Adventure Logsheet
Race: Tiefling (Variant; Winged) (SCAG) Ability Scores: Point Buy: STR 08 DEX 14 CON 15 INT 08 WIS 12 CHA 14 +1 CON, +2 CHA Size: Medium Speed: 30 ft. Darkvision You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray Hellish Resistance You have resistance to fire damage.. Winged You have bat-like wings sprouting from your shoulder blades. You have a flying speed of 30 feet while you aren't wearing heavy armor. Languages: Common, Infernal Background: Haunted One (CoS) Skill Proficiencies: Choose two from among Arcana, Investigation, Religion, or Survival Languages: Choose two, one of which must be Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon Equipment: Monster hunter's pack (containing a chest, a crowbar, a hammer, three wooden stakes, a holy symbol, a flask of holy water, a set of manacles, a steel mirror, a flask of oil, a tinderbox, and 3 torches), a set of common clothes, one trinket of special significance (choose one or roll on the Horror Trinkets table), and 1 sp Feature: Wanderer You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. Harrowing Event Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you fear there may be no hope of escape. You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche. Aditional Feat: Magic Initiate (Sorcerer) Lightning Lure, Mind Sliver Absorb Elements Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard. Fighter Hit Dice: 1d10 Hit Points at 1st Level: 10 + your Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Fighter level after 1st Armor: light armor, medium armor, heavy armor, shields Weapons: simple weapons, martial weapons Saving Throws: Strength, Constitution Skills: Choose 2 from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival. Starting Equipment (a) chain mail (b) two martial weapons (2x Hand Crossbow) (a) a light crossbow and 20 bolts (a) a dungeoneer's pack
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Item Sold 1x Chain Mail +37,5 GP 2x Hand Crossbow +75 GP 1x Llight Crossbow and 20 Bolts +26 GP
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RARE: Rare magic items cost 10 service hours each Rare reward + 2500 gp
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VERY RARE: Very rare magic items cost 20 service hours each. Very rare reward + 10,000 gp
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Item Purchased Half Plate Armor -750 GP Quarterstaff -0,2 GP Scroll of Revivify -300 GP Diamond -300 GP 5x Potion of Greater Healing -500 GP 1.000x Arrow -50 GP
Race: Tiefling (Variant; Winged) (SCAG) Ability Scores: Point Buy: STR 12 DEX 14 CON 08 INT 08 WIS 15 CHA 14 +1 WIS, +2 CHA Size: Medium Speed: 30 ft. Darkvision You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray Hellish Resistance You have resistance to fire damage.. Winged You have bat-like wings sprouting from your shoulder blades. You have a flying speed of 30 feet while you aren't wearing heavy armor. Languages: Common, Elvish, Infernal Background: Variant Criminal (Spy) Skill Proficiencies: Deception, Stealth Tool Proficiency: One type of gaming set, thieves' tools Equipment: A crowbar, a set of dark common clothes including a hood, and a belt pouch containing 15 gp Feature: Spy Contact You have a reliable and trustworthy contact who acts as your liaison to a network of other spies. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you. Specialty Smuggler Aditional Feat: Tough Your Hit Point maximum increases by an amount equal to twice your character level when you gain this feat. Whenever you gain a character level thereafter, your Hit Point maximum increases by an additional 2 Hit Points. Class: Fighter Hit Dice: 1d10 per fighter level Hit Points at 1st Level: 10 + your Constitution modifier Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per rogue level after 1st Armor: Light, Medium, and Heavy armor and Shields Weapons: Simple and Martial weapons Saving Throws: Strength, Constitution Skills: Choose 2: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival. Equipment: You start with the following equipment, in addition to the equipment granted by your background: Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer's Pack, and 4 GP; (B) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer's Pack, and 11 GP ; or (C) 155 GP Fighting Style: You have honed your martial prowess and gain a Fighting Style feat of your choice. Defense is recommended. Whenever you gain a Fighter level, you can replace the feat you chose with a different Fighting Style feat. Archery
1x Oil of Sharpness 8x Arrows +1 Potion of Clairvoyance Necklace of Fireballs (8) 1x Potion of Invulnerability 1x Potion of Heroism Storry Reward: Jhaeros Favor If King Jhaeros survives and Ghalasine is restored, the king gives the characters a tract of land, perhaps even a keep and titles. The estate’s exact location is up to you.
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Gain Rewards as if You Had Been a Player: You can opt to gain the same rewards as if you were a player at a table you Dungeon Mastered. The rewards must be assigned to one character of the same tier who then cannot earn rewards from that adventure again, through play or service awards (in this or a future reporting period). This award can be claimed 5 times and costs the hours you Dungeon Mastered the adventure and stacked hours (like from streaming and running new players through the adventure). List the adventure and date below: Items: 5.000 GP Longbow of Conflagration - Minor Property Guardian Candle of the Deep - Minor Property Sentinel Undead 5x +1 Arrow 1x Spell Scroll of Remove Curse 1x Spell Scroll of Catnap Player: (10)Trava - Iriana Nox - Half Elf - Artificer 10 (10) Echo - Nat Mudnose - Hobgoblin - 6 Battlemaster Fighter / 4 Thief Rogue - None LFG-Post (7) Jannis D. - Benny - Human - Draconic Sorcerer 7 (7)SirWolf00 - Korrash der Verdorbene - Drachengeborener - Oath of Vengeance Paladin lv.7 (7) Sparetime Gamer - Rohon - Human - Eldritch Knight Fighter 7
LVL 1 Cleric (2) Spellcasting Cantrips - Guidance, Thaumaturgy, Mending Divine Order - Resistance LVL 2 Cleric (3) Channel Divinity LVL 3 Cleric (4) Cleric Subclass - War Domain Domain Spells - Guiding Bolt, Magic Weapon, Shield of Faith, Spiritual Weapon War Priest Guided Strike LVL 4 Cleric (5) Ability Score Improvement +2 CHA LVL 1 Warlock (6) Eldritch Invocations - Pact of the Blade LVL 2 Warlock (7) Magical Cunning Eldritch Invocations - Improved Pact Weapon, Fiendish Vigor LVL 3 Warlock (8) Warlock Subclass - Celestial Patron Celestial Spells - Aid, Cure Wounds, Guiding Bolt, Lesser Restoration, Light, Sacred Flame Healing Light LVL 4 Warlock (9) Cantrips - Mind Sliver Ability Score Improvement Great Weapon Master LVL 5 Warlock (10) Celestial Spells - Daylight, Revivify Eldritch Invocations - Thirsting Blade, Eldritch Smite
Equiped Magic Item Amulet of Health Common Magic Items Consumables 4x Potion of Greater Healing Scroll of Revivify Stored Magic Item Common Magic Items Consumables 1x Oil of Sharpness, 8x Arrows +1, Potion of Clairvoyance, Necklace of Fireballs (8), 1x Potion of Invulnerability, 1x Potion of Heroism