Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
☐ +1 wand of the war mage common Renown Item Renown Item: +1 Wand of the War Mage Show
☐ Cloak of Protection +1 common Fai Chen FGPUG: Fai Chen Faire Show
☐ Ring of Protection rare Faction Item Faction Item: Ring of Protection Show
☐ Potion of Mind Control (Monster) very_rare DRW-EP04 - Tears Among the Stars(Tier 4) DRW-EP04 - Tears Among the Stars(Tier 4) Show
☐ Potion of Giant Size very_rare DRW-EP04 - Tears Among the Stars(Tier 4) DRW-EP04 - Tears Among the Stars(Tier 4) Show
☐ Knave's Eye Patch very_rare DRW-EP04 - Tears Among the Stars(Tier 4) DRW-EP04 - Tears Among the Stars(Tier 4) Show
☐ Ioun Stone of Mastery legendary DRW-EP04 - Tears Among the Stars(Tier 4) DRW-EP04 - Tears Among the Stars(Tier 4) Show
☐ Potion of Vitality very_rare DRW-EP04 - Tears Among the Stars(Tier 4) DRW-EP04 - Tears Among the Stars(Tier 4) Show
☐ Cloak of Arachnida very_rare DRW-EP04 - Tears Among the Stars(Tier 4) DRW-EP04 - Tears Among the Stars(Tier 4) Show
☐ Spell Scroll of Daylight common DRW-19 Fall of the Cold Night DRW-19 Fall of the Cold Night Show
Notes:

A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.

If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.

If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.

☐ Sapphire Buckler common DRW-19 Fall of the Cold Night DRW-19 Fall of the Cold Night Show
Notes:

Armor (Shield), Very Rare (Requires Attunement)
This buckler was created from a scale gifted by one of Amaranthraxine’s draconic allies on Abeir.
This crystalline blue shield is fashioned from a sapphire dragon’s scale and is created to aid in rooting out the
influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also,
when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature. As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can’t be used again until the next dawn.

☐ Ascendant Gem Dragon-Touched Focus legendary DRW-19 Fall of the Cold Night DRW-19 Fall of the Cold Night Show
Notes:

ASCENDANT GEM DRAGON-TOUCHED FOCUS
Wondrous Item, Legendary (Requires Attunement by a
Spellcaster)
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales. While carrying it, you gain the following benefits:
 You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
 Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can
see within 15 feet of you.
 While you are holding the focus, you can use it to cast the following spells: Rary’s telepathic bond, Raulothim’s psychic lance. Once the item is used to cast a given spell, it can’t be used to cast that spell again until the next dawn.
 When you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were
cast using a 9th-level spell slot. Once this property is used, it can’t be used again until the next dawn.
Due to the strange magic that trapped Amaranthraxine’s spirit in the walls of Xorvintroth, this hoard item can’t increase or decrease in power.

☐ Staff of Power very_rare DDHC-TYP Tales from the Yawning Portal - Tomb of Horrors Trade Log Show
Notes:

Player Name: Matt Lincicum. Character Name: Brocc. Location: Tomb of Horrors. Item: Staff of Power. Very Rare.

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.

Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.

Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

☐ Belt of Fire Giant Strength very_rare DDHC-TYP Tales from the Yawning Portal Trade Log Show
Notes:

Item: Belt of Fire Giant Strength
Character: Amrath
Player: Blazicken DCI: 1319047975
Adventure: DDHC-TYP Tales from the Yawning Portal - Tomb of Horrors

Wondrous Item, very rare (requires attunement)
While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.

Notes: Set: Strength Score, Buff, Belt

☐ Tome of Clear Thought very_rare DDHC-MORD-02 Service Hours Rewards Applied Show
Notes:

Wondrous Item, very rare
This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

☐ Cloak of Arachnida common DDAL-DRW-EP-04 Tears among the Stars DDAL-DRW-EP-04 Tears among the Stars Show
Notes:

Wondrous Item, very rare (requires attunement)
This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits:

You have resistance to poison damage.
You have a climbing speed equal to your walking speed.
You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
You can't be caught in webs of any sort and can move through webs as if they were difficult terrain.
You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can't be used again until the next dawn.

Notes: Resistance: Poison, Set: Innate Speed (Climbing), Control, Buff, Movement, Warding, Outerwear

☐ Potion of Heroism rare DDAL-DRW-EP-04 Tears among the Stars DDAL-DRW-EP-04 Tears among the Stars Show
Notes:

Potion, rare
For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling.

Notes: Bonus: Temporary Hit Points, Healing, Buff, Consumable

☐ Knave's Eyepatch rare DDAL-DRW-EP-04 Tears among the Stars DDAL-DRW-EP-04 Tears among the Stars Show
Notes:

Wondrous Item, rare (requires attunement)
While wearing this eye patch, you gain these benefits:

You have advantage on Wisdom (Perception) checks that rely on sight.
If you have the Sunlight Sensitivity trait, you are unaffected by the trait.
You are immune to magic that allows other creatures to read your thoughts or determine whether you are lying. Creatures can communicate telepathically with you only if you allow it.
Notes: Advantage: Perception

☐ Potion of Giant Size legendary DDAL-DRW-EP-04 Tears among the Stars DDAL-DRW-EP-04 Tears among the Stars Show
Notes:

Potion, legendary
When you drink this potion, you become Huge for 24 hours if you are Medium or smaller, otherwise the potion does nothing. For that duration, your Strength becomes 25, if it isn’t already higher, and your hit point maximum is doubled (your current hit points are doubled when you drink the potion). In addition, the reach of your melee attacks increases by 5 feet.

Everything you are carrying and wearing also increases in size for the duration. When rolling damage for weapons enlarged in this manner, roll three times the normal number of dice; for example, an enlarged longsword would deal 3d8 slashing damage (instead of 1d8), or 3d10 slashing damage (instead of 1d10) when used with two hands.

When the effect ends, any hit points you have above your hit point maximum become temporary hit points.

This potion is a pale white liquid made from the tongue of a giant clam, with a pungent aroma akin to that of rotting algae. It tastes sweet, however, when consumed.

Notes: Buff, Shapechanging

☐ Potion of Vitality very_rare DDAL-DRW-EP-04 Tears among the Stars DDAL-DRW-EP-04 Tears among the Stars Show
Notes:

Potion, very rare
When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.

Notes: Cures Disease, Removes Poison, Max HP from Hit Dice, Healing, Consumable