Show Log Entry

Adventure Title
SJ-DC-ROTU-01 (Author's run)
Session
31
Date Played
2023-04-04 20:00:00 UTC
Levels Gained
GP +/-
1000
Downtime +/-
-25.0
Location Played
Voidspace
DM Name
Jwie
DM DCI Number
23456789
Notes
6 hours playtime You may gain a level. You are rewarded a total of 5,000 gp, to be divided among the players. Rewards: 1 Spell Scroll of Intellect Fortress 1 Potion of Psychic Resistance Story Awards: ***Disrupted and Irked*** You have successfully prevented the eldritch ritual from being completed at the very last minute and the escaped illithids will remember you. This story award may become relevant in the future. ***Special One (Hawther Dogma)*** Note down which of the crew formed a special relationship with you. You perform all checks with and against that crew at advantage. ***A Key Lead in The Chase*** You managed to decipher the slate, gaining key information which will prove very effective in the race against the illithids and cultists. This story award may become relevant in the future. ***A Dent In The Tank*** You managed to destroy the tank thus delaying Kzusk’s plan. This story award may become relevant in the future. ***The Hidden Truth*** You discovered the truth about Alyssa. This story award may become relevant in the future. DT activity used: ***Pact of The Rider*** A character gains a monochromatic tattoo of a nightmare, and is blessed by Rider, The Phantom Steed. You can spend five downtime to gain temporary flight of 30 feet and resistance to fire damage for ten minutes. This feature can only be used once per adventure. Each time this feature is used, you must spend a further 5 (five) downtime. (Used twice this adventure) Amount: -35 DT

Magic Items

Name Rarity Location Table Result Counts?
Astromancy Archive (with Guardian minor property) Rare true
Wondrous item, rare (requires attunement by a wizard) This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: Augury, Divination, Find the Path, Foresight, Locate Creature, and Locate Object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied. ***Guardian property***. The blood red orb pulses and whispers slurping tentacle sound in the bearer’s mind when it senses danger, granting +2 initiative.
Horn of Silent Alarm (Guardian Property) Common true
Wondrous Item, Common