Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
☐ Potion of Speed
common
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep
Show
Notes:
Potion, Very Rare
When you drink this potion, you gain the effect of the haste
spell for 1 minute (no concentration required). The potion’s
yellow fluid is streaked with black and swirls on its own.
☐ Spell Scroll of Locate Object
common
DDAL-DRW-11 Shadows in the Stacks
DDAL-DRW-11 Shadows In The Stacks
Show
☐ Potion of Healing
common
DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Show
☐ Ring of Mind Shielding
common
DDHC-TYP-Against the Giants-Steading of the Hill Giant Chief
DDHC-TYP-Against the Giants-Steading of the Hill Giant Chief
Show
Notes:
Ring, uncommon (requires attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.
You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication.
☐ Spell Scroll of Heal
common
DDEP10-02 A Song of Spears (Tier 3)
DDEP10-02 A Song of Spears (Tier 3)
Show
Notes:
Allows the reader to cast heal
☐ Splint +2
common
DDEP10-02 A Song of Spears (Tier 3)
DDEP10-02 A Song of Spears (Tier 3)
Show
Notes:
Armor (heavy), very rare
This armor is made of magically treated remorhaz hide
and is trimmed with black fur and decorated with feathers
and beads.
You have a +2 bonus to AC while wearing this armor.
☐ Potion of Healing
common
DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Show
Notes:
Potion, common
You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.
Potions of Healing
Potion of … Rarity HP Regained
Healing Common 2d4 + 2
☐ Spell Scroll of Sending
common
DDAL-DRW-14 The City That Should Not Be
DDAL-DRW-14 The City That Should Not Be
Show
☐ Bag of Holding
common
Purchase Log
Show
Notes:
Wondrous Item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
☐ Potion of Mind Control (Beast)
common
DDAL-DRW-09 Vile Bounty
DDAL-DRW-09 Vile Bounty
Show
Notes:
Potion, rare
When you drink this potion, you can cast a dominate beast spell (save DC 15) before the end of your next turn. If the target’s initial saving throw fails, the effect lasts for 1 hour (no concentration required). The charmed creature has disadvantage on new saving throws to break the effect during this time.
☐ Spell Scroll of Mending
common
DDAL-DRW-11 Shadows In The Stacks
DDAL-DRW-11 Shadows In The Stacks
Show
☐ Ammunition +1
uncommon
DDAL-DRW-09 Vile Bounty
5
DDAL-DRW-09 Vile Bounty
Show
Notes:
Weapon (crossbow bolt), uncommon
These four crossbow bolts are inscribed with the Dethek rune “alagh,” meaning “valor.” You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
☐ Night Caller
uncommon
DDHC-The Sunless Citadel-The Citadel
DDHC-The Sunless Citadel-The Citadel
Show
Notes:
Night Caller
Wondrous item, uncommon
This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish runes. If a character succeeds on a DC 20 Intelligence (Arcana or History) check, the character recalls lore that says the duergar made several such whistles for various groups in an age past.
If you blow the whistle in darkness or under the night sky, it allows you to cast the animate dead spell. The target can be affected through up to 10 feet of soft earth or similar material, and if it is, it takes 1 minute to claw its way to the surface to serve you. Once the whistle has animated an undead creature, it can’t do so again until 7 days have passed.
Once every 24 hours, you can blow the whistle to reassert control over one or two creatures you animated with it.
☐ Potion of Greater Healing x2
uncommon
CCC_ROZK-01 Binder's Torment
CCC_ROZK-01 Binder's Torment
Show
Notes:
Potion, uncommon
You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
Notes: Bonus: Hit Points, Healing, Consumable
☐ Immovable Rod
uncommon
CCC-BMG-MOON 17-2 Shed Blood Shed Light
CCC-BMG-MOON 17-2 Shed Blood Shed Light
Show
Notes:
Rod, uncommon
This flat iron rod has a button on one end. You can use an action to press the button again, the rod doesn’t move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
This item is found in the Dungeon Master’s Guide.
☐ Potion of Greater Healing
uncommon
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep
Show
Notes:
Potion, Uncommon
You regain 4d4 + 4 hit points when you drink this potion.
The potion’s red liquid glimmers when agitated.
☐ Mariner's Armor (Scale Mail)
uncommon
CCC-BMG-MOON 17-1 Sailing the Sea of Shadow
CCC-BMG-MOON 17-1 Sailing the Sea of Shadow
Show
Notes:
Mariner's Armor (Scale Mail) - While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
☐ Pearl of Power
uncommon
DDAL-DRW-13 Night Thieves
DDAL-DRW-13 Night Thieves
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement by a
Spellcaster)
This large freshwater pearl is set into a golden button.
While this pearl is on your person, you can use an action
to speak its command word and regain one expended spell
slot. If the expended slot was of 4th level or higher, the new
slot is 3rd level. Once you use
☐ Spell Scroll of Dispel Magic
uncommon
DDAL-DRW-13 Night Thieves
DDAL-DRW-13 Night Thieves
Show
Notes:
Scroll, Uncommon
A spell scroll bears the words of a single spell, written
in a mystical cipher. If the spell is on your class’s spell
list, you can read the scroll and cast its spell without
providing any material components. Otherwise, the scroll
is unintelligible. Casting the spell by reading the scroll
requires the spell’s normal casting time. Once the spell is
cast, the words on the scroll fade, and it crumbles to dust.
