Lyria to Barovia

Season:
historic
Race:
Aasimar
Class:
Cleric of Shar, tempest
Background:
Lifestyle:
Modest
Current Level:
14
Total GP:
58530
Total Downtime:
419
Tag:
BAROVIA, Mad Mage
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
35
Magic Item Limit:
6
Whip of warning (U, A),
Glamoured Studded Leather +1 (R),
Wand of Binding (R, A),
Driftglobe (U),
Dagger of Venom (R),
Sapphire Buckler (VR,A),
Amulet of the Devout +2 (R,A),
Ring of Free Action (R,A),
Ioun Stone of Protection (R,A),
Death's Head (Mace of Disruption) (R,A),
Soul coin,
Staff of Charming (R,A),
Brooch of Shielding,
Ioun stone of protection (R,A),
Driftwood Staff (Staff of Healing) (R,A),
Ring of Protection (R,A),
Sentinel Shield (U),
Wand of Conducting (C),
Rod of Rulership (R-A),
Mithril Plate armor (U),
Wand of Magic Missiles (U),
Bag of Holding (U),
Gauntlets of Ogre Power (U-A),
Dagger of Venom (R),
Nolzur's Marvelous Pigments (VR),
Dodecahedron of Doom (R),
Orb of Gonging (C),
Dwarven Thrower (VR-A),
Tome of Clear Thought (VR),
Manual of Gainful Exercise (VR),
Sun Blade (R-A),
Mithral Chain Shirt (U),
Cloak of the bat (R-A),
Sending Stones (U),
Propeller Helm (U-A)

Log Entries

Date Played Adventure Title Session ▲ Levels GP Downtime Magic Items
2025-10-11 22:42 Dungeon of the Mad Mage floor 16 44 5956 10 Show

KK, Zenith
Bluehell, Deyrus
TaC, Ninlar
Simira, Lyria
FotD, Tiziano

Lyria: 1 augury (used)
Raised voices behind doors.
Two githyanki, one has a rod. They have names.
2 Black crystal rods. Crystal vial around the neck. Potion of greater healing. Short corridor south and back. Unlocking north door, meeting mindflayer. Marquox.
Offers money to resque his friends and get them safely to a stardock. Long discussion about whether he is evil. Agree to help, going to one of the other locked doors.
Crystal statue.
Z opened other door, red crystal portal, pedestal with hole for the rod key. Open to eastern room w crystal statue. Activates.
Short fight, going through gate to Stardock. Hot area. Dragon eggs to the south. Treasure pile to the west is fake, but Lyria smells lots. Some to the north, we can also hear a lute strumming.
Lyria dives into the northern treasure pile, on top of two resting young red dragons. They are annoyed.
Lyria goes down repeatedly.
Mama dragon comes in. Lyria is polymorphed into a Lyrianotasaurus.
Dragons killed.
Tiziano and Z go to pick dragon eggs and see new door. Z goes ape and picks two eggs.

Long rest.

5956.14
Potion of Greater Healing

2026-01-10 21:08 Dungeon of the Mad Mage floor 16-17 46 4340 10 Tome of Clear Thought (VR), Manual of Gainful Exercise (VR) Show

KK, Zenith
aultsider, Becky
Simira, Lyria
FotD, Tiziano
Len K, Mando, barbarian, minotaur in white shirt and greataxe

3 mindflayers that were saved. Looking for more?
In space. A rod. A book. Cash.

Tome of Clear Thought
Wondrous item, very rare
This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Manual of Gainful Exercise
Wondrous item, very rare
This book describes fitness exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guide-lines, your Strength score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Back to earth and down the stairs to floor 17.
Saved Dragonborn that was petrified and eaten by a hole in the ground. Aasathra Raghthrok-naar.
This floor seems to have mind flayers up to something. Not part of His plans?
The floor below has a situation with a dragon and cultists. She is planning to remove a lich on the 20th floor. Ezzat, apprentice.
Aasathra was with a group of fairly pompous twats. Bahamut followers. Dragonborn.
Hands over potion of surpreme healing.
Lots of flumpfhs. Illithids nearby. They are lurking. Have made scary worm-thing to destroy githyanki. Keep to the left and don’t go through doors. There is the worm with a lot of teeth and tentacles. Z thinks it is a Neothelid.

The worm is behind see-through walls that you can not walk through.
Extremiton is the big brainy creature with tentacles.
Z notice secret door.
Brave flumph Klania will join us to open doors with tentacles.
2 chest from zirkwood and stonetable. Chests contains piles of platinum pieces. Crystal specta-cles. Potion. Tree-shaped token. Drow dagger, possibly magic?
River of water passing through strange conductors at intervals, transferring energy to “some-thing”. Unnatural. Platform around the edge. Strange noises. Dome ceiling. Water coming from the circle on the east. Alcoves with scrawny creatures with two heads. Appears to be at least 4 of them. No loot.
Watercrossing in centre. Water flowing in two directions. Going north. Some minds behind each door.
Egg is not monetary, we still have a dragon egg in the bag of holding!
potion of acid resistance, quaal's feather token (tree), and a drow-made dagger with silver web filigree.

Quaal's Feather Token (Tree)

2026-01-24 23:25 Dungeon of the Mad Mage floor 17 47 1 225 10 Show

KK, Cael, aasimar bard 14
Arn, MacCabre, wiz evi/artificer
Simira, Lyria
FotD, Tiziano
Bluehell, Deyarus

Brave flumph Klania will join us to open doors with tentacles.
Saved Dragonborn that was petrified and eaten by a hole in the ground. Aasathra Raghthrok-naar.
This floor seems to have mind flayers up to something. Not part of His plans?
Met Marc who was saved in space. His ulitharid boss promised 100 PP and resurrection if we got rid of the gith. Marc took us south and through lots of guards and through the door.
We negotiated with the gith to get them to give us half plates and ally with us against the mind flayers. They would if we killed the worm. Neothilid, 210 feet long worm.
Some exploring.

-250 GP Heroes Feast for short rest. +13 HP.
Party goes the flumph back way while the gith attack the main gate to the mind flayers on signal to noise (gong).
Some grappling, befuddling and bedazzling later we killed the boss and Marc and his friends.
575 GP

2026-03-07 23:11 Dungeon of the Mad Mage floor 18 49 820 10 Sun Blade (R-A), Mithral Chain Shirt (U) Show

7.3.2026
DM snooze
KK, Cael, aasimar bard 14
Fenris, Erik
Simira, Lyria
FotD, Tiziano
Phated, Bobbert

Lyria: 1 augury
Erik: 2 augury and being gorgon
Notes from dead cultists:
“jian
Caradoc, Feldar, Hong, Khafra, Serenade, and Xandeval
Darkness quench the sun, Darkness swallow the moon, We are nothing but the night.”
Hong is circled.
Bobbert and Lyria hauls the treasure while Erik is chasing women.
Mistress of the bat is to the southeast.
Fighting cultists and vampires.
Vision of man with blade.
South, some pits, lots of doors.
Rough tunnel, more chanting to the north. Lots of cultists blocking door for ritual.
More cultists who turn into shadows and suck the strength out of barbarians.
Going back south. More doors in all directions. Double doors to south, finding mithril chain. Erik puts it on and is attacked by more ghosts.
Cael cast prayer of healing.
Scintilmorn and its original purpose: to destroy vampires and other creatures of the night.
Mithral armor (chain shirt) which has the additional property of granting its wearer darkvision out to a range of 60 feet.
820 gp each
Silver rod with one end formed in the shape of a key

