Show Log Entry
Adventure Title
WBW-DC-ZODIAC-08 The Golden Goats
WBW-DC-ZODIAC-08 The Golden Goats
Session
19
19
Date Played
2022-11-09 21:00:00 UTC
2022-11-09 21:00:00 UTC
Levels Gained
GP +/-
1667
1667
Downtime +/-
10.0
10.0
Location Played
Samsara
Samsara
DM Name
DM NiKki
DM NiKki
DM DCI Number
5320844562
5320844562
Notes
@Plus as Akko (Berserker Barbarian 10) @DM Gon Prie as Major Arklius (Evocation Wizard 6) @Healing Damage as Archimedes "Archie" Mornignstar (Mastermind Rogue 7, Swords Bard 3) Treasures: Gold: 5,000gp (1,667gp each) CONSUMABLE REWARDS 1. Keoghtom's Ointment (5 Charges) x1 2. Potion of Growth x1 3. Spell Scroll of Speak with Plants (3rd Level) x1 OTHER REWARDS: ***Fortune Point Reward*** =***24*** (Everyone, @Plus, @DM Gon Prie, @Healing Damage) *Rule of Fortune* Denizens of the domain accrue Fortune Points (FP) as their main form of currency. The domain still accepts other forms of monetary payments, however FP are preferred. FP can be stacked across any adventure in the WBW-DC-ZODIAC series. FP has many uses and can be exchanged for the boons and services in the domain. All boons, rewards and services are only in effect in the domain of Samsara. NEW STORY AWARDS: ***Pact of The Shepherd*** (Everyone, @Plus, @DM Gon Prie, @Healing Damage) ***Magical Gift: Training Notes*** A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift. *Training.* The Shepherd offers characters the gift to gain skill proficiency in Herbalism Kit. Characters must spend 12d12 days in the abode of the archfey, The Pearl to learn the tool or skill. 50 downtime days, 0 gp. ***Pact of The Satyr Sisters*** (Everyone, @Plus, @DM Gon Prie, @Healing Damage) Characters gain a monochromatic tattoo of four goats, they are blessed by the Satyr Sisters. You can spend five downtime as an action to cast the spell Druid Grove or Tree Stride. This feature cannot be used again until the next dawn. Each time this feature is used you must spend a further five downtime. ***Spirit Cleansing*** (Everyone, @Plus, @DM Gon Prie, @Healing Damage) Gained the eternal gratitude of the spirit of the chief of the Trolls. You can call forth and command a spirit (ghost) as an ally once for twenty-four hours. Once the spirit has fulfilled its purpose it will disappear; the story award is then removed from your character. ***Trollslayer*** (Everyone, @Plus, @DM Gon Prie, @Healing Damage) Characters that slay a dire troll are forever imprinted by its death, and gains a fearsome reputation by scent amongst troll kind. You gain advantage on any Intimidation ability checks against trolls. Liar's Night Encounters Greater Than Gold = 10 Candy Corns Festive Presence = 10 Candy Corns Runtime (3 hours) = 3 Candy Corns Streaming Runtime: 3 hours Adventure Prep Time: 1 hour Using Safety Tools to DM & Co-DM/s: 1 hour DM hours: 3+1+1 = 5 hours Stream Game Producer (@DM NiKki) gets: 3 (x2) = 6 hours Players (@Plus, @DM Gon Prie, @Healing Damage)get: 4hrs
@Plus as Akko (Berserker Barbarian 10) @DM Gon Prie as Major Arklius (Evocation Wizard 6) @Healing Damage as Archimedes "Archie" Mornignstar (Mastermind Rogue 7, Swords Bard 3) Treasures: Gold: 5,000gp (1,667gp each) CONSUMABLE REWARDS 1. Keoghtom's Ointment (5 Charges) x1 2. Potion of Growth x1 3. Spell Scroll of Speak with Plants (3rd Level) x1 OTHER REWARDS: ***Fortune Point Reward*** =***24*** (Everyone, @Plus, @DM Gon Prie, @Healing Damage) *Rule of Fortune* Denizens of the domain accrue Fortune Points (FP) as their main form of currency. The domain still accepts other forms of monetary payments, however FP are preferred. FP can be stacked across any adventure in the WBW-DC-ZODIAC series. FP has many uses and can be exchanged for the boons and services in the domain. All boons, rewards and services are only in effect in the domain of Samsara. NEW STORY AWARDS: ***Pact of The Shepherd*** (Everyone, @Plus, @DM Gon Prie, @Healing Damage) ***Magical Gift: Training Notes*** A character may only possess one magical gift from an archfey at a time; if another archfey grants a magical gift, the character must choose whether to accept the new gift (and pay the associated cost) and remove the old one, or decline the new gift. *Training.* The Shepherd offers characters the gift to gain skill proficiency in Herbalism Kit. Characters must spend 12d12 days in the abode of the archfey, The Pearl to learn the tool or skill. 50 downtime days, 0 gp. ***Pact of The Satyr Sisters*** (Everyone, @Plus, @DM Gon Prie, @Healing Damage) Characters gain a monochromatic tattoo of four goats, they are blessed by the Satyr Sisters. You can spend five downtime as an action to cast the spell Druid Grove or Tree Stride. This feature cannot be used again until the next dawn. Each time this feature is used you must spend a further five downtime. ***Spirit Cleansing*** (Everyone, @Plus, @DM Gon Prie, @Healing Damage) Gained the eternal gratitude of the spirit of the chief of the Trolls. You can call forth and command a spirit (ghost) as an ally once for twenty-four hours. Once the spirit has fulfilled its purpose it will disappear; the story award is then removed from your character. ***Trollslayer*** (Everyone, @Plus, @DM Gon Prie, @Healing Damage) Characters that slay a dire troll are forever imprinted by its death, and gains a fearsome reputation by scent amongst troll kind. You gain advantage on any Intimidation ability checks against trolls. Liar's Night Encounters Greater Than Gold = 10 Candy Corns Festive Presence = 10 Candy Corns Runtime (3 hours) = 3 Candy Corns Streaming Runtime: 3 hours Adventure Prep Time: 1 hour Using Safety Tools to DM & Co-DM/s: 1 hour DM hours: 3+1+1 = 5 hours Stream Game Producer (@DM NiKki) gets: 3 (x2) = 6 hours Players (@Plus, @DM Gon Prie, @Healing Damage)get: 4hrs
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Figurine of Wondrous Power (Ivory Goats) (Golden Goat) | Rare | true | |||
An ivory figurine of three goats with golden wool. Guardian. The item neighs a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. | |||||
Veteran’s Cane (Ram’s Head Cane) | Common | true | |||
This walking cane is embossed with a golden and ivory carved ram’s head. The command words are “Baa-ram-ewe! Baa-ram-ewe! Language. The bearer can speak and understand giant while the item is on the bearer’s person. The bearer can also understand the language of sheeps and goats. |