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Adventure Title
SJ-DC-ALT-01 Escape to Alterra
Session
25
Date Played
2022-12-08 20:00:00 UTC
Levels Gained
GP +/-
500
Downtime +/-
10.0
Location Played
Alterra, Alterra Space
DM Name
DM Frost ❄️
DM DCI Number
4320833267
Notes
- 10 DT - 1 Level Up Opportunity - Gold: 2500 (500 GP each) - 3 Candy Corn Consumable/s 1 Potion of Cold Resistance Story Award ***Essence of Alterra*** You have been exposed to the mysterious element of Alterra. Although this does not have any mechanical benefits, this may come to effect in future adventures.

Magic Items

Name Rarity Location Table Result Counts?
Astromancy Archive Rare true
Wondrous item, rare (requires attunement by a wizard) This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges daily at dawn. You can us the charges in the following ways while holding it. · If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. · When a creature you can see within 30 feet makes an attack roll, an ability check or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied. Minor Language Property: Deep Speech