Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
Ring of Acid Resistance rare Worm Dung DDHC-CM-16 Alkazaar's Appendix Show
Notes:

Ring of Acid Resistance
Ring, rare (requires attunement)

You have resistance to acid damage while wearing this ring.

Moon-Touched Rapier common Traded with Sorsha Trade Log Show
Ring of Spell Storing rare Traded with Darth Trade Log Show
Notes:

Ring of Spell Storing Stored Spells:
Shield (3x)
Healing Word (1d4+2, 1x)
Absorb Elements (1x)

Rope of Climbing uncommon Traded from The Farmer Trade Log Show
Barrier Tattoo (Rare) rare Traded from Rime Trade Log Show
NOOT SUIT (FISH SUIT) very_rare Traded from Rafael Dust Trade Log Show
Boots of the Winterland uncommon Traded from Rafael Trade Log Show
Cloak of Displacement rare Traded from Murr Trade Log Show
Winter Wolf Cloak rare Traded from Karim Trade Log Show
Notes:

Winter Wolf Cloak
Rare
This dark cloak is made of cured winter wolf hide. As an action, you can command the cloak to transform you into a winter wolf for up to 1 hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form.
Curse This cloak is cursed with the essence of a winter wolf, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the cloak, keeping it within reach at all times.

Lathai’s Saddle (Saddle of the Cavalier) uncommon Traded from Greg Wyrmvalor Trade Log Show
Notes:

*Lathai’s Saddle *

Constructed by sea elves and made of hardened seaweed and lily pads, this item allows the mount to understand you.

This item functions as a saddle of the cavalier (see the Dungeon Master’s Guide)

Sage Signet (Lion) very_rare Traded from Fafnar Forgehammer Trade Log Show
"Torch" Mace common Traded from Dextra Lane Trade Log Show
Horn of Blasting rare Storm Giant Skeleton DDHC-CM-16 Alkazaar's Appendix Show
Notes:

Horn of Blasting
Wondrous item, rare

You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6.

Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.

Ioun Stone of Awareness rare Shard of Evil Archfey DDHC-CM The Scrivener's Tale Show
Notes:

Ioun Stone of Awareness
Wondrous item, rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.

Necklace of Prayer Beads (Blessing, Curing, Favor, Wind Walking) rare Sarkopharg in Shadow Tower DDAL-DRW-06 THIMBLERIGGING - Part 1: Pretty in Purple Show
Notes:

Necklace of Prayer Beads mit den Perlen für blessing, curing, favor und wind walking)

Necklace of Prayer Beads
Wondrous item, rare (requires attunement by a cleric, druid, or paladin)

This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.
Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace.

Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.

Brazier of Commanding Fire Elementals rare Room B26 Reward as a player (3/5): KotGV - Fire and Darkness Show
Horn of Silent Alarm common Reward from Undead Lady DDAL-DRW05 Uncertain Scrutiny: A Thayan Teleportation Show
Notes:

Horn of Silent Alarm
Wondrous item, common

This horn has 4 charges. When you use an action to blow
it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn

Cape of the Mountebank rare Red Abishai DDAL-DRW05 Uncertain Scrutiny: You can check out, but you cannot leave Show
Notes:

Cape of the Mountebank
Wondrous item, rare

This cape smells faintly of brimstone. While wearing
it, you can use it to cast the dimension door spell as an action. This property of the cape can’t be used again until the next dawn.
When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.
Flames lick all around the edges of this cloak. Both the back and front are emblazoned with the crest of Tiamat.

Animated Shield very_rare Purple Worm DDHC-CM-16 Alkazaar's Appendix Show
Notes:

Animated Shield
Armor (shield), very rare (requires attunement)

While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.

Slippers of the Arachnomancer uncommon Looted from the Arachnomancer CCC-MTL-03 House of Webs Show
Notes:

Slippers of the Arachnomancer
Wondrous Item, uncommon (requires attunement)

The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. When used in this manner, the bearer’s voice gains a tinge of malevolence regardless of what they say.

While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil.