Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
☐ Potion of Invisibility
very_rare
Phandelver and Below: The Shattered Obelisk - Trouble in Phandalin
Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin
Show
Notes:
Potion, very rare
This potion's container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.
☐ Mudslick Tower
very_rare
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Show
Notes:
Wondrous Item, very rare
You can use an action to place this 1-inch-diameter granite sphere on the ground and speak its command word, which is “petrification” in Terran. The sphere rapidly grows into a stout tower that remains until you use an action to touch the tower and speak the command word again, whereupon the tower shrinks back to a 1-inch-diameter granite sphere. The tower must be empty to shrink in this way. The tower bristles with muddy knobs that constantly extrude and retract across its surface, as though the tower were breathing through a coating of thick mud.
Each creature in the area where the tower appears must make a DC 15 Dexterity saving throw, taking 10d10 bludgeoning damage on a failed save, or half as much damage on a successful one. In either case, the creature is pushed to an unoccupied space outside but next to the tower. Objects in the area that aren’t being worn or carried take this damage and are pushed automatically.
Whenever it expands, the mudslick tower merges with any natural stone it touches, awkwardly tipping and wedging itself to touch as much natural stone as it can.
The tower is 20 feet on a side and 30 feet high, with arrow slits on all sides and a battlement atop it. Its interior is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a small door on the side facing you. The door opens only at your command, which you can speak as a bonus action. It is immune to the knock spell and similar magic, such as that of a chime of opening.
Although it looks like stone, the tower is made of adamantine, and its magic prevents creatures from tipping it over. The roof, the door, and the walls each have 100 hit points, immunity to damage from nonmagical weapons excluding siege weapons, and resistance to all other damage. While merged with natural stone, the mudslick tower has immunity to all damage. Only a wish spell can repair the tower (this use of the spell counts as replicating a spell of 8th level or lower). Each casting of wish causes the roof, the door, or one wall to regain 50 hit points.
☐ Spell Scroll of Hold Person
rare
Phandelver and Below: The Shattered Obelisk - Trouble in Phandalin
Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin
Show
☐ Heward’s Handy Haversack
rare
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Show
Notes:
This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 200 pounds of material, not exceeding a volume of 25 cubic feet. The central pouch can hold up to 500 pounds of material, not exceeding a volume of 64 cubic feet. The haversack always weighs 5 pounds, regardless of its contents.
Retrieving an item from the haversack requires a Utilize action or a Bonus Action (your choice). When you reach into the haversack for a specific item, the item is always magically on top.
If any of its pouches is overloaded, pierced, or torn, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an Artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth unharmed, and the haversack must be put right before it can be used again.
Each pouch of the haversack holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside.
Placing the haversack inside an extradimensional space created by a Bag of Holding, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate and not behind Total Cover is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
☐ Ring of Protection
rare
Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin
Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web
Show
Notes:
You gain a +1 bonus to AC and saving throws while wearing this ring.
This ancient Netheril ring is made from a single piece of mystical green glass that’s stronger than steel. It has the added property of making the wearer less likely to drop or lose anything held in the hand the ring is on. The wearer receives a +4 bonus to saving throws or checks made to avoid dropping or being disarmed of any item held in that hand.
☐ Crossbow, Light +2
rare
12b Service Hours Awarded_Repeatable Rare Weapon reward + 50000 Gold
Service Hours Awards_+2 Weapon (Repeatable)
Show
Notes:
You gain +2 to attacks and damage while using this weapon.
☐ Luminous War Pick
rare
Phandelver and Below: The Shattered Obelisk - Paths of Peril
Phandelver and Below: The Shattered Obelisk - Paths of Peril
Show
Notes:
Weapon (war pick), rare (requires attunement)
The haft of this war pick is inlaid with crushed pearlescent stones that imbue the weapon with a faint luminescence. You gain a +1 bonus to attack and damage rolls made with this war pick.
