Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Absorbing Tattoo (White) (Harmonious Property)
very_rare
SJ-DC-ROTU-03 Hubris of the Gods
Show
Notes:
Wondrous item (tattoo), very rare (requires attunement)
Produced by a special needle, this magic tattoo features designs that emphasize one color.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Damage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that color, as shown on the table below. The DM chooses the color or determines it randomly.
Absorbing Tattoo
d10 Damage Type Color
1 Acid Green
2 Cold Blue
3 Fire Red
4 Force White
5 Lightning Yellow
6 Necrotic Black
7 Poison Violet
8 Psychic Silver
9 Radiant Gold
10 Thunder Orange
Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.
Aegis of the Raven Queen
very_rare
Claimging Service Award
Show
Airalindë (Long Bow of Melodies) (minor Conscientious property)
very_rare
FR DC IMP-01 Hunting Moon (Playtest)
Show
Notes:
A wonder of elven craftsmanship, Airalindë (“Hymn”) is a wooden bow cleverly reinforced with mithral and inlaid with enchanted moonstones.
Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.
Amethyst Trophy (amethyst lodestone with the beacon minor property)
very_rare
PS-DC-NBDD-01 Mustering for The Greatest Gameshow
Show
Notes:
Wondrous item, very rare (requires attunement)
This large trophy, carved from a single piece of magically treated amethyst, proclaims you as the winner of Paup Quizzem's Greatest Gameshow!
This fist-sized chunk of amethyst is infused with an amethyst dragon's ability to bend gravitational forces. While you are carrying the lodestone, you have advantage on Strength saving throws.
The lodestone has 6 charges for the following properties, which you can use while you are holding the stone. The stone regains 1d6 expended charges daily at dawn.
Flight. As a bonus action, you can expend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover.
Gravitational Thrust. As an action, you can expend 1 charge to focus gravity around a creature you can see within 60 feet of you. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a direction of your choice.
Reverse Gravity. As an action, you can expend 3 charges to cast reverse gravity from the stone (save DC 18).
Beacon: The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.
Animated Shield
very_rare
DDEP05-02 The Ark of the Mountains (United Factions epic)
Show
Animated Shield (Shield +3)
rare
DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix)
Show
Notes:
Ring of Resistance (Acid)
• Wand of Polymorph
• Staff of Withering
• Longbow +2
• Horn of Blasting
Ares’ Everpromise (Horn of Silent Alarm with Loud quirk)
common
FR-DC-PANDORA-JWEI-10 (p;aytest)
Show
Notes:
Wondrous Item, common
Flavor
This whistle once belonged to Ares. A single blue-white star symbol is carved onto it.
Astromancy Archive
rare
SJ-DC-ALT-01 Escape to Alterra
Show
Notes:
Wondrous item, rare (requires attunement by a wizard)
This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings.
While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.
The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges daily at dawn. You can us the charges in the following ways while holding it.
· If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
· When a creature you can see within 30 feet makes an attack roll, an ability check or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.
Minor Language Property: Deep Speech
Astromancy Archive (with Guardian minor property)
rare
SJ-DC-ROTU-01 (Author's run)
Show
Notes:
Wondrous item, rare (requires attunement by a wizard)
This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: Augury, Divination, Find the Path, Foresight, Locate Creature, and Locate Object. It functions as a spellbook for you, with spells encoded on the rings.
While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.
The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.
Guardian property. The blood red orb pulses and whispers slurping tentacle sound in the bearer’s mind when it senses danger, granting +2 initiative.
Bag of Holding (Devil King School of Higher Learning Bag)
uncommon
CCC-GSP04-01 Devil King High School: Year One
Show
Notes:
Wondrous Item, uncommon
The bag is dark blue with grey straps and a strap of metallic fastener at the top th`at binds the edges of the opening. The bag of holding also has the school’s logo at the side with a small devil toy trinket hanging from one of the straps.
Balagos' Belt (Dragonhide Belt +3)
very_rare
FR-DC-BG The Flying Flame
Show
Notes:
Wondrous item, very rare (requires attunement by a monk)
This crimson belt has the appearance of a knight's sash. It is made from the hide of Balagos' wing.
