Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Bahamut’s Blessing (Blessing of Magic Resistance)
unique
FR-DC-BG The Flying Flames
Show
Notes:
You have advantage on saving throws against spells and other magical effects.
One weapon from WPM
legendary
DDHC-TYP-04 White Plume Mountain
Show
Figurine of Wondrous Power Obsidian Steed
very_rare
DDEP00-01 Red War
Service awards Tier 3 magic item
Show
Balagos’ Belt (+3 Dragonhide Belt)
very_rare
FR-DC-BG The Flying Flames
Show
Notes:
Wondrous Item, Very Rare (Requires Attunement by a Monk)
This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. This item is found in Fizban’s Treasury of Dragons.
Harmonious. Attuning to this item takes only 1 minute.
This crimson belt has the appearance of a knight’s sash. It is made from the hide of Balagos’ wing.
Staff of Power
very_rare
DDHC-TYP-Tomb of Horrors
Trade Log
Show
Notes:
Requires Attunement by a Sorcerer, Warlock, or Wizard
This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to Attack and Damage Rolls made with it. While holding it, you gain a +2 bonus to Armor Class, Saving Throws, and spell Attack rolls.
The staff has 20 Charges for the following Properties. The staff regains 2d8 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to Attack and damage roll but loses all other Properties. On a 20, the staff regain 1d8 + 2 Charges.
Power Strike: When you hit with a melee Attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.
Spells: While holding this staff, you can use an action to expend 1 or more of its Charges to cast one of the following Spells from it, using your spell save DC and spell Attack bonus: Cone of Cold (5 charges), Fireball (5th-level version, 5 charges), globe of Invulnerability (6 charges), Hold Monster (5 charges), Levitate (2 charges). Lightning Bolt (5th-level version, 5 charges), Magic Missile (1 charge), Ray of Enfeeblement (1 charge), or Wall of Force (5 charges).
Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius Sphere centered on it.
You have a 50 percent chance to instantly Travel to a random plane of existence, avoiding the explosion. If you fail to avoid the Effect, you take force damage equal to 16 x the number of Charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of Origin, as shown in the following table. On a successful save, a creature takes half as much damage.
Distance from Origin — Damage:
10 ft. away or closer — 8 x the number of Charges in the staff
11 to 20 ft. away — 6 x the number of Charges in the staff
21 to 30 ft. away — 4 x the number of Charges in the staff
Watchful Helm ("Twilight's Circlet", Netherese Language Minor Property)
very_rare
SJ-DC-PHP-POLAR-01 Folly Undone
Show
Notes:
very rare (requires attunement)
While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you're asleep, and you have advantage on Wisdom (Perception) checks that rely on sight.
As a bonus action, you can cast the See Invisibility spell from the helm. Once this property of the helm is used, it can't be used again until the next dawn.
This circlet is inlaid with a tear-shaped aquamarine in the center. In addition, this watchful helm has the language minor property. The bearer can speak and understand Netherese while the item is on the bearer's person.
Elven Thrower
very_rare
FR-DC-LIGA 01 Wyrmwell Flame
Show
Notes:
Weapon (spear), very rare (requires attunement by a elf)
You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a Giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.
Forged by the High Elves during the Crown Wars, this spear has vanes of green arrows carved into it. The item whispers to its bearer "May I strike true my targets!", granting a +2 bonus to initiative if the bearer isn’t incapacitated. It is an ode to Solonor Thelandira. The wielder needs to pray and express their gratitude every day, or automatically untune at every dawn.
Efreeti Bottle
very_rare
Trade Log
Show
Belt of Fire Giant Strength
very_rare
CCC-ALMOG-03 TALES03-01 Claws of Fury
Show
Rod of Hellish Flames
very_rare
PS-DC-STRAT-UNDEAD-02 LICHES JUST WANT TO HAVE FUN
Show
Tome of Leadership and Influence
very_rare
CCC-ROZK-0102 Zhentarim’s Lament
Service awards Tier 3 magic item - Tome of Leadership and Influence + level
Show
Staff of Thunder and Ligthning
very_rare
DDAL05-8 Durlag’sTower
Show
Dwarven Plate +2
very_rare
Trade Log
Show
Bloodwell vial +3
very_rare
greater fey pact
Trade Log
Show
DECEIVER (Scimitar of Speed)
very_rare
SJ-DC-DFA-03 Mustering for Dragonfall
Show
Notes:
This curved blade is made from a single piece of infernal iron, with no discernable hilt. Whenever it draws blood, the bearer feels optimistic about what the future holds, as if they can defeat or trick any opponent who crosses them.
