Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
☐ Flame Tongue (Longsword)
rare
Trade Log
Show
Notes:
Weapon (any sword), rare (requires attunement)
You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
☐ Animated Shield Armor (shield)
very_rare
Trade Log
Show
Notes:
, very rare (requires attunement)
While holding this Shield, you can speak its Command word as a bonus Action to cause it to animate. The Shield leaps into the air and hovers in your space to protect you as if you were Wielding it, leaving your hands free. The Shield remains animated for 1 minute, until you use a bonus Action to end this Effect, or until you are Incapacitated or die, at which point the Shield falls to the ground or into your hand if you have one free.
☐ Wings of Flying
rare
Trade Log
Show
Notes:
Wondrous Item, rare (requires attunement)
While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can't use them again for 1d12 hours.
☐ Battering Shield
rare
Trade Log
Show
Notes:
Armor (shield), rare (requires attunement)
While holding this iron tower shield, you gain a +1 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.
Additionally, the shield has 3 charges, and it regains 1d3 expended charges daily at dawn. If you are holding the shield and push a creature within your reach at least 5 feet away, you can expend 1 charge to push that creature an additional 10 feet, knock it prone, or both.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.
☐ Wand of the War Mage, +3
very_rare
Trade Log
Show
☐ Wand of Wonders
rare
CCC-BMG-HILL3-2 Suffer the Children
CCC-BMG-HILL3-2 Suffer the Children
Show
Notes:
Wand, rare (requires attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens.
If the effect causes you to cast a spell from the wand, the spell's save DC is 15. If the spell normally has a range expressed in feet, its range becomes 120 feet if it isn't already. If an effect covers an area, you must center the spell on and include the target. If an effect has multiple possible subjects, the GM randomly determines which ones are affected.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into dust and is destroyed.
☐ Bag of Holding
uncommon
CCC-BMG Moon 1-3 Heritage vs. Kinship
CCC-BMG Moon 1-3 Heritage vs. Kinship
Show
Notes:
Reward from Module
☐ Pearl of Power
uncommon
CCC-BMG-MOON14-2-The Lost Seasons
CCC-BMG-MOON14-2-The Lost Seasons
Show
Notes:
Magic Item Unlock
Pearl of Power
Wondrous Item, uncommon (requires attunement by a Spellcaster)
This beautiful, 1-inch diameter pearl glows with a faint, eerie blue light. When attuned, the ends of the spellcaster’s hair perpetually freezes no matter the weather and the spellcaster radiates a harmless aura of cold to those around them.
While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can't be used again until the next dawn.
Notes: Spellcaster, Buff, Utility
☐ Longbow +1
uncommon
CCC-BMG-Moon-2-2-Army of the Unseen
CCC-BMG-Moon-2-2-Army of the Unseen
Show
Notes:
Weapon (longbow), uncommon
An elven bow of excellent craftsmanship. Its limbs are carved from dark wood, with silver runes decorating its length. The silverwork seems to be part of an old elvish poem:
☐ Hand Crossbow, +3
common
DDAL05-18 The Mysterious Isle
DDAL05-18 The Mysterious Isle
Show
☐ Scroll of Regeneration
common
DDAL 07-15 Streams of Crimson
DDAL 07-15 Streams of Crimson
Show
☐ Potion of Flying
common
DDAL 07-15 Streams of Crimson
DDAL 07-15 Streams of Crimson
Show
☐ Efreeti Chain (+3)
legendary
DDAL 07-15 Streams of Crimson
DDAL 07-15 Streams of Crimson
Show
Notes:
Armor (chain mail), legendary (requires attunement)
While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground.
This item can be found in the Dungeon Master’s Guide. See Player Handout 3 for more details.
☐ Scroll of Resurrection
common
DDAL 07-15 Streams of Crimson
DDAL 07-15 Streams of Crimson
Show
☐ Efreeti Chain
very_rare
DDAL07-15 Streams of Crimson
DDAL07-15 Streams of Crimson
Show
Notes:
Efreeti Chain: While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground.
☐ Potion of Flying
rare
DDAL07-15 Streams of Crimson
DDAL07-15 Streams of Crimson
Show
☐ Spell Scroll of Resurrection
very_rare
DDAL07-15 Streams of Crimson
DDAL07-15 Streams of Crimson
Show
☐ Spell Scroll of Regeneration
very_rare
DDAL07-15 Streams of Crimson
DDAL07-15 Streams of Crimson
Show
☐ Vorpal Sword (Scimitar)
legendary
DDAL07-16 Pools of Cerulean
DDAL07-16 Pools of Cerulean
Show
Notes:
Weapon (scimitar), legendary (requires attunement)
This blade hums and vibrates with great energy, and slices through obstacles with the greatest of ease. If the sword does not claim the life of a sentient creature each day, you find that you are easily angered and become frustrated by even the smallest obstacles.
