Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▲ Source
☐ Flail +1 uncommon Renown Item Renown and Faction Items Show
☐ +1 Ring of Protection rare Faction Item Renown and Faction Items Show
☐ Mariner's Armor (Scale Mail) uncommon CCC-BMG-MOON 17-1 Sailing the Sea of Shadow CCC-BMG-MOON 17-1 Sailing the Sea of Shadow Show
Notes:

Mariner's Armor (Scale Mail) - While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

☐ Immovable Rod uncommon CCC-BMG-MOON 17-2 Shed Blood Shed Light CCC-BMG-MOON 17-2 Shed Blood Shed Light Show
Notes:

Rod, uncommon

This flat iron rod has a button on one end. You can use an action to press the button again, the rod doesn’t move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.

This item is found in the Dungeon Master’s Guide.

☐ Amulet of Health rare DDAL-DRW-09 Vile Bounty 5 DDAL-DRW-09 Vile Bounty Show
Notes:

Wondrous item, rare (requires attunement)

This pearl-studded amulet is also a magical compass. The wielder can use an action to learn which way is north. Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.

☐ Ammunition +1 uncommon DDAL-DRW-09 Vile Bounty 5 DDAL-DRW-09 Vile Bounty Show
Notes:

Weapon (crossbow bolt), uncommon
These four crossbow bolts are inscribed with the Dethek rune “alagh,” meaning “valor.” You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

☐ Mariner's Armor uncommon DDAL-DRW-09 Vile Bounty 5 DDAL-DRW-09 Vile Bounty Show
Notes:

Armor (studded leather), uncommon
Made from tough, flexible shark leather, this armor is reinforced with close-set coral spikes.
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you
start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

☐ Potion of Heroism rare DDAL-DRW-09 Vile Bounty 5 DDAL-DRW-09 Vile Bounty Show
Notes:

Potion, rare
For 1 hour after drinking this potion, you gain 10 temporary hit points that last for 1 hour. For the same
duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and
steams as if boiling.

☐ Elixir of Health rare DDAL-DRW-09 Vile Bounty 5 DDAL-DRW-09 Vile Bounty Show
Notes:

Potion, rare
When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it.

☐ Potion of Mind Control (Beast) common DDAL-DRW-09 Vile Bounty DDAL-DRW-09 Vile Bounty Show
Notes:

Potion, rare
When you drink this potion, you can cast a dominate beast spell (save DC 15) before the end of your next turn. If the target’s initial saving throw fails, the effect lasts for 1 hour (no concentration required). The charmed creature has disadvantage on new saving throws to break the effect during this time.

☐ Spell Scroll of Mending common DDAL-DRW-11 Shadows In The Stacks DDAL-DRW-11 Shadows In The Stacks Show
☐ Spell Scroll of Locate Object common DDAL-DRW-11 Shadows in the Stacks DDAL-DRW-11 Shadows In The Stacks Show
☐ Spell Scroll of Move Earth very_rare DDAL-DRW-11 Shadows in the Stacks DDAL-DRW-11 Shadows In The Stacks Show
☐ Mantle of Spell Resistance rare DDAL-DRW-11 Shadows In The Stacks DDAL-DRW-11 Shadows In The Stacks Show
Notes:

Wondrous item, rare (requires attunement)
This cloak is wrought from cloth as dark as a starless
night sky. You have advantage on saving throws against spells while
you wear this cloak.

☐ Potion of Superior Healing rare DDAL-DRW-11 Shadows In The Stacks DDAL-DRW-11 Shadows In The Stacks Show
Notes:

Potion, rare
You regain 8d4 + 8 hit points when you drink this potion.
The potion’s red liquid glimmers when agitated.

☐ Glaive +2 rare Traded Clypeus Drayven Trade Log Show
☐ Pearl of Power uncommon DDAL-DRW-13 Night Thieves DDAL-DRW-13 Night Thieves Show
Notes:

Wondrous Item, Uncommon (Requires Attunement by a
Spellcaster)
This large freshwater pearl is set into a golden button.
While this pearl is on your person, you can use an action
to speak its command word and regain one expended spell
slot. If the expended slot was of 4th level or higher, the new
slot is 3rd level. Once you use

☐ Potion of Invisibility rare DDAL-DRW-13 Night Thieves DDAL-DRW-13 Night Thieves Show
Notes:

Potion, Very Rare
This potion’s container looks empty but feels as though it
holds liquid. When you drink it, you become invisible for 1
hour. Anything you wear or carry is invisible with you. The
effect ends early if you attack or cast a spell.

☐ Spell Scroll of Dispel Magic uncommon DDAL-DRW-13 Night Thieves DDAL-DRW-13 Night Thieves Show
Notes:

Scroll, Uncommon
A spell scroll bears the words of a single spell, written
in a mystical cipher. If the spell is on your class’s spell
list, you can read the scroll and cast its spell without
providing any material components. Otherwise, the scroll
is unintelligible. Casting the spell by reading the scroll
requires the spell’s normal casting time. Once the spell is
cast, the words on the scroll fade, and it crumbles to dust.
If the casting is interrupted, the scroll is not lost.

☐ Night Caller uncommon DDHC-The Sunless Citadel-The Citadel DDHC-The Sunless Citadel-The Citadel Show
Notes:

Night Caller
Wondrous item, uncommon

This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish runes. If a character succeeds on a DC 20 Intelligence (Arcana or History) check, the character recalls lore that says the duergar made several such whistles for various groups in an age past.

If you blow the whistle in darkness or under the night sky, it allows you to cast the animate dead spell. The target can be affected through up to 10 feet of soft earth or similar material, and if it is, it takes 1 minute to claw its way to the surface to serve you. Once the whistle has animated an undead creature, it can’t do so again until 7 days have passed.

Once every 24 hours, you can blow the whistle to reassert control over one or two creatures you animated with it.