Silvered +3 githyanki greatsword
very_rare
Trade Log
Show
+1 Chain Mail Armor
rare
DDHC-TYP-04 White Plume Mountain
Show
Whip +2
rare
Service awards Repeatable Reward
Show
Tentacle Rod
rare
DDEP-DRW01
DDEP-DRW01 Assault on Myth Nantar
Show
Notes:
Rod, rare (requires attunement).
Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.
Amulet of Health
rare
Trade Log
Show
Notes:
Wondrous item, rare (requires attunement)
This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north. Your Constitution score is 19 while you wear this amulet.
It has no effect on you if your Constitution is 19 or higher without it.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Bahamut’s Blessing (Blessing of Magic Resistance) | unique | FR-DC-BG The Flying Flames | Show | |||
Notes:
You have advantage on saving throws against spells and other magical effects. |
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One weapon from WPM | legendary | DDHC-TYP-04 White Plume Mountain | Show | |||
Figurine of Wondrous Power Obsidian Steed | very_rare | DDEP00-01 Red War | Service awards Tier 3 magic item | Show | ||
Balagos’ Belt (+3 Dragonhide Belt) | very_rare | FR-DC-BG The Flying Flames | Show | |||
Notes:
Wondrous Item, Very Rare (Requires Attunement by a Monk) This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. This item is found in Fizban’s Treasury of Dragons. Harmonious. Attuning to this item takes only 1 minute. This crimson belt has the appearance of a knight’s sash. It is made from the hide of Balagos’ wing. |
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Staff of Power | very_rare | DDHC-TYP-Tomb of Horrors | Trade Log | Show | ||
Notes:
Requires Attunement by a Sorcerer, Warlock, or Wizard This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to Attack and Damage Rolls made with it. While holding it, you gain a +2 bonus to Armor Class, Saving Throws, and spell Attack rolls. The staff has 20 Charges for the following Properties. The staff regains 2d8 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to Attack and damage roll but loses all other Properties. On a 20, the staff regain 1d8 + 2 Charges. Power Strike: When you hit with a melee Attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. Spells: While holding this staff, you can use an action to expend 1 or more of its Charges to cast one of the following Spells from it, using your spell save DC and spell Attack bonus: Cone of Cold (5 charges), Fireball (5th-level version, 5 charges), globe of Invulnerability (6 charges), Hold Monster (5 charges), Levitate (2 charges). Lightning Bolt (5th-level version, 5 charges), Magic Missile (1 charge), Ray of Enfeeblement (1 charge), or Wall of Force (5 charges). Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius Sphere centered on it. You have a 50 percent chance to instantly Travel to a random plane of existence, avoiding the explosion. If you fail to avoid the Effect, you take force damage equal to 16 x the number of Charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of Origin, as shown in the following table. On a successful save, a creature takes half as much damage. Distance from Origin — Damage: 10 ft. away or closer — 8 x the number of Charges in the staff 11 to 20 ft. away — 6 x the number of Charges in the staff 21 to 30 ft. away — 4 x the number of Charges in the staff |
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Watchful Helm ("Twilight's Circlet", Netherese Language Minor Property) | very_rare | SJ-DC-PHP-POLAR-01 Folly Undone | Show | |||
Notes:
very rare (requires attunement) While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you're asleep, and you have advantage on Wisdom (Perception) checks that rely on sight. As a bonus action, you can cast the See Invisibility spell from the helm. Once this property of the helm is used, it can't be used again until the next dawn. This circlet is inlaid with a tear-shaped aquamarine in the center. In addition, this watchful helm has the language minor property. The bearer can speak and understand Netherese while the item is on the bearer's person. |