2026-04-04 22:53 Dungeon of the Mad Mage floor 18, session 50 (Lyria) 50 1 1600 10 Cloak of the bat (R-A) Show

KK, Cael, aasimar bard 14
Simira, Lyria, aasimar tempest cleric 13
FotD, Tiziano, tortle barbarian, 15
Bluehell, Deyrus, elven fighter arcane archer
Ttrpger, Raven Höod, kenku gloomstalker ranger 16

New sewer-people popping in.
Lots of door checking. Mostly empty rooms apart from a vampire that was quickly killed.In one room, about to grab a golden horn from the wall, Lyria had a vision of a large room with pillars and 6 adventurers tied to them. Lyria was a dragon with necrotic breath getting to kill them in the form of the dragon Umraxal. A voice was telling them to kill the adventurers.
Corridor to the south east: Two obsidian statues, faceless women, holding two silver threads between them. Conjuration magic.
Necromantic shadow curtains cover the wall between them.
Cael steps through the curtain, then Lyria. Double door says, “The shadow is the key”. The rest steps through. The rod we found last time fits the indentation on the floor.
Light shadow of the key on the door.
Piles of skulls and bones, shadowy, grey and miserable. World goes sepia.
Long corridor to the south.
Umbraxal’s lair.
welcome to umbraxakar's lair,
a dragon held in the grip of despair
conjures memories of his departed friend:
upon sunlight's blade, he met his end

Tiziano found the dining room and had a vision of Vanrak, Tiziano was a dragon.
Several visions, all from the dragon’s view.
While the group are discussing visions in the corridor Deyrus checks another door and finds three vampire spawn in a room to the south. A double door leads to Gaston, a yeti and more enemies.
Raven senses the dragon further south. Through some corridors and secret doors, finding an amethyst sarcophagus. After much effort stored in Cael’s portable hole.
Dragon is behind the doors to the north.
1600 GP + Cloak of the Bat

2026-04-18 23:11 Dungeon of the Mad Mage floor 18-19 51 7871 10 Show

KK, Cael, aasimar bard 14
Simira, Lyria, aasimar tempest cleric 13
FotD, Tiziano, tortle barbarian, 15
Bluehell, Deyrus, elven fighter arcane archer
Phated, Bobbert, Bobbert, wood elf, scout rogue 15

Heroe’s Feast still active

Opening doors to the dragon. Fight. Tiziano ran out of strength. Cael starts convincing. The oth-ers except Lyria helps. Glyster saved. Moonstar family.

Unwilling to give up hoard, but will reward.

Telling the story of Vanrak. The Lords of Waterdeep ordered him arrested and he fled to Un-dermountain. Glyster tried to go after and stop him. Vanrak and the cultists were deperate and convinced Glyster to be part of a ritual to transform Vanrakdoom to the shadowfell. Vanrak failed and destroyed himself by blade.
Giving Midnight Tears
Midnight Tears (Ingested). A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.
Glyster gives us a Pendant to Shar, valuable. Lots of coins. Electrum and silver. Bah.
Reward from house Moonstar:
In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible benefits.

Short rest.
Glyster reluctantly let us see the hoard room. Tiziano running around opening doors and check-ing all corridors.

Descending to next floor 19. Oozy feeling. Effluvium. Eyes carved on the walls and ceiling follow us. Lyria and Cael go invisible.
Further in is a band of pirate orcs around a fireplace. Leader lady talks to us in orc. They start lobbing sylinders at us. We fight back.

There’s a broken pirate ship to the south in a big cavern. There is no treasure and it falls on top of Tiziano and Lyria. Deyrus and Bobbert strips the orcs of plate mail and burns the bodies.
Cael leads way through three water curtains before we find a huge singing fish. He asks to be called “mylord”.
Ichthyglug is a type of genie. Cael thinks Maruk?
He promises riches for a quest. Destroy a lich Ezzact and get his phylactery. Head down a floor. He needs the phylactery to leave this place.
Out of cave, stick to the left.
Going north and then left, there is more ooze and a tentacled ship. We climb it and get attacked by ballistaorcs.
Lyria: Remember to start with Mass Cure next time!

Save the Dragon
Prerequisite: Complete the “Throne of the Coronal” or the “Eye of the Spider” quest
Word reaches Lady Wylynd Moonstar, matriarch of the Moonstar noble family of Waterdeep, that a party of adventurers has had some success in Undermountain of late. She learns all she can about these adventurers before sending her grand-nephew, a well-mannered half-drow named Helion Moonstar, to meet with them. Helion is Wylynd’s heir apparent, and this mission is as much a test for him as it is for the adventurers.
Lady Wylynd is well over a hundred years old and senile, but she has never forgotten the dark blemish on her family’s honor left by Vanrak Moonstar, who lorded over House Moonstar long ago. Vanrak and his small army of Shar worshipers fled into Undermountain to escape punish-ment for their many crimes in the city. It’s Lady Wylynd’s recollection that a longtime ally of the Moonstar family, a bronze dragon named Glyster, was asked or told to find Vanrak and bring him back to Waterdeep to face justice. The dragon found Vanrak but could not wrest him from the depths of Undermountain. Instead, the dragon became corrupted by Shar’s magic. In this evil form, the dragon fought by Vanrak’s side for years, even serving as his mount from time to time.

Lady Wylynd believes it’s her family’s responsibility to free the dragon from Shar’s evil grasp one way or another. She asks Helion to meet with the adventurers and convince them to find the shadow dragon in Vanrakdoom one of the deeper levels of Undermountain, and break Shar’s hold over him. Failing that, they should put the dragon out of his misery. In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible bene-fits:
House Moonstar magic item trading (downtime activity). Housemoonstar offers any tier appro-priate items for trade (player choice) this downtime activity can only be done once per charac-ter.

2026-05-02 23:03 Dungeon of the Mad Mage floor 19 52 -748 10 Sending Stones (U), Propeller Helm (U-A) Show

KK, Cael, aasimar bard 14
Simira, Lyria, aasimar tempest cleric 13
FotD, Tiziano, tortle barbarian, 15
Bluehell, Deyrus, elven fighter arcane archer
Ttrpger, Krashinburn, yuan-ti, wild magic sorc 13

Defeat pretend pirates/slaads at great cost. A yuan-ti joins us but don’t know anything more than me. Down the hatch a dead orog in plate hangs up side down.
More dead orog pirates downstairs. And chests and boxes.
Krash finds a mummified elven hand with two valuable rings. Elven silk, engraved box w dragon figurines.
Lyria finds 6 vials. Coins, bracelets, beholder miniature. More gold and a silk pouch w four blue pellets.

Deyrus finds the galley.
Another room with wall paintings of an elf and tentacles.
Cael ritual cast detect magic and find out some of the things we found were magic and found a small hole in the galley. Woke up snoozing hamster Munchkin behind a sending stone. Animal chat about travelling, food and sleeping. Only one person left on the ship?
Found cabins. Another dead orog with a split skull. They do not have brains and brain was not voluntarily extracted.

