Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Wings of Flying rare Traded from The Farmer Trade Log Show
Wand of Web uncommon Failed Actors Box WBW-HC Chapter 4: Yon Show
Notes:

Wand of Web

Wand, uncommon (requires attunement by a Spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

The Plague Fly (Figurine of Wonderous Power: Ebony Fly) rare Traded with Sleet Trade Log Show
Talking Doll common Derelict Ship SJ-DC-AMAK-04 Starlight's Lament Show
Notes:

While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.

Staff of Striking very_rare Kelek WBW-HC Chapter 5: Palace of Hearth's Desire Show
Notes:

Staff of Striking
Staff, very rare (requires attunement)

This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.

The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.

Staff of Adornment common Traded from Fafnar Forgehammer Trade Log Show
Spear of Backbiting very_rare Traded. Originally from: DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors Trade Log Show
Notes:

Weapon (spear), very rare (requires attunement)
Simple weapon, melee weapon
3 lb. 1d6 piercing - thrown (50/90 ft.), versatile (1d8)
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately.

Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the weapon, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one.
Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear.

Sir Talavor's Longsword (Dagger+1) uncommon Traded from Fengir Trade Log Show
Shield +1 uncommon Traded with Sleet Trade Log Show
Serpent's Fang rare Traded from Noxius Nadarr Trade Log Show
Ring of Shooting Stars very_rare Endelyn's Chamber WBW-HC Chapter 4: Yon Show
Notes:

Ring of Shooting Stars
Ring, very rare (requires attunement outdoors at night)

While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action.

The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn.

Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring.

Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.

Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.

As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created.
Spheres Lightning Damage
4 2d4
3 2d6
2 5d4
1 4d12

Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.

Ring of Regeneration very_rare Traded from Thogrimm Thunderhammer Trade Log Show
Order of the Silver Dragon Shield (+2 with +2 to Ini) rare DM Reward Season 12A Season 12A: Rare Reward (Order of the Silver Dragon Shield) + 2500 GP Show
Moon Strike, Short Bow +1 uncommon Hunters Lodge CCC-TAROT-0102 By the Light of the Moon Show
Notes:

Moon Strike, Short Bow +1

Weapon, Short Bow, Uncommon

This intricately carved short bow was a gift from the Moon Elves of Cormanthor. In Darkness or low light, arrows shot from this bow appear as bright streaks of moonlight as they fly towards their target.

See the full description of this item, which can be found in the Dungeon Masters Guide.

Mithral Half-Plate uncommon Traded with De Gulden Pierre Trade Log Show
Longsword +1 uncommon Present from rescued Dwarf for his rescue WBW-HC Chapter 3: Thither Show
Gauntlets of Ogre Power uncommon Axeholm, Secret Vault A29 DDHC00-DoIP Dragon of Icespire Peak - Axeholm Show
Notes:

Gauntlets of Ogre Power

Wondrous item, uncommon (requires attunement)

Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them.

Force Resistance (Wish) unique Reward granted from Zybilna for saving her WBW-HC Chapter 5: Palace of Hearth's Desire Show
Notes:

** REWARD from Zybilna: One casting of a wish spell (for the group)**
Gained permanent resistance to Force damage

Flame Tongue Longsword rare Warduke WBW-HC Chapter 5: Palace of Hearth's Desire Show
Notes:

Flame Tongue
Weapon (any sword), rare (requires attunement)

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

FABRIC OF TIME (GUARDIAN MANTLE OF SPELL RESISTANCE) rare Traded from Lemuriankrapfen Trade Log Show
Notes:

FABRIC OF TIME (GUARDIAN MANTLE OF SPELL RESISTANCE)
*Wondrous item, rare (requires Attunement) *

You have advantage on saving throws against spells while you wear this cloak.

*This silvery scrap fashioned from a piece of Momentum itself struggles to contain history within the length of its fabric, and the ever-fraying threads of the mantle are never quite the same from moment to moment. The strands pull free of each other before eventually knitting back together, but the exquisite workmanship of this vintage cloak remains intact.
*
Minor Property (Guardian) The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Quirk (Frail) The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit.