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Adventure Title
DDAL-DRW-13 Night Thieves
Session
1
Date Played
2022-02-04 18:02:00 UTC
Levels Gained
1
GP +/-
7500
Downtime +/-
10.0
Location Played
Online
DM Name
DM Mike Carlucci
DM DCI Number
8319135968
Notes
The Brotherhood of the Cloaks, Rank 0 -special priveleges to cast other spells to collect Thayan info given by 'ranked individual'. Bond of Fellowship You encountered three Harper agents during your time in Mulmaster (cross out anyone who didn’t survive): • Amri Thistlebrick • Salros Eventide • Tua

Magic Items

Name Rarity Location Table Result Counts?
☐ Pearl of Power Uncommon DDAL-DRW-13 Night Thieves true
Wondrous Item, Uncommon (Requires Attunement by a Spellcaster) This large freshwater pearl is set into a golden button. While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use
☐ Flame Tongue Longsword Rare DDAL-DRW-13 Night Thieves true
Weapon (Longsword), Rare (Requires Attunement) This crucible steel blade is covered in a distinctive pattern of banding and mottling reminiscent of flowing water. These patterns shift and change slowly over time. You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command
☐ Potion of Invisibility Rare DDAL-DRW-13 Night Thieves true
Potion, Very Rare This potion’s container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.
☐ Spell Scroll of Dispel Magic Uncommon DDAL-DRW-13 Night Thieves true
Scroll, Uncommon A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.