Front/bridge. Invisible Illithid captain. Ngathrod. Long negotiation whether we should get the helm for him and help him escape to then get the ship or just kill him. Ended up killing.
Out from the ship again, fuddling around a bit finding a dead end with a portal with an arrow on it. Continuing north through winding tunnels we find a sloping tunnel assumedly to the next floor. A side tunnel leads back to the spaceship. Checking a side nook quickly killing an ooze.
Next side tunnel has an altar to Jubilex. When opening the box behind the altar we are surprise attacked by a statue and three oozes. Cael quickly killed the statue, Tiziano split an ooze into three, took some time to be pudding them down.

Thousands of copper pieces for treasure.
Cael did some healing.

Moving south, room with pillars and lots of goo. Creatures on a ledge speaking terran to us. Boss wants to talk to us up north. We cross the goo with great difficulty, Lyria almost drowns. North tunnel to chamber with a bunch or galeb duhr/boulders and a rapping Dao.

Jarûk.
Wants us to get a phylactery from the lich on the next floor. Promise a lot of riches and three items in reward.
Will our heroes take the deal?

What are the Dao's intentions?
Is there even a Phylactory or Lich?
Find out next time on Mad Mage!

1242 GP each,
6 vials of stardust (dream spell potion)
Vial of Stardust
Wondrous item, unique
Any creature that sprinkles the dust over itself gains the ability to cast the dream spell once as an action (spell save DC 15), requiring no components.
4 blue pellets (potions of healing)
Sending stones
Small propeller helmet

Bought potion of surpreme healing.

2023-02-25 16:15 Trade Log -5 Studded Leather Armor +1 (R) > Death's Head (Mace of Disruption) (R,A) Show Trade Log

User: Martin
DCI: 4319102791
Character: Maledict
Name: Studded Leather Armor +1
Rarity: rare
Location: Fai Chen

2023-02-10 15:20 Trade Log -5 Ring of Spell storing (R,A) > Ioun Stone of Protection (R,A) Show Trade Log

DDAL04-08 The Broken One
Notes:Player Handout 2: Ring of Spell Storing Ring of Spell Storing Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found it contains remove curse. Any creature can cast a spell of 1st through 5th level into the ring by touching the rig as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing the ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing the space. The ring it appears to be a plain gold band, though tarnished and chipped. When the wearer casts an arcane spell they feel cold and faint of breath (an unsettling experience that causes no damage or condition change). A character may attune to this item in 1 minute.

2023-02-03 23:04 DDAL09-10 Tipping the Scales 5000 10 Ring of Free Action (R,A) Show

Simira, Lyria
MarkM, Jaymes, wiz
Bryan, Lore, cleric
Psiclops, Telvastine, pal
Ian, Morgan, bard

Apple/Potion of Resistance (Cold)
Potion of Heroism
Potion of fire breathing

2023-01-19 22:11 DC-POA-ZL-01 OGRE KRUSH 1000 10 Show

Teacup, Locket, bard,
Dan w, Flint, Wild magic barbarian
Akupuff, Mousse, fairy
mlouden, Blackwing, aaracockra ranger/rogue
Simira, Lyria

Efficient quiver
Orb of Time
Scroll Pass without Trace

2022-08-31 20:46 Trade Log -5 Vault of the Eefreti (Portable hole) (R) > Amulet of the Devout +2 (R,A) Show Trade Log

This piece of fine red silk can be folded up into a handkerchief, scarf, banner, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan.

Wondrous item, rare

This fine orange cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.

You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.

You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing.

If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.

Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

2024-02-11 14:34 Trade Log -5 Bracers of Defense (R,A) > Ring of Protection (R,A) Show Trade Log

Bracers of Defense
Wondrous Item, rare (requires attunement)
These leather bracers are stitched with a symbol of an open hand, bloodlessly pierced through the palm with a heart shaped hole. The bracers fill the wearer with the belief that that is love eternal, regardless of creed, nationality, or vital signs. A description of this item can be found in the Dungeon Master’s Guide.

2022-02-22 22:09 DDAL04-13 The Horseman 1 550 10 Show

RIP Lyria

DanW, StriKrr
Danny, Ken
Espen, Tobriam
Erling, Callisto
Simira, Lyria

2022-02-13 16:30 Trade Log -5 Cape of the Mountebank (R) > Studded Leather Armor +1 (R) Show Trade Log

Cape of the Mountebank Wondrous item, rare
This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke. This long cape is made of light-grey silk trimmed in coarse, black fur. Although it is obviously of high quality, it appears tattered and worn. Instead of smoke, a cloud of stale dust is left behind when the wearer disappears.

2022-02-08 21:36 DDAL04-12 The Raven 413 10 Bonds of Fear (Dimensional Shackles) (R) Show

Dan, Stri’Krr
Corgi, DeejuSei
Danny, Ken
Espen, Tobriam
Erling, Callisto
Simira, Lyria

Potion of Greater Healing
Scroll of Alarm

2021-11-30 21:36 DDAL04-10 The Artifact 478 10 Wand of Binding (R, A), Driftglobe (U) Show

DanW
Danny
Erling
Espen
Simira

2020-12-29 19:16 Purchase Log -100 -1 Show Purchase

2x healing potions

2022-08-31 20:37 Service Rewards 30 Sapphire Buckler (VR,A) Show
2023-12-21 21:28 CCC-DES-01-02 A Sanity Never Questioned 150 10 Driftwood Staff (Staff of Healing) (R,A) Show

Emil, Espen Hansen, druid 10
aultsider, Ha, sorc 10
Psiclops/James, rogue/ranger 7
Simira, Lyria, cleric 10

Potion of greater healing,
potion of water breathing

Story Award: Jeny Owes Me a Tiny Favor

You have served Jeny well, and she will not forget. Fey of the Unseelie Court may view you more favorably as a result.

This story award may have an effect in future D8 Summit modules.

Story Award: Love Stronger than Death

You have received the Mistress of Tides’ kiss, which has magical properties fueled by the Feywild itself. Fey of the Seelie Court may view you more favorably as a result.

This story award may have an effect in future D8Summit modules.

-300 GP diamond dust

Date Played Adventure Title Tier Session ▲ ACP TCP Downtime Renown
2025-10-11 22:42 Dungeon of the Mad Mage floor 16 44 10 Show

KK, Zenith
Bluehell, Deyrus
TaC, Ninlar
Simira, Lyria
FotD, Tiziano

Lyria: 1 augury (used)
Raised voices behind doors.
Two githyanki, one has a rod. They have names.
2 Black crystal rods. Crystal vial around the neck. Potion of greater healing. Short corridor south and back. Unlocking north door, meeting mindflayer. Marquox.
Offers money to resque his friends and get them safely to a stardock. Long discussion about whether he is evil. Agree to help, going to one of the other locked doors.
Crystal statue.
Z opened other door, red crystal portal, pedestal with hole for the rod key. Open to eastern room w crystal statue. Activates.
Short fight, going through gate to Stardock. Hot area. Dragon eggs to the south. Treasure pile to the west is fake, but Lyria smells lots. Some to the north, we can also hear a lute strumming.
Lyria dives into the northern treasure pile, on top of two resting young red dragons. They are annoyed.
Lyria goes down repeatedly.
Mama dragon comes in. Lyria is polymorphed into a Lyrianotasaurus.
Dragons killed.
Tiziano and Z go to pick dragon eggs and see new door. Z goes ape and picks two eggs.

