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Adventure Title
WBW-DC-ERA-AO-01 Where Art Thou Darling? Delirium in Deleeria Part 1
WBW-DC-ERA-AO-01 Where Art Thou Darling? Delirium in Deleeria Part 1
Session
26
26
Date Played
2022-12-09 21:00:00 UTC
2022-12-09 21:00:00 UTC
Levels Gained
GP +/-
833
833
Downtime +/-
10.0
10.0
Location Played
Feywilds
Feywilds
DM Name
DM Errah
DM Errah
DM DCI Number
9320836622
9320836622
Notes
Co-DM: @RyomaH Runtime: 5hrs Streamed Game: Yes Safety Tools Used: Yes Players: @Healing Damage as Archie @MysticGaymerSF as Dr Eirwen @Sunsooošā as Estelle @Lowidex as Chef @RyomaH as Yuito @SHOsho as Faux Rewards: Level up opportunity: Yes Downtime: 10DT Gold: 5000gp (833gp 3sp 3cp each) Liar's Night (play hrs): 5 candy corns Consumables: Potion of Necrotic Resistance Potion of Fire Resistance Potion of Water Breathing (edited) Story Awards: ***Greater Fey Pact*** You have made a pact with the archfey to find her sisters. With this pact you have given your word (and in other cases, a symbol of your intent to see this pact through). And for her part, she has given you a wondrous item that could help you through your journey. ***Rhythm-Maker's Drum +3 (Greater Fey Pact)*** ***Magical Gift*** The archfey believes that you will be encountering more domain outsiders who will have different agendas. And as such, she offered to impart with you knowledge on how to better discern their true motivations and desires. You have been offered the Magical Gift of Training (Proficiency in Insight). You may claim this by spending 100 downtime days and 100gp. Others Story Awards: ***Gracious Guests*** There are rules in the domain which everyone is expected to follow. You have diligently followed these rules and as such have earned the trust of the Domain's archfey. ***Domain Deliverers*** You have given the archfey new hope and focus, helping her face the facts and remember who she is and her obligation to the land and the importance of her family. You have vanquished the interlopers through violence your combat prowess. You have gained the favor of Denise of Aldein.
Co-DM: @RyomaH Runtime: 5hrs Streamed Game: Yes Safety Tools Used: Yes Players: @Healing Damage as Archie @MysticGaymerSF as Dr Eirwen @Sunsooošā as Estelle @Lowidex as Chef @RyomaH as Yuito @SHOsho as Faux Rewards: Level up opportunity: Yes Downtime: 10DT Gold: 5000gp (833gp 3sp 3cp each) Liar's Night (play hrs): 5 candy corns Consumables: Potion of Necrotic Resistance Potion of Fire Resistance Potion of Water Breathing (edited) Story Awards: ***Greater Fey Pact*** You have made a pact with the archfey to find her sisters. With this pact you have given your word (and in other cases, a symbol of your intent to see this pact through). And for her part, she has given you a wondrous item that could help you through your journey. ***Rhythm-Maker's Drum +3 (Greater Fey Pact)*** ***Magical Gift*** The archfey believes that you will be encountering more domain outsiders who will have different agendas. And as such, she offered to impart with you knowledge on how to better discern their true motivations and desires. You have been offered the Magical Gift of Training (Proficiency in Insight). You may claim this by spending 100 downtime days and 100gp. Others Story Awards: ***Gracious Guests*** There are rules in the domain which everyone is expected to follow. You have diligently followed these rules and as such have earned the trust of the Domain's archfey. ***Domain Deliverers*** You have given the archfey new hope and focus, helping her face the facts and remember who she is and her obligation to the land and the importance of her family. You have vanquished the interlopers through violence your combat prowess. You have gained the favor of Denise of Aldein.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Rhythm-Maker's Drum +3 | Very Rare | true | |||
Wondrous item, Instrument, very rare (requires attunement by a bard) While holding thisĀ drum, you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your bard spells. As an action, you can play theĀ drumĀ to regain one use of your Bardic Inspiration feature. This property of theĀ drumĀ can't be used again until the next dawn. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. This drum has a minor property called War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearerās next turn. | |||||
Bell Branch | Rare | true | |||
Wondrous Item, rare (requires attunement by a druid or warlock) This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it. The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and donāt have total cover from you, the bells ring softly, their tone indicating the creature types present. As an action, you can expend 1 charge to cast protection from evil and good. |