Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result ▲
Source
Gauntlets of Ogre Power
uncommon
Axeholm, Secret Vault A29
DDHC00-DoIP Dragon of Icespire Peak - Axeholm
Show
Notes:
Gauntlets of Ogre Power
Wondrous item, uncommon (requires attunement)
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them.
Buckler of Folding
unique
Event Reward
Trade Log
Show
Notes:
This small paper square fits in a pocket and is covered with runes. When you hold it in your hand, you can use a bonus action to utter a command word to cause the square to magically unfold, becoming a shield as hard as wood. It folds back up upon uttering the same command word.
Moon Strike, Short Bow +1
uncommon
Hunters Lodge
CCC-TAROT-0102 By the Light of the Moon
Show
Notes:
Moon Strike, Short Bow +1
Weapon, Short Bow, Uncommon
This intricately carved short bow was a gift from the Moon Elves of Cormanthor. In Darkness or low light, arrows shot from this bow appear as bright streaks of moonlight as they fly towards their target.
See the full description of this item, which can be found in the Dungeon Masters Guide.
Serpent's Fang
rare
Traded from Noxius Nadarr
Trade Log
Show
Longsword +1
uncommon
Present from rescued Dwarf for his rescue
WBW-HC Chapter 3: Thither
Show
Amulet of the Devot +1
uncommon
Season 11 Level 5 Reward
Trade Log
Show
Eldritch Staff
very_rare
Taken from Skylla @Motherhorn
WBW-HC Chapter 4: Yon
Show
Notes:
Eldritch Staff
Staff, very rare (requires attunement)
This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls.
The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy.
Eldritch Attack. When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d8 lightning damage.
Eldritch Escape. If you take damage while holding the staff, you can use your reaction to expend 3 of the staff’s charges, whereupon you turn invisible and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain invisible until the start of your next turn or until you attack, cast a spell, or deal damage.
Wand of Web
uncommon
Failed Actors Box
WBW-HC Chapter 4: Yon
Show
Notes:
Wand of Web
Wand, uncommon (requires attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Ring of Shooting Stars
very_rare
Endelyn's Chamber
WBW-HC Chapter 4: Yon
Show
Notes:
Ring of Shooting Stars
Ring, very rare (requires attunement outdoors at night)
While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action.
The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn.
Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring.
Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.
Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.
As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created.
Spheres Lightning Damage
4 2d4
3 2d6
2 5d4
1 4d12
Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.
Chime of Opening
rare
Present from Sir Talavar
WBW-HC Chapter 5: Palace of Hearth's Desire
Show
Notes:
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time, it cracks and becomes useless. 9 uses left.
Flame Tongue Longsword
rare
Warduke
WBW-HC Chapter 5: Palace of Hearth's Desire
Show
Notes:
Flame Tongue
Weapon (any sword), rare (requires attunement)
You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Staff of Striking
very_rare
Kelek
WBW-HC Chapter 5: Palace of Hearth's Desire
Show
Notes:
Staff of Striking
Staff, very rare (requires attunement)
This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
Force Resistance (Wish)
unique
Reward granted from Zybilna for saving her
WBW-HC Chapter 5: Palace of Hearth's Desire
Show
Notes:
** REWARD from Zybilna: One casting of a wish spell (for the group)**
Gained permanent resistance to Force damage
Belt of Hill Giant Strength
rare
Traded from Hatori Hanzo
Trade Log
Show
Spear of Backbiting
very_rare
Traded. Originally from: DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors
Trade Log
Show
Notes:
Weapon (spear), very rare (requires attunement)
Simple weapon, melee weapon
3 lb. 1d6 piercing - thrown (50/90 ft.), versatile (1d8)
You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the weapon, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one.
Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear.
Enduring Spellbook
common
Traded from Rafael Dust
Trade Log
Show
FABRIC OF TIME (GUARDIAN MANTLE OF SPELL RESISTANCE)
rare
Traded from Lemuriankrapfen
Trade Log
Show
Notes:
FABRIC OF TIME (GUARDIAN MANTLE OF SPELL RESISTANCE)
*Wondrous item, rare (requires Attunement) *
You have advantage on saving throws against spells while you wear this cloak.
*This silvery scrap fashioned from a piece of Momentum itself struggles to contain history within the length of its fabric, and the ever-fraying threads of the mantle are never quite the same from moment to moment. The strands pull free of each other before eventually knitting back together, but the exquisite workmanship of this vintage cloak remains intact.
*
Minor Property (Guardian) The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Quirk (Frail) The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit.
