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Adventure Title
FR-DC-RAY-07 Green Lady's Lament
Session
Date DMed
2024-10-20 19:00
Session Length (Hours)
Avg Party Level
Location DMed
XP Gained
GP +/-
1000
Downtime +/-
Renown
Missions
Date Assigned
2024-10-21 00:07
Character to Apply Rewards
Aurelion Vael’myr
Notes
**Gain Rewards as if You Had Been a Player:** You can opt to gain the same rewards as if you were a player at a table you Dungeon Mastered. The rewards must be assigned to one character of the same tier who then cannot earn rewards from that adventure again, through play or service awards (in this or a future reporting period). This award can be claimed 5 times and costs the hours you Dungeon Mastered the adventure and stacked hours (like from streaming and running new players through the adventure). List the adventure and date below: Items: 5.000 GP Shortbow of Conflagration - Minor Property Guardian Candle of the Deep - Minor Property Sentinel Undead 5x +1 Arrow 1x Spell Scroll of Remove Curse 1x Spell Scroll of Catnap Player: (10)Trava - Iriana Nox - Half Elf - Artificer 10 (10) Echo - Nat Mudnose - Hobgoblin - 6 Battlemaster Fighter / 4 Thief Rogue - None LFG-Post (7) Jannis D. - Benny - Human - Draconic Sorcerer 7 (7)SirWolf00 - Korrash der Verdorbene - Drachengeborener - Oath of Vengeance Paladin lv.7 (7) Sparetime Gamer - Rohon - Human - Eldritch Knight Fighter 7

Magic Items

Character Name Rarity Location Table Result Counts?
Aurelion Vael’myr Candle of the Deep Common FR-DC-RAY-07 Green Lady's Lament false
Wondrous item, common Minor tier The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle. Minor Property Sentinel. This item glows faintly when Undead are within 120 feet of it.
Aurelion Vael’myr Shortbow of Conflagration Rare FR-DC-RAY-07 Green Lady's Lament true
Weapon (Shortbow), rare (requires attunement) Simple weapon, ranged weapon 2 lb. 1d6 Piercing Ammunition (Range 80/320 ft.; Arrow), Two‑Handed Mastery: Vex Ammunition fired from this bow blazes brightly. When you hit with an attack roll using this bow, the target takes an extra 1d6 fire damage. If the target is a flammable, nonmagical object, it catches fire, taking 1d6 fire damage at the start of each of your turns until a creature uses an action to extinguish the flames. Range. A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have Disadvantage on the attack roll. You can't attack a target beyond the long range. Ammunition. You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost. Two-Handed. A Two-Handed weapon requires two hands when you attack with it. Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn. Minor Property: Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don't have the Incapacitated condition.