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Adventure Title
DDAL-DRW 04 Foreign Affairs - Part 3: The X marks the spot
DDAL-DRW 04 Foreign Affairs - Part 3: The X marks the spot
Session
3
3
Date Played
2022-12-05 20:00:00 UTC
2022-12-05 20:00:00 UTC
Levels Gained
1
1
GP +/-
2500
2500
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Frederic T.
Frederic T.
DM DCI Number
5320771440
5320771440
Notes
* Payed a fine of 500 GP for a crime against the city guard (used magic against the city guard) * May not use magic in the city of waterdeep (edict) Found 12.000 GP = 3.000 GP / person **Story Award: Ally of the Zulkir** You have agreed to work with the Thayan zulkir of enchantment, Dar’lon Ma.
* Payed a fine of 500 GP for a crime against the city guard (used magic against the city guard) * May not use magic in the city of waterdeep (edict) Found 12.000 GP = 3.000 GP / person **Story Award: Ally of the Zulkir** You have agreed to work with the Thayan zulkir of enchantment, Dar’lon Ma.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Shield of the Uven Rune | Very Rare | 1st floor of waterdeep building | true | ||
Shield of the Uven Rune Wondrous item, very rare (requires attunement) This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History) check recognizes it as an uven (“enemy” in Giant) rune that confers great power. While holding the shield, you benefit from the following properties: Winter’s Friend. You are immune to cold damage. Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature. Bane. You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest. Gift of Vengeance. You can transfer the shield’s magic to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead. This item is found in Waterdeep: Dungeon of the Mad Mage. |