Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
☐ Scissored Gauntlets ( Scissors of Shadow Snipping )
rare
PO-MOON-02 Unsee the Unseelie
PO-MOON-02 Unsee the Unseelie
Show
Notes:
Wondrous Item, Rare (Requires Attunement by a Fey or a Spellcaster)
As an action, you make a few snips with these iron shears and cause the shadow of a Humanoid creature you can see within 5 feet of you to detach from its source. If the creature is unwilling to give up its shadow, it can make a DC 15 Charisma saving throw, retaining its shadow on a success. Whether or not the shadow is snipped, this property of the scissors can’t be used again until the next dawn.
The detached shadow is rooted to the spot where it was snipped until you use a bonus action to cause it to behave in one of the following ways, either of which is possible only if you can see the shadow:
You control the shadow’s movements and can make the shadow move up to 30 feet across a solid or liquid surface, in any direction you choose (including along vertical surfaces), provided it remains within your sight at all times. The shadow is harmless and unable to be harmed, and it is invisible in darkness. It can’t speak, and it doesn’t require air, sleep, or nourishment.
You can relinquish control of the shadow, at which point it becomes autonomous and behaves as the DM wishes. It uses the shadow stat block in the Monster Manual, but its creature type is Fey instead of Undead. A creature whose Strength is reduced to 0 by this shadow’s Strength Drain attack does not die but falls unconscious instead. The creature regains consciousness and all its Strength after finishing a short or long rest.
A creature whose shadow has detached from it is cursed. If a shadowless creature is subjected to any spell that ends a curse, or if its detached shadow is reduced to 0 hit points, the detached shadow disappears, and the creature regains its normal shadow instantly.
The magical scissors are built into the fingers of a terrifying black leather gauntlet. Donning or doffing this gauntlet requires a minute (10 rounds), and the item cannot be used unless it is worn. Additionally, the hand cannot be used to manipulate objects or provide the somatic components of spells. However, it can deliver a wicked cutting attack, allowing the wearer to deal 1d6 slashing damage with an unarmed strike.
☐ Staff of Striking
very_rare
Wild Beyond the Witchlight, Chapter 5, Part B
Wild Beyond the Witchlight, Chapter 5, Part B
Show
Notes:
Staff, very rare (requires attunement)
This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
☐ White Chromatic Rose
rare
PO-MOON-02 Unsee the Unseelie
PO-MOON-02 Unsee the Unseelie
Show
Notes:
Wondrous Item, Rare
This magic rose is white. While a rose is held, it gains a harmless visual effect as indicated on the table. The white rose is covered with frost.
While holding the rose by its stem, you gain resistance to cold damage. If you would take more than 10 damage of cold from a single source (after applying the resistance), the rose disintegrates, and you take no damage instead.
As an action, you can blow the petals from the rose to produce a 20-foot cone of cold. Each creature in the cone must make a DC 15 Constitution saving throw, taking 3d10 cold damage on a failed save, or half as much damage on a successful one. Using this property destroys the rose.
☐ Green Chromatic Rose
rare
PO-MOON-02 Unsee the Unseelie
PO-MOON-02 Unsee the Unseelie
Show
Notes:
Wondrous Item, Rare
This magic rose is green. While a rose is held, it gains a harmless visual effect as indicated on the table. The green rose issues green gas.
While holding the rose by its stem, you gain resistance to poison damage. If you would take more than 10 damage of poison from a single source (after applying the resistance), the rose disintegrates, and you take no damage instead.
As an action, you can blow the petals from the rose to produce a 20-foot cone of poison. Each creature in the cone must make a DC 15 Constitution saving throw, taking 3d10 poison damage on a failed save, or half as much damage on a successful one. Using this property destroys the rose.
