Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Mithral Plate Armor
uncommon
Trade Log
Show
Notes:
Traded with Hatori Hanzo
Shield of the Uven Rune
very_rare
1st floor of waterdeep building
DDAL-DRW 04 Foreign Affairs - Part 3: The X marks the spot
Show
Notes:
Shield of the Uven Rune
Wondrous item, very rare (requires attunement)
This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History) check recognizes it as an uven (“enemy” in Giant) rune that confers great power.
While holding the shield, you benefit from the following properties:
Winter’s Friend. You are immune to cold damage.
Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature.
Bane. You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest.
Gift of Vengeance. You can transfer the shield’s magic to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement.
It has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead.
This item is found in Waterdeep: Dungeon of the Mad Mage.
Blessing of Understanding
unique
Adventure Reward
Reward as a player (3/5): KotGV - Fire and Darkness
Show
Ring of Telekinesis
very_rare
Arkanoloth
Reward as a player (3/5): KotGV - Fire and Darkness
Show
Dragontooth Dagger
rare
City Encounter
DDAL-DRW 04 Foreign Affairs - Part 2: Hunting for Answers
Show
Notes:
Dragontooth Dagger
Weapon (dagger), rare
A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator’s tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard.
You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage.
Draconic Potency. Against enemies of the Cult of the Dragon, the dagger’s bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.
This item is found in Tyranny of Dragons.
Robe of Eyes
rare
Compartment in Floor
DDHC-CM The Scrivener's Tale
Show
Notes:
Robe of Eyes
Wondrous item, rare (requires attunement)
This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:
The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight.
You have darkvision out to a range of 120 feet.
You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet.
The eyes on the robe can’t be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe.
A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.
Spell Scroll of Wish (Consumable)
legendary
Dragon Hoard
DDHC-CM-16 Alkazaar's Appendix
Show
Wand of Polymorph
very_rare
Dragon Hoard
DDHC-CM-16 Alkazaar's Appendix
Show
Notes:
Wand of Polymorph
Wand, very rare (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Staff of Withering
rare
Dragon Hoard
DDHC-CM-16 Alkazaar's Appendix
Show
Notes:
Staff of Withering
Staff, rare (requires attunement by a cleric, druid, or warlock)
This staff has 3 charges and regains 1d3 expended charges daily at dawn.
The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.
Longbow +2
rare
Dragon Hoard
DDHC-CM-16 Alkazaar's Appendix
Show
Notes:
Longbow +2
Weapon (longbow), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Figurine of Wonderous Power (Bronze Griffon)
rare
Dragon Hort
Reward as a player (3/5): KotGV - Fire and Darkness
Show
Mace of Terror
rare
Dragon Hort
Reward as a player (3/5): KotGV - Fire and Darkness
Show
Brooch of Shielding
uncommon
Evil Fomorian Boss
CCC-BMG MOON 5-2 Bloodlust Contained
Show
Notes:
Brooch of Shielding
Wondrous Item, uncommon (requires attunement)
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.
This brooch is made out of tarnished silver which no amount of cleaning changes.
It’s in the shape of a stylized crow, its wings spread in a half-circle and its eyes dark purple amethysts.
The pin looks like a broken femur which it holds in its claws.
It’s unnatural cold to touch regardless of the surrounding warmth.
Enlightenment (Wand of Pyrotechnics / Language: Netherese)
common
Given by Interea
WBW-DC-MOM-01 One Moment (T2, ca. 4h)
Show
Notes:
ENLIGHTENMENT (LANGUAGE WAND OF PYROTECHNICS / NETHERESE: LOROSS*)
Wand, common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
Formed out of glowing lines of light that constantly shift into new configurations, this orange wand is compact and fits neatly in the palm of your hand. The lines occasionally form into runic symbols from some long-dead language, but these seem impossible to decipher.
Minor Property (Language - Netherese: Loross*)
The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person.
*As the Domain of Delight of Momentum is formed from major and minor historical moments, Loross from the Netheril Empire is suggested as a suitably ancient language for this Minor Property.
Quirk (Metamorphic) The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.
Instrument of the Bards (Cli Lyre)
rare
Jarazoun
Reward as a player (3/5): KotGV - Fire and Darkness
Show
Slippers of the Arachnomancer
uncommon
Looted from the Arachnomancer
CCC-MTL-03 House of Webs
Show
Notes:
Slippers of the Arachnomancer
Wondrous Item, uncommon (requires attunement)
The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. When used in this manner, the bearer’s voice gains a tinge of malevolence regardless of what they say.
While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil.
Animated Shield
very_rare
Purple Worm
DDHC-CM-16 Alkazaar's Appendix
Show
Notes:
Animated Shield
Armor (shield), very rare (requires attunement)
While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.
Cape of the Mountebank
rare
Red Abishai
DDAL-DRW05 Uncertain Scrutiny: You can check out, but you cannot leave
Show
Notes:
Cape of the Mountebank
Wondrous item, rare
This cape smells faintly of brimstone. While wearing
it, you can use it to cast the dimension door spell as an action. This property of the cape can’t be used again until the next dawn.
When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.
Flames lick all around the edges of this cloak. Both the back and front are emblazoned with the crest of Tiamat.
