Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
☐ Alchemy Jug
common
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
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Notes:
Wondrous Item, uncommon
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.
You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.
Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn.
Liquid Max Amount
Acid 8 ounces
Basic poison 1/2 ounce
Beer 4 gallons
Honey 1 gallon
Mayonnaise 2 gallons
Oil quart
Vinegar 2 gallons
Water, fresh 8 gallons
Water, salt 12 gallons
Wine 1 gallon
☐ Battleaxe +1 (Hew)
uncommon
Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web
Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web
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Notes:
deals maximum damage when the wielder attacks a Plant creature or an object made of wood.
☐ Bead of Force (8)
common
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
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Notes:
This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 Beads of Force are found together.
You can take a Magic action to throw the bead up to 60 feet. The bead explodes in a 10-foot-radius Sphere on impact and is destroyed. Each creature in the Sphere must succeed on a DC 15 Dexterity saving throw or take 5d4 Force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save or are partially within the area are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere’s wall. No attack or other effect can pass through.
An enclosed creature can take a Utilize action to push against the sphere’s wall, moving the sphere up to half the creature’s Speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside.
☐ Blessing of Dumathoin
rare
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
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Notes:
Blessing of Dumathoin. Your eyes become keen enough to pick out hidden secrets. You gain darkvision. If you already had darkvision, you can see in color in the dark. In addition, you can use an action to gain truesight for 1 minute. Once you gain truesight in this way, you can’t do so again until you fi nish a long rest.
☐ Boots of Striding and Springing
uncommon
Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin
Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web
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Notes:
Wondrous Item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
☐ Bracers of Archery (delicate silver)
uncommon
Phandelver and Below: The Shattered Obelisk - Paths of Peril
Phandelver and Below: The Shattered Obelisk - Paths of Peril
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Notes:
Wondrous Item, uncommon (requires attunement)
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
☐ Bracers of Celerity
rare
Phandelver and Below: The Shattered Obelisk - Paths of Peril
Phandelver and Below: The Shattered Obelisk - Paths of Peril
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Notes:
Wondrous Item, rare (requires attunement)
This pair of lightweight bronze bracers is lined with soft, purple velvet and engraved with swirling designs.
While you’re wearing these bracers, all your speeds increase by 10 feet, and you have advantage on saving throws you make to avoid or end the paralyzed or restrained condition on yourself.
☐ Breastplate +1
uncommon
Phandelver and Below: The Shattered Obelisk - Chapter 4: Wave Echo Cave
Phandelver and Below: The Shattered Obelisk - Chapter 4: Wave Echo Cave
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Notes:
This breastplate has a gold dragon motif worked into its design. Created for a human hero of old Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of Dragons.
☐ Cloak of Protection
uncommon
Phandelver and Below: The Shattered Obelisk - Chapter 4: Wave Echo Cave
Phandelver and Below: The Shattered Obelisk - Chapter 4: Wave Echo Cave
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Notes:
Wondrous Item, uncommon (requires attunement)
You gain a +1 bonus to AC and saving throws while you wear this cloak.
☐ Crossbow, Light +2
rare
12b Service Hours Awarded_Repeatable Rare Weapon reward + 50000 Gold
Service Hours Awards_+2 Weapon (Repeatable)
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Notes:
You gain +2 to attacks and damage while using this weapon.
☐ Dagger of Venom
rare
Phandelver and Below: The Shattered Obelisk - Paths of Peril
Phandelver and Below: The Shattered Obelisk - Paths of Peril
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Notes:
Weapon (dagger), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.
Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
☐ Elemental Gem (Emerald)
uncommon
Phandelver and Below: The Shattered Obelisk - Paths of Peril
Phandelver and Below: The Shattered Obelisk - Paths of Peril
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Notes:
Wondrous Item, uncommon
This gem contains a mote of elemental energy. When you use an action to break the gem, an elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost. The type of gem determines the elemental summoned by the spell.
Gem Summoned Elemental
Blue Sapphire Air Elemental
Yellow Diamond Earth Elemental
Red Corundum Fire Elemental
Emerald Water Elemental
☐ Eyes of Minute Seeing
common
Phandelver and Below: The Shattered Obelisk - Paths of Peril
Phandelver and Below: The Shattered Obelisk - Paths of Peril
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Notes:
Wondrous Item, uncommon
These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.