Weapon (any sword that deals slashing damage), legendary (requires attunement)
You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.
When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.
☐ Potion of Speed
very_rare
DDAL07-16 Pools of Cerulean
DDAL07-16 Pools of Cerulean
Show
| Name | Rarity | Location ▲ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Flame Tongue (Longsword) | rare | Trade Log | Show | |||
|
Notes:
Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. |
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| ☐ Animated Shield Armor (shield) | very_rare | Trade Log | Show | |||
|
Notes:
, very rare (requires attunement) |
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| ☐ Wings of Flying | rare | Trade Log | Show | |||
|
Notes:
Wondrous Item, rare (requires attunement) |
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| ☐ Battering Shield | rare | Trade Log | Show | |||
|
Notes:
Armor (shield), rare (requires attunement) Additionally, the shield has 3 charges, and it regains 1d3 expended charges daily at dawn. If you are holding the shield and push a creature within your reach at least 5 feet away, you can expend 1 charge to push that creature an additional 10 feet, knock it prone, or both. A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time. |
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| ☐ Wand of the War Mage, +3 | very_rare | Trade Log | Show | |||
| ☐ Wand of Wonders | rare | CCC-BMG-HILL3-2 Suffer the Children | CCC-BMG-HILL3-2 Suffer the Children | Show | ||
|
Notes:
Wand, rare (requires attunement by a Spellcaster) If the effect causes you to cast a spell from the wand, the spell's save DC is 15. If the spell normally has a range expressed in feet, its range becomes 120 feet if it isn't already. If an effect covers an area, you must center the spell on and include the target. If an effect has multiple possible subjects, the GM randomly determines which ones are affected. |
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| ☐ Bag of Holding | uncommon | CCC-BMG Moon 1-3 Heritage vs. Kinship | CCC-BMG Moon 1-3 Heritage vs. Kinship | Show | ||
|
Notes:
Reward from Module |
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| ☐ Pearl of Power | uncommon | CCC-BMG-MOON14-2-The Lost Seasons | CCC-BMG-MOON14-2-The Lost Seasons | Show | ||
|
Notes:
Magic Item Unlock This beautiful, 1-inch diameter pearl glows with a faint, eerie blue light. When attuned, the ends of the spellcaster’s hair perpetually freezes no matter the weather and the spellcaster radiates a harmless aura of cold to those around them. Notes: Spellcaster, Buff, Utility |
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| ☐ Longbow +1 | uncommon | CCC-BMG-Moon-2-2-Army of the Unseen | CCC-BMG-Moon-2-2-Army of the Unseen | Show | ||
|
Notes:
Weapon (longbow), uncommon |
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| ☐ Hand Crossbow, +3 | common | DDAL05-18 The Mysterious Isle | DDAL05-18 The Mysterious Isle | Show | ||
| ☐ Scroll of Regeneration | common | DDAL 07-15 Streams of Crimson | DDAL 07-15 Streams of Crimson | Show | ||
| ☐ Potion of Flying | common | DDAL 07-15 Streams of Crimson | DDAL 07-15 Streams of Crimson | Show | ||
| ☐ Efreeti Chain (+3) | legendary | DDAL 07-15 Streams of Crimson | DDAL 07-15 Streams of Crimson | Show | ||
|
Notes:
Armor (chain mail), legendary (requires attunement) |
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| ☐ Scroll of Resurrection | common | DDAL 07-15 Streams of Crimson | DDAL 07-15 Streams of Crimson | Show | ||
| ☐ Efreeti Chain | very_rare | DDAL07-15 Streams of Crimson | DDAL07-15 Streams of Crimson | Show | ||
|
Notes:
Efreeti Chain: While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground. |
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| ☐ Potion of Flying | rare | DDAL07-15 Streams of Crimson | DDAL07-15 Streams of Crimson | Show | ||
| ☐ Spell Scroll of Resurrection | very_rare | DDAL07-15 Streams of Crimson | DDAL07-15 Streams of Crimson | Show | ||
| ☐ Spell Scroll of Regeneration | very_rare | DDAL07-15 Streams of Crimson | DDAL07-15 Streams of Crimson | Show | ||
| ☐ Vorpal Sword (Scimitar) | legendary | DDAL07-16 Pools of Cerulean | DDAL07-16 Pools of Cerulean | Show | ||
|
Notes:
Weapon (scimitar), legendary (requires attunement) This blade hums and vibrates with great energy, and slices through obstacles with the greatest of ease. If the sword does not claim the life of a sentient creature each day, you find that you are easily angered and become frustrated by even the smallest obstacles. Weapon (any sword that deals slashing damage), legendary (requires attunement) When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit. |
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| ☐ Potion of Speed | very_rare | DDAL07-16 Pools of Cerulean | DDAL07-16 Pools of Cerulean | Show | ||