If the casting is interrupted, the scroll is not lost.
☐ Flail +1
uncommon
Renown Item
Renown and Faction Items
Show
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Potion of Speed | common | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep | Show | ||
|
Notes:
Potion, Very Rare |
||||||
| ☐ Spell Scroll of Locate Object | common | DDAL-DRW-11 Shadows in the Stacks | DDAL-DRW-11 Shadows In The Stacks | Show | ||
| ☐ Potion of Healing | common | DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Show | ||
| ☐ Ring of Mind Shielding | common | DDHC-TYP-Against the Giants-Steading of the Hill Giant Chief | DDHC-TYP-Against the Giants-Steading of the Hill Giant Chief | Show | ||
|
Notes:
Ring, uncommon (requires attunement) You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication. |
||||||
| ☐ Spell Scroll of Heal | common | DDEP10-02 A Song of Spears (Tier 3) | DDEP10-02 A Song of Spears (Tier 3) | Show | ||
|
Notes:
Allows the reader to cast heal |
||||||
| ☐ Splint +2 | common | DDEP10-02 A Song of Spears (Tier 3) | DDEP10-02 A Song of Spears (Tier 3) | Show | ||
|
Notes:
Armor (heavy), very rare |
||||||
| ☐ Potion of Healing | common | DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl | Show | ||
|
Notes:
Potion, common Potions of Healing Potion of … Rarity HP Regained |
||||||
| ☐ Spell Scroll of Sending | common | DDAL-DRW-14 The City That Should Not Be | DDAL-DRW-14 The City That Should Not Be | Show | ||
| ☐ Bag of Holding | common | Purchase Log | Show | |||
|
Notes:
Wondrous Item, uncommon If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. |
||||||
| ☐ Potion of Mind Control (Beast) | common | DDAL-DRW-09 Vile Bounty | DDAL-DRW-09 Vile Bounty | Show | ||
|
Notes:
Potion, rare |
||||||
| ☐ Spell Scroll of Mending | common | DDAL-DRW-11 Shadows In The Stacks | DDAL-DRW-11 Shadows In The Stacks | Show | ||
| ☐ Ammunition +1 | uncommon | DDAL-DRW-09 Vile Bounty | 5 | DDAL-DRW-09 Vile Bounty | Show | |
|
Notes:
Weapon (crossbow bolt), uncommon |
||||||
| ☐ Night Caller | uncommon | DDHC-The Sunless Citadel-The Citadel | DDHC-The Sunless Citadel-The Citadel | Show | ||
|
Notes:
Night Caller This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish runes. If a character succeeds on a DC 20 Intelligence (Arcana or History) check, the character recalls lore that says the duergar made several such whistles for various groups in an age past. If you blow the whistle in darkness or under the night sky, it allows you to cast the animate dead spell. The target can be affected through up to 10 feet of soft earth or similar material, and if it is, it takes 1 minute to claw its way to the surface to serve you. Once the whistle has animated an undead creature, it can’t do so again until 7 days have passed. Once every 24 hours, you can blow the whistle to reassert control over one or two creatures you animated with it. |
||||||
| ☐ Potion of Greater Healing x2 | uncommon | CCC_ROZK-01 Binder's Torment | CCC_ROZK-01 Binder's Torment | Show | ||
|
Notes:
Potion, uncommon Notes: Bonus: Hit Points, Healing, Consumable |
||||||
| ☐ Immovable Rod | uncommon | CCC-BMG-MOON 17-2 Shed Blood Shed Light | CCC-BMG-MOON 17-2 Shed Blood Shed Light | Show | ||
|
Notes:
Rod, uncommon This flat iron rod has a button on one end. You can use an action to press the button again, the rod doesn’t move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. This item is found in the Dungeon Master’s Guide. |
||||||
| ☐ Potion of Greater Healing | uncommon | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep | Show | ||
|
Notes:
Potion, Uncommon |
||||||
| ☐ Mariner's Armor (Scale Mail) | uncommon | CCC-BMG-MOON 17-1 Sailing the Sea of Shadow | CCC-BMG-MOON 17-1 Sailing the Sea of Shadow | Show | ||
|
Notes:
Mariner's Armor (Scale Mail) - While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. |
||||||
| ☐ Pearl of Power | uncommon | DDAL-DRW-13 Night Thieves | DDAL-DRW-13 Night Thieves | Show | ||
|
Notes:
Wondrous Item, Uncommon (Requires Attunement by a |
||||||
| ☐ Spell Scroll of Dispel Magic | uncommon | DDAL-DRW-13 Night Thieves | DDAL-DRW-13 Night Thieves | Show | ||
|
Notes:
Scroll, Uncommon |
||||||
| ☐ Flail +1 | uncommon | Renown Item | Renown and Faction Items | Show | ||