Sir Talavor's Longsword (Dagger+1)
uncommon
Traded from Fengir
Trade Log
Show
Mithral Half-Plate
uncommon
Traded with De Gulden Pierre
Trade Log
Show
The Plague Fly (Figurine of Wonderous Power: Ebony Fly)
rare
Traded with Sleet
Trade Log
Show
Name | Rarity | Location | Table | Result ▲ | Source | |
---|---|---|---|---|---|---|
Gauntlets of Ogre Power | uncommon | Axeholm, Secret Vault A29 | DDHC00-DoIP Dragon of Icespire Peak - Axeholm | Show | ||
Notes:
Gauntlets of Ogre Power Wondrous item, uncommon (requires attunement) Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them. |
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Buckler of Folding | unique | Event Reward | Trade Log | Show | ||
Notes:
This small paper square fits in a pocket and is covered with runes. When you hold it in your hand, you can use a bonus action to utter a command word to cause the square to magically unfold, becoming a shield as hard as wood. It folds back up upon uttering the same command word. |
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Moon Strike, Short Bow +1 | uncommon | Hunters Lodge | CCC-TAROT-0102 By the Light of the Moon | Show | ||
Notes:
Moon Strike, Short Bow +1 Weapon, Short Bow, Uncommon This intricately carved short bow was a gift from the Moon Elves of Cormanthor. In Darkness or low light, arrows shot from this bow appear as bright streaks of moonlight as they fly towards their target. See the full description of this item, which can be found in the Dungeon Masters Guide. |
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Serpent's Fang | rare | Traded from Noxius Nadarr | Trade Log | Show | ||
Longsword +1 | uncommon | Present from rescued Dwarf for his rescue | WBW-HC Chapter 3: Thither | Show | ||
Amulet of the Devot +1 | uncommon | Season 11 Level 5 Reward | Trade Log | Show | ||
Eldritch Staff | very_rare | Taken from Skylla @Motherhorn | WBW-HC Chapter 4: Yon | Show | ||
Notes:
Eldritch Staff This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls. The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy. Eldritch Attack. When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d8 lightning damage. Eldritch Escape. If you take damage while holding the staff, you can use your reaction to expend 3 of the staff’s charges, whereupon you turn invisible and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain invisible until the start of your next turn or until you attack, cast a spell, or deal damage. |
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Wand of Web | uncommon | Failed Actors Box | WBW-HC Chapter 4: Yon | Show | ||
Notes:
Wand of Web Wand, uncommon (requires attunement by a Spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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Ring of Shooting Stars | very_rare | Endelyn's Chamber | WBW-HC Chapter 4: Yon | Show | ||
Notes:
Ring of Shooting Stars While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn. Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring. Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. |
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Chime of Opening | rare | Present from Sir Talavar | WBW-HC Chapter 5: Palace of Hearth's Desire | Show | ||
Notes:
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. 9 uses left. |
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Flame Tongue Longsword | rare | Warduke | WBW-HC Chapter 5: Palace of Hearth's Desire | Show | ||
Notes:
Flame Tongue You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. |
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Staff of Striking | very_rare | Kelek | WBW-HC Chapter 5: Palace of Hearth's Desire | Show | ||
Notes:
Staff of Striking This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. |
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Force Resistance (Wish) | unique | Reward granted from Zybilna for saving her | WBW-HC Chapter 5: Palace of Hearth's Desire | Show | ||
Notes:
** REWARD from Zybilna: One casting of a wish spell (for the group)** |
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Belt of Hill Giant Strength | rare | Traded from Hatori Hanzo | Trade Log | Show | ||
Spear of Backbiting | very_rare | Traded. Originally from: DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors | Trade Log | Show | ||
Notes:
Weapon (spear), very rare (requires attunement) Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the weapon, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one. |
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Enduring Spellbook | common | Traded from Rafael Dust | Trade Log | Show | ||
FABRIC OF TIME (GUARDIAN MANTLE OF SPELL RESISTANCE) | rare | Traded from Lemuriankrapfen | Trade Log | Show | ||
Notes:
FABRIC OF TIME (GUARDIAN MANTLE OF SPELL RESISTANCE) You have advantage on saving throws against spells while you wear this cloak. *This silvery scrap fashioned from a piece of Momentum itself struggles to contain history within the length of its fabric, and the ever-fraying threads of the mantle are never quite the same from moment to moment. The strands pull free of each other before eventually knitting back together, but the exquisite workmanship of this vintage cloak remains intact. |
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Sir Talavor's Longsword (Dagger+1) | uncommon | Traded from Fengir | Trade Log | Show | ||
Mithral Half-Plate | uncommon | Traded with De Gulden Pierre | Trade Log | Show | ||
The Plague Fly (Figurine of Wonderous Power: Ebony Fly) | rare | Traded with Sleet | Trade Log | Show |