While wielding the war pick, you can use a bonus action to cast the daylight spell, choosing a point on the war pick. Once you use this bonus action, it can’t be used again until the next dawn.
Proficiency with a war pick allows you to add your proficiency bonus to the attack roll for any attack you make with it.
☐ Spider Staff
rare
Phandelver and Below: The Shattered Obelisk - Chapter 4: Wave Echo Cave
Phandelver and Below: The Shattered Obelisk - Chapter 4: Wave Echo Cave
Show
Notes:
Staff, rare (requires attunement by a Bard, Sorcerer, Warlock, or Wizard)
The top of this magic quarterstaff is shaped like a spider. It deals an extra 1d6 poison damage on a hit when used to make a weapon attack.
Spells. The staff has 10 charges. While holding it, you can expend the requisite number of charges to cast one of the following spells from the staff: spider climb (1 charge) or web (2 charges; spell save DC 15).
The staff regains 1d6 + 4 expended charges daily at dusk. If you expend the staff’s last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed.
☐ Blessing of Dumathoin
rare
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Show
Notes:
Blessing of Dumathoin. Your eyes become keen enough to pick out hidden secrets. You gain darkvision. If you already had darkvision, you can see in color in the dark. In addition, you can use an action to gain truesight for 1 minute. Once you gain truesight in this way, you can’t do so again until you fi nish a long rest.
☐ Staff of Defense
rare
Phandelver and Below: The Shattered Obelisk - Trouble in Phandalin
Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin
Show
Notes:
Staff, rare (requires attunement by a Bard, Sorcerer, Warlock, or Wizard)
This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. While holding the staff, you have a +1 bonus to your Armor Class.
Spells. The staff has 10 charges. While holding it, you can expend the requisite number of charges to cast one of the following spells from the staff: mage armor (1 charge) or shield (2 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the staff’s last charge, roll a d20. On a 1, the staff shatters and is destroyed.
☐ Dagger of Venom
rare
Phandelver and Below: The Shattered Obelisk - Paths of Peril
Phandelver and Below: The Shattered Obelisk - Paths of Peril
Show
Notes:
Weapon (dagger), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.
Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
☐ Bracers of Celerity
rare
Phandelver and Below: The Shattered Obelisk - Paths of Peril
Phandelver and Below: The Shattered Obelisk - Paths of Peril
Show
Notes:
Wondrous Item, rare (requires attunement)
This pair of lightweight bronze bracers is lined with soft, purple velvet and engraved with swirling designs.
While you’re wearing these bracers, all your speeds increase by 10 feet, and you have advantage on saving throws you make to avoid or end the paralyzed or restrained condition on yourself.
☐ Spell Scroll of Fireball
rare
Phandelver and Below: The Shattered Obelisk - Trouble in Phandalin
Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin
Show
☐ Potion of Healing
uncommon
Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web
Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web
Show
☐ Llyneth’s Cloak of Mists (Cloak of Elvenkind)
uncommon
CCC-BMG-MOON2-3 The Eye in the Mist
Service Hours Award_Common or Uncommon
Show
Notes:
Wondrous Item, Major, Uncommon (Requires Attunement) This cloak is made of fine gray wool and edged with embroidered silver knotwork. The wool blends into the mists common in the Moonshaes. The inside is lined with small pockets perfect for holding herb samples or spell components. While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action. Mechanically, this item is a cloak of elvenkind which can be found on Table F in the Dungeon Master’s Guide.
☐ Battleaxe +1 (Hew)
uncommon
Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web
Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web
Show
Notes:
deals maximum damage when the wielder attacks a Plant creature or an object made of wood.
☐ Spell Scroll of Silence
uncommon
Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web
Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web
Show
☐ Spell Scroll: Hold Person
uncommon
Moon 4-1 Precious Cargo
Moon 4-1 Precious Cargo
Show
Notes:
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.
