Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Talking Doll
common
Derelict Ship
SJ-DC-AMAK-04 Starlight's Lament
Show
Notes:
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.
Emerald of the Warmage
common
Traded from Sorsha
Trade Log
Show
Staff of Adornment
common
Traded from Fafnar Forgehammer
Trade Log
Show
Enduring Spellbook
common
Traded from Rafael Dust
Trade Log
Show
Wand of Web
uncommon
Failed Actors Box
WBW-HC Chapter 4: Yon
Show
Notes:
Wand of Web
Wand, uncommon (requires attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Gauntlets of Ogre Power
uncommon
Axeholm, Secret Vault A29
DDHC00-DoIP Dragon of Icespire Peak - Axeholm
Show
Notes:
Gauntlets of Ogre Power
Wondrous item, uncommon (requires attunement)
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them.
Moon Strike, Short Bow +1
uncommon
Hunters Lodge
CCC-TAROT-0102 By the Light of the Moon
Show
Notes:
Moon Strike, Short Bow +1
Weapon, Short Bow, Uncommon
This intricately carved short bow was a gift from the Moon Elves of Cormanthor. In Darkness or low light, arrows shot from this bow appear as bright streaks of moonlight as they fly towards their target.
See the full description of this item, which can be found in the Dungeon Masters Guide.
Longsword +1
uncommon
Present from rescued Dwarf for his rescue
WBW-HC Chapter 3: Thither
Show
Amulet of the Devot +1
uncommon
Season 11 Level 5 Reward
Trade Log
Show
Sir Talavor's Longsword (Dagger+1)
uncommon
Traded from Fengir
Trade Log
Show
Mithral Half-Plate
uncommon
Traded with De Gulden Pierre
Trade Log
Show
Shield +1
uncommon
Traded with Sleet
Trade Log
Show
FABRIC OF TIME (GUARDIAN MANTLE OF SPELL RESISTANCE)
rare
Traded from Lemuriankrapfen
Trade Log
Show
Notes:
FABRIC OF TIME (GUARDIAN MANTLE OF SPELL RESISTANCE)
*Wondrous item, rare (requires Attunement) *
You have advantage on saving throws against spells while you wear this cloak.
*This silvery scrap fashioned from a piece of Momentum itself struggles to contain history within the length of its fabric, and the ever-fraying threads of the mantle are never quite the same from moment to moment. The strands pull free of each other before eventually knitting back together, but the exquisite workmanship of this vintage cloak remains intact.
*
Minor Property (Guardian) The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Quirk (Frail) The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit.
Bat Burglar Cloak (Guardian Cloak of the Bat)
rare
Traded from Ticktock
Trade Log
Show
Notes:
Wondrous Item, rare (requires attunement) While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This item is found in the Dungeon Masters Guide. Special: This cloak is woven with supple jet black fabric that shimmers purple in the light with shifting patterns that resemble Wildspace. The cloak has the Guardian minor property, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Serpent's Fang
rare
Traded from Noxius Nadarr
Trade Log
Show
Astromancy Archive
rare
Adventure Reward
SJ-DC-AMAK-04 Starlight's Lament
Show
Notes:
Wondrous Item, rare (requires attunement by a wizard)
This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings.
While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.
The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.
Chime of Opening
rare
Present from Sir Talavar
WBW-HC Chapter 5: Palace of Hearth's Desire
Show
Notes:
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time, it cracks and becomes useless. 9 uses left.
Belt of Hill Giant Strength
rare
Traded from Hatori Hanzo
Trade Log
Show
Flame Tongue Longsword
rare
Warduke
WBW-HC Chapter 5: Palace of Hearth's Desire
Show
Notes:
Flame Tongue
Weapon (any sword), rare (requires attunement)
You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
The Plague Fly (Figurine of Wonderous Power: Ebony Fly)
rare
Traded with Sleet
Trade Log
Show
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Talking Doll | common | Derelict Ship | SJ-DC-AMAK-04 Starlight's Lament | Show | ||
Notes:
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. |
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Emerald of the Warmage | common | Traded from Sorsha | Trade Log | Show | ||
Staff of Adornment | common | Traded from Fafnar Forgehammer | Trade Log | Show | ||
Enduring Spellbook | common | Traded from Rafael Dust | Trade Log | Show | ||
Wand of Web | uncommon | Failed Actors Box | WBW-HC Chapter 4: Yon | Show | ||
Notes:
Wand of Web Wand, uncommon (requires attunement by a Spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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Gauntlets of Ogre Power | uncommon | Axeholm, Secret Vault A29 | DDHC00-DoIP Dragon of Icespire Peak - Axeholm | Show | ||
Notes:
Gauntlets of Ogre Power Wondrous item, uncommon (requires attunement) Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them. |
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Moon Strike, Short Bow +1 | uncommon | Hunters Lodge | CCC-TAROT-0102 By the Light of the Moon | Show | ||
Notes:
Moon Strike, Short Bow +1 Weapon, Short Bow, Uncommon This intricately carved short bow was a gift from the Moon Elves of Cormanthor. In Darkness or low light, arrows shot from this bow appear as bright streaks of moonlight as they fly towards their target. See the full description of this item, which can be found in the Dungeon Masters Guide. |
||||||
Longsword +1 | uncommon | Present from rescued Dwarf for his rescue | WBW-HC Chapter 3: Thither | Show | ||
Amulet of the Devot +1 | uncommon | Season 11 Level 5 Reward | Trade Log | Show | ||
Sir Talavor's Longsword (Dagger+1) | uncommon | Traded from Fengir | Trade Log | Show | ||
Mithral Half-Plate | uncommon | Traded with De Gulden Pierre | Trade Log | Show | ||
Shield +1 | uncommon | Traded with Sleet | Trade Log | Show | ||
FABRIC OF TIME (GUARDIAN MANTLE OF SPELL RESISTANCE) | rare | Traded from Lemuriankrapfen | Trade Log | Show | ||
Notes:
FABRIC OF TIME (GUARDIAN MANTLE OF SPELL RESISTANCE) You have advantage on saving throws against spells while you wear this cloak. *This silvery scrap fashioned from a piece of Momentum itself struggles to contain history within the length of its fabric, and the ever-fraying threads of the mantle are never quite the same from moment to moment. The strands pull free of each other before eventually knitting back together, but the exquisite workmanship of this vintage cloak remains intact. |
||||||
Bat Burglar Cloak (Guardian Cloak of the Bat) | rare | Traded from Ticktock | Trade Log | Show | ||
Notes:
Wondrous Item, rare (requires attunement) While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This item is found in the Dungeon Masters Guide. Special: This cloak is woven with supple jet black fabric that shimmers purple in the light with shifting patterns that resemble Wildspace. The cloak has the Guardian minor property, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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Serpent's Fang | rare | Traded from Noxius Nadarr | Trade Log | Show | ||
Astromancy Archive | rare | Adventure Reward | SJ-DC-AMAK-04 Starlight's Lament | Show | ||
Notes:
Wondrous Item, rare (requires attunement by a wizard) This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. |
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Chime of Opening | rare | Present from Sir Talavar | WBW-HC Chapter 5: Palace of Hearth's Desire | Show | ||
Notes:
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. 9 uses left. |
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Belt of Hill Giant Strength | rare | Traded from Hatori Hanzo | Trade Log | Show | ||
Flame Tongue Longsword | rare | Warduke | WBW-HC Chapter 5: Palace of Hearth's Desire | Show | ||
Notes:
Flame Tongue You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. |
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The Plague Fly (Figurine of Wonderous Power: Ebony Fly) | rare | Traded with Sleet | Trade Log | Show |