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Adventure Title
DDHC-CM-16 Alkazaar's Appendix
Session
Date Played
2023-11-19 18:00:00 UTC
Levels Gained
1
GP +/-
3367.8
Downtime +/-
10.0
Location Played
Roll20
DM Name
Branymond
DM DCI Number
00000
Notes
Gained a Twinga Charm: Charm of the Water Bearer. This charm allows you to create up to 1 gallon of fresh water, which fills one or more empty containers in your possession. You can do this up to thrice per day for 10 days, after which this charm vanishes from you. Used Consumables: * One Potion of Superior Healing * One Potion of Greater Healing * One Necklace of Fireball Beads

Magic Items

Name Rarity Location Table Result Counts?
Ring of Acid Resistance Rare Worm Dung true
Ring of Acid Resistance Ring, rare (requires attunement) You have resistance to acid damage while wearing this ring.
Animated Shield Very Rare Purple Worm true
Animated Shield Armor (shield), very rare (requires attunement) While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.
Dwarven Plate Very Rare Worm Dung true
Dwarven Plate Armor (plate), very rare While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.
Horn of Blasting Rare Storm Giant Skeleton true
Horn of Blasting Wondrous item, rare You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6. Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.
Staff of Withering Rare Dragon Hoard true
Staff of Withering Staff, rare (requires attunement by a cleric, druid, or warlock) This staff has 3 charges and regains 1d3 expended charges daily at dawn. The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.
Longbow +2 Rare Dragon Hoard true
Longbow +2 Weapon (longbow), rare You have a +2 bonus to attack and damage rolls made with this magic weapon.
Wand of Polymorph Very Rare Dragon Hoard true
Wand of Polymorph Wand, very rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Spell Scroll of Wish (Consumable) Legendary Dragon Hoard false