Long rest.

5956.14
Potion of Greater Healing

2026-01-10 21:08 Dungeon of the Mad Mage floor 16-17 46 10 Show

KK, Zenith
aultsider, Becky
Simira, Lyria
FotD, Tiziano
Len K, Mando, barbarian, minotaur in white shirt and greataxe

3 mindflayers that were saved. Looking for more?
In space. A rod. A book. Cash.

Tome of Clear Thought
Wondrous item, very rare
This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Manual of Gainful Exercise
Wondrous item, very rare
This book describes fitness exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guide-lines, your Strength score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Back to earth and down the stairs to floor 17.
Saved Dragonborn that was petrified and eaten by a hole in the ground. Aasathra Raghthrok-naar.
This floor seems to have mind flayers up to something. Not part of His plans?
The floor below has a situation with a dragon and cultists. She is planning to remove a lich on the 20th floor. Ezzat, apprentice.
Aasathra was with a group of fairly pompous twats. Bahamut followers. Dragonborn.
Hands over potion of surpreme healing.
Lots of flumpfhs. Illithids nearby. They are lurking. Have made scary worm-thing to destroy githyanki. Keep to the left and don’t go through doors. There is the worm with a lot of teeth and tentacles. Z thinks it is a Neothelid.

The worm is behind see-through walls that you can not walk through.
Extremiton is the big brainy creature with tentacles.
Z notice secret door.
Brave flumph Klania will join us to open doors with tentacles.
2 chest from zirkwood and stonetable. Chests contains piles of platinum pieces. Crystal specta-cles. Potion. Tree-shaped token. Drow dagger, possibly magic?
River of water passing through strange conductors at intervals, transferring energy to “some-thing”. Unnatural. Platform around the edge. Strange noises. Dome ceiling. Water coming from the circle on the east. Alcoves with scrawny creatures with two heads. Appears to be at least 4 of them. No loot.
Watercrossing in centre. Water flowing in two directions. Going north. Some minds behind each door.
Egg is not monetary, we still have a dragon egg in the bag of holding!
potion of acid resistance, quaal's feather token (tree), and a drow-made dagger with silver web filigree.

Quaal's Feather Token (Tree)

2026-01-24 23:25 Dungeon of the Mad Mage floor 17 47 10 Show

KK, Cael, aasimar bard 14
Arn, MacCabre, wiz evi/artificer
Simira, Lyria
FotD, Tiziano
Bluehell, Deyarus

Brave flumph Klania will join us to open doors with tentacles.
Saved Dragonborn that was petrified and eaten by a hole in the ground. Aasathra Raghthrok-naar.
This floor seems to have mind flayers up to something. Not part of His plans?
Met Marc who was saved in space. His ulitharid boss promised 100 PP and resurrection if we got rid of the gith. Marc took us south and through lots of guards and through the door.
We negotiated with the gith to get them to give us half plates and ally with us against the mind flayers. They would if we killed the worm. Neothilid, 210 feet long worm.
Some exploring.

-250 GP Heroes Feast for short rest. +13 HP.
Party goes the flumph back way while the gith attack the main gate to the mind flayers on signal to noise (gong).
Some grappling, befuddling and bedazzling later we killed the boss and Marc and his friends.
575 GP

2026-03-07 23:11 Dungeon of the Mad Mage floor 18 49 10 Show

7.3.2026
DM snooze
KK, Cael, aasimar bard 14
Fenris, Erik
Simira, Lyria
FotD, Tiziano
Phated, Bobbert

Lyria: 1 augury
Erik: 2 augury and being gorgon
Notes from dead cultists:
“jian
Caradoc, Feldar, Hong, Khafra, Serenade, and Xandeval
Darkness quench the sun, Darkness swallow the moon, We are nothing but the night.”
Hong is circled.
Bobbert and Lyria hauls the treasure while Erik is chasing women.
Mistress of the bat is to the southeast.
Fighting cultists and vampires.
Vision of man with blade.
South, some pits, lots of doors.
Rough tunnel, more chanting to the north. Lots of cultists blocking door for ritual.
More cultists who turn into shadows and suck the strength out of barbarians.
Going back south. More doors in all directions. Double doors to south, finding mithril chain. Erik puts it on and is attacked by more ghosts.
Cael cast prayer of healing.
Scintilmorn and its original purpose: to destroy vampires and other creatures of the night.
Mithral armor (chain shirt) which has the additional property of granting its wearer darkvision out to a range of 60 feet.
820 gp each
Silver rod with one end formed in the shape of a key

2026-04-04 22:53 Dungeon of the Mad Mage floor 18, session 50 (Lyria) 50 10 Show

KK, Cael, aasimar bard 14
Simira, Lyria, aasimar tempest cleric 13
FotD, Tiziano, tortle barbarian, 15
Bluehell, Deyrus, elven fighter arcane archer
Ttrpger, Raven Höod, kenku gloomstalker ranger 16

New sewer-people popping in.
Lots of door checking. Mostly empty rooms apart from a vampire that was quickly killed.In one room, about to grab a golden horn from the wall, Lyria had a vision of a large room with pillars and 6 adventurers tied to them. Lyria was a dragon with necrotic breath getting to kill them in the form of the dragon Umraxal. A voice was telling them to kill the adventurers.
Corridor to the south east: Two obsidian statues, faceless women, holding two silver threads between them. Conjuration magic.
Necromantic shadow curtains cover the wall between them.
Cael steps through the curtain, then Lyria. Double door says, “The shadow is the key”. The rest steps through. The rod we found last time fits the indentation on the floor.
Light shadow of the key on the door.
Piles of skulls and bones, shadowy, grey and miserable. World goes sepia.
Long corridor to the south.
Umbraxal’s lair.
welcome to umbraxakar's lair,
a dragon held in the grip of despair
conjures memories of his departed friend:
upon sunlight's blade, he met his end

Tiziano found the dining room and had a vision of Vanrak, Tiziano was a dragon.
Several visions, all from the dragon’s view.
While the group are discussing visions in the corridor Deyrus checks another door and finds three vampire spawn in a room to the south. A double door leads to Gaston, a yeti and more enemies.
Raven senses the dragon further south. Through some corridors and secret doors, finding an amethyst sarcophagus. After much effort stored in Cael’s portable hole.
Dragon is behind the doors to the north.
1600 GP + Cloak of the Bat

2026-04-18 23:11 Dungeon of the Mad Mage floor 18-19 51 10 Show

KK, Cael, aasimar bard 14
Simira, Lyria, aasimar tempest cleric 13
FotD, Tiziano, tortle barbarian, 15
Bluehell, Deyrus, elven fighter arcane archer
Phated, Bobbert, Bobbert, wood elf, scout rogue 15

Heroe’s Feast still active

Opening doors to the dragon. Fight. Tiziano ran out of strength. Cael starts convincing. The oth-ers except Lyria helps. Glyster saved. Moonstar family.

Unwilling to give up hoard, but will reward.

