Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Double-Banded Quartz Ring (Ring of Free Action) rare WBW-DC-AO-TCFC01 Nighty-Night, Wakey-Wakey Show
Notes:

Ring of Free Action ("Double-Banded Quartz Ring", Guardian Minor Property)

This ring comes in two thin bands merged together with a glistening green quartz as the center stone. It appears in a split shank design with tiny diamonds as the accents. Inside is an engraving of the phrase "Love in all forms", split horizontally with the upper half on one band and the lower half on the other.

As a symbol of someone's promise to always love and protect, this ring has the guardian minor property.

Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

Necklace of Prayer Beads rare DDAL-DRW-06 Thimblerigging Show
Notes:

Wondrous item, rare (requires attunement by a cleric,
druid, or paladin)

Curing, Windwalk, Favor, Blessing

Halberd +2 rare DDHC-TYP-White Plume Mountain Show
Ring of Protection rare DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Notes:

Ring, Rare (requires attunement)

You gain a +1 bonus to AC and saving throws while wearing this ring.

Cloak of the Gadabout (Cloak of the Bat) rare SJ-DC Happy New Year! Show
Notes:

Wondrous item, rare (requires attunement)

While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast Polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This item is found in the Dungeon Master’s Guide.

This cloak made of ebony, sapphire, and ruby threads is fashioned to look like two butterfly wings, reminiscent of a real gadabout. The soft, velvety cloth shimmers in the light. When this cloak's property is used to transform, the transformed creature appears as an elegant, colorful butterfly.

Astromancy Archive (with Guardian minor property) rare SJ-DC-ROTU-01 (Author's run) Show
Notes:

Wondrous item, rare (requires attunement by a wizard)

This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: Augury, Divination, Find the Path, Foresight, Locate Creature, and Locate Object. It functions as a spellbook for you, with spells encoded on the rings.

While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.

The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:

If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.

Guardian property. The blood red orb pulses and whispers slurping tentacle sound in the bearer’s mind when it senses danger, granting +2 initiative.

Ioun Stone of Vitality rare DDAL-DRW-06 Thimblerigging Show
Notes:

An Ioun stone is named after Ioun, a god of knowledge
and prophecy revered on some worlds. Many types of Ioun
stone exist, each type a distinct combination of shape and
color.

When you use an action to toss one of these stones into
the air, the stone orbits your head at a distance of 1d3 feet
and confers a benefit to you. Thereafter, another creature
must use an action to grasp or net the stone to separate it
from you, either by making a successful attack roll against
AC 24 or a successful DC 24 Dexterity (Acrobatics) check.
You can use an action to seize and stow the stone, ending
its effect.

A stone has AC 24, 10 hit points, and resistance to all
damage. It is considered to be an object that is being worn
while it orbits your head.

Vitality. You gain a +1 bonus to death saving throws
while this luminous green-and-blue marbled sphere orbits
your head.

Mini damselfly spaceship figurine (Figurine of wondrous power, Ebony fly) rare SJ-DC-ROTU-00 Chapter 0: Recesses of the Unknown (Prologue)(Author's run) Show
Notes:

Once used, the figurine turns into a large sized damselfly spaceship that uses the stat block of a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can’t be used again until 2 days have passed.

Wand of fireballs (Temperate Minor Property) rare SJ-DC-ROTU-01 Chapter 2: Prelude to Finality Show
Notes:

Wand, rare (requires attunement by a Spellcaster)

This beautiful wand with purple eldritch sigil carved onto its body is a wand of fireball with temperate minor property.

Ring of Spell Storing rare Trade Log Show
Animated Shield (Shield +3) rare DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) Show
Notes:

Ring of Resistance (Acid)
• Wand of Polymorph
• Staff of Withering
• Longbow +2
• Horn of Blasting

Portable Hole rare DDAL-DRW-17 Expedition to the Supreme Forge Show
Notes:

Wondrous Item, Rare

The portable hole is embroidered with the unholy words of the Tenebrous Creed in different languages. Harmless black flames surround it while it’s open.

This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.

You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.

You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.

If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.

Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate is one-way only and can’t be reopened.

Ring of Acid Resistance rare DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) Show
Mace of Terror rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Staff of Withering rare DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) Show
Longbow +2 rare DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) Show
Figurine of Wondrous Power (Onyx Dog) rare Trade Log Show
Dragon's Glory (Staff of striking with the sentinel property detecting aberrations) rare SJ-DC-ROTU-05 Chapter 5: Return of the Unknown I Show
Notes:

Staff, very rare (requires attunement)
This staff bears the carving of an amethyst dragon’s head at the tip. Whenever an aberration comes within 120 feet of it, the dragon’s eyes flares green.

Horn of Blasting rare DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) Show
Berserker Axe (Greataxe) rare DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Notes:

Weapon(Greataxe), Rare (requires attunement)

You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.
Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.
Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.