☐ +1 Ring of Protection
rare
Faction Item
Renown and Faction Items
Show
☐ Night Caller
uncommon
DDHC-The Sunless Citadel-The Citadel
DDHC-The Sunless Citadel-The Citadel
Show
Notes:
Night Caller
Wondrous item, uncommon
This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish runes. If a character succeeds on a DC 20 Intelligence (Arcana or History) check, the character recalls lore that says the duergar made several such whistles for various groups in an age past.
If you blow the whistle in darkness or under the night sky, it allows you to cast the animate dead spell. The target can be affected through up to 10 feet of soft earth or similar material, and if it is, it takes 1 minute to claw its way to the surface to serve you. Once the whistle has animated an undead creature, it can’t do so again until 7 days have passed.
Once every 24 hours, you can blow the whistle to reassert control over one or two creatures you animated with it.
☐ Mariner's Armor (Scale Mail)
uncommon
CCC-BMG-MOON 17-1 Sailing the Sea of Shadow
CCC-BMG-MOON 17-1 Sailing the Sea of Shadow
Show
Notes:
Mariner's Armor (Scale Mail) - While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
☐ Flail +1
uncommon
Renown Item
Renown and Faction Items
Show
☐ Immovable Rod
uncommon
CCC-BMG-MOON 17-2 Shed Blood Shed Light
CCC-BMG-MOON 17-2 Shed Blood Shed Light
Show
Notes:
Rod, uncommon
This flat iron rod has a button on one end. You can use an action to press the button again, the rod doesn’t move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
This item is found in the Dungeon Master’s Guide.
☐ Potion of Mind Control (Beast)
common
DDAL-DRW-09 Vile Bounty
DDAL-DRW-09 Vile Bounty
Show
Notes:
Potion, rare
When you drink this potion, you can cast a dominate beast spell (save DC 15) before the end of your next turn. If the target’s initial saving throw fails, the effect lasts for 1 hour (no concentration required). The charmed creature has disadvantage on new saving throws to break the effect during this time.
☐ Spell Scroll of Mending
common
DDAL-DRW-11 Shadows In The Stacks
DDAL-DRW-11 Shadows In The Stacks
Show
☐ Spell Scroll of Locate Object
common
DDAL-DRW-11 Shadows in the Stacks
DDAL-DRW-11 Shadows In The Stacks
Show
☐ Spell Scroll of Move Earth
very_rare
DDAL-DRW-11 Shadows in the Stacks
DDAL-DRW-11 Shadows In The Stacks
Show
☐ Mantle of Spell Resistance
rare
DDAL-DRW-11 Shadows In The Stacks
DDAL-DRW-11 Shadows In The Stacks
Show
Notes:
Wondrous item, rare (requires attunement)
This cloak is wrought from cloth as dark as a starless
night sky. You have advantage on saving throws against spells while
you wear this cloak.
☐ Potion of Superior Healing
rare
DDAL-DRW-11 Shadows In The Stacks
DDAL-DRW-11 Shadows In The Stacks
Show
Notes:
Potion, rare
You regain 8d4 + 8 hit points when you drink this potion.
The potion’s red liquid glimmers when agitated.
☐ Glaive +2
rare
Traded Clypeus Drayven
Trade Log
Show
☐ Pearl of Power
uncommon
DDAL-DRW-13 Night Thieves
DDAL-DRW-13 Night Thieves
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement by a
Spellcaster)
This large freshwater pearl is set into a golden button.
While this pearl is on your person, you can use an action
to speak its command word and regain one expended spell
slot. If the expended slot was of 4th level or higher, the new
slot is 3rd level. Once you use
☐ Potion of Invisibility
rare
DDAL-DRW-13 Night Thieves
DDAL-DRW-13 Night Thieves
Show
Notes:
Potion, Very Rare
This potion’s container looks empty but feels as though it
holds liquid. When you drink it, you become invisible for 1
hour. Anything you wear or carry is invisible with you. The
effect ends early if you attack or cast a spell.
