Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
☐ Longbow +1
uncommon
CCC-BMG-Moon-2-2-Army of the Unseen
CCC-BMG-Moon-2-2-Army of the Unseen
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Notes:
Weapon (longbow), uncommon
An elven bow of excellent craftsmanship. Its limbs are carved from dark wood, with silver runes decorating its length. The silverwork seems to be part of an old elvish poem:
☐ Ring of Protection
rare
Faction Item
Faction Item: Ring of Protection
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☐ +1 wand of the war mage
common
Renown Item
Renown Item: +1 Wand of the War Mage
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☐ Pearl of Power
uncommon
CCC-BMG-MOON14-2-The Lost Seasons
CCC-BMG-MOON14-2-The Lost Seasons
Show
Notes:
Magic Item Unlock
Pearl of Power
Wondrous Item, uncommon (requires attunement by a Spellcaster)
This beautiful, 1-inch diameter pearl glows with a faint, eerie blue light. When attuned, the ends of the spellcaster’s hair perpetually freezes no matter the weather and the spellcaster radiates a harmless aura of cold to those around them.
While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can't be used again until the next dawn.
Notes: Spellcaster, Buff, Utility
☐ Wand of Wonders
rare
CCC-BMG-HILL3-2 Suffer the Children
CCC-BMG-HILL3-2 Suffer the Children
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Notes:
Wand, rare (requires attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens.
If the effect causes you to cast a spell from the wand, the spell's save DC is 15. If the spell normally has a range expressed in feet, its range becomes 120 feet if it isn't already. If an effect covers an area, you must center the spell on and include the target. If an effect has multiple possible subjects, the GM randomly determines which ones are affected.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into dust and is destroyed.
☐ Cloak of Protection +1
common
Fai Chen
FGPUG: Fai Chen Faire
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☐ Belt of Fire Giant Strength
very_rare
DDHC-TYP Tales from the Yawning Portal
Trade Log
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Notes:
Item: Belt of Fire Giant Strength
Character: Amrath
Player: Blazicken DCI: 1319047975
Adventure: DDHC-TYP Tales from the Yawning Portal - Tomb of Horrors
Wondrous Item, very rare (requires attunement)
While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.
Notes: Set: Strength Score, Buff, Belt
☐ Staff of Power
very_rare
DDHC-TYP Tales from the Yawning Portal - Tomb of Horrors
Trade Log
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Notes:
Player Name: Matt Lincicum. Character Name: Brocc. Location: Tomb of Horrors. Item: Staff of Power. Very Rare.
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.
Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.
Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).
Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.
You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.
☐ Belt of Stone Giant Strength
very_rare
DDAL-DRW-14 The City That Should Not Be
DDAL-DRW-14 The City That Should Not Be
Show
☐ Bracers of Defense
rare
DDAL-DRW-14 The City That Should Not Be
DDAL-DRW-14 The City That Should Not Be
Show
☐ Arrow-Catching Shield
rare
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters)
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters)
Show
Notes:
Armor (Shield), Rare (Requires Attunement)
This gold-trimmed red shield is emblazoned with
Candlekeep’s coat of arms.
You gain a +2 bonus to AC against ranged attacks while
you wield this shield. This bonus is in addition to the
shield’s normal bonus to AC. In addition, whenever an
attacker makes a ranged attack against a target within 5
feet of you, you can use your reaction to become the target
of the attack instead.
☐ Bracers of Archery
common
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters)
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters)
Show
Notes:
Wonderous Item, Uncommon (Requires Attunement)
These dark-red bracers with golden trim bear the seal of
Candlekeep’s Gatewarden.
While wearing these bracers, you have proficiency with
the longbow and shortbow, and you gain a +2 bonus to
damage rolls on ranged attacks made with such weapons.
☐ Potion of Invulnerability
rare
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters)
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters)
Show
Notes:
Potion, Rare
For 1 minute after you drink this potion, you have
resistance to all damage. The potion’s syrupy liquid looks
like liquefied iron.
☐ Potion of Speed
very_rare
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters)
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters)
Show
Notes:
Potion, Very Rare
When you drink this potion, you gain the effect of the haste
spell for 1 minute (no concentration required). The potion’s
yellow fluid is streaked with black and swirls on its own.
☐ Potion of Heroism
rare
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters)
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters)
Show
Notes:
Potion, Rare
For 1 hour after drinking it, you gain 10 temporary hit
points that last for 1 hour. For the same duration, you
are under the effect of the bless spell (no concentration
required). This blue potion bubbles and steams as
if boiling.
☐ Potion of Greater Healing
uncommon
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters)
DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters)
Show
Notes:
Potion, Uncommon
You regain 4d4 + 4 hit points when you drink this potion.
The potion’s red liquid glimmers when agitated.
