **Specialty** Smuggler **Aditional Feat:** Tough Your Hit Point maximum increases by an amount equal to twice your character level when you gain this feat. Whenever you gain a character level thereafter, your Hit Point maximum increases by an additional 2 Hit Points. ________________________________________________________________________________________________________________ **Class:** Fighter **Hit Dice:** 1d10 per fighter level **Hit Points at 1st Level:** 10 + your Constitution modifier **Hit Points at Higher Levels:** 1d10 (or 6) + your Constitution modifier per rogue level after 1st **Armor:** Light, Medium, and Heavy armor and Shields **Weapons:** Simple and Martial weapons **Saving Throws:** Strength, Constitution **Skills:** Choose 2: **Acrobatics**, Animal Handling, Athletics, History, Insight, Intimidation, **Persuasion**, Perception, or Survival. **Equipment:** You start with the following equipment, in addition to the equipment granted by your background: Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer's Pack, and 4 GP; **(B) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer's Pack, and 11 GP** ; or (C) 155 GP ________________________________________________________________________________________________________________ **Fighting Style:** You have honed your martial prowess and gain a Fighting Style feat of your choice. Defense is recommended. Whenever you gain a Fighter level, you can replace the feat you chose with a different Fighting Style feat. **Archery**
**Race: Tiefling (Variant; Winged) (SCAG)** **Ability Scores:** **Point Buy:** **STR 12 DEX 14 CON 08 INT 08 WIS 15 CHA 14** **+1 WIS, +2 CHA** **Size:** Medium **Speed:** 30 ft. **Darkvision** You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray **Hellish Resistance** You have resistance to fire damage.. **Winged** You have bat-like wings sprouting from your shoulder blades. You have a flying speed of 30 feet while you aren't wearing heavy armor. **Languages:** Common, Elvish, Infernal ________________________________________________________________________________________________________________ **Background:** Variant Criminal (Spy) **Skill Proficiencies:** Deception, Stealth **Tool Proficiency:** One type of gaming set, thieves' tools **Equipment:** A crowbar, a set of dark common clothes including a hood, and a belt pouch containing 15 gp **Feature:** Spy Contact You have a reliable and trustworthy contact who acts as your liaison to a network of other spies. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you. **Specialty** Smuggler **Aditional Feat:** Tough Your Hit Point maximum increases by an amount equal to twice your character level when you gain this feat. Whenever you gain a character level thereafter, your Hit Point maximum increases by an additional 2 Hit Points. ________________________________________________________________________________________________________________ **Class:** Fighter **Hit Dice:** 1d10 per fighter level **Hit Points at 1st Level:** 10 + your Constitution modifier **Hit Points at Higher Levels:** 1d10 (or 6) + your Constitution modifier per rogue level after 1st **Armor:** Light, Medium, and Heavy armor and Shields **Weapons:** Simple and Martial weapons **Saving Throws:** Strength, Constitution **Skills:** Choose 2: **Acrobatics**, Animal Handling, Athletics, History, Insight, Intimidation, **Persuasion**, Perception, or Survival. **Equipment:** You start with the following equipment, in addition to the equipment granted by your background: Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer's Pack, and 4 GP; **(B) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer's Pack, and 11 GP** ; or (C) 155 GP ________________________________________________________________________________________________________________ **Fighting Style:** You have honed your martial prowess and gain a Fighting Style feat of your choice. Defense is recommended. Whenever you gain a Fighter level, you can replace the feat you chose with a different Fighting Style feat. **Archery**