☐ Spell Scroll of Dispel Magic
uncommon
DDAL-DRW-13 Night Thieves
DDAL-DRW-13 Night Thieves
Show
Notes:
Scroll, Uncommon
A spell scroll bears the words of a single spell, written
in a mystical cipher. If the spell is on your class’s spell
list, you can read the scroll and cast its spell without
providing any material components. Otherwise, the scroll
is unintelligible. Casting the spell by reading the scroll
requires the spell’s normal casting time. Once the spell is
cast, the words on the scroll fade, and it crumbles to dust.
If the casting is interrupted, the scroll is not lost.
☐ Flame Tongue (Longsword)
rare
Wild Beyond the Witchlight, Chapter 5, Part B
Wild Beyond the Witchlight, Chapter 5, Part B
Show
Notes:
Weapon (any sword), rare (requires attunement)
You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
| Name | Rarity | Location | Table ▲ | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Scissored Gauntlets ( Scissors of Shadow Snipping ) | rare | PO-MOON-02 Unsee the Unseelie | PO-MOON-02 Unsee the Unseelie | Show | ||
|
Notes:
Wondrous Item, Rare (Requires Attunement by a Fey or a Spellcaster) As an action, you make a few snips with these iron shears and cause the shadow of a Humanoid creature you can see within 5 feet of you to detach from its source. If the creature is unwilling to give up its shadow, it can make a DC 15 Charisma saving throw, retaining its shadow on a success. Whether or not the shadow is snipped, this property of the scissors can’t be used again until the next dawn. The detached shadow is rooted to the spot where it was snipped until you use a bonus action to cause it to behave in one of the following ways, either of which is possible only if you can see the shadow: You control the shadow’s movements and can make the shadow move up to 30 feet across a solid or liquid surface, in any direction you choose (including along vertical surfaces), provided it remains within your sight at all times. The shadow is harmless and unable to be harmed, and it is invisible in darkness. It can’t speak, and it doesn’t require air, sleep, or nourishment. The magical scissors are built into the fingers of a terrifying black leather gauntlet. Donning or doffing this gauntlet requires a minute (10 rounds), and the item cannot be used unless it is worn. Additionally, the hand cannot be used to manipulate objects or provide the somatic components of spells. However, it can deliver a wicked cutting attack, allowing the wearer to deal 1d6 slashing damage with an unarmed strike. |
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| ☐ Staff of Striking | very_rare | Wild Beyond the Witchlight, Chapter 5, Part B | Wild Beyond the Witchlight, Chapter 5, Part B | Show | ||
|
Notes:
Staff, very rare (requires attunement) This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. |
||||||
| ☐ White Chromatic Rose | rare | PO-MOON-02 Unsee the Unseelie | PO-MOON-02 Unsee the Unseelie | Show | ||
|
Notes:
Wondrous Item, Rare This magic rose is white. While a rose is held, it gains a harmless visual effect as indicated on the table. The white rose is covered with frost. While holding the rose by its stem, you gain resistance to cold damage. If you would take more than 10 damage of cold from a single source (after applying the resistance), the rose disintegrates, and you take no damage instead. As an action, you can blow the petals from the rose to produce a 20-foot cone of cold. Each creature in the cone must make a DC 15 Constitution saving throw, taking 3d10 cold damage on a failed save, or half as much damage on a successful one. Using this property destroys the rose. |
||||||
| ☐ Green Chromatic Rose | rare | PO-MOON-02 Unsee the Unseelie | PO-MOON-02 Unsee the Unseelie | Show | ||
|
Notes:
