Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Astromancy Archive
rare
Adventure Reward
SJ-DC-AMAK-04 Starlight's Lament
Show
Notes:
Wondrous Item, rare (requires attunement by a wizard)
This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings.
While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.
The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.
Gauntlets of Ogre Power
uncommon
Axeholm, Secret Vault A29
DDHC00-DoIP Dragon of Icespire Peak - Axeholm
Show
Notes:
Gauntlets of Ogre Power
Wondrous item, uncommon (requires attunement)
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them.
Amulet of Health
rare
CCC-SFBAY-02-02: Rise of the Ogre King
Season 12A: Rare Reward (Amulet of Health) - Magic Item + 2500 GP
Show
Talking Doll
common
Derelict Ship
SJ-DC-AMAK-04 Starlight's Lament
Show
Notes:
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.
Order of the Silver Dragon Shield (+2 with +2 to Ini)
rare
DM Reward Season 12A
Season 12A: Rare Reward (Order of the Silver Dragon Shield) + 2500 GP
Show
Ring of Shooting Stars
very_rare
Endelyn's Chamber
WBW-HC Chapter 4: Yon
Show
Notes:
Ring of Shooting Stars
Ring, very rare (requires attunement outdoors at night)
While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action.
The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn.
Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring.
Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.
Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.
As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created.
Spheres Lightning Damage
4 2d4
3 2d6
2 5d4
1 4d12
Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.
Buckler of Folding
unique
Event Reward
Trade Log
Show
Notes:
This small paper square fits in a pocket and is covered with runes. When you hold it in your hand, you can use a bonus action to utter a command word to cause the square to magically unfold, becoming a shield as hard as wood. It folds back up upon uttering the same command word.
Wand of Web
uncommon
Failed Actors Box
WBW-HC Chapter 4: Yon
Show
Notes:
Wand of Web
Wand, uncommon (requires attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Moon Strike, Short Bow +1
uncommon
Hunters Lodge
CCC-TAROT-0102 By the Light of the Moon
Show
Notes:
Moon Strike, Short Bow +1
Weapon, Short Bow, Uncommon
This intricately carved short bow was a gift from the Moon Elves of Cormanthor. In Darkness or low light, arrows shot from this bow appear as bright streaks of moonlight as they fly towards their target.
See the full description of this item, which can be found in the Dungeon Masters Guide.
Staff of Striking
very_rare
Kelek
WBW-HC Chapter 5: Palace of Hearth's Desire
Show
Notes:
Staff of Striking
Staff, very rare (requires attunement)
This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
Longsword +1
uncommon
Present from rescued Dwarf for his rescue
WBW-HC Chapter 3: Thither
Show
Chime of Opening
rare
Present from Sir Talavar
WBW-HC Chapter 5: Palace of Hearth's Desire
Show
Notes:
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time, it cracks and becomes useless. 9 uses left.
Force Resistance (Wish)
unique
Reward granted from Zybilna for saving her
WBW-HC Chapter 5: Palace of Hearth's Desire
Show
Notes:
** REWARD from Zybilna: One casting of a wish spell (for the group)**
Gained permanent resistance to Force damage
Amulet of the Devot +1
uncommon
Season 11 Level 5 Reward
Trade Log
Show
Eldritch Staff
very_rare
Taken from Skylla @Motherhorn
WBW-HC Chapter 4: Yon
Show
Notes:
Eldritch Staff
Staff, very rare (requires attunement)
This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls.
The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy.
Eldritch Attack. When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d8 lightning damage.
Eldritch Escape. If you take damage while holding the staff, you can use your reaction to expend 3 of the staff’s charges, whereupon you turn invisible and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain invisible until the start of your next turn or until you attack, cast a spell, or deal damage.
Staff of Adornment
common
Traded from Fafnar Forgehammer
Trade Log
Show
Sir Talavor's Longsword (Dagger+1)
uncommon
Traded from Fengir
Trade Log
Show
Belt of Hill Giant Strength
rare
Traded from Hatori Hanzo
Trade Log
Show
FABRIC OF TIME (GUARDIAN MANTLE OF SPELL RESISTANCE)
rare
Traded from Lemuriankrapfen
Trade Log
Show
Notes:
FABRIC OF TIME (GUARDIAN MANTLE OF SPELL RESISTANCE)
*Wondrous item, rare (requires Attunement) *
You have advantage on saving throws against spells while you wear this cloak.
*This silvery scrap fashioned from a piece of Momentum itself struggles to contain history within the length of its fabric, and the ever-fraying threads of the mantle are never quite the same from moment to moment. The strands pull free of each other before eventually knitting back together, but the exquisite workmanship of this vintage cloak remains intact.
*
Minor Property (Guardian) The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Quirk (Frail) The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit.
