Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
☐ Wings of Flying
rare
Trade Log
Show
Notes:
Wondrous Item, rare (requires attunement)
While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can't use them again for 1d12 hours.
☐ Wand of Wonders
rare
CCC-BMG-HILL3-2 Suffer the Children
CCC-BMG-HILL3-2 Suffer the Children
Show
Notes:
Wand, rare (requires attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens.
If the effect causes you to cast a spell from the wand, the spell's save DC is 15. If the spell normally has a range expressed in feet, its range becomes 120 feet if it isn't already. If an effect covers an area, you must center the spell on and include the target. If an effect has multiple possible subjects, the GM randomly determines which ones are affected.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into dust and is destroyed.
☐ Wand of the War Mage, +3
very_rare
Trade Log
Show
☐ Vorpal Sword (Scimitar)
legendary
DDAL07-16 Pools of Cerulean
DDAL07-16 Pools of Cerulean
Show
Notes:
Weapon (scimitar), legendary (requires attunement)
This blade hums and vibrates with great energy, and slices through obstacles with the greatest of ease. If the sword does not claim the life of a sentient creature each day, you find that you are easily angered and become frustrated by even the smallest obstacles.
Weapon (any sword that deals slashing damage), legendary (requires attunement)
You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.
When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.
☐ Tome of Clear Thought
very_rare
DDHC-MORD-02
Service Hours Rewards Applied
Show
Notes:
Wondrous Item, very rare
This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
☐ Staff of Power
very_rare
DDHC-TYP Tales from the Yawning Portal - Tomb of Horrors
Trade Log
Show
Notes:
Player Name: Matt Lincicum. Character Name: Brocc. Location: Tomb of Horrors. Item: Staff of Power. Very Rare.
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.
Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.
Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).
Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.
You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.
☐ Spell Scroll of Resurrection
very_rare
DDAL07-15 Streams of Crimson
DDAL07-15 Streams of Crimson
Show
☐ Spell Scroll of Regeneration
very_rare
DDAL07-15 Streams of Crimson
DDAL07-15 Streams of Crimson
Show
☐ Spell Scroll of Greater Restoration
very_rare
DDAL-DRW-EP-04 Tears among the Stars
DDAL-DRW-EP-04 Tears among the Stars
Show
Notes:
You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's exhaustion level by one, or end one of the following effects on the target:
One effect that charmed or petrified the target
One curse, including the target's attunement to a cursed magic item
Any reduction to one of the target's ability scores
One effect reducing the target's hit point maximum
* - (diamond dust worth at least 100 gp, which the spell consumes)
☐ Spell Scroll of Daylight
common
DRW-19 Fall of the Cold Night
DRW-19 Fall of the Cold Night
Show
Notes:
A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.
If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.
If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.
☐ Spell Scroll: Dominate Monster
very_rare
DDAL07-16 Pools of Cerulean
DDAL07-16 Pools of Cerulean
Show
☐ Scroll of Resurrection
common
DDAL 07-15 Streams of Crimson
DDAL 07-15 Streams of Crimson
Show
☐ Scroll of Regeneration
common
DDAL 07-15 Streams of Crimson
DDAL 07-15 Streams of Crimson
Show
☐ Sapphire Buckler
common
DRW-19 Fall of the Cold Night
DRW-19 Fall of the Cold Night
Show
Notes:
Armor (Shield), Very Rare (Requires Attunement)
This buckler was created from a scale gifted by one of Amaranthraxine’s draconic allies on Abeir.
This crystalline blue shield is fashioned from a sapphire dragon’s scale and is created to aid in rooting out the
influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also,
when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature. As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can’t be used again until the next dawn.
☐ Rod of Resurrection
legendary
DDAL08-18 Moving Day
DDAL08-18 Moving Day
Show
Notes:
Rod, legendary (requires attunement by a cleric, druid, or paladin)
The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it: heal (expends 1 charge) or resurrection (expends 5 charges).
The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll a d20. On a 1, the rod disapears in a burst of radiance.
☐ Ring of Protection
rare
Faction Item
Faction Item: Ring of Protection
Show
☐ Potion of Vitality
very_rare
DRW-EP04 - Tears Among the Stars(Tier 4)
DRW-EP04 - Tears Among the Stars(Tier 4)
Show
☐ Potion of Vitality
very_rare
DDAL-DRW-EP-04 Tears among the Stars
DDAL-DRW-EP-04 Tears among the Stars
Show
Notes:
Potion, very rare
When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.
Notes: Cures Disease, Removes Poison, Max HP from Hit Dice, Healing, Consumable
☐ Potion of Speed
very_rare
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters)
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters)
Show
Notes:
Potion, Very Rare
When you drink this potion, you gain the effect of the haste
spell for 1 minute (no concentration required). The potion’s
yellow fluid is streaked with black and swirls on its own.
