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Adventure Title
DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl
Session
1
Date Played
2022-03-12 22:05:00 UTC
Levels Gained
GP +/-
2987
Downtime +/-
Location Played
Online
DM Name
MalukuSeito#8961
DM DCI Number
Notes
Spell Scroll of 3rd Level Cure Wounds, Scroll of Protection (elementals), Potion of Healing, +1 Battleaxe, Staff of Frost, Ring of Fire Resistance, Armor of Vulnerability (bludgeoning), Frost Brand Greatsword

Magic Items

Name Rarity Location Table Result Counts?
☐ Spell Scroll of Cure Wounds (3rd Level) Rare DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl true
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
☐ Spell Scroll of Protection from Elementals Rare DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl true
Using an action to read the scroll encloses you in a invisible barrier that extends from you to form a 5-foot-radius, 10-foot-high cylinder. For 5 minutes, this barrier prevents creatures of the specified type from entering or affecting anything within the cylinder. The cylinder moves with you and remains centered on you. However, if you move in such a way that a creature of the specified type would be inside the cylinder, the effect ends. A creature can attempt to overcome the barrier by using an action to make a DC 15 Charisma check. On a success, the creature ceases to be affected by the barrier.
☐ Potion of Healing Common DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl true
Potion, common You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated. Potions of Healing Potion of … Rarity HP Regained Healing Common 2d4 + 2
☐ BattleAxe +1 Uncommon DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl true
Proficiency with a battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it. Name Cost Damage Weight Properties Battleaxe 10 gp 1d8 slashing 4 lbs Versatile (1d10) You have +1 to attack and damage rolls with this weapon.
☐ Staff of Frost Very Rare DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl true
Staff, very rare (requires attunement by a Druid, Sorcerer, Warlock, or Wizard) You have resistance to cold damage while you hold this staff. The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed.
☐ Frost Brand GreatSword Very Rare DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl true
Weapon (any sword), very rare (requires attunement) When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When you draw this weapon, you can extinguish all non-magical flames within 30 feet of you. This property can be used no more than once per hour. Applicable Weapons: Name Type Damage Properties Greatsword Martial Melee 2d6 slashing Heavy, two-handed
☐ Ring of Fire Resistance Rare DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl true
Ring, rare (requires attunement) You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the DM chooses or determines randomly.
☐ Armor of Vulnerability (bludgeoning) Rare DDHC-TYP-Against the Giants-The Glacial Rift of the Frost Giant Jarl true
Armor (plate), rare (requires attunement) While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).