Harmonious. Attuning to this item takes only 1 minute.
Bead of Nourishment
common
SJ-DC-DUCKS-TTT-02 - The River King (playtest?)
Show
Notes:
Wondrous item, Common
This spongy, flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of rations.
Flavor Text. This bead feeds a person almost like they're really eating dinner, starting with crab and corn soup, grilled salmon, and rice before concluding with peach mango pie and vanilla flavored ice cream.
Bell Branch
rare
WBW-DC-ERA-AO-01 Where Art Thou Darling? Delirium in Deleeria Part 1
Show
Notes:
Wondrous Item, rare (requires attunement by a druid or warlock)
This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it.
The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present.
As an action, you can expend 1 charge to cast protection from evil and good.
Belt of Stone Giant Strength
very_rare
DDAL09-14 The Vast Emptiness of Grace
Show
Berserker Axe (Greataxe)
rare
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Notes:
Weapon(Greataxe), Rare (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.
Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.
Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.
Blade of Medusa (Longsword)
very_rare
staff of thunder and lightning
Trade Log
Show
Boots of the Winterlands
uncommon
CCC-CIC-01 The Vault of the Devourer
Show
Notes:
Wondrous Item, uncommon (requires attunement)
These black furred boots depict stark white gelugons wrapped around each foot. The wearer leaves behind icy foot prints that disappear after a few
Bow of Melodies Longbow
very_rare
Trade Log
Show
Notes:
Weapon (any bow), very rare (requires attunement)
This bow has multiple strings and resembles a lyre or small harp. By strumming the strings while setting an arrow to the bow, you imbue the arrow with magic.
You can play one of the following melodies when you use the bow to make a ranged weapon attack. You must choose to do so before you make the attack roll, and you can play only one melody per attack.
Melody of Precision. If you’re proficient in Performance, you gain a +1 bonus to the attack roll. If you have expertise in Performance, you gain a +2 bonus instead.
Melody of Reverberation. The melody you strum echoes loudly. On a hit, the target takes extra thunder damage equal to your Charisma modifier.
Brazier of Commanding Fire Elementals
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Notes:
Its command word, ilkath keri (Ignan for "blaze brightly"), is inscribed along the brazier's inside rim.
Broom of Flying
uncommon
DDAL09-13 The Swarmed Heart
Show
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Absorbing Tattoo (White) (Harmonious Property) | very_rare | SJ-DC-ROTU-03 Hubris of the Gods | Show | |||
Notes:
Wondrous item (tattoo), very rare (requires attunement) Produced by a special needle, this magic tattoo features designs that emphasize one color. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Damage Resistance. While the tattoo is on your skin, you have resistance to a type of damage associated with that color, as shown on the table below. The DM chooses the color or determines it randomly. Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn. |
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Aegis of the Raven Queen | very_rare | Claimging Service Award | Show | |||
Airalindë (Long Bow of Melodies) (minor Conscientious property) | very_rare | FR DC IMP-01 Hunting Moon (Playtest) | Show | |||
Notes:
A wonder of elven craftsmanship, Airalindë (“Hymn”) is a wooden bow cleverly reinforced with mithral and inlaid with enchanted moonstones. Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience. |
||||||
Amethyst Trophy (amethyst lodestone with the beacon minor property) | very_rare | PS-DC-NBDD-01 Mustering for The Greatest Gameshow | Show | |||
Notes:
Wondrous item, very rare (requires attunement) This large trophy, carved from a single piece of magically treated amethyst, proclaims you as the winner of Paup Quizzem's Greatest Gameshow! This fist-sized chunk of amethyst is infused with an amethyst dragon's ability to bend gravitational forces. While you are carrying the lodestone, you have advantage on Strength saving throws. The lodestone has 6 charges for the following properties, which you can use while you are holding the stone. The stone regains 1d6 expended charges daily at dawn. Flight. As a bonus action, you can expend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover. Gravitational Thrust. As an action, you can expend 1 charge to focus gravity around a creature you can see within 60 feet of you. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a direction of your choice. Reverse Gravity. As an action, you can expend 3 charges to cast reverse gravity from the stone (save DC 18). Beacon: The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. |
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Animated Shield | very_rare | DDEP05-02 The Ark of the Mountains (United Factions epic) | Show | |||