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Elven Thrower | very_rare | FR-DC-LIGA 01 Wyrmwell Flame | Show | |||
Notes:
Weapon (spear), very rare (requires attunement by a elf) You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a Giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand. Forged by the High Elves during the Crown Wars, this spear has vanes of green arrows carved into it. The item whispers to its bearer "May I strike true my targets!", granting a +2 bonus to initiative if the bearer isn’t incapacitated. It is an ode to Solonor Thelandira. The wielder needs to pray and express their gratitude every day, or automatically untune at every dawn. |
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Efreeti Bottle | very_rare | Trade Log | Show | |||
Belt of Fire Giant Strength | very_rare | CCC-ALMOG-03 TALES03-01 Claws of Fury | Show | |||
Rod of Hellish Flames | very_rare | PS-DC-STRAT-UNDEAD-02 LICHES JUST WANT TO HAVE FUN | Show | |||
Tome of Leadership and Influence | very_rare | CCC-ROZK-0102 Zhentarim’s Lament | Service awards Tier 3 magic item - Tome of Leadership and Influence + level | Show | ||
Staff of Thunder and Ligthning | very_rare | DDAL05-8 Durlag’sTower | Show | |||
Dwarven Plate +2 | very_rare | Trade Log | Show | |||
Bloodwell vial +3 | very_rare | greater fey pact | Trade Log | Show | ||
DECEIVER (Scimitar of Speed) | very_rare | SJ-DC-DFA-03 Mustering for Dragonfall | Show | |||
Notes:
This curved blade is made from a single piece of infernal iron, with no discernable hilt. Whenever it draws blood, the bearer feels optimistic about what the future holds, as if they can defeat or trick any opponent who crosses them. |
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Silvered +3 githyanki greatsword | very_rare | Trade Log | Show | |||
+1 Chain Mail Armor | rare | DDHC-TYP-04 White Plume Mountain | Show | |||
Whip +2 | rare | Service awards Repeatable Reward | Show | |||
Tentacle Rod | rare | DDEP-DRW01 | DDEP-DRW01 Assault on Myth Nantar | Show | ||
Notes:
Rod, rare (requires attunement). Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. |
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Amulet of Health | rare | Trade Log | Show | |||
Notes:
Wondrous item, rare (requires attunement) |
Unlocked Magic Items
Name
Rarity ▼
Tier
Location
Table
Result
Source
The Shroud of the Mourning Warrior
rare
2
Hartsvale
DDAL05-13 - Jarl Rising
Show
Notes:
You have a bonus to AC while wearing this armor. The bonus is determined by its rarity.
This suite of scale mail armor is fashioned out of slivers of wood—each engraved with Giant runes of death and lament, and sewn onto a backing of black leather. The armor resizes to fit its wearer.
Dagger of Venom
rare
2
Hartsvale
DDAL05-17 Hartkiller’s Horn
Show
Notes:
You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn. The pommel of this wicked looking dagger looks like a black viper with a forked blade worked to resemble the tongue
Halberd +1
uncommon
Beregost
DDEP05-02 The Ark of the Mountains
Show
Boots of ElvenKind
common
1
Barovie
DDAL04-06 THE GHOST
Show
Notes:
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
Name | Rarity ▼ | Tier | Location | Table | Result | Source | |
---|---|---|---|---|---|---|---|
The Shroud of the Mourning Warrior | rare | 2 | Hartsvale | DDAL05-13 - Jarl Rising | Show | ||
Notes:
You have a bonus to AC while wearing this armor. The bonus is determined by its rarity. |
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Dagger of Venom | rare | 2 | Hartsvale | DDAL05-17 Hartkiller’s Horn | Show | ||
Notes:
You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn. The pommel of this wicked looking dagger looks like a black viper with a forked blade worked to resemble the tongue |
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Halberd +1 | uncommon | Beregost | DDEP05-02 The Ark of the Mountains | Show | |||
Boots of ElvenKind | common | 1 | Barovie | DDAL04-06 THE GHOST | Show | ||
Notes:
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. |