Telling the story of Vanrak. The Lords of Waterdeep ordered him arrested and he fled to Un-dermountain. Glyster tried to go after and stop him. Vanrak and the cultists were deperate and convinced Glyster to be part of a ritual to transform Vanrakdoom to the shadowfell. Vanrak failed and destroyed himself by blade.
Giving Midnight Tears
Midnight Tears (Ingested). A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.
Glyster gives us a Pendant to Shar, valuable. Lots of coins. Electrum and silver. Bah.
Reward from house Moonstar:
In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible benefits.

Short rest.
Glyster reluctantly let us see the hoard room. Tiziano running around opening doors and check-ing all corridors.

Descending to next floor 19. Oozy feeling. Effluvium. Eyes carved on the walls and ceiling follow us. Lyria and Cael go invisible.
Further in is a band of pirate orcs around a fireplace. Leader lady talks to us in orc. They start lobbing sylinders at us. We fight back.

There’s a broken pirate ship to the south in a big cavern. There is no treasure and it falls on top of Tiziano and Lyria. Deyrus and Bobbert strips the orcs of plate mail and burns the bodies.
Cael leads way through three water curtains before we find a huge singing fish. He asks to be called “mylord”.
Ichthyglug is a type of genie. Cael thinks Maruk?
He promises riches for a quest. Destroy a lich Ezzact and get his phylactery. Head down a floor. He needs the phylactery to leave this place.
Out of cave, stick to the left.
Going north and then left, there is more ooze and a tentacled ship. We climb it and get attacked by ballistaorcs.
Lyria: Remember to start with Mass Cure next time!

Save the Dragon
Prerequisite: Complete the “Throne of the Coronal” or the “Eye of the Spider” quest
Word reaches Lady Wylynd Moonstar, matriarch of the Moonstar noble family of Waterdeep, that a party of adventurers has had some success in Undermountain of late. She learns all she can about these adventurers before sending her grand-nephew, a well-mannered half-drow named Helion Moonstar, to meet with them. Helion is Wylynd’s heir apparent, and this mission is as much a test for him as it is for the adventurers.
Lady Wylynd is well over a hundred years old and senile, but she has never forgotten the dark blemish on her family’s honor left by Vanrak Moonstar, who lorded over House Moonstar long ago. Vanrak and his small army of Shar worshipers fled into Undermountain to escape punish-ment for their many crimes in the city. It’s Lady Wylynd’s recollection that a longtime ally of the Moonstar family, a bronze dragon named Glyster, was asked or told to find Vanrak and bring him back to Waterdeep to face justice. The dragon found Vanrak but could not wrest him from the depths of Undermountain. Instead, the dragon became corrupted by Shar’s magic. In this evil form, the dragon fought by Vanrak’s side for years, even serving as his mount from time to time.

Lady Wylynd believes it’s her family’s responsibility to free the dragon from Shar’s evil grasp one way or another. She asks Helion to meet with the adventurers and convince them to find the shadow dragon in Vanrakdoom one of the deeper levels of Undermountain, and break Shar’s hold over him. Failing that, they should put the dragon out of his misery. In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible bene-fits:
House Moonstar magic item trading (downtime activity). Housemoonstar offers any tier appro-priate items for trade (player choice) this downtime activity can only be done once per charac-ter.

2026-05-02 23:03 Dungeon of the Mad Mage floor 19 52 10 Show

KK, Cael, aasimar bard 14
Simira, Lyria, aasimar tempest cleric 13
FotD, Tiziano, tortle barbarian, 15
Bluehell, Deyrus, elven fighter arcane archer
Ttrpger, Krashinburn, yuan-ti, wild magic sorc 13

Defeat pretend pirates/slaads at great cost. A yuan-ti joins us but don’t know anything more than me. Down the hatch a dead orog in plate hangs up side down.
More dead orog pirates downstairs. And chests and boxes.
Krash finds a mummified elven hand with two valuable rings. Elven silk, engraved box w dragon figurines.
Lyria finds 6 vials. Coins, bracelets, beholder miniature. More gold and a silk pouch w four blue pellets.

Deyrus finds the galley.
Another room with wall paintings of an elf and tentacles.
Cael ritual cast detect magic and find out some of the things we found were magic and found a small hole in the galley. Woke up snoozing hamster Munchkin behind a sending stone. Animal chat about travelling, food and sleeping. Only one person left on the ship?
Found cabins. Another dead orog with a split skull. They do not have brains and brain was not voluntarily extracted.

Front/bridge. Invisible Illithid captain. Ngathrod. Long negotiation whether we should get the helm for him and help him escape to then get the ship or just kill him. Ended up killing.
Out from the ship again, fuddling around a bit finding a dead end with a portal with an arrow on it. Continuing north through winding tunnels we find a sloping tunnel assumedly to the next floor. A side tunnel leads back to the spaceship. Checking a side nook quickly killing an ooze.
Next side tunnel has an altar to Jubilex. When opening the box behind the altar we are surprise attacked by a statue and three oozes. Cael quickly killed the statue, Tiziano split an ooze into three, took some time to be pudding them down.

Thousands of copper pieces for treasure.
Cael did some healing.

Moving south, room with pillars and lots of goo. Creatures on a ledge speaking terran to us. Boss wants to talk to us up north. We cross the goo with great difficulty, Lyria almost drowns. North tunnel to chamber with a bunch or galeb duhr/boulders and a rapping Dao.

Jarûk.
Wants us to get a phylactery from the lich on the next floor. Promise a lot of riches and three items in reward.
Will our heroes take the deal?

What are the Dao's intentions?
Is there even a Phylactory or Lich?
Find out next time on Mad Mage!

1242 GP each,
6 vials of stardust (dream spell potion)
Vial of Stardust
Wondrous item, unique
Any creature that sprinkles the dust over itself gains the ability to cast the dream spell once as an action (spell save DC 15), requiring no components.
4 blue pellets (potions of healing)
Sending stones
Small propeller helmet

Bought potion of surpreme healing.

2023-02-25 16:15 Trade Log -5 Show Trade Log

User: Martin
DCI: 4319102791
Character: Maledict
Name: Studded Leather Armor +1
Rarity: rare
Location: Fai Chen

2023-02-10 15:20 Trade Log -5 Show Trade Log

DDAL04-08 The Broken One
Notes:Player Handout 2: Ring of Spell Storing Ring of Spell Storing Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found it contains remove curse. Any creature can cast a spell of 1st through 5th level into the ring by touching the rig as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing the ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing the space. The ring it appears to be a plain gold band, though tarnished and chipped. When the wearer casts an arcane spell they feel cold and faint of breath (an unsettling experience that causes no damage or condition change). A character may attune to this item in 1 minute.

2023-02-03 23:04 DDAL09-10 Tipping the Scales 10 Show

Simira, Lyria
MarkM, Jaymes, wiz
Bryan, Lore, cleric
Psiclops, Telvastine, pal
Ian, Morgan, bard

Apple/Potion of Resistance (Cold)
Potion of Heroism
Potion of fire breathing

2023-01-19 22:11 DC-POA-ZL-01 OGRE KRUSH 10 Show

Teacup, Locket, bard,
Dan w, Flint, Wild magic barbarian
Akupuff, Mousse, fairy
mlouden, Blackwing, aaracockra ranger/rogue
Simira, Lyria

Efficient quiver
Orb of Time
Scroll Pass without Trace

2022-08-31 20:46 Trade Log -5 Show Trade Log

This piece of fine red silk can be folded up into a handkerchief, scarf, banner, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan.