☐ Talon (Longsword +1)
uncommon
Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin
Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin
Show
Notes:
The chest also holds a +1 longsword in a dusty silver-chased scabbard. The sword is inscribed with the name “Talon,” and its hilt is worked in the shape of a bird of prey with outspread wings.
☐ Spell Scroll of Misty Step
uncommon
Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web
Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web
Show
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Potion of Invisibility | very_rare | Phandelver and Below: The Shattered Obelisk - Trouble in Phandalin | Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin | Show | ||
|
Notes:
Potion, very rare |
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| ☐ Mudslick Tower | very_rare | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Show | ||
|
Notes:
Wondrous Item, very rare Each creature in the area where the tower appears must make a DC 15 Dexterity saving throw, taking 10d10 bludgeoning damage on a failed save, or half as much damage on a successful one. In either case, the creature is pushed to an unoccupied space outside but next to the tower. Objects in the area that aren’t being worn or carried take this damage and are pushed automatically. Whenever it expands, the mudslick tower merges with any natural stone it touches, awkwardly tipping and wedging itself to touch as much natural stone as it can. The tower is 20 feet on a side and 30 feet high, with arrow slits on all sides and a battlement atop it. Its interior is divided into two floors, with a ladder running along one wall to connect them. The ladder ends at a trapdoor leading to the roof. When activated, the tower has a small door on the side facing you. The door opens only at your command, which you can speak as a bonus action. It is immune to the knock spell and similar magic, such as that of a chime of opening. Although it looks like stone, the tower is made of adamantine, and its magic prevents creatures from tipping it over. The roof, the door, and the walls each have 100 hit points, immunity to damage from nonmagical weapons excluding siege weapons, and resistance to all other damage. While merged with natural stone, the mudslick tower has immunity to all damage. Only a wish spell can repair the tower (this use of the spell counts as replicating a spell of 8th level or lower). Each casting of wish causes the roof, the door, or one wall to regain 50 hit points. |
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| ☐ Spell Scroll of Hold Person | rare | Phandelver and Below: The Shattered Obelisk - Trouble in Phandalin | Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin | Show | ||
| ☐ Heward’s Handy Haversack | rare | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Show | ||
|
Notes:
This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 200 pounds of material, not exceeding a volume of 25 cubic feet. The central pouch can hold up to 500 pounds of material, not exceeding a volume of 64 cubic feet. The haversack always weighs 5 pounds, regardless of its contents. Retrieving an item from the haversack requires a Utilize action or a Bonus Action (your choice). When you reach into the haversack for a specific item, the item is always magically on top. If any of its pouches is overloaded, pierced, or torn, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an Artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth unharmed, and the haversack must be put right before it can be used again. Each pouch of the haversack holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside. Placing the haversack inside an extradimensional space created by a Bag of Holding, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate and not behind Total Cover is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. |
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| ☐ Ring of Protection | rare | Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin | Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web | Show | ||
|
Notes:
You gain a +1 bonus to AC and saving throws while wearing this ring. This ancient Netheril ring is made from a single piece of mystical green glass that’s stronger than steel. It has the added property of making the wearer less likely to drop or lose anything held in the hand the ring is on. The wearer receives a +4 bonus to saving throws or checks made to avoid dropping or being disarmed of any item held in that hand. |
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| ☐ Crossbow, Light +2 | rare | 12b Service Hours Awarded_Repeatable Rare Weapon reward + 50000 Gold | Service Hours Awards_+2 Weapon (Repeatable) | Show | ||
|
Notes:
You gain +2 to attacks and damage while using this weapon. |
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| ☐ Luminous War Pick | rare | Phandelver and Below: The Shattered Obelisk - Paths of Peril | Phandelver and Below: The Shattered Obelisk - Paths of Peril | Show | ||
|
Notes:
