Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Leah toy (Talking doll with the key property)
common
SJ-DC-ROTU-06 Chapter 6: Return of the Unknown II (Author's Run)
Show
Notes:
This toy is the mini version of Leah and has the key property which can be used to unlock Leah’s window anytime. When it is night time and the character touches it, the toy whispers in a seductive voice saying, “Come home soon.”
Player's note: Well, this is a curious headcanon....
Bead of Nourishment
common
SJ-DC-DUCKS-TTT-02 - The River King (playtest?)
Show
Notes:
Wondrous item, Common
This spongy, flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of rations.
Flavor Text. This bead feeds a person almost like they're really eating dinner, starting with crab and corn soup, grilled salmon, and rice before concluding with peach mango pie and vanilla flavored ice cream.
Masquerade tattoo (War leader property)
common
SJ-DC-ROTU-04 Chapter 4: Declaration of War
Show
Notes:
Tattoo depicting the Lich Queen
War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.
Staff of adornment (Hidden message property)
common
SJ-DC-ROTU-05 Chapter 5: Return of the Unknown I
Show
Notes:
As long as this staff is in the Hangout Quarter of the illithid’s colony on planet cereillithid, the message ‘666666’ will appear on the shaft.
White Battledress (Clothes of mending with Temperate property)
common
SJ-DC-ROTU-07 Chapter 7: Recesses of the Unknown, Epilogue
Show
Notes:
This white military uniform is gifted to you by Sera Spellbound from the future. It mends itself, keeps you warm in extreme cold weather, and cool in extreme hot weather.
Shar's Staff of Paowah (Staff of Adornment with Abyssal language property)
common
SJ-DC-TBS-03: Happiest Farm (Playtest)
Show
Tiger’s Pipe (Pipe of Smoke Monsters)
common
WBW-DC-ZODIAC-03 Revenge of the Rakshasa
Show
Notes:
The pipe is forged in fire, sand and gold of the Golden Dessert from the finest crafters of the Golden Temple. Embossed on the pipe is a crouching tiger.
Language. The bearer can speak and understand infernal as well as understand the language of big cats and tigers while the item is on the bearer’s person.
Lia's Candle Lighter (Wand of Pyrotechnics)
common
WBW-DC-AO-TCFC01 Nighty-Night, Wakey-Wakey
Show
Notes:
This dented antique lighter appears as a bronze stick with faded brown leather wrapped at the handle. It has a rotating button near the middle that used to light flames. Pushing it instead activates a charge on this wand of pyrotechnics.
While this item has long since run out of fuel to ignite a flame, it still provides magical light due to its beacon minor property.
Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.
Veteran’s Cane (Ram’s Head Cane)
common
WBW-DC-ZODIAC-08 The Golden Goats
Show
Notes:
This walking cane is embossed with a golden and ivory carved ram’s head. The command words are “Baa-ram-ewe! Baa-ram-ewe!
Language. The bearer can speak and understand giant while the item is on the bearer’s person. The bearer can also understand the language of sheeps and goats.
Moon-Touched Longsword
common
Trade Log
Show
Rope of Mending (Guardian property)
common
SJ-DC-TBS-02
Show
River's Caution (Horn of Silent Alarm)
common
SJ-DC-DUCKS-TTT-01 - Save the Forest!
Show
Notes:
Wondrous item, Common
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Language. The bearer can speak and understand Aquan while the item is on the bearer's person.
This item can be found in the Xanathar’s Guide to Everything.
Hat of Vermin (with flavor)
common
WBW-DC-LSN-01 The Hat The Spat Rats
Show
Notes:
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat (see the Player's Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn't under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
This particular hat is made from bright red cloth, and leans playfully to one side when worn. It has the Minor Property – Language.
Language. The bearer of the hat can speak and understand Sylvan while it is on the bearer’s person.
Ox Tattoo (Illuminator’s Tattoo)
common
WBW-DC-ZODIAC-02 Udder Chaos, The Holy Cowspiracy
Show
Notes:
Wondrous item (tattoo), common (requires attunement)
Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink.
As an action, you can touch a piece of writing up to one page in length and speak a creature's name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can't be used again until the next dawn.
The tattoo is shaped and animated like a dark ox bull bowing and rising as it moves through a field.
Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
Immovable Rod
common
CCC-SAC-03 They're Good Adventurers, Brent
Show
Notes:
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
Vegetable Costume (Cloak of Many Fashions)
common
WBW-DC-TST-01 Color In Light
Show
Notes:
Wondrous item, common
While wearing this costume, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. This item is found in the Xanathar’s Guide to Everything.
This costume was made specifically for Wooby's play, Ang Alamat ng Ampalaya. It can only change its appearance to that of another vegetable.
Staff of Birdcalls (with Temperate minor property)
common
WBW-DC-Death-01 In Defence of Dairy
Show
Notes:
Staff, common
This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek.
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever.
Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Devil King School of Higher Learning Uniform (Clothes of Mending)
common
CCC-GSP04-01 Devil King High School: Year One
Show
Notes:
Wondrous Item, common
This standard set of clothing for students is a combination of black trousers or a red skirt, together with a black top decorated with gold outlines and buttons. The fabric of the uniform is specially made to make it easy and comfortable to wear under armor.
Lunar Cloak (Cloak of Billowing)
common
WBW-DC-ZODIAC-04 The Jade Hare
Show
Notes:
The silk cloak shifts in shade and brightness based on the phases of the moon.
Language. The bearer can speak and understand celestial as well as understand the language of rabbits while the item is on the bearer’s person.