Wondrous item, rare

This fine orange cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.

You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.

You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing.

If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.

Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

2024-02-11 14:34 Trade Log -5 Show Trade Log

Bracers of Defense
Wondrous Item, rare (requires attunement)
These leather bracers are stitched with a symbol of an open hand, bloodlessly pierced through the palm with a heart shaped hole. The bracers fill the wearer with the belief that that is love eternal, regardless of creed, nationality, or vital signs. A description of this item can be found in the Dungeon Master’s Guide.

2022-02-22 22:09 DDAL04-13 The Horseman 10 Show

RIP Lyria

DanW, StriKrr
Danny, Ken
Espen, Tobriam
Erling, Callisto
Simira, Lyria

2022-02-13 16:30 Trade Log -5 Show Trade Log

Cape of the Mountebank Wondrous item, rare
This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke. This long cape is made of light-grey silk trimmed in coarse, black fur. Although it is obviously of high quality, it appears tattered and worn. Instead of smoke, a cloud of stale dust is left behind when the wearer disappears.

2022-02-08 21:36 DDAL04-12 The Raven 10 Show

Dan, Stri’Krr
Corgi, DeejuSei
Danny, Ken
Espen, Tobriam
Erling, Callisto
Simira, Lyria

Potion of Greater Healing
Scroll of Alarm

2021-11-30 21:36 DDAL04-10 The Artifact 10 Show

DanW
Danny
Erling
Espen
Simira

2020-12-29 19:16 Purchase Log -1 Show Purchase

2x healing potions

2022-08-31 20:37 Service Rewards 30 Show
2023-12-21 21:28 CCC-DES-01-02 A Sanity Never Questioned 10 Show

Emil, Espen Hansen, druid 10
aultsider, Ha, sorc 10
Psiclops/James, rogue/ranger 7
Simira, Lyria, cleric 10

Potion of greater healing,
potion of water breathing

Story Award: Jeny Owes Me a Tiny Favor

You have served Jeny well, and she will not forget. Fey of the Unseelie Court may view you more favorably as a result.

This story award may have an effect in future D8 Summit modules.

Story Award: Love Stronger than Death

You have received the Mistress of Tides’ kiss, which has magical properties fueled by the Feywild itself. Fey of the Seelie Court may view you more favorably as a result.

This story award may have an effect in future D8Summit modules.

-300 GP diamond dust

Date Played Adventure Title Session ▲ XP GP Downtime Renown Magic Items
2025-10-11 22:42 Dungeon of the Mad Mage floor 16 44 5956 10 Show

KK, Zenith
Bluehell, Deyrus
TaC, Ninlar
Simira, Lyria
FotD, Tiziano

Lyria: 1 augury (used)
Raised voices behind doors.
Two githyanki, one has a rod. They have names.
2 Black crystal rods. Crystal vial around the neck. Potion of greater healing. Short corridor south and back. Unlocking north door, meeting mindflayer. Marquox.
Offers money to resque his friends and get them safely to a stardock. Long discussion about whether he is evil. Agree to help, going to one of the other locked doors.
Crystal statue.
Z opened other door, red crystal portal, pedestal with hole for the rod key. Open to eastern room w crystal statue. Activates.
Short fight, going through gate to Stardock. Hot area. Dragon eggs to the south. Treasure pile to the west is fake, but Lyria smells lots. Some to the north, we can also hear a lute strumming.
Lyria dives into the northern treasure pile, on top of two resting young red dragons. They are annoyed.
Lyria goes down repeatedly.
Mama dragon comes in. Lyria is polymorphed into a Lyrianotasaurus.
Dragons killed.
Tiziano and Z go to pick dragon eggs and see new door. Z goes ape and picks two eggs.

Long rest.

5956.14
Potion of Greater Healing

2026-01-10 21:08 Dungeon of the Mad Mage floor 16-17 46 4340 10 Tome of Clear Thought (VR), Manual of Gainful Exercise (VR) Show

KK, Zenith
aultsider, Becky
Simira, Lyria
FotD, Tiziano
Len K, Mando, barbarian, minotaur in white shirt and greataxe

3 mindflayers that were saved. Looking for more?
In space. A rod. A book. Cash.

Tome of Clear Thought
Wondrous item, very rare
This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Manual of Gainful Exercise
Wondrous item, very rare
This book describes fitness exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guide-lines, your Strength score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Back to earth and down the stairs to floor 17.
Saved Dragonborn that was petrified and eaten by a hole in the ground. Aasathra Raghthrok-naar.
This floor seems to have mind flayers up to something. Not part of His plans?
The floor below has a situation with a dragon and cultists. She is planning to remove a lich on the 20th floor. Ezzat, apprentice.
Aasathra was with a group of fairly pompous twats. Bahamut followers. Dragonborn.
Hands over potion of surpreme healing.
Lots of flumpfhs. Illithids nearby. They are lurking. Have made scary worm-thing to destroy githyanki. Keep to the left and don’t go through doors. There is the worm with a lot of teeth and tentacles. Z thinks it is a Neothelid.

The worm is behind see-through walls that you can not walk through.
Extremiton is the big brainy creature with tentacles.
Z notice secret door.
Brave flumph Klania will join us to open doors with tentacles.
2 chest from zirkwood and stonetable. Chests contains piles of platinum pieces. Crystal specta-cles. Potion. Tree-shaped token. Drow dagger, possibly magic?
River of water passing through strange conductors at intervals, transferring energy to “some-thing”. Unnatural. Platform around the edge. Strange noises. Dome ceiling. Water coming from the circle on the east. Alcoves with scrawny creatures with two heads. Appears to be at least 4 of them. No loot.
Watercrossing in centre. Water flowing in two directions. Going north. Some minds behind each door.
Egg is not monetary, we still have a dragon egg in the bag of holding!
potion of acid resistance, quaal's feather token (tree), and a drow-made dagger with silver web filigree.

Quaal's Feather Token (Tree)

2026-01-24 23:25 Dungeon of the Mad Mage floor 17 47 225 10 Show

KK, Cael, aasimar bard 14
Arn, MacCabre, wiz evi/artificer
Simira, Lyria
FotD, Tiziano
Bluehell, Deyarus

Brave flumph Klania will join us to open doors with tentacles.
Saved Dragonborn that was petrified and eaten by a hole in the ground. Aasathra Raghthrok-naar.
This floor seems to have mind flayers up to something. Not part of His plans?
Met Marc who was saved in space. His ulitharid boss promised 100 PP and resurrection if we got rid of the gith. Marc took us south and through lots of guards and through the door.
We negotiated with the gith to get them to give us half plates and ally with us against the mind flayers. They would if we killed the worm. Neothilid, 210 feet long worm.
Some exploring.