Animated Shield (Shield +3) | rare | DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) | Show | |||
Notes:
Ring of Resistance (Acid) |
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Ares’ Everpromise (Horn of Silent Alarm with Loud quirk) | common | FR-DC-PANDORA-JWEI-10 (p;aytest) | Show | |||
Notes:
Wondrous Item, common |
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Astromancy Archive | rare | SJ-DC-ALT-01 Escape to Alterra | Show | |||
Notes:
Wondrous item, rare (requires attunement by a wizard) This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges daily at dawn. You can us the charges in the following ways while holding it. · If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. · When a creature you can see within 30 feet makes an attack roll, an ability check or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied. Minor Language Property: Deep Speech |
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Astromancy Archive (with Guardian minor property) | rare | SJ-DC-ROTU-01 (Author's run) | Show | |||
Notes:
Wondrous item, rare (requires attunement by a wizard) This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: Augury, Divination, Find the Path, Foresight, Locate Creature, and Locate Object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. Guardian property. The blood red orb pulses and whispers slurping tentacle sound in the bearer’s mind when it senses danger, granting +2 initiative. |
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Bag of Holding (Devil King School of Higher Learning Bag) | uncommon | CCC-GSP04-01 Devil King High School: Year One | Show | |||
Notes:
Wondrous Item, uncommon The bag is dark blue with grey straps and a strap of metallic fastener at the top th`at binds the edges of the opening. The bag of holding also has the school’s logo at the side with a small devil toy trinket hanging from one of the straps. |
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Balagos' Belt (Dragonhide Belt +3) | very_rare | FR-DC-BG The Flying Flame | Show | |||
Notes:
Wondrous item, very rare (requires attunement by a monk) This crimson belt has the appearance of a knight's sash. It is made from the hide of Balagos' wing. Harmonious. Attuning to this item takes only 1 minute. |
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Bead of Nourishment | common | SJ-DC-DUCKS-TTT-02 - The River King (playtest?) | Show | |||
Notes:
Wondrous item, Common This spongy, flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of rations. Flavor Text. This bead feeds a person almost like they're really eating dinner, starting with crab and corn soup, grilled salmon, and rice before concluding with peach mango pie and vanilla flavored ice cream. |
||||||
Bell Branch | rare | WBW-DC-ERA-AO-01 Where Art Thou Darling? Delirium in Deleeria Part 1 | Show | |||
Notes:
Wondrous Item, rare (requires attunement by a druid or warlock) This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it. The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present. |
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Belt of Stone Giant Strength | very_rare | DDAL09-14 The Vast Emptiness of Grace | Show | |||
Berserker Axe (Greataxe) | rare | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
Notes:
Weapon(Greataxe), Rare (requires attunement) You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. |
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Blade of Medusa (Longsword) | very_rare | staff of thunder and lightning | Trade Log | Show | ||
Boots of the Winterlands | uncommon | CCC-CIC-01 The Vault of the Devourer | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) These black furred boots depict stark white gelugons wrapped around each foot. The wearer leaves behind icy foot prints that disappear after a few |
||||||
Bow of Melodies Longbow | very_rare | Trade Log | Show | |||
Notes:
Weapon (any bow), very rare (requires attunement) This bow has multiple strings and resembles a lyre or small harp. By strumming the strings while setting an arrow to the bow, you imbue the arrow with magic. You can play one of the following melodies when you use the bow to make a ranged weapon attack. You must choose to do so before you make the attack roll, and you can play only one melody per attack. Melody of Precision. If you’re proficient in Performance, you gain a +1 bonus to the attack roll. If you have expertise in Performance, you gain a +2 bonus instead. Melody of Reverberation. The melody you strum echoes loudly. On a hit, the target takes extra thunder damage equal to your Charisma modifier. |
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Brazier of Commanding Fire Elementals | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
Notes:
Its command word, ilkath keri (Ignan for "blaze brightly"), is inscribed along the brazier's inside rim. |
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Broom of Flying | uncommon | DDAL09-13 The Swarmed Heart | Show |