☐ Potion of Speed
very_rare
DDAL07-16 Pools of Cerulean
DDAL07-16 Pools of Cerulean
Show
| Name ▼ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Wings of Flying | rare | Trade Log | Show | |||
|
Notes:
Wondrous Item, rare (requires attunement) |
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| ☐ Wand of Wonders | rare | CCC-BMG-HILL3-2 Suffer the Children | CCC-BMG-HILL3-2 Suffer the Children | Show | ||
|
Notes:
Wand, rare (requires attunement by a Spellcaster) If the effect causes you to cast a spell from the wand, the spell's save DC is 15. If the spell normally has a range expressed in feet, its range becomes 120 feet if it isn't already. If an effect covers an area, you must center the spell on and include the target. If an effect has multiple possible subjects, the GM randomly determines which ones are affected. |
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| ☐ Wand of the War Mage, +3 | very_rare | Trade Log | Show | |||
| ☐ Vorpal Sword (Scimitar) | legendary | DDAL07-16 Pools of Cerulean | DDAL07-16 Pools of Cerulean | Show | ||
|
Notes:
Weapon (scimitar), legendary (requires attunement) This blade hums and vibrates with great energy, and slices through obstacles with the greatest of ease. If the sword does not claim the life of a sentient creature each day, you find that you are easily angered and become frustrated by even the smallest obstacles. Weapon (any sword that deals slashing damage), legendary (requires attunement) When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit. |
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| ☐ Tome of Clear Thought | very_rare | DDHC-MORD-02 | Service Hours Rewards Applied | Show | ||
|
Notes:
Wondrous Item, very rare |
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| ☐ Staff of Power | very_rare | DDHC-TYP Tales from the Yawning Portal - Tomb of Horrors | Trade Log | Show | ||
|
Notes:
Player Name: Matt Lincicum. Character Name: Brocc. Location: Tomb of Horrors. Item: Staff of Power. Very Rare. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges. Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges). Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage. |
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| ☐ Spell Scroll of Resurrection | very_rare | DDAL07-15 Streams of Crimson | DDAL07-15 Streams of Crimson | Show | ||
| ☐ Spell Scroll of Regeneration | very_rare | DDAL07-15 Streams of Crimson | DDAL07-15 Streams of Crimson | Show | ||
| ☐ Spell Scroll of Greater Restoration | very_rare | DDAL-DRW-EP-04 Tears among the Stars | DDAL-DRW-EP-04 Tears among the Stars | Show | ||
|
Notes:
You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's exhaustion level by one, or end one of the following effects on the target: One effect that charmed or petrified the target |
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| ☐ Spell Scroll of Daylight | common | DRW-19 Fall of the Cold Night | DRW-19 Fall of the Cold Night | Show | ||
|
Notes:
A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet. If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light. If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled. |
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| ☐ Spell Scroll: Dominate Monster | very_rare | DDAL07-16 Pools of Cerulean | DDAL07-16 Pools of Cerulean | Show | ||
| ☐ Scroll of Resurrection | common | DDAL 07-15 Streams of Crimson | DDAL 07-15 Streams of Crimson | Show | ||
| ☐ Scroll of Regeneration | common | DDAL 07-15 Streams of Crimson | DDAL 07-15 Streams of Crimson | Show | ||
| ☐ Sapphire Buckler | common | DRW-19 Fall of the Cold Night | DRW-19 Fall of the Cold Night | Show | ||
|
Notes:
Armor (Shield), Very Rare (Requires Attunement) |
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| ☐ Rod of Resurrection | legendary | DDAL08-18 Moving Day | DDAL08-18 Moving Day | Show | ||
|
Notes:
Rod, legendary (requires attunement by a cleric, druid, or paladin) The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll a d20. On a 1, the rod disapears in a burst of radiance. |
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| ☐ Ring of Protection | rare | Faction Item | Faction Item: Ring of Protection | Show | ||
| ☐ Potion of Vitality | very_rare | DRW-EP04 - Tears Among the Stars(Tier 4) | DRW-EP04 - Tears Among the Stars(Tier 4) | Show | ||
| ☐ Potion of Vitality | very_rare | DDAL-DRW-EP-04 Tears among the Stars | DDAL-DRW-EP-04 Tears among the Stars | Show | ||
|
Notes:
Potion, very rare Notes: Cures Disease, Removes Poison, Max HP from Hit Dice, Healing, Consumable |
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| ☐ Potion of Speed | very_rare | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters) | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters) | Show | ||
|
Notes:
Potion, Very Rare |
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| ☐ Potion of Speed | very_rare | DDAL07-16 Pools of Cerulean | DDAL07-16 Pools of Cerulean | Show | ||