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Adventure Title
DRW-19 Fall of the Cold Night
DRW-19 Fall of the Cold Night
Session
1
1
Date Played
2022-04-22 23:22:00 UTC
2022-04-22 23:22:00 UTC
Levels Gained
1
1
GP +/-
15000
15000
Downtime +/-
10.0
10.0
Location Played
Online
Online
DM Name
Chris Wachal
Chris Wachal
DM DCI Number
100844794
100844794
Notes
BOND OF FELLOWSHIP You encountered three Harper agents during your mission (cross out anyone who didn’t survive): Amri Thistlebrick Salros Eventide Tua
BOND OF FELLOWSHIP You encountered three Harper agents during your mission (cross out anyone who didn’t survive): Amri Thistlebrick Salros Eventide Tua
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| ☐ Ascendant Gem Dragon-Touched Focus | Legendary | DRW-19 Fall of the Cold Night | true | ||
| ASCENDANT GEM DRAGON-TOUCHED FOCUS Wondrous Item, Legendary (Requires Attunement by a Spellcaster) This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales. While carrying it, you gain the following benefits: You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you. While you are holding the focus, you can use it to cast the following spells: Rary’s telepathic bond, Raulothim’s psychic lance. Once the item is used to cast a given spell, it can’t be used to cast that spell again until the next dawn. When you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can’t be used again until the next dawn. Due to the strange magic that trapped Amaranthraxine’s spirit in the walls of Xorvintroth, this hoard item can’t increase or decrease in power. | |||||
| ☐ Sapphire Buckler | Common | DRW-19 Fall of the Cold Night | true | ||
| Armor (Shield), Very Rare (Requires Attunement) This buckler was created from a scale gifted by one of Amaranthraxine’s draconic allies on Abeir. This crystalline blue shield is fashioned from a sapphire dragon’s scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature. As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can’t be used again until the next dawn. | |||||
| ☐ Spell Scroll of Daylight | Common | DRW-19 Fall of the Cold Night | true | ||
| A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet. If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light. If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled. | |||||