Horn of Silent Alarm
common
Reward from Undead Lady
DDAL-DRW05 Uncertain Scrutiny: A Thayan Teleportation
Show
Notes:
Horn of Silent Alarm
Wondrous item, common
This horn has 4 charges. When you use an action to blow
it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn
Brazier of Commanding Fire Elementals
rare
Room B26
Reward as a player (3/5): KotGV - Fire and Darkness
Show
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Mithral Plate Armor | uncommon | Trade Log | Show | |||
Notes:
Traded with Hatori Hanzo |
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Shield of the Uven Rune | very_rare | 1st floor of waterdeep building | DDAL-DRW 04 Foreign Affairs - Part 3: The X marks the spot | Show | ||
Notes:
Shield of the Uven Rune This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History) check recognizes it as an uven (“enemy” in Giant) rune that confers great power. While holding the shield, you benefit from the following properties: Winter’s Friend. You are immune to cold damage. Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature. Bane. You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest. Gift of Vengeance. You can transfer the shield’s magic to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead. |
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Blessing of Understanding | unique | Adventure Reward | Reward as a player (3/5): KotGV - Fire and Darkness | Show | ||
Ring of Telekinesis | very_rare | Arkanoloth | Reward as a player (3/5): KotGV - Fire and Darkness | Show | ||
Dragontooth Dagger | rare | City Encounter | DDAL-DRW 04 Foreign Affairs - Part 2: Hunting for Answers | Show | ||
Notes:
Dragontooth Dagger You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage. Draconic Potency. Against enemies of the Cult of the Dragon, the dagger’s bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6. This item is found in Tyranny of Dragons. |
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Robe of Eyes | rare | Compartment in Floor | DDHC-CM The Scrivener's Tale | Show | ||
Notes:
Robe of Eyes This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight. The eyes on the robe can’t be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe. A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success. |
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Spell Scroll of Wish (Consumable) | legendary | Dragon Hoard | DDHC-CM-16 Alkazaar's Appendix | Show | ||
Wand of Polymorph | very_rare | Dragon Hoard | DDHC-CM-16 Alkazaar's Appendix | Show | ||
Notes:
Wand of Polymorph This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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Staff of Withering | rare | Dragon Hoard | DDHC-CM-16 Alkazaar's Appendix | Show | ||
Notes:
Staff of Withering This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. |
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Longbow +2 | rare | Dragon Hoard | DDHC-CM-16 Alkazaar's Appendix | Show | ||
Notes:
Longbow +2 You have a +2 bonus to attack and damage rolls made with this magic weapon. |
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Figurine of Wonderous Power (Bronze Griffon) | rare | Dragon Hort | Reward as a player (3/5): KotGV - Fire and Darkness | Show | ||
Mace of Terror | rare | Dragon Hort | Reward as a player (3/5): KotGV - Fire and Darkness | Show | ||
Brooch of Shielding | uncommon | Evil Fomorian Boss | CCC-BMG MOON 5-2 Bloodlust Contained | Show | ||
Notes:
Brooch of Shielding While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. This brooch is made out of tarnished silver which no amount of cleaning changes. |
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Enlightenment (Wand of Pyrotechnics / Language: Netherese) | common | Given by Interea | WBW-DC-MOM-01 One Moment (T2, ca. 4h) | Show | ||
Notes:
ENLIGHTENMENT (LANGUAGE WAND OF PYROTECHNICS / NETHERESE: LOROSS*) Wand, common This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. Formed out of glowing lines of light that constantly shift into new configurations, this orange wand is compact and fits neatly in the palm of your hand. The lines occasionally form into runic symbols from some long-dead language, but these seem impossible to decipher. Minor Property (Language - Netherese: Loross*) The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person. *As the Domain of Delight of Momentum is formed from major and minor historical moments, Loross from the Netheril Empire is suggested as a suitably ancient language for this Minor Property. Quirk (Metamorphic) The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use. |
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Instrument of the Bards (Cli Lyre) | rare | Jarazoun | Reward as a player (3/5): KotGV - Fire and Darkness | Show | ||
Slippers of the Arachnomancer | uncommon | Looted from the Arachnomancer | CCC-MTL-03 House of Webs | Show | ||
Notes:
Slippers of the Arachnomancer The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. When used in this manner, the bearer’s voice gains a tinge of malevolence regardless of what they say. While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil. |
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Animated Shield | very_rare | Purple Worm | DDHC-CM-16 Alkazaar's Appendix | Show | ||
Notes:
Animated Shield While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free. |
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Cape of the Mountebank | rare | Red Abishai | DDAL-DRW05 Uncertain Scrutiny: You can check out, but you cannot leave | Show | ||
Notes:
Cape of the Mountebank This cape smells faintly of brimstone. While wearing |
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Horn of Silent Alarm | common | Reward from Undead Lady | DDAL-DRW05 Uncertain Scrutiny: A Thayan Teleportation | Show | ||
Notes:
Horn of Silent Alarm This horn has 4 charges. When you use an action to blow |
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Brazier of Commanding Fire Elementals | rare | Room B26 | Reward as a player (3/5): KotGV - Fire and Darkness | Show |