Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Wand of Smiles common CCC-GHC-BK03 08 The Archmage's New Robes Show
Notes:

Wand, common This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute. The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the want transforms to a wand of scowls.

Githyanki Earring (Ear Horn of Hearing) common FR-DC-BG The Flying Flames Show
Notes:

Wondrous Item, Common

While held up to your ear, this horn suppresses the effects of the deafened condition on you, allowing you to hear normally. This item is found in Xanathar's Guide to Everything, pg. 137.

Sentinel. This item glows faintly when aberrations are within 120 feet of it.

This is a typical earring that a githyanki warrior would wear when venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect.

EFREETI CROWN OF WISHES common Palace of Razim CCC-ODFC02-02 Palace of the Efreeti Show
Notes:

This beautiful golden crown is covered with diamonds each of which gleams with its own light. The crown resizes to fit the head of any wearer. Contrary to its name, the crown does not actually grant any wishes. Instead, when the person wearing it feels strong emotion of any kind, the crown sprouts harmless, colorful flames from its pinnacle, with the color of the flames based on the wearer’s mood: red for anger, blue for sorrow, green for amusement, and so on.

DRAGON “PISTOL” (HORN OF SILENT ALARM) common SJ-DC-DFA-03 Mustering for Dragonfall Show
Notes:

This horn is made from the scales and flesh of a defeated green dragon, fashioned to look like a pistol. Instead of blowing a horn, the user presses the trigger like it is a weapon, and the chosen creature hears a small explosion. The magic used to form this unusual item means it cannot hold ammunition or be used as a weapon.

Pipe of Smoke Monsters common CCC-RCC-01-05 THE LOST CITY OF THARN Show
Lantern of Revealing common Trade Log Show
Notes:

While lit, this Hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible Creatures and Objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.

chest of preserving common PS-DC-STRAT-UNDEAD-02 LICHES JUST WANT TO HAVE FUN Show
Instrument of Scribing ("Twilight’s Flute", Compass Minor Property) common SJ-DC-PHP-POLAR-01 Folly Undone Show
Notes:

common (requires attunement by a wizard)

This flute has the smell of petrichor and morning dew. The message written with this flute shimmers with prismatic blue light.

In addition, the instrument of scribing has the compass minor property. The wielder can use an action to learn which way is north.

Cloak of Many Fashions (Guardian) common WBW-DC-PHP-PHAN-01 Service awards - Common or Uncommon reward - cloak of many fashions Show
Notes:

+2 init

Bapar Ghalmrin's Imperishable Ark (Chest of Preserving) common FR-DC-LIGA 01 Wyrmwell Flame Show
Notes:

Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical.

This copper-plated chest has gold stripes and a magical painting of dwarves feasting in a hall. When the chest is empty of food, the dwarves look sad. When the chest is full of food, the dwarves smile happily. Interestingly, this chest never gets dirty.

Nereid Shawl (Cloak of the Manta Ray) common Trade Log Show
Notes:

The last vestige of a dying nereid, this delicate, white shawl made of shimmering seafoam is weightless when worn. When underwater, you always know which direction the surface lies.
While wearing this cloak with its hood up, you can breathe Underwater, and you have a Swimming speed of 60 feet. Pulling the hood up or down requires an action.

Goggles of Night uncommon DDHC-TYP-04 White Plume Mountain Show
Sovad’s Staff of Flying (Broom of Flying) uncommon Trade Log Show
Notes:

This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its Command Word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land. You can send the broom to travel alone to a destination within 1 mile of you if you speak the Command Word, name the location, and are familiar with that place. The broom comes back to you when you speak another Command Word, provided that the broom is still within 1 mile of you. This oaken walking staff is capped by a triangle of ebony inscribed with runes in Auran. When activated, ephemeral strands of spiraling energy bristle from one end and a pair of spectral wings unfurl from the other. This item can be found in the Dungeon Master’s Guide.

Cloak of Protection uncommon La Guilde/Comptoir de Faï Chen Trade Log Show
Notes:

You gain a +1 bonus to AC and Saving Throws while you wear this cloak.

Boots of Striding and Springing uncommon DDHC-TYP-04 White Plume Mountain Show
Stone of Good Luck uncommon DDHC-TYP-04 White Plume Mountain Show
+1 Chain Mail Armor rare DDHC-TYP-04 White Plume Mountain Show
Ring of Protection rare Trade Log Show
Notes:

Requires Attunement

You gain a +1 bonus to AC and Saving Throws while wearing this ring.

+2 Sling rare Service awards Repeatable Reward Show
Periapt of Proof Against Poison rare CCC-BMG-30 Service awards Tier 2 magic item - Periapt of Proof against poison Show

Unlocked Magic Items

Name Rarity ▲ Tier Location Table Result Source
Boots of ElvenKind common 1 Barovie DDAL04-06 THE GHOST Show
Notes:

While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

Halberd +1 uncommon Beregost DDEP05-02 The Ark of the Mountains Show
The Shroud of the Mourning Warrior rare 2 Hartsvale DDAL05-13 - Jarl Rising Show
Notes:

You have a bonus to AC while wearing this armor. The bonus is determined by its rarity.
This suite of scale mail armor is fashioned out of slivers of wood—each engraved with Giant runes of death and lament, and sewn onto a backing of black leather. The armor resizes to fit its wearer.

Dagger of Venom rare 2 Hartsvale DDAL05-17 Hartkiller’s Horn Show
Notes:

You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn. The pommel of this wicked looking dagger looks like a black viper with a forked blade worked to resemble the tongue