Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Animated Shield very_rare Purple Worm DDHC-CM-16 Alkazaar's Appendix Show
Notes:

Animated Shield
Armor (shield), very rare (requires attunement)

While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.

Barrier Tattoo (Rare) rare Traded from Rime Trade Log Show
Blessing of Understanding unique Adventure Reward Reward as a player (3/5): KotGV - Fire and Darkness Show
Boots of the Winterland uncommon Traded from Rafael Trade Log Show
Brazier of Commanding Fire Elementals rare Room B26 Reward as a player (3/5): KotGV - Fire and Darkness Show
Brooch of Shielding uncommon Evil Fomorian Boss CCC-BMG MOON 5-2 Bloodlust Contained Show
Notes:

Brooch of Shielding
Wondrous Item, uncommon (requires attunement)

While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.

This brooch is made out of tarnished silver which no amount of cleaning changes.
It’s in the shape of a stylized crow, its wings spread in a half-circle and its eyes dark purple amethysts.
The pin looks like a broken femur which it holds in its claws.
It’s unnatural cold to touch regardless of the surrounding warmth.

Cape of the Mountebank rare Red Abishai DDAL-DRW05 Uncertain Scrutiny: You can check out, but you cannot leave Show
Notes:

Cape of the Mountebank
Wondrous item, rare

This cape smells faintly of brimstone. While wearing
it, you can use it to cast the dimension door spell as an action. This property of the cape can’t be used again until the next dawn.
When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.
Flames lick all around the edges of this cloak. Both the back and front are emblazoned with the crest of Tiamat.

Cloak of Displacement rare Traded from Murr Trade Log Show
Dragontooth Dagger rare City Encounter DDAL-DRW 04 Foreign Affairs - Part 2: Hunting for Answers Show
Notes:

Dragontooth Dagger
Weapon (dagger), rare
A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator’s tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard.

You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage.

Draconic Potency. Against enemies of the Cult of the Dragon, the dagger’s bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.

This item is found in Tyranny of Dragons.

Enlightenment (Wand of Pyrotechnics / Language: Netherese) common Given by Interea WBW-DC-MOM-01 One Moment (T2, ca. 4h) Show
Notes:

ENLIGHTENMENT (LANGUAGE WAND OF PYROTECHNICS / NETHERESE: LOROSS*)

Wand, common

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

Formed out of glowing lines of light that constantly shift into new configurations, this orange wand is compact and fits neatly in the palm of your hand. The lines occasionally form into runic symbols from some long-dead language, but these seem impossible to decipher.

Minor Property (Language - Netherese: Loross*)

The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person.

*As the Domain of Delight of Momentum is formed from major and minor historical moments, Loross from the Netheril Empire is suggested as a suitably ancient language for this Minor Property.

Quirk (Metamorphic) The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.

Figurine of Wonderous Power (Bronze Griffon) rare Dragon Hort Reward as a player (3/5): KotGV - Fire and Darkness Show
Horn of Blasting rare Storm Giant Skeleton DDHC-CM-16 Alkazaar's Appendix Show
Notes:

Horn of Blasting
Wondrous item, rare

You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6.

Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.

Horn of Silent Alarm common Reward from Undead Lady DDAL-DRW05 Uncertain Scrutiny: A Thayan Teleportation Show
Notes:

Horn of Silent Alarm
Wondrous item, common

This horn has 4 charges. When you use an action to blow
it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn

Instrument of the Bards (Cli Lyre) rare Jarazoun Reward as a player (3/5): KotGV - Fire and Darkness Show
Ioun Stone of Awareness rare Shard of Evil Archfey DDHC-CM The Scrivener's Tale Show
Notes:

Ioun Stone of Awareness
Wondrous item, rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.

Lathai’s Saddle (Saddle of the Cavalier) uncommon Traded from Greg Wyrmvalor Trade Log Show
Notes:

*Lathai’s Saddle *

Constructed by sea elves and made of hardened seaweed and lily pads, this item allows the mount to understand you.

This item functions as a saddle of the cavalier (see the Dungeon Master’s Guide)

Longbow +2 rare Dragon Hoard DDHC-CM-16 Alkazaar's Appendix Show
Notes:

Longbow +2
Weapon (longbow), rare

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Mace of Terror rare Dragon Hort Reward as a player (3/5): KotGV - Fire and Darkness Show
Mithral Plate Armor uncommon Trade Log Show
Notes:

Traded with Hatori Hanzo

Moon-Touched Rapier common Traded with Sorsha Trade Log Show