Wondrous Item, Rare This magic rose is green. While a rose is held, it gains a harmless visual effect as indicated on the table. The green rose issues green gas. While holding the rose by its stem, you gain resistance to poison damage. If you would take more than 10 damage of poison from a single source (after applying the resistance), the rose disintegrates, and you take no damage instead. As an action, you can blow the petals from the rose to produce a 20-foot cone of poison. Each creature in the cone must make a DC 15 Constitution saving throw, taking 3d10 poison damage on a failed save, or half as much damage on a successful one. Using this property destroys the rose. |
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| ☐ +1 Ring of Protection | rare | Faction Item | Renown and Faction Items | Show | ||
| ☐ Night Caller | uncommon | DDHC-The Sunless Citadel-The Citadel | DDHC-The Sunless Citadel-The Citadel | Show | ||
|
Notes:
Night Caller This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish runes. If a character succeeds on a DC 20 Intelligence (Arcana or History) check, the character recalls lore that says the duergar made several such whistles for various groups in an age past. If you blow the whistle in darkness or under the night sky, it allows you to cast the animate dead spell. The target can be affected through up to 10 feet of soft earth or similar material, and if it is, it takes 1 minute to claw its way to the surface to serve you. Once the whistle has animated an undead creature, it can’t do so again until 7 days have passed. Once every 24 hours, you can blow the whistle to reassert control over one or two creatures you animated with it. |
||||||
| ☐ Mariner's Armor (Scale Mail) | uncommon | CCC-BMG-MOON 17-1 Sailing the Sea of Shadow | CCC-BMG-MOON 17-1 Sailing the Sea of Shadow | Show | ||
|
Notes:
Mariner's Armor (Scale Mail) - While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. |
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| ☐ Flail +1 | uncommon | Renown Item | Renown and Faction Items | Show | ||
| ☐ Immovable Rod | uncommon | CCC-BMG-MOON 17-2 Shed Blood Shed Light | CCC-BMG-MOON 17-2 Shed Blood Shed Light | Show | ||
|
Notes:
Rod, uncommon This flat iron rod has a button on one end. You can use an action to press the button again, the rod doesn’t move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. This item is found in the Dungeon Master’s Guide. |
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| ☐ Potion of Mind Control (Beast) | common | DDAL-DRW-09 Vile Bounty | DDAL-DRW-09 Vile Bounty | Show | ||
|
Notes:
Potion, rare |
||||||
| ☐ Spell Scroll of Mending | common | DDAL-DRW-11 Shadows In The Stacks | DDAL-DRW-11 Shadows In The Stacks | Show | ||
| ☐ Spell Scroll of Locate Object | common | DDAL-DRW-11 Shadows in the Stacks | DDAL-DRW-11 Shadows In The Stacks | Show | ||
| ☐ Spell Scroll of Move Earth | very_rare | DDAL-DRW-11 Shadows in the Stacks | DDAL-DRW-11 Shadows In The Stacks | Show | ||
| ☐ Mantle of Spell Resistance | rare | DDAL-DRW-11 Shadows In The Stacks | DDAL-DRW-11 Shadows In The Stacks | Show | ||
|
Notes:
Wondrous item, rare (requires attunement) |
||||||
| ☐ Potion of Superior Healing | rare | DDAL-DRW-11 Shadows In The Stacks | DDAL-DRW-11 Shadows In The Stacks | Show | ||
|
Notes:
Potion, rare |
||||||
| ☐ Glaive +2 | rare | Traded Clypeus Drayven | Trade Log | Show | ||
| ☐ Pearl of Power | uncommon | DDAL-DRW-13 Night Thieves | DDAL-DRW-13 Night Thieves | Show | ||
|
Notes:
Wondrous Item, Uncommon (Requires Attunement by a |
||||||
| ☐ Potion of Invisibility | rare | DDAL-DRW-13 Night Thieves | DDAL-DRW-13 Night Thieves | Show | ||
|
Notes:
Potion, Very Rare |
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| ☐ Spell Scroll of Dispel Magic | uncommon | DDAL-DRW-13 Night Thieves | DDAL-DRW-13 Night Thieves | Show | ||
|
Notes:
Scroll, Uncommon |
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| ☐ Flame Tongue (Longsword) | rare | Wild Beyond the Witchlight, Chapter 5, Part B | Wild Beyond the Witchlight, Chapter 5, Part B | Show | ||
|
Notes:
Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. |
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