☐ Flame Tongue (Longsword)
rare
Trade Log
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Notes:
Weapon (any sword), rare (requires attunement)
You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
☐ Wand of the War Mage, +3
very_rare
Trade Log
Show
☐ Knave's Eyepatch
rare
DDAL-DRW-EP-04 Tears among the Stars
DDAL-DRW-EP-04 Tears among the Stars
Show
Notes:
Wondrous Item, rare (requires attunement)
While wearing this eye patch, you gain these benefits:
You have advantage on Wisdom (Perception) checks that rely on sight.
If you have the Sunlight Sensitivity trait, you are unaffected by the trait.
You are immune to magic that allows other creatures to read your thoughts or determine whether you are lying. Creatures can communicate telepathically with you only if you allow it.
Notes: Advantage: Perception
☐ Bag of Holding
uncommon
CCC-BMG Moon 1-3 Heritage vs. Kinship
CCC-BMG Moon 1-3 Heritage vs. Kinship
Show
Notes:
Reward from Module
| Name | Rarity | Location | Table ▲ | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Longbow +1 | uncommon | CCC-BMG-Moon-2-2-Army of the Unseen | CCC-BMG-Moon-2-2-Army of the Unseen | Show | ||
|
Notes:
Weapon (longbow), uncommon |
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| ☐ Ring of Protection | rare | Faction Item | Faction Item: Ring of Protection | Show | ||
| ☐ +1 wand of the war mage | common | Renown Item | Renown Item: +1 Wand of the War Mage | Show | ||
| ☐ Pearl of Power | uncommon | CCC-BMG-MOON14-2-The Lost Seasons | CCC-BMG-MOON14-2-The Lost Seasons | Show | ||
|
Notes:
Magic Item Unlock This beautiful, 1-inch diameter pearl glows with a faint, eerie blue light. When attuned, the ends of the spellcaster’s hair perpetually freezes no matter the weather and the spellcaster radiates a harmless aura of cold to those around them. Notes: Spellcaster, Buff, Utility |
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| ☐ Wand of Wonders | rare | CCC-BMG-HILL3-2 Suffer the Children | CCC-BMG-HILL3-2 Suffer the Children | Show | ||
|
Notes:
Wand, rare (requires attunement by a Spellcaster) If the effect causes you to cast a spell from the wand, the spell's save DC is 15. If the spell normally has a range expressed in feet, its range becomes 120 feet if it isn't already. If an effect covers an area, you must center the spell on and include the target. If an effect has multiple possible subjects, the GM randomly determines which ones are affected. |
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| ☐ Cloak of Protection +1 | common | Fai Chen | FGPUG: Fai Chen Faire | Show | ||
| ☐ Belt of Fire Giant Strength | very_rare | DDHC-TYP Tales from the Yawning Portal | Trade Log | Show | ||
|
Notes:
Item: Belt of Fire Giant Strength Wondrous Item, very rare (requires attunement) Notes: Set: Strength Score, Buff, Belt |
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| ☐ Staff of Power | very_rare | DDHC-TYP Tales from the Yawning Portal - Tomb of Horrors | Trade Log | Show | ||
|
Notes:
Player Name: Matt Lincicum. Character Name: Brocc. Location: Tomb of Horrors. Item: Staff of Power. Very Rare. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges. Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges). Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage. |
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| ☐ Belt of Stone Giant Strength | very_rare | DDAL-DRW-14 The City That Should Not Be | DDAL-DRW-14 The City That Should Not Be | Show | ||
| ☐ Bracers of Defense | rare | DDAL-DRW-14 The City That Should Not Be | DDAL-DRW-14 The City That Should Not Be | Show | ||
| ☐ Arrow-Catching Shield | rare | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters) | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters) | Show | ||
|
Notes:
Armor (Shield), Rare (Requires Attunement) |
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| ☐ Bracers of Archery | common | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters) | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters) | Show | ||
|
Notes:
Wonderous Item, Uncommon (Requires Attunement) |
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| ☐ Potion of Invulnerability | rare | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters) | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters) | Show | ||
|
Notes:
Potion, Rare |
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| ☐ Potion of Speed | very_rare | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters) | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters) | Show | ||
|
Notes:
Potion, Very Rare |
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| ☐ Potion of Heroism | rare | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters) | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters) | Show | ||
|
Notes:
Potion, Rare |
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| ☐ Potion of Greater Healing | uncommon | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters) | DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep (For level 11-16 characters) | Show | ||
|
Notes:
Potion, Uncommon |
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| ☐ Flame Tongue (Longsword) | rare | Trade Log | Show | |||
|
Notes:
Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. |
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| ☐ Wand of the War Mage, +3 | very_rare | Trade Log | Show | |||
| ☐ Knave's Eyepatch | rare | DDAL-DRW-EP-04 Tears among the Stars | DDAL-DRW-EP-04 Tears among the Stars | Show | ||
|
Notes:
Wondrous Item, rare (requires attunement) You have advantage on Wisdom (Perception) checks that rely on sight. |
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| ☐ Bag of Holding | uncommon | CCC-BMG Moon 1-3 Heritage vs. Kinship | CCC-BMG Moon 1-3 Heritage vs. Kinship | Show | ||
|
Notes:
Reward from Module |
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