Weapon (war pick), rare (requires attunement) While wielding the war pick, you can use a bonus action to cast the daylight spell, choosing a point on the war pick. Once you use this bonus action, it can’t be used again until the next dawn. Proficiency with a war pick allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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| ☐ Spider Staff | rare | Phandelver and Below: The Shattered Obelisk - Chapter 4: Wave Echo Cave | Phandelver and Below: The Shattered Obelisk - Chapter 4: Wave Echo Cave | Show | ||
|
Notes:
Staff, rare (requires attunement by a Bard, Sorcerer, Warlock, or Wizard) Spells. The staff has 10 charges. While holding it, you can expend the requisite number of charges to cast one of the following spells from the staff: spider climb (1 charge) or web (2 charges; spell save DC 15). The staff regains 1d6 + 4 expended charges daily at dusk. If you expend the staff’s last charge, roll a d20. On a 1, the staff crumbles to dust and is destroyed. |
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| ☐ Blessing of Dumathoin | rare | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Show | ||
|
Notes:
Blessing of Dumathoin. Your eyes become keen enough to pick out hidden secrets. You gain darkvision. If you already had darkvision, you can see in color in the dark. In addition, you can use an action to gain truesight for 1 minute. Once you gain truesight in this way, you can’t do so again until you fi nish a long rest. |
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| ☐ Staff of Defense | rare | Phandelver and Below: The Shattered Obelisk - Trouble in Phandalin | Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin | Show | ||
|
Notes:
Staff, rare (requires attunement by a Bard, Sorcerer, Warlock, or Wizard) Spells. The staff has 10 charges. While holding it, you can expend the requisite number of charges to cast one of the following spells from the staff: mage armor (1 charge) or shield (2 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the staff’s last charge, roll a d20. On a 1, the staff shatters and is destroyed. |
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| ☐ Dagger of Venom | rare | Phandelver and Below: The Shattered Obelisk - Paths of Peril | Phandelver and Below: The Shattered Obelisk - Paths of Peril | Show | ||
|
Notes:
Weapon (dagger), rare You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn. Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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| ☐ Bracers of Celerity | rare | Phandelver and Below: The Shattered Obelisk - Paths of Peril | Phandelver and Below: The Shattered Obelisk - Paths of Peril | Show | ||
|
Notes:
Wondrous Item, rare (requires attunement) While you’re wearing these bracers, all your speeds increase by 10 feet, and you have advantage on saving throws you make to avoid or end the paralyzed or restrained condition on yourself. |
||||||
| ☐ Spell Scroll of Fireball | rare | Phandelver and Below: The Shattered Obelisk - Trouble in Phandalin | Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin | Show | ||
| ☐ Potion of Healing | uncommon | Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web | Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web | Show | ||
| ☐ Llyneth’s Cloak of Mists (Cloak of Elvenkind) | uncommon | CCC-BMG-MOON2-3 The Eye in the Mist | Service Hours Award_Common or Uncommon | Show | ||
|
Notes:
Wondrous Item, Major, Uncommon (Requires Attunement) This cloak is made of fine gray wool and edged with embroidered silver knotwork. The wool blends into the mists common in the Moonshaes. The inside is lined with small pockets perfect for holding herb samples or spell components. While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action. Mechanically, this item is a cloak of elvenkind which can be found on Table F in the Dungeon Master’s Guide. |
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| ☐ Battleaxe +1 (Hew) | uncommon | Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web | Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web | Show | ||
|
Notes:
deals maximum damage when the wielder attacks a Plant creature or an object made of wood. |
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| ☐ Spell Scroll of Silence | uncommon | Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web | Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web | Show | ||
| ☐ Spell Scroll: Hold Person | uncommon | Moon 4-1 Precious Cargo | Moon 4-1 Precious Cargo | Show | ||
|
Notes:
Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them. |
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| ☐ Talon (Longsword +1) | uncommon | Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin | Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin | Show | ||
|
Notes:
The chest also holds a +1 longsword in a dusty silver-chased scabbard. The sword is inscribed with the name “Talon,” and its hilt is worked in the shape of a bird of prey with outspread wings. |
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| ☐ Spell Scroll of Misty Step | uncommon | Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web | Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web | Show | ||