Clothes of mending with Guardian property
common
SJ-TBS-01 Duo Death (Author-only run)
Show
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Leah toy (Talking doll with the key property) | common | SJ-DC-ROTU-06 Chapter 6: Return of the Unknown II (Author's Run) | Show | |||
Notes:
This toy is the mini version of Leah and has the key property which can be used to unlock Leah’s window anytime. When it is night time and the character touches it, the toy whispers in a seductive voice saying, “Come home soon.” Player's note: Well, this is a curious headcanon.... |
||||||
Bead of Nourishment | common | SJ-DC-DUCKS-TTT-02 - The River King (playtest?) | Show | |||
Notes:
Wondrous item, Common This spongy, flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of rations. Flavor Text. This bead feeds a person almost like they're really eating dinner, starting with crab and corn soup, grilled salmon, and rice before concluding with peach mango pie and vanilla flavored ice cream. |
||||||
Masquerade tattoo (War leader property) | common | SJ-DC-ROTU-04 Chapter 4: Declaration of War | Show | |||
Notes:
Tattoo depicting the Lich Queen War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. |
||||||
Staff of adornment (Hidden message property) | common | SJ-DC-ROTU-05 Chapter 5: Return of the Unknown I | Show | |||
Notes:
As long as this staff is in the Hangout Quarter of the illithid’s colony on planet cereillithid, the message ‘666666’ will appear on the shaft. |
||||||
White Battledress (Clothes of mending with Temperate property) | common | SJ-DC-ROTU-07 Chapter 7: Recesses of the Unknown, Epilogue | Show | |||
Notes:
This white military uniform is gifted to you by Sera Spellbound from the future. It mends itself, keeps you warm in extreme cold weather, and cool in extreme hot weather. |
||||||
Shar's Staff of Paowah (Staff of Adornment with Abyssal language property) | common | SJ-DC-TBS-03: Happiest Farm (Playtest) | Show | |||
Tiger’s Pipe (Pipe of Smoke Monsters) | common | WBW-DC-ZODIAC-03 Revenge of the Rakshasa | Show | |||
Notes:
The pipe is forged in fire, sand and gold of the Golden Dessert from the finest crafters of the Golden Temple. Embossed on the pipe is a crouching tiger. Language. The bearer can speak and understand infernal as well as understand the language of big cats and tigers while the item is on the bearer’s person. |
||||||
Lia's Candle Lighter (Wand of Pyrotechnics) | common | WBW-DC-AO-TCFC01 Nighty-Night, Wakey-Wakey | Show | |||
Notes:
This dented antique lighter appears as a bronze stick with faded brown leather wrapped at the handle. It has a rotating button near the middle that used to light flames. Pushing it instead activates a charge on this wand of pyrotechnics. While this item has long since run out of fuel to ignite a flame, it still provides magical light due to its beacon minor property. Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. |
||||||
Veteran’s Cane (Ram’s Head Cane) | common | WBW-DC-ZODIAC-08 The Golden Goats | Show | |||
Notes:
This walking cane is embossed with a golden and ivory carved ram’s head. The command words are “Baa-ram-ewe! Baa-ram-ewe! Language. The bearer can speak and understand giant while the item is on the bearer’s person. The bearer can also understand the language of sheeps and goats. |
||||||
Moon-Touched Longsword | common | Trade Log | Show | |||
Rope of Mending (Guardian property) | common | SJ-DC-TBS-02 | Show | |||
River's Caution (Horn of Silent Alarm) | common | SJ-DC-DUCKS-TTT-01 - Save the Forest! | Show | |||
Notes:
Wondrous item, Common This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. Language. The bearer can speak and understand Aquan while the item is on the bearer's person. This item can be found in the Xanathar’s Guide to Everything. |
||||||
Hat of Vermin (with flavor) | common | WBW-DC-LSN-01 The Hat The Spat Rats | Show | |||
Notes:
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat (see the Player's Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn't under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. This particular hat is made from bright red cloth, and leans playfully to one side when worn. It has the Minor Property – Language. |
||||||
Ox Tattoo (Illuminator’s Tattoo) | common | WBW-DC-ZODIAC-02 Udder Chaos, The Holy Cowspiracy | Show | |||
Notes:
Wondrous item (tattoo), common (requires attunement) Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink. As an action, you can touch a piece of writing up to one page in length and speak a creature's name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can't be used again until the next dawn. The tattoo is shaped and animated like a dark ox bull bowing and rising as it moves through a field. |
||||||
Immovable Rod | common | CCC-SAC-03 They're Good Adventurers, Brent | Show | |||
Notes:
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. |
||||||
Vegetable Costume (Cloak of Many Fashions) | common | WBW-DC-TST-01 Color In Light | Show | |||
Notes:
Wondrous item, common While wearing this costume, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. This item is found in the Xanathar’s Guide to Everything. This costume was made specifically for Wooby's play, Ang Alamat ng Ampalaya. It can only change its appearance to that of another vegetable. |
||||||
Staff of Birdcalls (with Temperate minor property) | common | WBW-DC-Death-01 In Defence of Dairy | Show | |||
Notes:
Staff, common This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever. Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. |
||||||
Devil King School of Higher Learning Uniform (Clothes of Mending) | common | CCC-GSP04-01 Devil King High School: Year One | Show | |||
Notes:
Wondrous Item, common This standard set of clothing for students is a combination of black trousers or a red skirt, together with a black top decorated with gold outlines and buttons. The fabric of the uniform is specially made to make it easy and comfortable to wear under armor. |
||||||
Lunar Cloak (Cloak of Billowing) | common | WBW-DC-ZODIAC-04 The Jade Hare | Show | |||
Notes:
The silk cloak shifts in shade and brightness based on the phases of the moon. |
||||||
Clothes of mending with Guardian property | common | SJ-TBS-01 Duo Death (Author-only run) | Show |