Serpent's Fang
rare
Traded from Noxius Nadarr
Trade Log
Show
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Astromancy Archive | rare | Adventure Reward | SJ-DC-AMAK-04 Starlight's Lament | Show | ||
Notes:
Wondrous Item, rare (requires attunement by a wizard) This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. |
||||||
Gauntlets of Ogre Power | uncommon | Axeholm, Secret Vault A29 | DDHC00-DoIP Dragon of Icespire Peak - Axeholm | Show | ||
Notes:
Gauntlets of Ogre Power Wondrous item, uncommon (requires attunement) Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher without them. |
||||||
Amulet of Health | rare | CCC-SFBAY-02-02: Rise of the Ogre King | Season 12A: Rare Reward (Amulet of Health) - Magic Item + 2500 GP | Show | ||
Talking Doll | common | Derelict Ship | SJ-DC-AMAK-04 Starlight's Lament | Show | ||
Notes:
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. |
||||||
Order of the Silver Dragon Shield (+2 with +2 to Ini) | rare | DM Reward Season 12A | Season 12A: Rare Reward (Order of the Silver Dragon Shield) + 2500 GP | Show | ||
Ring of Shooting Stars | very_rare | Endelyn's Chamber | WBW-HC Chapter 4: Yon | Show | ||
Notes:
Ring of Shooting Stars While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn. Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring. Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. |
||||||
Buckler of Folding | unique | Event Reward | Trade Log | Show | ||
Notes:
This small paper square fits in a pocket and is covered with runes. When you hold it in your hand, you can use a bonus action to utter a command word to cause the square to magically unfold, becoming a shield as hard as wood. It folds back up upon uttering the same command word. |
||||||
Wand of Web | uncommon | Failed Actors Box | WBW-HC Chapter 4: Yon | Show | ||
Notes:
Wand of Web Wand, uncommon (requires attunement by a Spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
||||||
Moon Strike, Short Bow +1 | uncommon | Hunters Lodge | CCC-TAROT-0102 By the Light of the Moon | Show | ||
Notes:
Moon Strike, Short Bow +1 Weapon, Short Bow, Uncommon This intricately carved short bow was a gift from the Moon Elves of Cormanthor. In Darkness or low light, arrows shot from this bow appear as bright streaks of moonlight as they fly towards their target. See the full description of this item, which can be found in the Dungeon Masters Guide. |
||||||
Staff of Striking | very_rare | Kelek | WBW-HC Chapter 5: Palace of Hearth's Desire | Show | ||
Notes:
Staff of Striking This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. |
||||||
Longsword +1 | uncommon | Present from rescued Dwarf for his rescue | WBW-HC Chapter 3: Thither | Show | ||
Chime of Opening | rare | Present from Sir Talavar | WBW-HC Chapter 5: Palace of Hearth's Desire | Show | ||
Notes:
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. 9 uses left. |
||||||
Force Resistance (Wish) | unique | Reward granted from Zybilna for saving her | WBW-HC Chapter 5: Palace of Hearth's Desire | Show | ||
Notes:
** REWARD from Zybilna: One casting of a wish spell (for the group)** |
||||||
Amulet of the Devot +1 | uncommon | Season 11 Level 5 Reward | Trade Log | Show | ||
Eldritch Staff | very_rare | Taken from Skylla @Motherhorn | WBW-HC Chapter 4: Yon | Show | ||
Notes:
Eldritch Staff This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls. The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy. Eldritch Attack. When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d8 lightning damage. Eldritch Escape. If you take damage while holding the staff, you can use your reaction to expend 3 of the staff’s charges, whereupon you turn invisible and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain invisible until the start of your next turn or until you attack, cast a spell, or deal damage. |
||||||
Staff of Adornment | common | Traded from Fafnar Forgehammer | Trade Log | Show | ||
Sir Talavor's Longsword (Dagger+1) | uncommon | Traded from Fengir | Trade Log | Show | ||
Belt of Hill Giant Strength | rare | Traded from Hatori Hanzo | Trade Log | Show | ||
FABRIC OF TIME (GUARDIAN MANTLE OF SPELL RESISTANCE) | rare | Traded from Lemuriankrapfen | Trade Log | Show | ||
Notes:
FABRIC OF TIME (GUARDIAN MANTLE OF SPELL RESISTANCE) You have advantage on saving throws against spells while you wear this cloak. *This silvery scrap fashioned from a piece of Momentum itself struggles to contain history within the length of its fabric, and the ever-fraying threads of the mantle are never quite the same from moment to moment. The strands pull free of each other before eventually knitting back together, but the exquisite workmanship of this vintage cloak remains intact. |
||||||
Serpent's Fang | rare | Traded from Noxius Nadarr | Trade Log | Show |