Show Log Entry

Adventure Title
Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk
Session
2
Date Played
2024-10-02 18:39:00 UTC
Levels Gained
GP +/-
117
Downtime +/-
10.0
Location Played
Pen and Sword
DM Name
Baywyn (DCI 1205745833)
DM DCI Number
Notes

Magic Items

Name Rarity Location Table Result Counts?
☐ Ring of the Orator Uncommon Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk true
This ring has 6 charges. While you wear it, you can expend 1 of its charges to project your voice to be heard clearly by all creatures within 1 mile of yourself, regardless of intervening noise, for 1 minute. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks this projection. If you project your voice while speaking a language the listening creatures don’t understand, you can make the creatures understand what you’re saying. You must be able to see the creatures to make them understand. The ring regains 1d6 expended charges daily at dawn.
☐ Mindguard Crown Common Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk true
Wondrous Item, very rare (requires attunement) While you wear this adamantine crown, you have advantage on Intelligence, Wisdom, and Charisma saving throws, and you have resistance to psychic damage.
☐ Blessing of Dumathoin Rare Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk true
Blessing of Dumathoin. Your eyes become keen enough to pick out hidden secrets. You gain darkvision. If you already had darkvision, you can see in color in the dark. In addition, you can use an action to gain truesight for 1 minute. Once you gain truesight in this way, you can’t do so again until you fi nish a long rest.
☐ Bead of Force (8) Common Phandelver and Below: The Shattered Obelisk - The Shattered Obelisk true
This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 Beads of Force are found together. You can take a Magic action to throw the bead up to 60 feet. The bead explodes in a 10-foot-radius Sphere on impact and is destroyed. Each creature in the Sphere must succeed on a DC 15 Dexterity saving throw or take 5d4 Force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save or are partially within the area are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere’s wall. No attack or other effect can pass through. An enclosed creature can take a Utilize action to push against the sphere’s wall, moving the sphere up to half the creature’s Speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside.