Show Log Entry

Adventure Title
DDHC-KftGV-10 - Heart of Ashes
Session
Date Played
2024-10-17 19:00:00 UTC
Levels Gained
1
GP +/-
2050
Downtime +/-
10.0
Location Played
Roll20
DM Name
Echo
DM DCI Number
--
Notes
1x Oil of Sharpness 8x Arrows +1 Potion of Clairvoyance Necklace of Fireballs (8) 1x Potion of Invulnerability 1x Potion of Heroism **Storry Reward: Jhaeros Favor** If King Jhaeros survives and Ghalasine is restored, the king gives the characters a tract of land, perhaps even a keep and titles. The estate’s exact location is up to you.

Magic Items

Name Rarity Location Table Result Counts?
+1 Shield Uncommon DDHC-KftGV-10 - Heart of Ashes false
Armor (shield), uncommon Major tier 6 lb. AC +2 While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.
+1 Battleaxe Uncommon DDHC-KftGV-10 - Heart of Ashes false
Weapon, uncommon Major tier Martial weapon, melee weapon 4 lb. Mastery: Topple 1d8 slashing - alt. 1d10, Versatile You have a +1 bonus to attack and damage rolls made with this magic weapon. Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition. Found On: Magic Item Table F
Red Dragon Scale Mail Very Rare DDHC-KftGV-10 - Heart of Ashes false
Medium armor, very rare (requires attunement) Major tier 45 lb. AC 14 + Dex (max 2) Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage. Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest red dragon within 30 miles of you. This special action can't be used again until the next dawn. The wearer has Disadvantage on Dexterity (Stealth) checks.
Flame Tongue Longsword Rare DDHC-KftGV-10 - Heart of Ashes false
Weapon, rare (requires attunement) Major tier Martial weapon, melee weapon 3 lb. Mastery: Sap 1d8 slashing - alt. 1d10, Versatile You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn. Found On: Magic Item Table G
+2 Longbow Rare DDHC-KftGV-10 - Heart of Ashes false
Weapon, rare Major tier Martial weapon, ranged weapon 2 lb. Mastery: Slow 1d8 piercing - Ammunition (150/600 ft.), Heavy, Two‑Handed You have a +2 bonus to attack and damage rolls made with this magic weapon. Range. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. Ammunition. You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost. Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13. Two-Handed. A Two-Handed weapon requires two hands when you attack with it. Mastery: Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet. Found On: Magic Item Table G