Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
☐ Bead of Force (8) common Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk Show
Notes:

This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 Beads of Force are found together.
You can take a Magic action to throw the bead up to 60 feet. The bead explodes in a 10-foot-radius Sphere on impact and is destroyed. Each creature in the Sphere must succeed on a DC 15 Dexterity saving throw or take 5d4 Force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save or are partially within the area are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere’s wall. No attack or other effect can pass through.
An enclosed creature can take a Utilize action to push against the sphere’s wall, moving the sphere up to half the creature’s Speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside.

☐ Potion of Healing common Phandelver And Below: The Shattered Obelisk: Phandelver And Below: The Shattered Obelisk: A Dangerous Journey Show
☐ Alchemy Jug common Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk Show
Notes:

Wondrous Item, uncommon
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.

You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.

Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.

Liquid Max Amount
Acid 8 ounces
Basic poison 1/2 ounce
Beer 4 gallons
Honey 1 gallon
Mayonnaise 2 gallons
Oil quart
Vinegar 2 gallons
Water, fresh 8 gallons
Water, salt 12 gallons
Wine 1 gallon

☐ Mindguard Crown common Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk Show
Notes:

Wondrous Item, very rare (requires attunement)
While you wear this adamantine crown, you have advantage on Intelligence, Wisdom, and Charisma saving throws, and you have resistance to psychic damage.

☐ Potion of Healing common Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web Show
☐ Immovable Rod common Phandelver and Below: The Shattered Obelisk - Paths of Peril Phandelver and Below: The Shattered Obelisk - Paths of Peril Show
Notes:

Rod, uncommon
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.

☐ Potion of Healing common Phandelver and Below: The Shattered Obelisk - Chapter 4: Wave Echo Cave Phandelver and Below: The Shattered Obelisk - Chapter 4: Wave Echo Cave Show
☐ Eyes of Minute Seeing common Phandelver and Below: The Shattered Obelisk - Paths of Peril Phandelver and Below: The Shattered Obelisk - Paths of Peril Show
Notes:

Wondrous Item, uncommon
These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.

☐ Potion of Healing common Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin Show
☐ Periapt of Health common Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk Show
Notes:

Wondrous Item, uncommon
You are immune to contracting any disease while you wear this pendant. If you are already infected with a disease, the effects of the disease are suppressed while you wear the pendant.

☐ Potion of Healing common Phandelver and Below: The Shattered Obelisk - Trouble in Phandalin Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin Show
☐ Potion of Climbing common Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin Show
☐ Potion of Growth common Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin Show
☐ Potion of Invulnerability common Phandelver and Below: The Shattered Obelisk - Paths of Peril Phandelver and Below: The Shattered Obelisk - Paths of Peril Show
Notes:

Potion, rare
For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks like liquefied iron.

☐ Potion of Healing common Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web Show
☐ Spell Scroll of Lightning Bolt uncommon Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web Show
☐ Battleaxe +1 (Hew) uncommon Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web Show
Notes:

deals maximum damage when the wielder attacks a Plant creature or an object made of wood.

☐ Llyneth’s Cloak of Mists (Cloak of Elvenkind) uncommon CCC-BMG-MOON2-3 The Eye in the Mist Service Hours Award_Common or Uncommon Show
Notes:

Wondrous Item, Major, Uncommon (Requires Attunement) This cloak is made of fine gray wool and edged with embroidered silver knotwork. The wool blends into the mists common in the Moonshaes. The inside is lined with small pockets perfect for holding herb samples or spell components. While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action. Mechanically, this item is a cloak of elvenkind which can be found on Table F in the Dungeon Master’s Guide.

☐ Potion of Healing uncommon Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web Show
☐ Spell Scroll: Hold Person uncommon Moon 4-1 Precious Cargo Moon 4-1 Precious Cargo Show
Notes:

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them.