☐ Gauntlets of Ogre Power
uncommon
Phandelver and Below: The Shattered Obelisk - Chapter 4: Wave Echo Cave
Phandelver and Below: The Shattered Obelisk - Chapter 4: Wave Echo Cave
Show
☐ Gem of Brightness
uncommon
Phandelver and Below: The Shattered Obelisk - Paths of Peril
Phandelver and Below: The Shattered Obelisk - Paths of Peril
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Notes:
(A translucent, light-blue crystal shard veined with indigo light).
Wondrous Item, uncommon
This prism has 50 charges. While you are holding it, you can use an action to speak one of three command words to cause one of the following effects:
The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn't expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem.
The second command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The third command word expends 5 charges and causes the gem to flare with blinding light in a 30- foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word.
When all of the gem's charges are expended, the gem becomes a nonmagical jewel worth 50 gp.
☐ Heward’s Handy Haversack
rare
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
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Notes:
This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 200 pounds of material, not exceeding a volume of 25 cubic feet. The central pouch can hold up to 500 pounds of material, not exceeding a volume of 64 cubic feet. The haversack always weighs 5 pounds, regardless of its contents.
Retrieving an item from the haversack requires a Utilize action or a Bonus Action (your choice). When you reach into the haversack for a specific item, the item is always magically on top.
If any of its pouches is overloaded, pierced, or torn, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an Artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth unharmed, and the haversack must be put right before it can be used again.
Each pouch of the haversack holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside.
Placing the haversack inside an extradimensional space created by a Bag of Holding, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate and not behind Total Cover is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
☐ Immovable Rod
common
Phandelver and Below: The Shattered Obelisk - Paths of Peril
Phandelver and Below: The Shattered Obelisk - Paths of Peril
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Notes:
Rod, uncommon
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
☐ Javelin of Lightning
uncommon
Phandelver and Below: The Shattered Obelisk - Paths of Peril
Phandelver and Below: The Shattered Obelisk - Paths of Peril
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Notes:
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.
☐ Lantern of Revealing
uncommon
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Show
Notes:
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s Bright Light. You can take a Utilize action to lower the hood, reducing the lantern’s light to Dim Light in a 5-foot radius.
☐ Leather Armor +1
uncommon
Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web
Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web
Show
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| ☐ Alchemy Jug | common | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Show | ||
|
Notes:
Wondrous Item, uncommon You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can't produce a different one, or more of one that has reached its maximum, until the next dawn. Liquid Max Amount |
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| ☐ Battleaxe +1 (Hew) | uncommon | Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web | Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web | Show | ||
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Notes:
deals maximum damage when the wielder attacks a Plant creature or an object made of wood. |
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| ☐ Bead of Force (8) | common | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Show | ||
|
Notes:
This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 Beads of Force are found together. |
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| ☐ Blessing of Dumathoin | rare | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Show | ||
|
Notes:
Blessing of Dumathoin. Your eyes become keen enough to pick out hidden secrets. You gain darkvision. If you already had darkvision, you can see in color in the dark. In addition, you can use an action to gain truesight for 1 minute. Once you gain truesight in this way, you can’t do so again until you fi nish a long rest. |
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| ☐ Boots of Striding and Springing | uncommon | Phandelver and Below: The Shattered Obelisk - Chapter 2: Trouble in Phandalin | Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web | Show | ||
|
Notes:
Wondrous Item, uncommon (requires attunement) |
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| ☐ Bracers of Archery (delicate silver) | uncommon | Phandelver and Below: The Shattered Obelisk - Paths of Peril | Phandelver and Below: The Shattered Obelisk - Paths of Peril | Show | ||
|
Notes:
Wondrous Item, uncommon (requires attunement) |