-250 GP Heroes Feast for short rest. +13 HP.
Party goes the flumph back way while the gith attack the main gate to the mind flayers on signal to noise (gong).
Some grappling, befuddling and bedazzling later we killed the boss and Marc and his friends.
575 GP

2026-03-07 23:11 Dungeon of the Mad Mage floor 18 49 820 10 Sun Blade (R-A), Mithral Chain Shirt (U) Show

7.3.2026
DM snooze
KK, Cael, aasimar bard 14
Fenris, Erik
Simira, Lyria
FotD, Tiziano
Phated, Bobbert

Lyria: 1 augury
Erik: 2 augury and being gorgon
Notes from dead cultists:
“jian
Caradoc, Feldar, Hong, Khafra, Serenade, and Xandeval
Darkness quench the sun, Darkness swallow the moon, We are nothing but the night.”
Hong is circled.
Bobbert and Lyria hauls the treasure while Erik is chasing women.
Mistress of the bat is to the southeast.
Fighting cultists and vampires.
Vision of man with blade.
South, some pits, lots of doors.
Rough tunnel, more chanting to the north. Lots of cultists blocking door for ritual.
More cultists who turn into shadows and suck the strength out of barbarians.
Going back south. More doors in all directions. Double doors to south, finding mithril chain. Erik puts it on and is attacked by more ghosts.
Cael cast prayer of healing.
Scintilmorn and its original purpose: to destroy vampires and other creatures of the night.
Mithral armor (chain shirt) which has the additional property of granting its wearer darkvision out to a range of 60 feet.
820 gp each
Silver rod with one end formed in the shape of a key

2026-04-04 22:53 Dungeon of the Mad Mage floor 18, session 50 (Lyria) 50 1600 10 Cloak of the bat (R-A) Show

KK, Cael, aasimar bard 14
Simira, Lyria, aasimar tempest cleric 13
FotD, Tiziano, tortle barbarian, 15
Bluehell, Deyrus, elven fighter arcane archer
Ttrpger, Raven Höod, kenku gloomstalker ranger 16

New sewer-people popping in.
Lots of door checking. Mostly empty rooms apart from a vampire that was quickly killed.In one room, about to grab a golden horn from the wall, Lyria had a vision of a large room with pillars and 6 adventurers tied to them. Lyria was a dragon with necrotic breath getting to kill them in the form of the dragon Umraxal. A voice was telling them to kill the adventurers.
Corridor to the south east: Two obsidian statues, faceless women, holding two silver threads between them. Conjuration magic.
Necromantic shadow curtains cover the wall between them.
Cael steps through the curtain, then Lyria. Double door says, “The shadow is the key”. The rest steps through. The rod we found last time fits the indentation on the floor.
Light shadow of the key on the door.
Piles of skulls and bones, shadowy, grey and miserable. World goes sepia.
Long corridor to the south.
Umbraxal’s lair.
welcome to umbraxakar's lair,
a dragon held in the grip of despair
conjures memories of his departed friend:
upon sunlight's blade, he met his end

Tiziano found the dining room and had a vision of Vanrak, Tiziano was a dragon.
Several visions, all from the dragon’s view.
While the group are discussing visions in the corridor Deyrus checks another door and finds three vampire spawn in a room to the south. A double door leads to Gaston, a yeti and more enemies.
Raven senses the dragon further south. Through some corridors and secret doors, finding an amethyst sarcophagus. After much effort stored in Cael’s portable hole.
Dragon is behind the doors to the north.
1600 GP + Cloak of the Bat

2026-04-18 23:11 Dungeon of the Mad Mage floor 18-19 51 7871 10 Show

KK, Cael, aasimar bard 14
Simira, Lyria, aasimar tempest cleric 13
FotD, Tiziano, tortle barbarian, 15
Bluehell, Deyrus, elven fighter arcane archer
Phated, Bobbert, Bobbert, wood elf, scout rogue 15

Heroe’s Feast still active

Opening doors to the dragon. Fight. Tiziano ran out of strength. Cael starts convincing. The oth-ers except Lyria helps. Glyster saved. Moonstar family.

Unwilling to give up hoard, but will reward.

Telling the story of Vanrak. The Lords of Waterdeep ordered him arrested and he fled to Un-dermountain. Glyster tried to go after and stop him. Vanrak and the cultists were deperate and convinced Glyster to be part of a ritual to transform Vanrakdoom to the shadowfell. Vanrak failed and destroyed himself by blade.
Giving Midnight Tears
Midnight Tears (Ingested). A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.
Glyster gives us a Pendant to Shar, valuable. Lots of coins. Electrum and silver. Bah.
Reward from house Moonstar:
In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible benefits.

Short rest.
Glyster reluctantly let us see the hoard room. Tiziano running around opening doors and check-ing all corridors.

Descending to next floor 19. Oozy feeling. Effluvium. Eyes carved on the walls and ceiling follow us. Lyria and Cael go invisible.
Further in is a band of pirate orcs around a fireplace. Leader lady talks to us in orc. They start lobbing sylinders at us. We fight back.

There’s a broken pirate ship to the south in a big cavern. There is no treasure and it falls on top of Tiziano and Lyria. Deyrus and Bobbert strips the orcs of plate mail and burns the bodies.
Cael leads way through three water curtains before we find a huge singing fish. He asks to be called “mylord”.
Ichthyglug is a type of genie. Cael thinks Maruk?
He promises riches for a quest. Destroy a lich Ezzact and get his phylactery. Head down a floor. He needs the phylactery to leave this place.
Out of cave, stick to the left.
Going north and then left, there is more ooze and a tentacled ship. We climb it and get attacked by ballistaorcs.
Lyria: Remember to start with Mass Cure next time!

Save the Dragon
Prerequisite: Complete the “Throne of the Coronal” or the “Eye of the Spider” quest
Word reaches Lady Wylynd Moonstar, matriarch of the Moonstar noble family of Waterdeep, that a party of adventurers has had some success in Undermountain of late. She learns all she can about these adventurers before sending her grand-nephew, a well-mannered half-drow named Helion Moonstar, to meet with them. Helion is Wylynd’s heir apparent, and this mission is as much a test for him as it is for the adventurers.
Lady Wylynd is well over a hundred years old and senile, but she has never forgotten the dark blemish on her family’s honor left by Vanrak Moonstar, who lorded over House Moonstar long ago. Vanrak and his small army of Shar worshipers fled into Undermountain to escape punish-ment for their many crimes in the city. It’s Lady Wylynd’s recollection that a longtime ally of the Moonstar family, a bronze dragon named Glyster, was asked or told to find Vanrak and bring him back to Waterdeep to face justice. The dragon found Vanrak but could not wrest him from the depths of Undermountain. Instead, the dragon became corrupted by Shar’s magic. In this evil form, the dragon fought by Vanrak’s side for years, even serving as his mount from time to time.

Lady Wylynd believes it’s her family’s responsibility to free the dragon from Shar’s evil grasp one way or another. She asks Helion to meet with the adventurers and convince them to find the shadow dragon in Vanrakdoom one of the deeper levels of Undermountain, and break Shar’s hold over him. Failing that, they should put the dragon out of his misery. In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible bene-fits:
House Moonstar magic item trading (downtime activity). Housemoonstar offers any tier appro-priate items for trade (player choice) this downtime activity can only be done once per charac-ter.