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| ☐ Bracers of Celerity | rare | Phandelver and Below: The Shattered Obelisk - Paths of Peril | Phandelver and Below: The Shattered Obelisk - Paths of Peril | Show | ||
|
Notes:
Wondrous Item, rare (requires attunement) While you’re wearing these bracers, all your speeds increase by 10 feet, and you have advantage on saving throws you make to avoid or end the paralyzed or restrained condition on yourself. |
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| ☐ Breastplate +1 | uncommon | Phandelver and Below: The Shattered Obelisk - Chapter 4: Wave Echo Cave | Phandelver and Below: The Shattered Obelisk - Chapter 4: Wave Echo Cave | Show | ||
|
Notes:
This breastplate has a gold dragon motif worked into its design. Created for a human hero of old Neverwinter named Tergon, it grants its wearer advantage on saving throws against the breath weapons of Dragons. |
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| ☐ Cloak of Protection | uncommon | Phandelver and Below: The Shattered Obelisk - Chapter 4: Wave Echo Cave | Phandelver and Below: The Shattered Obelisk - Chapter 4: Wave Echo Cave | Show | ||
|
Notes:
Wondrous Item, uncommon (requires attunement) |
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| ☐ Crossbow, Light +2 | rare | 12b Service Hours Awarded_Repeatable Rare Weapon reward + 50000 Gold | Service Hours Awards_+2 Weapon (Repeatable) | Show | ||
|
Notes:
You gain +2 to attacks and damage while using this weapon. |
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| ☐ Dagger of Venom | rare | Phandelver and Below: The Shattered Obelisk - Paths of Peril | Phandelver and Below: The Shattered Obelisk - Paths of Peril | Show | ||
|
Notes:
Weapon (dagger), rare You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn. Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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| ☐ Elemental Gem (Emerald) | uncommon | Phandelver and Below: The Shattered Obelisk - Paths of Peril | Phandelver and Below: The Shattered Obelisk - Paths of Peril | Show | ||
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Notes:
Wondrous Item, uncommon Gem Summoned Elemental |
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| ☐ Eyes of Minute Seeing | common | Phandelver and Below: The Shattered Obelisk - Paths of Peril | Phandelver and Below: The Shattered Obelisk - Paths of Peril | Show | ||
|
Notes:
Wondrous Item, uncommon |
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| ☐ Gauntlets of Ogre Power | uncommon | Phandelver and Below: The Shattered Obelisk - Chapter 4: Wave Echo Cave | Phandelver and Below: The Shattered Obelisk - Chapter 4: Wave Echo Cave | Show | ||
| ☐ Gem of Brightness | uncommon | Phandelver and Below: The Shattered Obelisk - Paths of Peril | Phandelver and Below: The Shattered Obelisk - Paths of Peril | Show | ||
|
Notes:
(A translucent, light-blue crystal shard veined with indigo light). The first command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This effect doesn't expend a charge. It lasts until you use a bonus action to repeat the command word or until you use another function of the gem. |
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| ☐ Heward’s Handy Haversack | rare | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Show | ||
|
Notes:
This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 200 pounds of material, not exceeding a volume of 25 cubic feet. The central pouch can hold up to 500 pounds of material, not exceeding a volume of 64 cubic feet. The haversack always weighs 5 pounds, regardless of its contents. Retrieving an item from the haversack requires a Utilize action or a Bonus Action (your choice). When you reach into the haversack for a specific item, the item is always magically on top. If any of its pouches is overloaded, pierced, or torn, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an Artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth unharmed, and the haversack must be put right before it can be used again. Each pouch of the haversack holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside. Placing the haversack inside an extradimensional space created by a Bag of Holding, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate and not behind Total Cover is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. |
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| ☐ Immovable Rod | common | Phandelver and Below: The Shattered Obelisk - Paths of Peril | Phandelver and Below: The Shattered Obelisk - Paths of Peril | Show | ||
|
Notes:
Rod, uncommon |
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| ☐ Javelin of Lightning | uncommon | Phandelver and Below: The Shattered Obelisk - Paths of Peril | Phandelver and Below: The Shattered Obelisk - Paths of Peril | Show | ||
|
Notes:
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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| ☐ Lantern of Revealing | uncommon | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk | Show | ||
|
Notes:
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s Bright Light. You can take a Utilize action to lower the hood, reducing the lantern’s light to Dim Light in a 5-foot radius. |
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| ☐ Leather Armor +1 | uncommon | Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web | Phandelver and Below: The Shattered Obelisk - Chapter 3: The Spider’s Web | Show | ||