2026-05-02 23:03 Dungeon of the Mad Mage floor 19 52 -748 10 Sending Stones (U), Propeller Helm (U-A) Show

KK, Cael, aasimar bard 14
Simira, Lyria, aasimar tempest cleric 13
FotD, Tiziano, tortle barbarian, 15
Bluehell, Deyrus, elven fighter arcane archer
Ttrpger, Krashinburn, yuan-ti, wild magic sorc 13

Defeat pretend pirates/slaads at great cost. A yuan-ti joins us but don’t know anything more than me. Down the hatch a dead orog in plate hangs up side down.
More dead orog pirates downstairs. And chests and boxes.
Krash finds a mummified elven hand with two valuable rings. Elven silk, engraved box w dragon figurines.
Lyria finds 6 vials. Coins, bracelets, beholder miniature. More gold and a silk pouch w four blue pellets.

Deyrus finds the galley.
Another room with wall paintings of an elf and tentacles.
Cael ritual cast detect magic and find out some of the things we found were magic and found a small hole in the galley. Woke up snoozing hamster Munchkin behind a sending stone. Animal chat about travelling, food and sleeping. Only one person left on the ship?
Found cabins. Another dead orog with a split skull. They do not have brains and brain was not voluntarily extracted.

Front/bridge. Invisible Illithid captain. Ngathrod. Long negotiation whether we should get the helm for him and help him escape to then get the ship or just kill him. Ended up killing.
Out from the ship again, fuddling around a bit finding a dead end with a portal with an arrow on it. Continuing north through winding tunnels we find a sloping tunnel assumedly to the next floor. A side tunnel leads back to the spaceship. Checking a side nook quickly killing an ooze.
Next side tunnel has an altar to Jubilex. When opening the box behind the altar we are surprise attacked by a statue and three oozes. Cael quickly killed the statue, Tiziano split an ooze into three, took some time to be pudding them down.

Thousands of copper pieces for treasure.
Cael did some healing.

Moving south, room with pillars and lots of goo. Creatures on a ledge speaking terran to us. Boss wants to talk to us up north. We cross the goo with great difficulty, Lyria almost drowns. North tunnel to chamber with a bunch or galeb duhr/boulders and a rapping Dao.

Jarûk.
Wants us to get a phylactery from the lich on the next floor. Promise a lot of riches and three items in reward.
Will our heroes take the deal?

What are the Dao's intentions?
Is there even a Phylactory or Lich?
Find out next time on Mad Mage!

1242 GP each,
6 vials of stardust (dream spell potion)
Vial of Stardust
Wondrous item, unique
Any creature that sprinkles the dust over itself gains the ability to cast the dream spell once as an action (spell save DC 15), requiring no components.
4 blue pellets (potions of healing)
Sending stones
Small propeller helmet

Bought potion of surpreme healing.

2023-02-25 16:15 Trade Log -5 Studded Leather Armor +1 (R) > Death's Head (Mace of Disruption) (R,A) Show Trade Log

User: Martin
DCI: 4319102791
Character: Maledict
Name: Studded Leather Armor +1
Rarity: rare
Location: Fai Chen

2023-02-10 15:20 Trade Log -5 Ring of Spell storing (R,A) > Ioun Stone of Protection (R,A) Show Trade Log

DDAL04-08 The Broken One
Notes:Player Handout 2: Ring of Spell Storing Ring of Spell Storing Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found it contains remove curse. Any creature can cast a spell of 1st through 5th level into the ring by touching the rig as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing the ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing the space. The ring it appears to be a plain gold band, though tarnished and chipped. When the wearer casts an arcane spell they feel cold and faint of breath (an unsettling experience that causes no damage or condition change). A character may attune to this item in 1 minute.

2023-02-03 23:04 DDAL09-10 Tipping the Scales 5000 10 Ring of Free Action (R,A) Show

Simira, Lyria
MarkM, Jaymes, wiz
Bryan, Lore, cleric
Psiclops, Telvastine, pal
Ian, Morgan, bard

Apple/Potion of Resistance (Cold)
Potion of Heroism
Potion of fire breathing

2023-01-19 22:11 DC-POA-ZL-01 OGRE KRUSH 1000 10 Show

Teacup, Locket, bard,
Dan w, Flint, Wild magic barbarian
Akupuff, Mousse, fairy
mlouden, Blackwing, aaracockra ranger/rogue
Simira, Lyria

Efficient quiver
Orb of Time
Scroll Pass without Trace

2022-08-31 20:46 Trade Log -5 Vault of the Eefreti (Portable hole) (R) > Amulet of the Devout +2 (R,A) Show Trade Log

This piece of fine red silk can be folded up into a handkerchief, scarf, banner, or cloak. When studied closely, the folds of silk seem to dance and flicker like fire. A character wearing or carrying this item can speak and understand Ignan.

Wondrous item, rare

This fine orange cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.

You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.

You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing.

If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.

Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

2024-02-11 14:34 Trade Log -5 Bracers of Defense (R,A) > Ring of Protection (R,A) Show Trade Log

Bracers of Defense
Wondrous Item, rare (requires attunement)
These leather bracers are stitched with a symbol of an open hand, bloodlessly pierced through the palm with a heart shaped hole. The bracers fill the wearer with the belief that that is love eternal, regardless of creed, nationality, or vital signs. A description of this item can be found in the Dungeon Master’s Guide.

2022-02-22 22:09 DDAL04-13 The Horseman 550 10 Show

RIP Lyria

DanW, StriKrr
Danny, Ken
Espen, Tobriam
Erling, Callisto
Simira, Lyria

2022-02-13 16:30 Trade Log -5 Cape of the Mountebank (R) > Studded Leather Armor +1 (R) Show Trade Log

Cape of the Mountebank Wondrous item, rare
This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke. This long cape is made of light-grey silk trimmed in coarse, black fur. Although it is obviously of high quality, it appears tattered and worn. Instead of smoke, a cloud of stale dust is left behind when the wearer disappears.

2022-02-08 21:36 DDAL04-12 The Raven 413 10 Bonds of Fear (Dimensional Shackles) (R) Show

Dan, Stri’Krr
Corgi, DeejuSei
Danny, Ken
Espen, Tobriam
Erling, Callisto
Simira, Lyria

Potion of Greater Healing
Scroll of Alarm

2021-11-30 21:36 DDAL04-10 The Artifact 478 10 Wand of Binding (R, A), Driftglobe (U) Show

DanW
Danny
Erling
Espen
Simira

2020-12-29 19:16 Purchase Log -100 -1 Show Purchase

2x healing potions

2022-08-31 20:37 Service Rewards 30 Sapphire Buckler (VR,A) Show
2023-12-21 21:28 CCC-DES-01-02 A Sanity Never Questioned 150 10 Driftwood Staff (Staff of Healing) (R,A) Show

Emil, Espen Hansen, druid 10
aultsider, Ha, sorc 10
Psiclops/James, rogue/ranger 7
Simira, Lyria, cleric 10

Potion of greater healing,
potion of water breathing

Story Award: Jeny Owes Me a Tiny Favor

You have served Jeny well, and she will not forget. Fey of the Unseelie Court may view you more favorably as a result.

This story award may have an effect in future D8 Summit modules.

Story Award: Love Stronger than Death

You have received the Mistress of Tides’ kiss, which has magical properties fueled by the Feywild itself. Fey of the Seelie Court may view you more favorably as a result.

This story award may have an effect in future D8Summit modules.

-300 GP diamond dust